Lockpick Rage

Post » Wed Jun 13, 2012 2:41 am

Oh dear. The lockpicking is so easy that you don't even need to put perks into it, and people still rage.

I had to install a mod to make lockpicking harder and the perks worth getting. Now I finally break more lockpicks than I find, and I've to carefully choose what lock to try picking and what to just leave be.
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Melissa De Thomasis
 
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Post » Tue Jun 12, 2012 8:04 pm

That. After you've picked a thousand or so, you just don't want to even mess with them anymore. Hence the mod I use.

double that.

R.I.P auto-attempt

double that. on the 360, the least they could have done is have the auto-pick, if, they aren't going to advance the concept of lockpicking and take away the rpg/ character-based component.

did they really have no creative ideas in either the rpg/character or player-based skill aspects? and, they make increasing the base skill worthless? cmon gamesas.
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Sakura Haruno
 
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Post » Tue Jun 12, 2012 10:25 pm

double that. on the 360, the least they could have done is have the auto-pick, if, they aren't going to advance the concept of lockpicking and take away the rpg/ character-based component.

did they really have no creative ideas in either the rpg/character or player-based skill aspects? and, they make increasing the base skill worthless? cmon gamesas.

That. The lack of innovation and creativity in those aspects of the game are the only notable thing about them. But the trees and the salmon are beautiful...
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Penny Wills
 
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Post » Wed Jun 13, 2012 5:31 am

Then you run out of picks, and you can't get more because you are in the middle of the dungeon...

You should be able to fashion lockpicks out of embalming tools...I mean heck, they're EVERYWHERE right? So why not make them USEFUL???
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Frank Firefly
 
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Post » Tue Jun 12, 2012 9:48 pm

I much rather have lock-picking strictly character based. No mini-game at all. At the very least, they should have made it the same as FO3. If you did not have the appropriate skill, you could not even attempt to pick the some locks.
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Alyesha Neufeld
 
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Post » Wed Jun 13, 2012 6:36 am

I was really concerned when we first learned that the lockpicking mini-game would be based on the players skill as much as the PC's skill level. I had no problem with the similar game in FO3, but I was still concerned.

Well I shouldn't have been. The mini-game is way too easy. Out of eight retired characters only one that I can think of ever had to buy picks. There are just more than enough laying around to make up for the few you would break.

Note if anything, this is one of the few problems I have with the game. My pure Warrior opening Master locks like a born natural just doesn't make sense to me, but I'm not going to bother modding the game to make it harder since it really isn't that important anyway. I do miss the OPEN spell from prior games and Lock Bash from TES II.
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roxanna matoorah
 
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Post » Wed Jun 13, 2012 3:49 am

I have Midas unlock spells :D
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rae.x
 
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Post » Wed Jun 13, 2012 5:24 am

I'm definitely not a fan of Skyrim lockpicking, yes I've raged. On the plus side, buying lockpicks is nice and easy now so it balances out.
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brenden casey
 
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Post » Wed Jun 13, 2012 8:33 am

...

Edit: 100 skill lockipick makes no difference btw. Master = instant failure.

True, but with 100 lookpick the range for sucess is much larger. At 20 you have about 2 degrees of arc to open the lock.

What would be nice is if the lock picking tree had perks like the most of the rest of the skills. That is +20%, +40%, etc. rather than bonuses to one lock level at a time.

Still, I got so tired of my thief/assasin racing through levels as I broke picks that I added the mod to show you exactly where to set the pick. And even so my lockpick skill is in the low 40s by level 20.
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LuBiE LoU
 
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Post » Wed Jun 13, 2012 3:25 am

You should be able to fashion lockpicks out of embalming tools...I mean heck, they're EVERYWHERE right? So why not make them USEFUL???
They are useful - as embalming tools.
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Kitana Lucas
 
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Post » Tue Jun 12, 2012 7:19 pm

Skyrim's lockpicking mechanic actually seemed pretty easy and exploitable to me. For lockpicking, they probably should've done a random die roll on each attempt like Morrowind.
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Vickey Martinez
 
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Post » Tue Jun 12, 2012 10:56 pm

Yeah, Lockpicking would be a lot more interestting (or difficult, at least) if you had to have a minimal level of it, and a necessary investment in lockpicking perks, in order to open the harder locks. Of course, having decent loot that's worth a crap in them wouldn't hurt in the motivational department, either. But there currently is absolutely nothing in any of them worth any wasted perk investments.

