Lockpick Rage

Post » Tue Jun 12, 2012 6:58 pm

Warriors should be able to bash chests, doors, and all. The damage requirement of the weapon should increase with the difficulty of the lock or the strength of the object you're bashing.

That would cool, as long as there were a chance of breaking objects inside when opening chests using this method.

Mages or characters using magic should be able to unlock things with a spell. I don't know if this is currently possible because I don't really play as a magic character.

Unfortunately, there is no way to magically open a lock in skyrim using a spell.
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Stephanie Nieves
 
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Post » Wed Jun 13, 2012 1:16 am

Warriors should be able to bash chests, doors, and all. The damage requirement of the weapon should increase with the difficulty of the lock or the strength of the object you're bashing.

Mages or characters using magic should be able to unlock things with a spell. I don't know if this is currently possible because I don't really play as a magic character.
Hey thats a very good idea. Thieves would have lockpicking, warriors would have bashing, and mages would have lockpick spells.

Makes sense to me.
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Euan
 
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Post » Wed Jun 13, 2012 5:39 am

Man don’t know what the problem is with lock picking for you guys I keep finding more and more lock picks do to I don’t brake that many even on expert locks. I have over 300+ lockpicks right now and I don’t buy any...Plus I dont spend any skill points on lockpicking.
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Lucy
 
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Post » Tue Jun 12, 2012 8:00 pm

Hey thats a very good idea. Thieves would have lockpicking, warriors would have bashing, and mages would have lockpick spells.

Makes sense to me.

this has been discussed for years and still not implemented.

it's why i'm losing faith in the direction gamesas is going.

so many meaningful, yet, simple additions could/should have been included in this game, but, were either simplified to the point of meaninglessness and redundancy or just left out.
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Tanya
 
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Post » Wed Jun 13, 2012 4:14 am

this has been discussed for years and still not implemented.

it's why i'm losing faith in the direction gamesas is going.

so many meaningful, yet, simple additions could/should have been included in this game, but, were either simplified to the point of meaninglessness and redundancy or just left out.

A modder could make these things so in a manner of hours with the CK. So there's no reason for it to have not been in the game. I feel like less of a badass mage when I have to get on my knees to pick a lock. There's this one book in the game where a character uses a bolt spell on the lock to blast the door open. How cool would that have been to do in the game? Hell, even in Oblivion, using fire or having a heat source next to a lock made it easier to pick. Sad how things are being scaled BACKWARD....
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Annika Marziniak
 
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Post » Wed Jun 13, 2012 7:12 am

this has been discussed for years and still not implemented.

it's why i'm losing faith in the direction gamesas is going.

so many meaningful, yet, simple additions could/should have been included in this game, but, were either simplified to the point of meaninglessness and redundancy or just left out.
Yea they just keep on taking things out. Lets hope they start catering their games to their true fans.
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Alexis Estrada
 
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Post » Tue Jun 12, 2012 8:19 pm

A modder could make these things so in a manner of hours with the CK. So there's no reason for it to have not been in the game. I feel like less of a badass mage when I have to get on my knees to pick a lock. There's this one book in the game where a character uses a bolt spell on the lock to blast the door open. How cool would that have been to do in the game? Hell, even in Oblivion, using fire or having a heat source next to a lock made it easier to pick. Sad how things are being scaled BACKWARD....

i've only played TES and the 2 recent fallouts on the xbox and when i do get my gaming computer in a few months i can't wait to buy ALL of those games, install the mods and play em again!!

though, my family might get a bit mad at me, lol.
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FLYBOYLEAK
 
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Post » Wed Jun 13, 2012 6:24 am

Man don’t know what the problem is with lock picking for you guys I keep finding more and more lock picks do to I don’t brake that many even on expert locks. I have over 300+ lockpicks right now and I don’t buy any...Plus I dont spend any skill points on lockpicking.

That is become the primary source of lockpicks comes from bandits ;p. I have about 270 from them. Expert locks are some trouble for me, but master locks...MASTER LOCKS!!!! I might break 50 before giving up.
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JD bernal
 
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Post » Wed Jun 13, 2012 7:57 am

That would cool, as long as there were a chance of breaking objects inside when opening chests using this method.
Agreed, there should always be some risk involved in forcing a lock. Such an ability would be a real boon to those who seriously RP their Warriors, since picking locks is out of the question in such instances.

Unfortunately, there is no way to magically open a lock in skyrim using a spell.
Not in the 'vanilla' game, no, but it is possible to create such a spell in the CK and there are a couple of mods out hat provide one. That doesn't help those on consoles, though, so It would be nice if Bethesda would add one.
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Rachel Eloise Getoutofmyface
 
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Post » Tue Jun 12, 2012 7:13 pm

I don't know what happend. Ive never had this problem in any game, and ive played all the Morrowinds and the Fallout 3s and all that. But when I go to try and pick locks, I find myself rapidly enraged by the breaking picks. I cant even explain it, its just...the noise, the odd functions of the pick, the red herrings, the inability to tell where your thing was when it broke in a way that makes it at all possible to reposition it...

