Limiting yourself. Gimping.

Post » Tue Jun 12, 2012 4:41 am

And yet they allow you to do just that.

If your primary goal is to make a Warrior that can challenge any opponent, and Skyrim allows you to do so (and encourages it with its mechanics), then those types of players have a game for them just fine.

Correct me if I'm wrong, buy Skyrim is designed to allow the player to decide what they want their goal to be, correct?

You can't have it both ways. You can't tell us Skyrim lets you play the way you want to, but that you shouldn't play in a way that you want to.

You're trying to use our words against us. Is it because you feel persecuted for not having fun?

My advice was, "learn how to play something fun". I'm not trying to control how you play. I don't care how, or if you play. I'm not trying to "have it both ways". I just advised..find something fun to do in the game, play something else. If what you want to do is not fun...why do it?
User avatar
Cody Banks
 
Posts: 3393
Joined: Thu Nov 22, 2007 9:30 am

Post » Tue Jun 12, 2012 11:09 am

No. There is no difference. Both are the same thing. Trying something different. I only gave 2 examples. Both dealing with combat, because that is the most common activity. My anology is sound.

There is quite a difference.

Playing as a Mage is an actual style of play. You deal damage, and deal with damage, in different ways than you do if you are a Warrior, or an Assassin, or an Archer. A Necromancer is not dealing damage in the same way that an Archer is and an Archer is not dealing damage in the same way as a Destruction Mage is.

Wearing Iron instead of Glass is not a style of play. You are simply changing the variables of what your particular style is based on.

Being only able to take 100 damage before death instead of 400, because you choose to wear Iron, is not anywhere near the same thing as having to approach a fight in a different manner because you're an actual different archetype or class.

A Warrior in Leather is still going to play as a Warrior. A Warrior in Daedric is still going to play as a Warrior.

I'm not trying to control how you play. I don't care how, or if you play. I'm not trying to "have it both ways". I just advised..find something fun to do in the game, play something else. If what you want to do is not fun...why do it?

And what I've been saying is we want one of the ways to play, that is provided to us, to be fun. But, again, you are telling us to do something. Our comments are not directed at you and your play style at all, they are directed at Bethesda. So why you are telling us anything is what gets us into these sometimes harsher debates.
User avatar
Lucky Boy
 
Posts: 3378
Joined: Wed Jun 06, 2007 6:26 pm

Post » Tue Jun 12, 2012 8:00 am

To me, Skyrim is a very personal experience. If you want your character to be invincible, then by all means do so, but don't complain about it when it gets boring.
User avatar
Jynx Anthropic
 
Posts: 3352
Joined: Fri Sep 08, 2006 9:36 pm

Post » Tue Jun 12, 2012 6:42 am

That may not have been your intention but that's exactly how it came across.

When I say I don't intend it, then you shouldn't take it that way. It's your fault. Not mine. I'm not trying to insult you. If you are going to be insulted, that's your fault, not mine :)
User avatar
victoria johnstone
 
Posts: 3424
Joined: Sat Oct 14, 2006 9:56 am

Post » Tue Jun 12, 2012 1:59 pm

When I say I don't intend it, then you shouldn't take it that way. It's your fault. Not mine. I'm not trying to insult you. If you are going to be insulted, that's your fault, not mine :smile:

Right, because that's very logical.

"Now, I don't want to offend you, but you're a [racial slur here]."

Please say that to the next person of "ethnicity" you see.

Or

"Baby, I never intended to hurt you... but I just happened to sleep with your sister and your best friend."

I'm sure she'll totally understand.
User avatar
Kara Payne
 
Posts: 3415
Joined: Thu Oct 26, 2006 12:47 am

Post » Tue Jun 12, 2012 7:14 am

They made Oblivion so it would scale with the player and be more difficult as you leveled. Gamers ripped Bethesda apart over it. They hated it. So they backed off that idea instead of making it better. Maybe if they had gotten more productive feedback instead of constant complaints they might have done something better instead of what we have now.

I see all of these complaints about the way the game works but I see no solutions being given. Where are the ideas on how to make it better? One of the first things I learned on the job from my manager years ago, was if you came into his office with a complaint you better bring a solution or don't even bother with the complaint.
User avatar
Matt Bee
 
Posts: 3441
Joined: Tue Jul 10, 2007 5:32 am

Post » Tue Jun 12, 2012 1:37 am

They made Oblivion so it would scale with the player and be more difficult as you leveled. Gamers ripped Bethesda apart over it. They hated it. So they backed off that idea instead of making it better. Maybe if they had gotten more productive feedback instead of constant complaints they might have done something better instead of what we have now.

