Look here for game info (first thread yey ^^)

Post » Mon May 06, 2013 6:41 pm

Updated: 01/05/2013

Bethesda has officially announced The Evil Within, the first game from Resident Evil creator Shinji Mikami’s studio Tango Gameworks. The Evil Within is a survival horror title due to arrive on Xbox 360, PlayStation 3, PC and next-generation consoles in 2014.














here is the trailer: http://www.youtube.com/watch?v=1EaxwKn9xNs


here is the official website for the developer of the game http://tangogameworks.com/


Screenshots:

http://assets2.ignimgs.com/2013/04/19/conceptboxmanjpg-5e9932_1024w.jpg
http://i.imgur.com/wCEJ4hC.jpg
http://i.imgur.com/8BwBQOX.jpg
http://i.imgur.com/EpzuUHa.jpg
http://i.imgur.com/4mrjRro.jpg
http://i.imgur.com/MQ38Upr.jpg
http://i.imgur.com/rTj2dq8.jpg
http://i.imgur.com/wKfWP2P.jpg
http://i.imgur.com/doNKHci.jpg
http://i.imgur.com/zyEaAjk.jpg
http://i.imgur.com/WkeEM3n.jpg
facebook background:
http://i.imgur.com/g2D4bWl.jpg



some screens look like they are partly art or maybe my eyes are just stupid

looks like a more creepy Resident Evil (which is awesome!)

UPDATE 4: New info about the gameplay!

  • ‘The Evil Within‘ is called ‘Psycho Break‘ in Japan because it’s easier for the Japanese to pronounce. He also went on to say why he chose the two words ‘psycho’ and ‘break’. He chose the first word ‘psycho’ because of the connection that word has to all of the psychological elements to the game. The reasoning behind the word ‘break’ is because the protagonist is overcoming horrible things, he is breaking through. Shinji didn’t give a reason for how the ‘the Evil Within’ name was formed but I think the name itself is a good explanation.
  • Detective Sebastian Castellanos is a strong character, his personality will be strong enough to deal with everything that is going on around him. Shinji doesn’t want to have that type of character that is going to be traumatized and suffer psychological damage. Shinji also went on to say that in regard to horror films, he is not a big fan of these characters that scream, runaway and lose their minds. He said that when he sees these types of characters, he thinks “just die already!”. He doesn’t want to have any of these types of characters in his game.
  • The reporter made a joke about Julie [Sebastian's partner] being like this and Shinji said no way would she be like that, it would just disturb the rhythm of the game – we have seen too many characters like this before.
  • Sebastian will go into an alerted state when there are enemies nearby. On his own he will go down into a crouch-like position. When Sebastian is alone again, he will go back into his normal stance.
  • The lighting in the game is a crucial element. The reporter was asking him to talk more about it and talk about the use of the lantern but Shinji said he doesn′t want to reveal any information about that yet. The reporter said jokingly ‘I′m betting the lantern will go out during a bad time?’ Shinji laughed and nodded his head.
  • At the end of the interview the reporter asked: Can you promise us that this game will make us pee our pants? Shinji′s response: Yes!

Additional Details:

  • There′s practically no interface. Word labels for objects fade in and out when you get close to them.
  • There are not many sound effects and not much music. – Shinji did say that in regards to sound, it will be used to signal events and information. He also said how there will be enemies that we won′t be able to see but we will be able to hear them (I think this is like when you hear the Tank in Left 4 Dead but you don′t know where it is).
  • There is not much colour in this game
  • One of the traps you can use is a Nail Bomb. The reporter said that you can set them behind doors and underneath windows.
  • The game has a circular style menu for the inventory and weapons. You can also quick select items that have been assigned to the d-pad on the controller.
  • The camera will focus in a little bit over the shoulder when you are aiming with your gun.
  • The game is designed to be in cinematic widescreen and so, when you have the game set in normal 16:9 ratio, black bars will appear on the screen.

