So lock picking only way to open chest now ?

Post » Sun Jun 03, 2012 11:06 am

I like it. Unlocking locks without a key has always been seen as a thief/stealth character trait. Open Lock spells gave the ability for mages to effortlessly unlock them and left warriors completely in the cold. Now locks are among the thief/stealth traits exclusively, which makes sense, particularly since you can mix'n'match skills as you want. If you want to open locks without keys, go for the lockpicking skill. Why should Alteration (or spell scrolls) give you the same thing for less hassle?

Because it's magic... I want to stand by recently emptied treasure chests and say, 'A wizard did it.' :)
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Kevin S
 
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Post » Sun Jun 03, 2012 8:21 am

Open lock spells have been confirmed multiple times. I don't think they'd have been removed.

If they were though - oh well. Lockpicking is a wonderfully easy skill with Fallout 3's mini-game.
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Sammie LM
 
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Post » Sun Jun 03, 2012 6:22 pm

Lol so saving your game is cheating now

Duh. Everyone knows that :frog:

As far as the whole "only being able to unlock things with lockpicking" I doubt it. I can understand making it better to use lockpicking than other alternatives, but I seriously do not think Bethesda would make it the only alternative.
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Kyra
 
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Post » Sun Jun 03, 2012 7:42 pm

Tower Stone for me until I get (if I can) the Skeleton Key. I hate Lockpicking in these games.
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saxon
 
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Post » Sun Jun 03, 2012 7:13 am

How will this force people to get lockpicking perks? Why waste perks when you can save right before you pick a lock. If you break too many then you load. Whoop-D-Fricken-Doo


LOL, I was doing this just last night while playing oblivion.
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rae.x
 
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Post » Sun Jun 03, 2012 4:12 pm

Fix dual wield , fix alteration , fix etc , moders seem to have a lot of work ahead of them..... :banghead:
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Breanna Van Dijk
 
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Post » Sun Jun 03, 2012 9:43 am

I'm ok with that, it makes thieves more viable


You know what makes thieves more viable, making thieves more viable. In other words taking things away from others does not make the thief more viable, the lock picking skill is still as moronically specific as it was yesterday the viability of the thief did not improve. The viability of other styles just got worse. Improve the lock picking skill, and you make thieves more viable.
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Johnny
 
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Post » Sun Jun 03, 2012 5:58 pm

Wow, forcing everyone to play the lockpick game. I wouldn't have that big of a deal with it except for the fact that the mini-game uses MY skills and not the skills of my highly trained thief in game.

Personally I would like to have Alteration for mages, Lockpicking for rogues and Lock Bash for warriors.

Forcing lockpicking. I just don't believe it. Now I have to PERSONALLY get good at a mini-game that my in game CHARACTER plays. How stupid is that?

Not very.

The only problem I have with this is that it takes away variety. I don't think that Open spells made lockpicking useless at all. A thief character may not want to invest the time needed to level up Alteration to the point that they can unlock high level locks.
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Samantha hulme
 
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Post » Sun Jun 03, 2012 3:07 pm

Lol so saving your game is cheating now
There is a difference between saving to reload if you die or if the gane crashes and saving just to reload until you get the expected outcome. The former is quite valid, the latter is quite obviously abusing the game mechanics to your benefit, which is called cheating. What is the difference between saving before lockpicking a chest just to reload the game until you get it opened and duping your lockpicks just to have enough tries to get it opened? Pretty much none.
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Antony Holdsworth
 
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Post » Sun Jun 03, 2012 7:10 am

As I've said before: There could easily be a second form of "breaking" a locked chest and doors with a crowbar or a hlligan type tool that requires strength and works off of a weapon skill. The tool will have the possibility to break just like a lockpick, although i think it should be a little tougher. They could even add in an animation and a slider bar or a clicking mini game, which gets easier the higher your weapon skill and strength are. Does anyone agree with this or find it interesting?
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Vera Maslar
 
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Post » Sun Jun 03, 2012 8:23 pm

So wait, I heard somewhere we get a weapon instead of the Skeleton key, and no Open Lock spells..

HOLY CRAP LOCKPICKING IS ACTUALLY USEFUL NOW! Sweeeeeet...
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Chase McAbee
 
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Post » Sun Jun 03, 2012 9:58 am

I've seen precisely as much evidence that they're in the game as that they're not. Which is to say none either way.