I see all of these complaints about the way the game works but I see no solutions being given. Where are the ideas on how to make it better? One of the first things I learned on the job from my manager years ago, was if you came into his office with a complaint you better bring a solution or don't even bother with the complaint.

I have written many, many ideas on how Skyrim could be balanced differently.

Including how enemy scaling could, or should, work.
User avatar
Sophh
 
Posts: 3381
Joined: Tue Aug 08, 2006 11:58 pm

Post » Tue Jun 12, 2012 3:25 am

Part of the fun of a game with character builds and different tiers of equipment is the challenge of figuring out how to use the different strengths of your character and the equipment available to overcome the obstacles that the design throws at you. I don't find the opposite, to figure out how to avoid them in order to keep the game challenging, an entertaining way to play. However, I think the problem is somewhat exaggerated, those supposed one-shot dragonkills don't start occuring until the final stages of the game and mostly apply to those who want to keep playing after most central quests have been completed and you've reached level 50+....not a problem for me who would retire a character before that. It is a design flaw however that some of the most rewarding skills and perks are the easiest to achieve and raise...from a proper game design perspective you want to make those rewards the most difficult to obtain in order to give the player who obtains them a sense of accomplishment.

You figured out how to be overpowered, and it's not fun anymore. Try to do it another way that is fun. Don't expect the company to continually alter the game so you still have fun achieving the state of "overpowered".
User avatar
Nicholas
 
Posts: 3454
Joined: Wed Jul 04, 2007 12:05 am

Post » Tue Jun 12, 2012 2:27 pm

The problem is you can't please everyone. The people here complaining are complaining because the game isn't what they wanted it to be. That's fine, there's nothing wrong with that. But were the game designed like they wanted, there would simply be another group of people complaining.
User avatar
Elina
 
Posts: 3411
Joined: Wed Jun 21, 2006 10:09 pm

Post » Tue Jun 12, 2012 12:57 am

You figured out how to be overpowered, and it's not fun anymore. Try to do it another way that is fun. Don't expect the company to continually alter the game so you still have fun achieving the state of "overpowered".

Here is the core and underlining problem:

In a properly balanced game, there is no such thing as "over" and "under" powered, because the game is balanced properly.

For everything creation there is a thing that counters it. That's what makes it balanced.
User avatar
ijohnnny
 
Posts: 3412
Joined: Sun Oct 22, 2006 12:15 am

Post » Tue Jun 12, 2012 4:18 pm

And many people have said they felt it doesn't achieve its aim.

"...achieved it's aim." This is subjective. You are the one aiming the bow/gun. Don't expect the target to move itself toward your arrow/bullet so that you don't miss. We're trying to give you advice on how to aim, but you say "I shouldn't have to aim...the arrow should just hit right in the middle for me".
User avatar
Jah Allen
 
Posts: 3444
Joined: Wed Jan 24, 2007 2:09 am

Post » Tue Jun 12, 2012 4:18 pm

"...achieved it's aim." This is subjective. You are the one aiming the bow/gun. Don't expect the target to move itself toward your arrow/bullet so that you don't miss. We're trying to give you advice on how to aim, but you say "I shouldn't have to aim...the arrow should just hit right in the middle for me".

Except I'm not at all saying that.

I still want to aim, because I am the player. But when one goes to a shooting range the shooting range provides a means to alter the distance of the target. The shooting range does this, I'm not the one who has to move backward or forward.

Not to mention your anology is flawed considering that when in target practice you're only competing against yourself.

Unless you somehow found a shooting range that shoots back at you.

Adjusting my aim doesn't make the target's job any easier. Adjusting the target, the game, makes my job easier or harder.

