Magic Cost Reduction is NOT cheating !

Post » Fri Jun 01, 2012 5:33 am

This. Of course it's an oversight, as it invalidates all 5 of the "Cast [Novice --> Master] spells for 50% less magicka" in one fell swoop.

Because they never, in a million years, considered the possibility that there are 4 items that you can enchant, each for a 25% magicka reduction, giving a grand total of 90% spell cost reduction.
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Dawn Porter
 
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Post » Fri Jun 01, 2012 7:29 am

Let it go...Let it go...LOL...
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Kit Marsden
 
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Post » Fri Jun 01, 2012 6:30 am

Because they never, in a million years, considered the possibility that there are 4 items that you can enchant, each for a 25% magicka reduction, giving a grand total of 90% spell cost reduction.
4x25 = 100. lulz.

Oversight or not, it's no better than /tgm.
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Darian Ennels
 
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Post » Thu May 31, 2012 6:10 pm

4x25 = 100. lulz.


No way! Not 90???? Hang on... carry the one, yep you're right. 4 x 25 is indeed 100!

See how easy an oversight it is, it's obviously not intended at all, someone at Bethesda just forgot to carry the one.
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Kit Marsden
 
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Post » Fri Jun 01, 2012 8:14 am

No way! Not 90???? Hang on... carry the one, yep you're right. 4 x 25 is indeed 100!

See how easy an oversight it is, it's obviously not intended at all, someone at Bethesda just forgot to carry the one.

Like I said, noone knows if its an oversight or not.

Just like the alch/bs/ench looping ;)

Both with refreshing godmode/gamebreaking results!, which should not be required.
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BaNK.RoLL
 
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Post » Fri Jun 01, 2012 4:42 am

Because they never, in a million years, considered the possibility that there are 4 items that you can enchant, each for a 25% magicka reduction, giving a grand total of 90% spell cost reduction.

I'm sure they considered the possibility. Given that the Fortify enchantment for other damage skills adds damage instead, though, I'd imagine that Bethesda probably thought they'd done the same for Destruction.

Obviously I'm speculating here, but I can't see why they'd have bothered with the 50% magicka reduction perks when you can just enchant your way around them.

EDIT: By the way I agree that it's not cheating. It's in the game, there for all to see. I just think it was something Bethesda didn't intend.
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michael danso
 
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Post » Fri Jun 01, 2012 6:14 am

I'm sure they considered the possibility. Given that the Fortify enchantment for other damage skills adds damage instead, though, I'd imagine that Bethesda probably thought they'd done the same for Destruction.

Obviously I'm speculating here, but I can't see why they'd have bothered with the 50% magicka reduction perks when you can just enchant your way around them.

EDIT: By the way I agree that it's not cheating. It's in the game, there for all to see. I just think it was something Bethesda didn't intend.

All the fortification on the spell schools work exactly the same way, and the dead giveaway is the descriptions that you get when you enchant something. If it were a mistake, it would read "Destruction spells are now 25% stronger". It does not say that, therefore all evidence points incontrovertibly towards it being intentional.
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GEo LIme
 
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Post » Thu May 31, 2012 5:39 pm

Like I said, noone knows if its an oversight or not.

Just like the alch/bs/ench looping ;)

Both with refreshing godmode/gamebreaking results!, which should not be required.

I was always told...Go on a luse hunt you might find a lause...ARGUMENT is MOOT...
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Taylor Tifany
 
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Post » Thu May 31, 2012 11:02 pm

Rubbish. You can enchant items to varying levels, giving you any sort of fortification level you desire. Stop asking Bethesda to remove options from the game. Too many people doing it. Starting to piss me off. No spellmaking in TESV, next, no smithing, enchanting or alchemy. Can't upset those "serious gamers", eh.

Bethesda are one of the few companies that give you the unfettered freedom to make your gameplay as hard or as easy as you wish. You can do something about it. Asking a games studios to remove content from their game is not a solution. At all. Ever. Worst of all, you're taking content away from ME!
Takes content away from you? What is this content you actually gain from the 0 cost magicka? The content you gain is a useless stat and 20 useless perks in the game. That's what you get. Do you want that?