...It drives me insane. Ive actually had to stop playing the game for a few minutes so i didnt get angry. WTF is that about?!

This isnt really a question, more just venting. Although if anyone else feels the same way, I wouldn't mind hearing it :smile:
I can successfully lock pick any lock I please, the perks are not necessary! Well anyway, the sound of the lock picks breaking doesn't strike a nerve on me, all I can say is they break a little too easily when your trying to find the right spot and turning the key hole.
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Phoenix Draven
 
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Post » Wed Jun 13, 2012 4:46 am

RIP indeed. Biggest mistake Beth made for Skyrim.

I miss the Alteration spell. Only cause I lack real skill lockpicking.

I liked the Oblivion method better for some reason. I actually had fun doing it (most of the time). The Skyrim/Fallout 3 method just seems kind of boring and tedious.

I also enjoyed the Oblivion metho better myself.

I wish Skyrim had done what Two Worlds 2 did, you had three methods of lockpicking. Picking the locking, breaking the lock, or a spell to unlock. What would have been more interesting is if Skyrim had enchanted chest, that you could open with magic disspelling of some sort. Idk. But I would have prefered the three options. And the breaking lockpick would have worked if they kept weapon degradation in the game. Means that you have a consequence for just breaking locks willy nilly.
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Hilm Music
 
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Post » Tue Jun 12, 2012 10:35 pm

All these posts and NO hints on successful lockpicking? So here's my 2 cents...

Just for grins and giggles I attempted a Master lock one day. I moved my pick slowly to 3 o'clock and then slowly back to 9 waiting to hear the little clicks. After doing this twice I heard the click and found the sweet spot. After some jiggling my pick broke. I found out with my next pick that I had to actually do the 3 to 9 thing again or my pick broke immediately.

Long story short I picked that lock with 4 picks and my skill is only 30 (I think).

But one question - is the sweet spot always the same for the level of lock? I'm kinda confused on that point...
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Ladymorphine
 
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Post » Wed Jun 13, 2012 2:35 am

All these posts and NO hints on successful lockpicking? So here's my 2 cents...

Just for grins and giggles I attempted a Master lock one day. I moved my pick slowly to 3 o'clock and then slowly back to 9 waiting to hear the little clicks. After doing this twice I heard the click and found the sweet spot. After some jiggling my pick broke. I found out with my next pick that I had to actually do the 3 to 9 thing again or my pick broke immediately.

Long story short I picked that lock with 4 picks and my skill is only 30 (I think).

But one question - is the sweet spot always the same for the level of lock? I'm kinda confused on that point...
is the sweet spot always the same for the level of lock?
No let’s say we go with a clock for the directions of the lock. If you pick a lock on the left side of 12 normally the next lock you pick will be on the right side of 12. Normally not all the time.
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katie TWAVA
 
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Post » Wed Jun 13, 2012 10:54 am

Haven't played Oblivion or Morrowind yet but I love the way lock picking is done in Skyrim.
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Ray
 
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Post » Wed Jun 13, 2012 4:10 am

Easy trick to pick even Master with less than 15 brocken picks.
Use the rusty iron as a positon help.

1) check the 6 major point 9, 10, 11 ,1 ,2 and 3 o clock.
2) get closer to the sweet spot
3) fine tuning, use the rust texture as position help and manuver in (very) small steps.

New Vega got the better system. In Skyrim i pick Master with no perks and a skill of 25.
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meghan lock
 
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Post » Wed Jun 13, 2012 7:53 am

is the sweet spot always the same for the level of lock?
No let’s say we go with a clock for the directions of the lock. If you pick a lock on the left side of 12 normally the next lock you pick will be on the right side of 12. Normally not all the time.

Exactly where on the 180-degree arc the sweet spot will be, is random for all locks. There is no 'most likely' spot to find it, for any of them. The only thing that differs from novice through master, is the width of the sweet spot.

On novice locks, the sweet spot is about this wide ----> __________________<----

On Master locks, it is about this wide ---->__<----

Plus, the damage done to your pick each time you use it outside the sweet spot, seems to get significantly higher as the locks get more difficult. You can wiggle your pick (don't go there...) a lot on novice without breaking it, but it only takes one or two missed wiggles on master, to break it- unless you have a really light touch. But even then, you'll use a lot more picks to open a master lock, usually.
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Tiffany Holmes
 
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Post » Wed Jun 13, 2012 6:05 am

I've found lockpicking to be too easy in this game. I liked the method from Thief:Deadly Shadows.
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Charles Weber
 
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Post » Wed Jun 13, 2012 3:08 am

I've found lockpicking to be too easy in this game. I liked the method from Thief:Deadly Shadows.
Here's 2 mods I recommend to make lockpicking harder, lockpicking perks worth getting, and loot in locked containers better. Picking locks becomes fun.
http://skyrim.nexusmods.com/downloads/file.php?id=7395
http://skyrim.nexusmods.com/downloads/file.php?id=9829
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Naomi Lastname
 
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Post » Wed Jun 13, 2012 7:53 am

Here's 2 mods I recommend to make lockpicking harder, lockpicking perks worth getting, and loot in locked containers better. Picking locks becomes fun.
http://skyrim.nexusmods.com/downloads/file.php?id=7395
http://skyrim.nexusmods.com/downloads/file.php?id=9829

Does the harder lockpicking mod actually reduce the size of the 'sweetspot' at all for the various lock difficulties? Or does it just require a certain level of lockpicking skill before you can open harder locks?