If people are finding that they can still easily hit a target from 5 miles away with a pistol, there's something wrong with the pistol or the position of the target, not the person holding the gun.
User avatar
Matthew Warren
 
Posts: 3463
Joined: Fri Oct 19, 2007 11:37 pm

Post » Tue Jun 12, 2012 3:36 am

See I disagree with this almost completely, and I'll tell you why with a point I've made before. There's a difference between a toy and a game. I'm not using "toy" here in a condescending manner; toys are perfectly fine and have their place. But a toy is something you entertain yourself with where challenge is not required. A game requires challenge to hold entertainment value for very long, however. Presented with an unchallenging game, most people will tinker with it for a while, get the "toy" value out of it, then set it aside once that's gone. I'll give the same example I gave before: Will Wright's Spore. I don't know how many of you played Spore, but I'll bet a fair number of you have, and I'll bet that a lot of you will agree with me when I say that Spore is an absolutely addictive toy, but a very, very poor game. I've lost track of how many hours I've spent building spaceships and planes and tanks and even buildings in Spore, but the game itself is dull as watching paint dry while washing down a slice of stale bread with a glass of tepid water. Dull as a butter knife. Skyrim of course isn't dull, of course. Any comparison between Skyrim as a game and Spore as a game would be silly; they both start with an S and you can play them on your computer. The similarities pretty much end there, so don't take this as meaning I have the same complaints about Skyrim as I do Spore. But there are valid complaints. As some have said, certain parts of the game kill the game's challenge, even on Master level. This hasn't happened for me, but then I've only maxed one of the three crafting skills - smithing - and I still had parts of the game that were challenging. But the fact is that while (as I have said elsewhere) some few of these stories don't pass the smell test and reek more of a not-so-subtle attempt at bragging (YAWN, this game is too easy even on Master, either something's wrong or I'm just 133+ G4M3R!!1) it has to be said that there are simply too many people making this complaint for them all to be BSing just to brag. Telling people it's up to them to preserve the challenge in the game is just making excuses. It's the developer's job to make sure nothing breaks the challenge of the game, just as in pen-and-paper role-playing games it's up the the DM to make sure his players are challenged without being overwhelmed. Most people don't particularly enjoy having to tie one hand behind their back to manufacture challenges in a game; when you can give yourself handicaps it's a sign that the game is too easy. I agree somewhat about the sandbox nature of the game; Skyrim does have its toy aspects as well, but that doesn't excuse flaws in the game aspects of Skyrim. None of this should mean that I don't like Skyrim; I think it's certainly one of the best games of the past couple years, the past decade, and probably even one of the best ever, and I've been playing computer games since Space Invaders. But certainly there are flaws in the balance of the game that require attention, and I don't think it detracts from the well-deserved praise that's often heaped on Bethesda (from me as well) to acknowledge that. People who make these criticisms are usually (except for the minority who are just mindlessly grumpy) also saying that the game is worth the time and effort to continue to tinker with in the interests of making it even better.

It doesn't seem like you disagree completely. You said the game isn't challenging enough. I was saying "challenge yourself". That's not disagreeing completely..we're saying 2 different things :)

Challenge yourself if the game isn't challenging enough, or quit playing it and play something that is. I gave only a couple of examples how someone could challenge themselves. Do it any way you can think of. :)
User avatar
James Baldwin
 
Posts: 3366
Joined: Tue Jun 05, 2007 11:11 am

Post » Tue Jun 12, 2012 8:32 am

When I say I don't intend it, then you shouldn't take it that way. It's your fault. Not mine. I'm not trying to insult you. If you are going to be insulted, that's your fault, not mine :smile:
Nice. Nothing condescending, sarcastic, or acidic about this post, either.
User avatar
SHAWNNA-KAY
 
Posts: 3444
Joined: Mon Dec 18, 2006 1:22 pm

Post » Tue Jun 12, 2012 1:47 pm

Except I'm not at all saying that. I still want to aim, because I am the player. But when one goes to a shooting range the shooting range provides a means to alter the distance of the target. The shooting range does this, I'm not the one who has to move backward or forward. Not to mention your anology is flawed considering that when in target practice you're only competing against yourself. Unless you somehow found a shooting range that shoots back at you. Adjusting my aim doesn't make the target's job any easier. Adjusting the target, the game, makes my job easier or harder. If people are finding that they can still easily hit a target from 5 miles away with a pistol, there's something wrong with the pistol or the position of the target, not the person holding the gun.

An anology is a metaphor, designed to provide anolysis of a situation. It is subjective. It can't be flawed. There is nothing to flaw. It is a metaphor. You think it's not a good metaphor. Fair enough. I'll try to be more clear and not rely on symbolism and metaphor.

If you are not having fun...that is your fault. Not the game's. Do something else. Don't try to make the company change the game...because they won't. Some have tried to give you advice on how they think the game is still fun, to help you out. But you don't like their advice, and keep saying that the game should change to make you feel better, and that because it doesn't, it's a bad game.