Think about it like this: Items weight 0 and no actions deplete stamina. This now makes quite a few perks pointless that would reduce the weight of things, in addition to making stamina a useless attribute.
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Megan Stabler
 
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Post » Fri Jun 01, 2012 8:24 am

Takes content away from you? What is this content you actually gain from the 0 cost magicka? The content you gain is a useless stat and 20 useless perks in the game. That's what you get. Do you want that?
some people do.

i enjoy listening to the sound of steam whistling out of your ears, all the way from here.
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naome duncan
 
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Post » Fri Jun 01, 2012 8:55 am

Takes content away from you? What is this content you actually gain from the 0 cost magicka? The content you gain is a useless stat and 20 useless perks in the game. That's what you get. Do you want that?

Think about it like this: Items weight 0 and no actions deplete stamina. This now makes quite a few perks pointless that would reduce the weight of things, in addition to making stamina a useless attribute.

Except, you know, some people actually do want that. Some people planned their build that way so they didn't waste those perks. Taking content away from someone because YOU don't want it and can't fathom how they might is pretty flat out stupid and selfish.
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keri seymour
 
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Post » Fri Jun 01, 2012 4:45 am

Takes content away from you? What is this content you actually gain from the 0 cost magicka? The content you gain is a useless stat and 20 useless perks in the game. That's what you get. Do you want that?

What do we lose by making armour one set? What did we lose by not being able to wear different gauntlets on each hand?

Stop demanding Bethesda remove yet more content from the game, content which for the most part I enjoyed, merely because you have personally decided something is overpowered/an exploit/ whatever the hell you've decided. They might listen, and enchanting/alchemy and/or smithing head into the void to join spellmaking.

People should be exhorting Bethesda to put MORE into the game, not for them to remove or nerf content.

Think about it like this: Items weight 0 and no actions deplete stamina. This now makes quite a few perks pointless that would reduce the weight of things, in addition to making stamina a useless attribute.

So don't take those perks or don't use the enchantment that does such things, or any combination thereof. You don't win anything in this game. No one else can "beat" you. Pick what you like. Play how you like.
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SexyPimpAss
 
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Post » Fri Jun 01, 2012 1:33 am

Takes content away from you? What is this content you actually gain from the 0 cost magicka? The content you gain is a useless stat and 20 useless perks in the game. That's what you get. Do you want that?

Think about it like this: Items weight 0 and no actions deplete stamina. This now makes quite a few perks pointless that would reduce the weight of things, in addition to making stamina a useless attribute.

Its A 1 player game. why do u care what someone does with it. are u the ES police? lol. ur a purist? let people be n play how they like and dont tell them they're cheating or exploiting, but encourage and help. Why do u care what peoples atts are? what u think chief?
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Alexx Peace
 
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Post » Thu May 31, 2012 9:22 pm

My issue is that its just bad design. The fact that you can become the best spell caster out there by wearing heavy armor and never leveling the appropriate schools of magick is just stupid. It would be like enchanting replacing having to level one-hand or archery....
Exactly!
The whole system is broken. If all the leveling of a magic skill is just to reduce magicka-cost, and then you don't even need that because of enchanted gear, it's just very damn stupid.
I'm not talking about OP/UP here. It's just that you could basically be a warrior, who has never used a single spell, and then you decide to wear some enchanted magicka-cost-reducing equipment, and suddenly you can spam magic like the mightiest mage in Skyrim.

After all, the whole leveling and character development is -like in previous TES games- totally meaningless and anti-RPG. There's a lot of potential in some of the ideas/mechanics they implemented, but because of stupid design-decisions, overdone scaling and overall balance-issues it's just not convincing to level up your character.
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Brandon Bernardi
 
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Post » Thu May 31, 2012 7:56 pm

Except, you know, some people actually do want that. Some people planned their build that way so they didn't waste those perks. Taking content away from someone because YOU don't want it and can't fathom how they might is pretty flat out stupid and selfish.
Waste is the keyword.
Why add waste to a game when you can prevent it from being waste to begin with?