Does the 'more loot from locked containers' mod give you more blues and higher quality loot? Or just a lot more normal/lowbie junk? More gold? Silly getting 8g out of a master locked chest in a high level dungeon.
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Facebook me
 
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Post » Wed Jun 13, 2012 9:18 am

RIP unlock spells :violin:

...and all the other great Alteration spells :cry:

I liked the Oblivion method better for some reason. I actually had fun doing it (most of the time). The Skyrim/Fallout 3 method just seems kind of boring and tedious.

I liked it too, but it was too easy for me. I developed a system early on and after a few years of mastering that system, I could pick any level lock with a single pick in a matter of a few seconds. After a while, I didn't even bother selecting Security for a skill as I didn't need it to be leveled at all. :rock:
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Javaun Thompson
 
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Post » Wed Jun 13, 2012 3:50 am

in skyrim, you can also get a quick idea of where the sweet spot is by watching the animation of the pick on the screen and the sound being made.

when you're nowhere close the pick will move considerably and you hear that rattling. when you're in the sweet spot it sort of does an obvious single click with no movement of the pick.
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gandalf
 
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Post » Wed Jun 13, 2012 9:30 am

Does the harder lockpicking mod actually reduce the size of the 'sweetspot' at all for the various lock difficulties? Or does it just require a certain level of lockpicking skill before you can open harder locks?

Does the 'more loot from locked containers' mod give you more blues and higher quality loot? Or just a lot more normal/lowbie junk? More gold? Silly getting 8g out of a master locked chest in a high level dungeon.
It reduces the sweetspot sizes. You can try all locks, but without perks you're unlikely to succeed. All the lockpicking perks increase the size of sweetspots of every level a bit - there's no perk to only increase your ability to open novice locks as an example.

I think there's a higher chance for better loot. But still the mod also makes more chests locked so without lockpicking skills you don't get as much loot from chests as before. After a boss for example the big reward chest can be locked.
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Spencey!
 
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Post » Wed Jun 13, 2012 11:07 am

Most players (myself included), never get anywhere near level 80. So yeah, 6 perks takes away from a lot of other significant ones you could have invested in. Not to mention, unless you really go out of your way to rush-level lockpicking (which isn't nearly as easy to rush as pickpocketing), you're not going to get that final unbreakable-pick perk until quite later in your character's career, since it is a 100th level perk. So, basically, if you are looking for any kind of relief from breaking lockpicks sooner rather than (much) later, you're going to be just about finished playing a char before you even get to that perk. Not much point in it.

As for why bother playing a game if I cheat on lockpicking? I didn't, for over 400 hours. I picked every last lock the hard way, thousands of them, with zero perks in locksmithing on all my chars. I never met one I couldn't open, and I quite used up all the thrill (pffft... lol... like, seriously...) of picking locks, in Skyrim. It's a boring, pointless mini-game that adds nothing whatsoever to the fun of the game, in my opinion. My chars are master lockpickers, and locksmithing technology in Skyrim's mideival era isn't exactly high-tech, ya know? They've learned the skill to the point that popping any lock in Tamriel is as much work as picking their nose. That's what I think of that. The rest of the gameplay? Some of it is still fun and entertaining, and that is what keeps me playing at this point. Lockpicking? Not so much.

then my only advice to you then is to stop picking locks and forget about the 4 gold worth of items you would have gotten out of it anyways and focus on other aspects of the game you enjoy.... there arent many places it is required of you to lock pick to progress your story or sub arcs anyways so you wont miss much.
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Rachel Tyson
 
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Post » Wed Jun 13, 2012 7:33 am

then my only advice to you then is to stop picking locks and forget about the 4 gold worth of items you would have gotten out of it anyways and focus on other aspects of the game you enjoy.... there arent many places it is required of you to lock pick to progress your story or sub arcs anyways so you wont miss much.

I never said I had a problem opening locks or looting chests. I get levelup points from picking locks and raising lockpicking, which is useful. And I get some loot. All loot is good for a little gold, and I don't pass it up just because it's in a locked chest. I'm practical, not stupid. No, the only aspect of it that I am tired of and don't want to engage in anymore, is the tedious minigame to open them. Hence, the mod I use which makes opening them quick and painless. Clear as mud?
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Bellismydesi
 
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Post » Tue Jun 12, 2012 10:11 pm

Here's 2 mods I recommend to make lockpicking harder, lockpicking perks worth getting, and loot in locked containers better. Picking locks becomes fun.
http://skyrim.nexusmods.com/downloads/file.php?id=7395
http://skyrim.nexusmods.com/downloads/file.php?id=9829

Oh heck yea! Thanks.

I saw these before but passed them up due to dealing with 1.5 issues. Then completely spaced out and forgot! Thanks!
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Austin Suggs
 
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