You won't hear what we're saying. You just keep crying "I'M RIGHT", when we not trying to prove you wrong :)
User avatar
lacy lake
 
Posts: 3450
Joined: Sun Dec 31, 2006 12:13 am

Post » Tue Jun 12, 2012 9:20 am

If you are not having fun...that is your fault. Not the game's. Do something else. Don't try to make the company change the game...because they won't. Some have tried to give you advice on how they think the game is still fun, to help you out. But you don't like their advice, and keep saying that the game should change to make you feel better, and that because it doesn't, it's a bad game.

You won't hear what we're saying. You just keep crying "I'M RIGHT", when we not trying to prove you wrong :smile:

Bolded part one:
along with rebalancing portions of the game for difficulty or exploits.
It appears I am right, since they are looking into changing balance.

Bolded part two: Yes, you're telling us how we should play. How we have to change. By doing this you are creating an "us vs. you" situation when, what we are doing, is an "us vs. Bethesda" discussion. The advice you are giving is "try playing it my way," the issue is we want to play our game, not yours.

Bolded part three: Yes, the game should change and already does. That's what difficulty settings are. When I am changing the game from Novice to Master, I am changing the game, not changing myself. When I change to Iron instead of Daedric I am changing myself, not the game. It is a "bad game" because there is no way to change the game so that I can still use Daedric and still be challenged.

It's funny that you claim that "we don't hear what you are saying" when you are doing the exact same thing.
User avatar
Beth Belcher
 
Posts: 3393
Joined: Tue Jun 13, 2006 1:39 pm

Post » Tue Jun 12, 2012 12:14 pm

Bolded part one: [/color] It appears I am right, since they are looking into changing balance.

Bolded part two: Yes, you're telling us how we should play. How we have to change. By doing this you are creating an "us vs. you" situation when, what we are doing, is an "us vs. Bethesda" discussion. The advice you are giving is "try playing it my way," the issue is we want to play our game, not yours.

Bolded part three: Yes, the game should change and already does. That's what difficulty settings are. When I am changing the game from Novice to Master, I am changing the game, not changing myself. When I change to Iron instead of Daedric I am changing myself, not the game. It is a "bad game" because there is no way to change the game so that I can still use Daedric and still be challenged.

It's funny that you claim that "we don't hear what you are saying" when you are doing the exact same thing.

I am NOT telling you how to play :smile: I don't care how or if you play :smile: I was advising how I found the game fun, because you and others didn't seem to be having fun. It is YOU who created the "Me vs. You" in YOUR mind :smile:

And again you shout "I AM RIGHT!" You can't be wrong. How could you be wrong about whether or not your are having fun? I was never trying to tell you that you are wrong. I said how I have fun. Do whatever you want :smile:
User avatar
carley moss
 
Posts: 3331
Joined: Tue Jun 20, 2006 5:05 pm

Post » Tue Jun 12, 2012 7:37 am

Do whatever you want :smile:

We are trying to. That's why we're talking about this in the first place. We want to play how we want to play (or at least how the game allows us to play) and what we want with that is to be challenged.

I want to be able to make the perfect Assassin, but I still want an opponent that can go toe to toe with me without having to leave my Daedric Dagger at home so they stand a chance.

By saying "try not sneaking" that means we can't play as a sneak, which is what we want.
User avatar
Flash
 
Posts: 3541
Joined: Fri Oct 13, 2006 3:24 pm

Post » Tue Jun 12, 2012 8:30 am

It doesn't seem like you disagree completely. You said the game isn't challenging enough. I was saying "challenge yourself". That's not disagreeing completely..we're saying 2 different things :smile:

Challenge yourself if the game isn't challenging enough, or quit playing it and play something that is. I gave only a couple of examples how someone could challenge themselves. Do it any way you can think of. :smile:

Well, we agree that there is a sandbox aspect to the game, but we disagree about what should be done about challenge, or the lack thereof. It's the developers' responsibility to make sure the game presents a challenge, not the players'.

Imagine if there were a chess game on the market whose AI was so poor that you had to essentially handicap yourself in order to have a challenge. Would that not seem utterly absurd? It might have been one thing back in 1980 or something when possibly the average desktop computer would have been hard-pressed to have the processing power to run a really smart chess AI, but nowadays, it would be inexcusable, and nobody would play it. Skyrim's problems aren't nearly so extreme, but apparently there are aspects of the game that are not properly balanced - in other words, the player has to handicap themselves by not doing certain things and not trying as hard as possible to win, in order for the game to retain a challenge.