I'd grown used to the lockpicking system in the Fallout games, which made lockpicking in Skyrim quick and easy to master, to the point of where I can fairly easily pick master locks even at level 5, with no investment in any lockpicking perks. You buy every pick you see, and break some opening the harder chests, but you always get them open, with a bit of try. If i felt at all interested in the lockpicking minigame, I could get a mod that makes it more difficult, or whatever. But frankly, I find the whole lockpicking skit dreadfully boring, whether it be easy or difficult to accomplish. So after hundreds of hours played and thousands of locks picked the regular way, I just went and got this great mod: http://skyrim.nexusmods.com/downloads/file.php?id=219 from Nexxus. Amusingly, I find opening locks with it to be more entertaining than the 'normal' way. Just a handy tool to get that annoying and repetetive chore out of the way as quickly as possible, so you can get on with doing actually interesting things.
Thanks for the link to that mod! I am going to try it out. Like you, I can open any lock that I put my mind to, but sometimes it gets tiresome.
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I love YOu
 
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Post » Wed Jun 13, 2012 3:27 am

there is a perk in the lockpicking tree that makes it so you never break a lock pick again... just grab that if it frustrates you so bad to break picks.
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Nathan Barker
 
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Post » Wed Jun 13, 2012 12:13 am

there is a perk in the lockpicking tree that makes it so you never break a lock pick again... just grab that if it frustrates you so bad to break picks.

But then you have to waste a large handful of perks in the lockpick tree, to get it. A lot of perks down the drain that could have been spent on something actually useful. If you want an unbreakable pick, just do the Dark Brotherhood thing. Or get the lock-cheat mod and just pop them quick and painlessly. Cuz once you have an unbreakable pick, the only difference between that and the cheat mod is a couple of seconds. On PC, of course. Hate having to remember that a big chunk of Skyrim players are stuck with stunted equipment.
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FoReVeR_Me_N
 
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Post » Wed Jun 13, 2012 7:44 am

there is a perk in the lockpicking tree that makes it so you never break a lock pick again... just grab that if it frustrates you so bad to break picks.

lockpicks actually breaking isn't the problem.

having to pick the locks is.
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James Potter
 
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Post » Tue Jun 12, 2012 7:54 pm

I much rather have lock-picking strictly character based. No mini-game at all. At the very least, they should have made it the same as FO3. If you did not have the appropriate skill, you could not even attempt to pick the some locks.
I am very glad they did not carry over that particular mechanic, because it only really works if you know in advance at what level of skill a character will be attempting a given lock.

One of the more egregious cases of this in FO3 was an ammo can in a Raider base on the opposite bank of the Potomac; most characters reached this base at a low level, thus low skill, but it had a difficulty of Very Hard so required 100 skill just to attempt it. Naturally, there was never very much ammo in it, which begged the question of why it was a VH lock to begin with.

FO1 and 2, on the other hand, allowed you to try any lock at any skill, but the harder the lock the more likely you were to fail, and low skill increased the chance of that happening. Failing carried real risk with it too, since there was a chance that doing so would permanently jam the lock; this meant that you couldn't just spam-attempt a really hard lock at low skill and expect to crack it, unless you got insanely lucky while doing so.

Skyrim uses the first half of that equation but leaves off the second, which makes picking locks a total joke; failure effectively has no cost since picks are limitless and the lock can't jam, so you have nothing to lose by spamming the lock until it opens.
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luis ortiz
 
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Post » Tue Jun 12, 2012 8:06 pm

FO1 and 2, on the other hand, allowed you to try any lock at any skill, but the harder the lock the more likely you were to fail, and low skill increased the chance of that happening. Failing carried real risk with it too, since there was a chance that doing so would permanently jam the lock; this meant that you couldn't just spam-attempt a really hard lock at low skill and expect to crack it, unless you got insanely lucky while doing so.

Skyrim uses the first half of that equation but leaves off the second, which makes picking locks a total joke; failure effectively has no cost since picks are limitless and the lock can't jam, so you have nothing to lose by spamming the lock until it opens.

