So then what exactly is it you want taken away? You said you wanted this terrible "overpowered and unbalanced" thing taken away, then you immediately say you don't want something taken away. What else were we talking about being "overpowered"? Too bad it's not overpowered for me, as I happen to love it.
Why does there need to be a limit? I know you hate that single player argument, but it's not invalid as you think it is. Why does there need to be a limit? I don't want a limit, I like it how it is. That's our opinions clashing. Do you honestly not understand that some people enjoy it exactly as it is right this very moment and all you're saying is you want it taken away because of your opinion being different? How can you not understand that? What is it unbalanced against? And can you honestly not come up with a better way to balance it that doesn't remove it for me and others? Maybe I'm just doing this wrong. What's one feature you absolutely love? I'm sure there's something you like that I see no purpose for, therefore I should take it away. That's exactly what you're saying, and you're calling it balance. Balance is fine, but you're wanting to take things out that some people like, and that's not balance. Balancing isn't removing things. Even in an MMO setting they hardly if ever remove a feature to balance it.
But you're not asking for balance, you're asking for it to be taken away. The reason I say that is because you've offered no other method of balancing except removal. What you want removed, some people like. You can't fathom it, and you call it broken. But that's not exactly the case. An in your last two posts anyonewho disagreed with you, you simply wrote off as those people who use that terrible and invalid single player argument. You don't even explain why it would be an invalid argument.
Again, I have no problem with balancing things, but removal of features some people enjoy does not = balance, and you've done absolutely nothing to try to come up with a better solution. You either write our arguments off as invalid or repeat yourself.
It is an invalid argument, because as I've said a million times, it's unbalanced. That is the reason the argument is invalid in a discussion about balance, because the single-player argument automatically sneezes on balance and appoints unlimited freedom as the god of logic.
I have not yet thought of an alternative way because there has not been any interest so far in an alternative way. I've built up the discussion so we'd actually discuss some new aspects and maybe even find the "golden-middle-road" in a discussion and not me pointing out what that would be instantly. First you need to understand why an unbalanced thing is unbalanced to begin with. You've many times said it's not unbalanced because you like it. That is not the definition of balance and unbalance, it's a comparison between different aspects of the game, not your opinion about a specific feature. Basically, with your logic, you can say this "I like being unkillable and have infinite HP, thus it's balanced".
About that feature I absolutely love, I love the backstab animation and I love that the stealth builds are actually playable in this game, but (and this is a big but) I've not said it's balanced and I would indeed want it to be rebalanced. Right now, the easiest way to survive on master difficulty is to never be seen and one-hit kill everything. That is unbalanced. I'm not calling it balanced because I like it.
Well, let's go back to the single-player and infinite freedom thing and 'our opinions clashing'. You accept and love an unbalanced and badly designed feature of the game that happens to destroy, as I've said multiple times but you've never noticed, a whole attribute and 20 perks for the love of azura. I understand you like being powerful, but I do not understand why you want to be powerful in a way that breaks other aspects of the game. You'd surely accept a dagger in the tutorial dungeon that has 100 attack damage to begin with and doesn't get better even though you level up your all your skills. It does, at the same time, make it so you have infinite stamina and equip weight at all times, which means you won't ever need to put points into stamina, now making quite a few skills and an attribute pointless. But hey, it's OK because infinite freedom FTW right? :/
The middle-road would be to balance destruction so it would be solid at higher levels and less powerful early on and limit the spell reduction to 50-60%. (in addition to the perks that already take half of it away)