And lest somebody get their panties in a bunch about my use of the word win, yes, I know, there's no end to the game where you "win" and take the princess home to Toadstool Castle or whatever. You certainly "win" whatever little challenges you set yourself, however, like clearing out a bandit stronghold or leading one side or the other to victory in the civil war, or whatever. If you win those things too easily, then the game's level of challenge is out of kilter for you and you need to raise the difficulty level. If you raise it to Master and these challenges still present no - well, no challenge, then the developers need to rebalance whatever it is that made it too easy.

And it sounds like there's a very strong argument to be made that some skills and perks need some re-evaluation, surely. From what many, many people have said, either smithing, alchemy or enchanting, or the three in concert, are simply too powerful and need rebalancing. Whether that rebalancing takes the form of weakening the effects of one or all three of the skills, or whether it takes the form of simply reducing the rate at which you level those skills, something likely needs to be done. Ditto for some of the sneak perks; when people talk about leather-clad thieves one-shotting giants and ancient dragons on Master difficulty with no smithing, enchanting or poisons involved, either they're full of prime-grade organic fertilizer or else, again, the developers need to do some re-evaluation of the relevant perks.

As I say, I understand the toy aspects (or "sandbox" aspects, if you prefer) that are certainly part of Skyrim, and they're part of the undeniably awesome appeal of the game. But let's not forget the game aspects to the game, shall we?
User avatar
Madison Poo
 
Posts: 3414
Joined: Wed Oct 24, 2007 9:09 pm

Post » Tue Jun 12, 2012 1:39 pm

After reading so many posts like this, and seeing so many arguments for and against players controlling themselves when creating a character (some call it self-gimping) I've come to the conclusion that some people just want to complain.
You know what really boggles my mind?
The people who take it upon themselves to argue with, or insult, anyone who "complains" about a game (or a movie, or a TV show, or a band, or pretty much anything else about which people form opinions).
Why? What does it gain you? Do you have some sort of personal stake in the game? Have you declared yourself to be such an ardent fan that a slight against the game is identical to a slight against you?
I just don't get it. Okay - sure - maybe there are some people who just want to complain. Why not just let them? What difference does it make?

And note - this isn't directed exclusively to you. There are more examples of this sort of thing on this thread alone than I could possibly cite in a single post.
User avatar
Samantha Pattison
 
Posts: 3407
Joined: Sat Oct 28, 2006 8:19 pm

Post » Tue Jun 12, 2012 4:39 am

Meh, i'll just go with the tried and true "masochistic difficulty rebalance mod" route :hehe:
User avatar
Victoria Bartel
 
Posts: 3325
Joined: Tue Apr 10, 2007 10:20 am

Post » Tue Jun 12, 2012 3:49 am

Your anology is flawed considering that all the points you are making pertain to combat.

There's a big difference between seeing what it's like to play a Mage instead of an Assassin and choosing to wear only Leather Armor instead of Glass Armor so that the enemies can pretend to be formidable.

You're not asking us to build a sand castle instead of a sand statue, you're asking us to try building it with just one hand, or one finger, instead of both hands or with a shovel.

Omg. i wish I would've seen your signature before. Look everybody. Bethesda agrees. The game has balancing issues and they're gonna fix it!:


After the holidays, we’ll continue to release regular updates for the game — through full title updates, as well as incremental “gameplay updates” to fix whatever issues come up along with rebalancing portions of the game for difficulty or exploits. We plan on having a lot of these, not just a few.


http://www.bethblog.com/2011/12/01/skyrim-what-were-working-on/
User avatar
Rhi Edwards
 
Posts: 3453
Joined: Fri Jul 28, 2006 1:42 am

Post » Tue Jun 12, 2012 2:59 pm


You know what really boggles my mind?
The people who take it upon themselves to argue with, or insult, anyone who "complains" about a game (or a movie, or a TV show, or a band, or pretty much anything else about which people form opinions).
Why? What does it gain you? Do you have some sort of personal stake in the game? Have you declared yourself to be such an ardent fan that a slight against the game is identical to a slight against you?
I just don't get it. Okay - sure - maybe there are some people who just want to complain. Why not just let them? What difference does it make?