UPDATE 3: New screenshots!

http://www.relyonhorror.com/wp-content/uploads/2013/04/n83Znkh-e1367201636745.jpg

http://www.relyonhorror.com/wp-content/uploads/2013/04/f4RckdW-e1367201685444.jpg

http://www.relyonhorror.com/wp-content/uploads/2013/04/PlMNCqA-e1367201610719.jpg

http://www.relyonhorror.com/wp-content/uploads/2013/04/NF47fPk-e1367201562591.jpg

Appearently the name of the character we are going to play is Joseph Oda

source: http://www.relyonhorror.com/latest-news/more-the-evil-within-images-surface/

UPDATE 2: IGN Interview, First Look at the game

http://www.ign.com/articles/2013/04/22/the-evil-within-first-look?abthid=5175427de0cbbcba3a000005


Key Details:
From the Interview:
About the tone:
-Mikami loves horror, but survival-horror has been drifting away from what makes it survival-horror, and he wants to bring it back.
-Wants a 'perfect blend' of horror and action. Thinks the balance is important as they are two halves to the survival and the horror. Mikami defines survival-horror as a game being scary, and giving players a rush.
-Want Players to pick up the game, and genuinely think, "I haven't played something this scary in ages!"
-Needs to have psychological horror and make players not want to do things.
-The game is more visually eccentric, unconventional and intriguing characters.

About the story:
-Three detectives show up to the scene of a mass murder at an asylum. The detectives arrive a bit later than the police, which are already on the scene but not to be seen. Inside the asylum is a bunch of dead bodies.
-The player gets knocked unconscious and awakens in a slightly different location, and so it starts with, "Where the hell am I?"
-Story is less focused on twists and turns, and more on mystery.

About the enemies:
-Regular 'zombie-type characters' present.
-Enemies should be strange and hard to determine how they might come at you or attack by looking at them, making you uncertain, uneasy.

About the gameplay:
-Mikami mentions you'll be using (among other things) guns, knives, and axes, but another weapon mechanic they put in was traps.
-Don't want anything like super-powers or heavy weapons like machine guns.
-Working hard on some sort of 'emotional' system in gameplay
-Want to make a lot of different locations, scenarios, and situations for the player that is constantly changing.

more artwork and other stuff:

http://imageshack.us/a/img19/3944/zweiconcept1.png
http://img94.imageshack.us/img94/8816/zweiconcept3.png
http://img6.imageshack.us/img6/7936/zweiconcept4.png
http://img834.imageshack.us/img834/6392/zweiconcept5.png
http://imageshack.us/a/img32/3213/zweiconcept2.png







UPDATE 1:

source:
http://www.neogaf.com/forum/showthread.php?t=543141


So been working on the Japanese press release with a Japanese friend. The details pulled from it:

-Uses ID Tech 5, they say they are taking the engine a step further than it has ever been used and are utilizing a state-of-the-art lighting engine and a much more powered-up version of the engine than any game to date has used.

-Our main characters name is Sebastian, who is on the run from the cops. However, they end up in a place where he watches the cops get slaughtered one by one, and then gets knocked unconscious. When he awakens, he finds himself in a a sector of a facility, trapped in closed-corridors and defenseless against a giant (safe-headed?) monster that wanders these halls... [Note: "When (Keiji 刑事=) police Officer Sebastian and his partner hurry to the scene of a series of terrible murders, a great power wrapped up in mystery awaited them. The other policemen are killed one after the other"]

-Game is said to be trying to strike a balance between horror and action, and to but in the sense that one should be desperately struggling to survive and facing scenarios of unimaginable horror. They say they want to redefine horror, and seem to be going for a more difficult and intense experience.

-The game promises to have limited resources and be full of puzzles and traps. They want to fill the player with anguish, tension, and anxiety and send them off the deep end.

-They make a focus that enemies can easily kill the player, you'll have to be cunning and evasive to survive in these harsh conditions.

-This is a bit foggy, but it seems the player can experience random distortions that can happen in any area at any time, which changes anything from enemies, doors, walls, objects, or the like into terrifying nightmares that our character sees. These are random and change in real-time as well, it seems.

-They finish off saying that they want the game to start strong and continue with a growing feel of insecurity to grow as the game goes on. They also mention the game will have an in-depth world, and you're being hunted by something mysterious and dark.


HYPE TRAIN EVERYONE ON BOARD NAOH!!!