I can't see them removing this type of spell, really. Stop reacting to nothing.
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Scared humanity
 
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Post » Sun Jun 03, 2012 5:49 pm

man now my assassin has to learn lockpicking... use to just use the spell.


but i would like a source to this info.
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Monique Cameron
 
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Post » Sun Jun 03, 2012 3:10 pm

There is a difference between saving to reload if you die or if the gane crashes and saving just to reload until you get the expected outcome. The former is quite valid, the latter is quite obviously abusing the game mechanics to your benefit, which is called cheating. What is the difference between saving before lockpicking a chest just to reload the game until you get it opened and duping your lockpicks just to have enough tries to get it opened? Pretty much none.

Is it cheating by exploiting the game mechanics? Yes. Does anyone care what everyone is doing on a single player game? No. There is no way around fixing this, so the "honorable" will just have to svck it.

Besides, if lockpicking is, hypothetically, the only way to unlock something, I believe a lot more of the player base is going to be using that "exploit".
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Oscar Vazquez
 
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Post » Sun Jun 03, 2012 3:23 pm

All i want to do is to smach the wooden boxes with a warhammer
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lucy chadwick
 
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Post » Sun Jun 03, 2012 7:38 am

At 1:12 after the ethereal vs blade trap the door looks like it was opened with a spell to me.




http://www.youtube.com/watch?v=SCOX1Km3K84&list=PL6F67A57E0D19EC55&index=2&feature=plpp_video
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Emma Copeland
 
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Post » Sun Jun 03, 2012 7:45 pm

At 1:12 after the ethereal vs blade trap the door looks like it was opened with a spell to me.




http://www.youtube.com/watch?v=SCOX1Km3K84&list=PL6F67A57E0D19EC55&index=2&feature=plpp_video

Good eye. I think this may be our answer to this debate.
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benjamin corsini
 
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Post » Sun Jun 03, 2012 8:35 pm

Is it cheating by exploiting the game mechanics? Yes. Does anyone care what everyone is doing on a single player game? No. There is no way around fixing this, so the "honorable" will just have to svck it.

Besides, if lockpicking is, hypothetically, the only way to unlock something, I believe a lot more the player base is going to be using that "exploit".
I don't really care to be honest, it's just amusing to behold how far people will go on fooling themselves not to be branded "cheaters". Like anyone has anything to do with how they choose to play their games. I am not the one who cares, truly, I am just pointing out that it's little different from the more elaborate cheats, and it's much hipocrisy if people go around burning cheaters at the stake when they do such things themselves.
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Alexander Lee
 
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Post » Sun Jun 03, 2012 2:52 pm

I don't really care to be honest, it's just amusing to behold how far people will go on fooling themselves not to be branded "cheaters". Like anyone has anything to do with how they choose to play their games. I am not the one who cares, truly, I am just pointing out that it's little different from the more elaborate cheats, and it's much hipocrisy if people go around burning cheaters at the stake when they do such things themselves.

Nah I agree with you. Just like you are pointing out the obvious, so am I. :foodndrink:
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Farrah Barry
 
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Post » Sun Jun 03, 2012 7:21 pm

QQ about the debate on cheating, why don't you guys get the topic back on topic
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Carolyne Bolt
 
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Post » Sun Jun 03, 2012 4:30 pm

At 1:12 after the ethereal vs blade trap the door looks like it was opened with a spell to me.

Ummm...I didn't see a spell getting cast there. Doesn't look like that door was locked.

But it doesn't matter. I don't believe that Open Lock spells are out of the game. That would be stupid. Plus, we know for a fact that one of the stones gives you a spell to open locks, and it would be REALLY stupid if that was the only way to access a magical method of opening locks.

In short, the OP is simply a rumor.

Yes, I know, absolutely shocking...
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Peter lopez
 
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Post » Sun Jun 03, 2012 3:34 pm

so chameleon is out - that was the main reason i wanted illuson for my thief....are you sure about that? what about invisibility? or are illusion now centered soley around manipulate others spells?

i cant find any source saying chameleon is out??
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Kelli Wolfe
 
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Post » Sun Jun 03, 2012 4:38 pm

Not every character has to acquire every treasure. Just sayin'.
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Gill Mackin
 
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Post » Sun Jun 03, 2012 2:14 pm

over on gfaqs, theres a kid who got his guide today, i asked him about this and about orcs berserk. open lock isnt listed anywhere as a spell, especially not under alteration. orcs power only doubles melee.
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Portions
 
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Post » Sun Jun 03, 2012 4:04 pm

over on gfaqs, theres a kid who got his guide today, i asked him about this and about orcs berserk. open lock isnt listed anywhere as a spell, especially not under alteration. orcs power only doubles melee.


If this ends up being true it is lame.
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BaNK.RoLL
 
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