And note - this isn't directed exclusively to you. There are more examples of this sort of thing on this thread alone than I could possibly cite in a single post.

Complaining is a complete waste of time and effort... just like this thread.

The funny thing about the complaints in this thread regarding difficulty, balance, exploits, and the like, os that all the fixes are in the hands of the players. Many just flat out refuse to accept or acknowledge that.

Bethesda created a game where every player has the ability to create and develop any type of character that one could want.

And people complain about that?

Wow.

That's all.

User avatar
Christine
 
Posts: 3442
Joined: Thu Dec 14, 2006 12:52 am

Post » Tue Jun 12, 2012 5:05 am

Complaining is a complete waste of time and effort... just like this thread.

The funny thing about the complaints in this thread regarding difficulty, balance, exploits, and the like, os that all the fixes are in the hands of the players. Many just flat out refuse to accept or acknowledge that.

Bethesda created a game where every player has the ability to create and develop any type of character that one could want.

And people complain about that?

Wow.

That's all.

Kind of like you coming back to this thread and posting in it if I'm not mistaken.

Thank you, sincerely, for gracing us with time enough just to put people down.

But to be on topic, we acknowledge we can "gimp" ourselves. We don't think we should have to. Your personal gaming experience, jpo, will not be hindered whatsoever if a "God" difficulty was implemented. You yell at us when we are asking, discussing, and debating things that won't even change your gameplay.
User avatar
Destinyscharm
 
Posts: 3404
Joined: Sun Jul 23, 2006 6:06 pm

Post » Tue Jun 12, 2012 12:10 pm

ok i cant believe this thread is yet continuing but ill go ahead and add in what alot of people's opionion on why when ur lvl blah blah with such and such perks, ur OP and pretty much breeze thru everything.

1. I spent all this time lvling up, honig this skill lets say 1handed that when i get it maxxed out, i pretty much better do soem damn dmg with it and be a killing machine. I spent all this time lvling up and honing my sneak that i better be able to sneak around whoever i want and steal the trousers off soemone before thye even know it. I speant all this time lvling and honing my skill with heavy/light armor that i better not be gettign the same dmg from bandits/etc etc as i use to when i first started learnig how to wear and maximize where the mob its me. Etc etc

2. I spent all this time lvling and honig my skill that the average nah ALL of skyrim's foes better not be on par with me, the common rabble better not be able to do the same dmg as me or etc etc or why else did i spend all this time training when it didnt make better at what i was doing to everyone else?

3. If mobs are lvling with me, hitting harder, taking even more hits in thier fur armor, and im forced to take the extra dmg perks to stay on par with the mobs, then what about the people who are not placing points in those perks? Then they will have to change and be forcedinto a playstyle.

4. If im lvl 1 and i go up against a giant thats lvl 32 and i get 1 shotted, thats what we expect and no one complains, but if im 32 lvls above the giant and spent allthis time honing my skills and i oneshot a giant and the tables are turned with me being higher lvl and such...thats ot expected?

5. Bethesda gave us certain perks that are OP because there are people out there that what thier toon to be OP. Using said perks is fine, but when overly using a perk that we all know will get us outta combat whenever we want to...i mean cmon we knwo its gonna make te game easier for us. If mobs could take multiple sneak dagger atks, then thats gonna place the people who didnt put points in certain perks not be able to complete or have to run away and may deter that experience for them because they would be forced to play a certain way.

6. And i do agree that SOME areas i thegame need to addressed, mainly dragons. Thats about it. The rest is all about self control on those Op perks and abilities. u wanna use them, hey no ones sayign not to, theres just people saying that by using said Op perks and abilities, u knwo whats it does and its there to make it easier for u. i really hopee rebalancing aint at higher lvls, certain reg npcs mob are able to oneshot u situation because i like it it adds flare.

7. I want to be challenged also, but i also know that my playstyle aint always gonna be like every ones elses. Bethesda didnt please eeryone with this game, but im pretty sure that the majority aint 100% happy with it, they are satisfied with a bit of it.

again, its ur money. as far as the tag i really hope they do fix the exploits and that the rebalancing aint for lower lvls goign into higher lvls and gettign stomped. I really hope they do add some difficulty to higher levels, but i the mean time, people on here were basically giving suggestions on how to play the game with difficulty in its current situation.
User avatar
Emma Pennington
 
Posts: 3346
Joined: Tue Oct 17, 2006 8:41 am

PreviousNext

Return to V - Skyrim