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Mario Alcantar
 
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Post » Mon May 06, 2013 11:11 pm

Are those in-game screenshots? If so I'm sold already.
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The Time Car
 
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Post » Mon May 06, 2013 10:24 pm

Wow...this looks good.
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NEGRO
 
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Post » Tue May 07, 2013 5:55 am

seems like....for example on the second screenshot you can clearly see anti-aliasing
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Natasha Callaghan
 
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Post » Mon May 06, 2013 9:45 pm

Sorry, but I am not a horror fan. I can do creepy, but not gruesome.
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Rachel Tyson
 
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Post » Mon May 06, 2013 4:35 pm

So the short trailer they released was about this game?

Im not a resident evil fan. or horror in general but this doesn't look bad. i like that spider woman screenshot.
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NEGRO
 
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Post » Mon May 06, 2013 4:11 pm

That was one of the creepiest things I've seen in a long time.
*Throws his credit card at the screen*

I'm not a fan of Resident Evil, but this looks pretty cool. I want to at least try it.
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I love YOu
 
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Post » Tue May 07, 2013 6:16 am

Yeah, looks as if it will be my type of game. Looking forward to all the new info that will be coming.
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Samantha hulme
 
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Post » Mon May 06, 2013 9:08 pm

Looks like this is going to be a long asked for reboot to the survival horror genre.
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Tracy Byworth
 
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Post » Tue May 07, 2013 2:05 am

Not Fallout 4? OK, not interested. The trailer was cool though.
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.X chantelle .x Smith
 
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Post » Tue May 07, 2013 4:51 am

Looks cool, never played a horror game before so this could get me interested.
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Sudah mati ini Keparat
 
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Post » Tue May 07, 2013 3:00 am

Looks good Game industry hasn't seen true horrors for ages...
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Charlotte X
 
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Post » Tue May 07, 2013 12:01 am

In truth, all I've seen are the still images, but it all looks very Silent Hill-like. I'd caution the developers against making the games too identical.
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Hazel Sian ogden
 
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Post » Tue May 07, 2013 6:31 am

Icky.
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Jack Bryan
 
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Post » Mon May 06, 2013 6:32 pm


Woo hoo!
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jessica robson
 
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Post » Tue May 07, 2013 8:13 am

Pretty cool trailer. I'll need more info and a gameplay trailer though. Everything is too vague now, just like the teasers were.
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George PUluse
 
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Post » Mon May 06, 2013 6:31 pm

hmm, Doesn't look like my cup of tea since I ain't much into horror, still looks like a good game. Also I see alot of resident evil aspects so far in the game, which only make sense since the dude who created RE4 is making this.
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SexyPimpAss
 
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Post » Mon May 06, 2013 7:22 pm


We'll have plenty more. Today's just the reveal
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Rowena
 
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Post » Mon May 06, 2013 8:58 pm

Those screenshots I posted.....I think IGN wanted to hold them back for monday and accidentaly posted them for some mins because I can't find them on IGN anymore...guess I was faster than them? XD


edit: http://www.youtube.com/watch?v=bMO9GyrnhzU RE movie soundtrack...fits imo perfectly to the trailer and the setting XD
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Stryke Force
 
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Post » Mon May 06, 2013 9:17 pm

Well, i am now officially interested. I just hope they focus more on "horror" and less on "action", unlike Dead Space and today's Resident Evils.

Gives me very old Silent Hill feel, which is a very good thing

But will Mr. Safe Head be equal to Pyramid Head?
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Justin Hankins
 
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Post » Mon May 06, 2013 5:14 pm

Saw this on Neo Gaf
http://www.neogaf.com/forum/showthread.php?t=543141


So been working on the Japanese press release with a Japanese friend. The details pulled from it:

-Uses ID Tech 5, they say they are taking the engine a step further than it has ever been used and are utilizing a state-of-the-art lighting engine and a much more powered-up version of the engine than any game to date has used.

-Our main characters name is Sebastian, who is on the run from the cops. However, they end up in a place where he watches the cops get slaughtered one by one, and then gets knocked unconscious. When he awakens, he finds himself in a a sector of a facility, trapped in closed-corridors and defenseless against a giant (safe-headed?) monster that wanders these halls... [Note: "When (Keiji 刑事=) police Officer Sebastian and his partner hurry to the scene of a series of terrible murders, a great power wrapped up in mystery awaited them. The other policemen are killed one after the other"]

-Game is said to be trying to strike a balance between horror and action, and to but in the sense that one should be desperately struggling to survive and facing scenarios of unimaginable horror. They say they want to redefine horror, and seem to be going for a more difficult and intense experience.

