Look here for game info (first thread yey ^^)

Post » Tue May 07, 2013 4:47 am


Thanks for the clear up.

on a side note: isnt that one of the monsters from Golden Sun moderator? : P
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Elisha KIng
 
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Post » Tue May 07, 2013 12:15 am

Maybe if you put it in big red letters on top of every forum page, there'd be a chance that people learn the difference. Maybe.
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Spencey!
 
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Post » Mon May 06, 2013 4:10 pm


No apparently not lol. I'm not a fan of horror so much, but this does look really good, almost Lovecraftian without actually being Lovecraft. At the very least, even if the game flops, we'll be able to see the next gen game engines in action.
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Shiarra Curtis
 
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Post » Tue May 07, 2013 2:14 am


Don't say that , the hopes of all Survival Horror fans depend on this, The Evil Within must be the Survival Horror we have been waiting for, and it must sell 7millions to show EA & Capcom how mistaken they are when it comes to Survival Horror not selling.


Okay that last part about sales maybe a bit too high , but once can hope.
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Catherine N
 
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Post » Mon May 06, 2013 10:24 pm

updated the OP with new info and a first look at the game from IGN!
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Bethany Short
 
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Post » Mon May 06, 2013 4:10 pm

id tech 5 !!!!! THANK YOU BETHESDA. That change everything for me
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kitten maciver
 
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Post » Tue May 07, 2013 7:50 am

Id tech 5? That's nice
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Miguel
 
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Post » Tue May 07, 2013 3:23 am

This made me cry bloody tears of joy. I'm a horror fan; I hate whats happened to Resident Evil, and I feel Silent Hill has never reached it's full potential. This is like their horrible lovechild who was christened by Cthulhu; raw, gruesome horror. Sign me up
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Oscar Vazquez
 
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Post » Mon May 06, 2013 11:05 pm

After watching the interview, I am putting my trust in this guy, I believe he will make The Evil Within a perfect survival horror game
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Julia Schwalbe
 
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Post » Mon May 06, 2013 10:51 pm

That was... Different... I can say I have played some scary games before but that trailer was definitely one of the scariest... I can say though, I want this... I can't get the image out of my head of when the box headed dude blew open and then the tentacles flew out... Just amazing!
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saharen beauty
 
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Post » Mon May 06, 2013 10:28 pm

dead space meets resident evil meets silent hill from the looks of things i think il be keeping tabs on this game

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Jonathan Montero
 
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Post » Tue May 07, 2013 1:42 am

updated the OP (update 3)

new screenshots from a german webiste!

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Ebou Suso
 
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Post » Mon May 06, 2013 4:11 pm

Thanks for updating, appreciate it :smile:

While the images are rather small I do like what I'm seeing. The police scene looks like we'll get a really movie-like start, a nice cutscene to get things started

As far as the dark areas, I just hope it's not alot of pitch black with just some lights here and there, I hope we'll be able to see most of what's around us. Darkness can add to horror but pitch black just kills it, so they better use it wisely if they use it at all (pitch darkness, that is).

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Dean Ashcroft
 
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Post » Tue May 07, 2013 12:00 am

Oh my God, a game that might actually be scary?! I can't even remember the last game that scared me.

...Actually I can, it was Parasite Eve. But I was about 6-7 years old, so I don't think that counts. Still, while I never thought any of the Resident Evil games were scary, I like Shinji Mikami, so I'm pretty pumped for this.

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Spencey!
 
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Post » Tue May 07, 2013 2:01 am

I like the sound of this game already. Not many weapons and having traps will stop a lot of action in the game thankfully.

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Ebou Suso
 
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Post » Tue May 07, 2013 3:28 am

Update 4: New info about the gameplay!

  • ‘The Evil Within‘ is called ‘Psycho Break‘ in Japan because it’s easier for the Japanese to pronounce. He also went on to say why he chose the two words ‘psycho’ and ‘break’. He chose the first word ‘psycho’ because of the connection that word has to all of the psychological elements to the game. The reasoning behind the word ‘break’ is because the protagonist is overcoming horrible things, he is breaking through. Shinji didn’t give a reason for how the ‘the Evil Within’ name was formed but I think the name itself is a good explanation.
  • Detective Sebastian Castellanos is a strong character, his personality will be strong enough to deal with everything that is going on around him. Shinji doesn’t want to have that type of character that is going to be traumatized and suffer psychological damage. Shinji also went on to say that in regard to horror films, he is not a big fan of these characters that scream, runaway and lose their minds. He said that when he sees these types of characters, he thinks “just die already!”. He doesn’t want to have any of these types of characters in his game.
  • The reporter made a joke about Julie [Sebastian's partner] being like this and Shinji said no way would she be like that, it would just disturb the rhythm of the game – we have seen too many characters like this before.
  • Sebastian will go into an alerted state when there are enemies nearby. On his own he will go down into a crouch-like position. When Sebastian is alone again, he will go back into his normal stance.
  • The lighting in the game is a crucial element. The reporter was asking him to talk more about it and talk about the use of the lantern but Shinji said he doesn′t want to reveal any information about that yet. The reporter said jokingly ‘I′m betting the lantern will go out during a bad time?’ Shinji laughed and nodded his head.
  • At the end of the interview the reporter asked: Can you promise us that this game will make us pee our pants? Shinji′s response: Yes!

Additional Details:

  • There′s practically no interface. Word labels for objects fade in and out when you get close to them.
  • There are not many sound effects and not much music. – Shinji did say that in regards to sound, it will be used to signal events and information. He also said how there will be enemies that we won′t be able to see but we will be able to hear them (I think this is like when you hear the Tank in Left 4 Dead but you don′t know where it is).
  • There is not much colour in this game
  • One of the traps you can use is a Nail Bomb. The reporter said that you can set them behind doors and underneath windows.
  • The game has a circular style menu for the inventory and weapons. You can also quick select items that have been assigned to the d-pad on the controller.
  • The camera will focus in a little bit over the shoulder when you are aiming with your gun.
  • The game is designed to be in cinematic widescreen and so, when you have the game set in normal 16:9 ratio, black bars will appear on the screen.
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Sierra Ritsuka
 
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Post » Mon May 06, 2013 11:08 pm

Awesome stuff!


  • The game is designed to be in cinematic widescreen and so, when you have the game set in normal 16:9 ratio, black bars will appear on the screen.

Black bars I don't like very much :huh:

But I'll just go with it, I'm used to seeing them in movies and this is bound to be a great horror film experience

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Cat Haines
 
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Post » Mon May 06, 2013 8:45 pm

You'll definitely want to see how it looks in person. I didn't know what to think with the super wide the first time I saw it, but I've grown to dig it over time. And honestly, I barely notice at this point.

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Jessica Lloyd
 
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Post » Tue May 07, 2013 6:31 am

Thanks for replying to this Gstaff! Got also worried about this but since my TV is 16:9 I won't have problems with this :tongue:

edit: 8am = completely tired = awful English lol

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Britney Lopez
 
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