That's what I call hitting the nail on the head.
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Emily Martell
 
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Post » Wed Jun 13, 2012 10:07 am

Lockpicking is easy for me. :)
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suniti
 
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Post » Wed Jun 13, 2012 10:39 am

lockpicks actually breaking isn't the problem.

having to pick the locks is.

Im sorry my comments were meant for the OP... seeing as how he was getting frustrated with the sound of a breakin pick... my bad.
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Sheila Reyes
 
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Post » Tue Jun 12, 2012 9:04 pm

I don't know what happend. Ive never had this problem in any game, and ive played all the Morrowinds and the Fallout 3s and all that. But when I go to try and pick locks, I find myself rapidly enraged by the breaking picks. I cant even explain it, its just...the noise, the odd functions of the pick, the red herrings, the inability to tell where your thing was when it broke in a way that makes it at all possible to reposition it...

...It drives me insane. Ive actually had to stop playing the game for a few minutes so i didnt get angry. WTF is that about?!

This isnt really a question, more just venting. Although if anyone else feels the same way, I wouldn't mind hearing it :smile:


IDC if I get a warning this time, did anyone else think of a preejaculation when they read the first 2 sentences...
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Brentleah Jeffs
 
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Post » Wed Jun 13, 2012 7:03 am

to get to the point though, i thought oblivion was harder, you just need to be carefulw hen unlocking and join the thieves guild or dark brotherhood and buy all the lockpicks you canf rom their fences...
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I love YOu
 
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Post » Wed Jun 13, 2012 10:01 am

IDC if I get a warning this time, did anyone else think of a preejaculation when they read the first 2 sentences...

"...the inability to tell where your thing was when it broke..." :ermm: :blink:

ermm.... no. :nope:
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Sarah Evason
 
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Post » Wed Jun 13, 2012 4:39 am

But then you have to waste a large handful of perks in the lockpick tree, to get it. A lot of perks down the drain that could have been spent on something actually useful. If you want an unbreakable pick, just do the Dark Brotherhood thing. Or get the lock-cheat mod and just pop them quick and painlessly. Cuz once you have an unbreakable pick, the only difference between that and the cheat mod is a couple of seconds. On PC, of course. Hate having to remember that a big chunk of Skyrim players are stuck with stunted equipment.

it takes 6 perk points to get to it.... out of 80 i believe? and if your gonna use the cheat mode why even bother playing the game...
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Yvonne Gruening
 
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Post » Wed Jun 13, 2012 1:45 am

it takes 6 perk points to get to it.... out of 80 i believe? and if your gonna use the cheat mode why even bother playing the game...

Most players (myself included), never get anywhere near level 80. So yeah, 6 perks takes away from a lot of other significant ones you could have invested in. Not to mention, unless you really go out of your way to rush-level lockpicking (which isn't nearly as easy to rush as pickpocketing), you're not going to get that final unbreakable-pick perk until quite later in your character's career, since it is a 100th level perk. So, basically, if you are looking for any kind of relief from breaking lockpicks sooner rather than (much) later, you're going to be just about finished playing a char before you even get to that perk. Not much point in it.

As for why bother playing a game if I cheat on lockpicking? I didn't, for over 400 hours. I picked every last lock the hard way, thousands of them, with zero perks in locksmithing on all my chars. I never met one I couldn't open, and I quite used up all the thrill (pffft... lol... like, seriously...) of picking locks, in Skyrim. It's a boring, pointless mini-game that adds nothing whatsoever to the fun of the game, in my opinion. My chars are master lockpickers, and locksmithing technology in Skyrim's mideival era isn't exactly high-tech, ya know? They've learned the skill to the point that popping any lock in Tamriel is as much work as picking their nose. That's what I think of that. The rest of the gameplay? Some of it is still fun and entertaining, and that is what keeps me playing at this point. Lockpicking? Not so much.
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Laura Ellaby
 
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Post » Tue Jun 12, 2012 9:14 pm

Warriors should be able to bash chests, doors, and all. The damage requirement of the weapon should increase with the difficulty of the lock or the strength of the object you're bashing.

Mages or characters using magic should be able to unlock things with a spell. I don't know if this is currently possible because I don't really play as a magic character.
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Bitter End
 
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