On the plus side, the lockpicking mini-game no longer makes me want to drop-kick my monitor out the nearest second story window, so it's got that much going for it. Which is nice. (I honestly can't decide which irked me more in Oblivion: lockpicking prior to acquiring the Skeleton Key, or that

conversation pie.)
I still have to admit I prefer Morrowind's method, though. That is, no mini-game at all. Even Skyrim's is a bit irksome...mostly because it seems like it's designed to rely on controller vibration feedback for knowing when you're getting close to breaking a pick / going in the wrong direction / whatever. Except...I'm on PC, so keyboard and mouse, so no immediately obvious feedback beyond the snapping of the pick. Possibly along with a frayed nerve or two, depending on how long I've been at a particular lock.
Sigh. You kids and your mini-games. Off my lawn, back in my day, uphill both ways in the snow and we
still weren't skilled enough to open the lock, etc.