-The game promises to have limited resources and be full of puzzles and traps. They want to fill the player with anguish, tension, and anxiety and send them off the deep end.

-They make a focus that enemies can easily kill the player, you'll have to be cunning and evasive to survive in these harsh conditions.

-This is a bit foggy, but it seems the player can experience random distortions that can happen in any area at any time, which changes anything from enemies, doors, walls, objects, or the like into terrifying nightmares that our character sees. These are random and change in real-time as well, it seems.

-They finish off saying that they want the game to start strong and continue with a growing feel of insecurity to grow as the game goes on. They also mention the game will have an in-depth world, and you're being hunted by something mysterious and dark.

Edit:This info is from this: http://gamesas.com/ja/news/psychobreak-announcementjp130419
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LADONA
 
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Post » Mon May 06, 2013 11:39 pm

^ saw it too.

sounds promising and awesome!

will put it in the op
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Amie Mccubbing
 
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Post » Tue May 07, 2013 1:18 am

As long as they don't make it too action oriented, I'm game. TBH the over-the-top action that plagued the recent Silent Hill and Resident Evil games ruined it for me. They didn't feel scary anymore from all of the action.
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SUck MYdIck
 
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Post » Mon May 06, 2013 7:09 pm

Thanks Timur, I was wondering what engine they are using.

In that translation, it says Sebastian is running from the cops, but later it refers to him as officer Sebastian?
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Kanaoka
 
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Post » Mon May 06, 2013 11:54 pm

Only thing worse than a CGI trailer is a live action trailer.

CGI trailers don't show the actual game, they show a prettied up version of the theme and maybe a bit of the storyline but they don't show the actual game. What makes them better than live action trailers is that at least they show the top of the line graphics (when they're good that is) for a short video and can be interesting to watch just for the visuals alone. Live action trailers on the other hand are pointless, there are tons of films out there with high quality special effects to them, actual films that present a storyline, so what's the point of a live action trailer for a video game? There is none. If I want really good live action effects for action or horror I could just go watch a film.

When I want to be teased for a video game I want to see what the actual game is about, not some damn irrelavent CGI or live action trailer. This trailer doesn't show the slightest bit how the animations are like, how the graphics are ingame, how the effects are ingame, how the inventory looks like (if it has one), how the combat looks like (if it has one) or how the interaction gameplay elements like searching, hiding, running, turning, fighting and using looks like.

As to the screenshots, I've seen plenty of games' pre-release screenshots that make the game looks a certain way and then when I play the game it's nothing like what the screenshots portrayed. For New Vegas there was a screenshot of some legionnaires attacking a super mutant, yet not one single instance in the game does any legionnaire attack any super mutant unless you use mods or unless you lure a super mutant from Black Mountain aaaaaaaall the way to Nelson. Point is that I don't see any gameplay elements out of them, one of them shows sneaking is a possibility but that's about it.

Give us a real gameplay video. Not screenshots or CGI/live action trailers that don't accurately portray the actual video game itself.
Until then, I would not advice that the rest of you hype yourselves up too much, the higher you're hyped the harder the fall of disappointment.
But don't dig yourself too deep in cynicism either, then it might be impossible to climb out of the hole when you realize it might actually be good.
Be critical about what you've seen. So far, I haven't seen anything worth being excited over. Pretty graphics, but I don't care about graphics.

And finally, timur72299's post; Obsidian said at some point that Vulpes would have a Dark Brotherhood-esque questline. He didn't.
Peter Molenyx said for Fable 2 that towns and the city would grow dynamically depending on how much you buy, sell and help or screw over the people. But they didn't, they only change after you do specific quests.
Bethesda said that for Skyrim you would be able to affect the economy by ruining businesses, destroying mills and buy/sell stuff. None of that was in the game though, everything is static as far as I've seen.
What the developers say they want the game to be like and what the game will actually be like are two different things.


/cynicism
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Shianne Donato
 
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