And as I said, all of you, come up with an argument that does not move around the "this is single player, freedom = good"-argument. Thank you.
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Matthew Barrows
 
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Post » Fri Jun 01, 2012 7:20 am

Waste is the keyword.
Why add waste to a game when you can prevent it from being waste to begin with?

And as I said, all of you, come up with an argument that does not move around the "this is single player, freedom = good"-argument. Thank you.

I'll get right onto that. As soon as all of the opposing side come up with something a tad more convincing than "it's there so I have to use it so I'm OP now, don't dare tell me I don't have to use it I don't like it Bethesda y u do dis I demand you remove it nao or I'm going to make 40 more threads about how the modders have to fix everything so remove it or I'll hold my breath until I turn blue waaaah" BS I've been reading for the last 4 weeks.

Regards....
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Queen Bitch
 
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Post » Fri Jun 01, 2012 5:00 am

I'll get right onto that. As soon as all of the opposing side come up with something a tad more convincing than "it's there so I have to use it so I'm OP now, don't dare tell me I don't have to use it I don't like it Bethesda y u do dis I demand you remove it nao or I'm going to make 40 more threads about how the modders have to fix everything so remove it or I'll hold my breath until I turn blue waaaah" BS I've been reading for the last 4 weeks.

Regards....
I have, with a single word: Balance.

In addition, the current feature breaks other parts of the game. It makes perks useless and a whole attribute pointless. Now, please no more single-player game blabla 'BS' I've been replied with, but actually something new. Thanks.
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JaNnatul Naimah
 
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Post » Fri Jun 01, 2012 6:13 am

you refuse to listen n thats fine. This is the stupidest(is that a word?) argument ive ever seen. wah wah wah is all I see. magic non-magic + or - Atts = dumb argument. u cant acknowledge cuz i guess u lose, atts or not... NTGG...

OMG...I just realized how many people are having a hard time with this game...Srry...
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Jeneene Hunte
 
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Post » Thu May 31, 2012 5:44 pm

Destruction does too little damage for too much mana. This semi-exploit fixes the latter, but not the former.
that sums it up nicely.
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Greg Cavaliere
 
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Post » Fri Jun 01, 2012 1:47 am

Waste is the keyword.
Why add waste to a game when you can prevent it from being waste to begin with?

And as I said, all of you, come up with an argument that does not move around the "this is single player, freedom = good"-argument. Thank you.

You're still stating an opinion that involves you taking something away that I like. That's not in any way balance. And I didn't say one word about single player anything at all, I think you would just much rather I did.

And that's exactly what the argument is anyway. It's not an invalid argument. I happen to enjoy very much what you call waste and want taken away. I would very much enjoy if you left my freedom to do so alone. Why is that so hard for you to understand? Thank you.
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Kate Schofield
 
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Post » Fri Jun 01, 2012 6:52 am

I have, with a single word: Balance.

In addition, the current feature breaks other parts of the game. It makes perks useless and a whole attribute pointless. Now, please no more single-player game blabla 'BS' I've been replied with, but actually something new. Thanks.

Balance is merely used as a shorthand way of "I don't like it, remove it from the game". With judicious use of various fort enchanting potions, and various soul gems, it is entirely possible to reduce mana costs to any level you like, from a very small percentage all the way up to 100 (and even beyond).

Your choices can and will achieve the results you desire. Why demand Bethesda make those choices for you by removing effects from the game?
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Gen Daley
 
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Post » Thu May 31, 2012 8:01 pm

Its a design oversight. I doubt they intended for Magicka to mean absolutely nothing when you wore the right gear. Which, like you point out above, isn't even that hard to do, nor does it require enchanting.

I doubt that it was an oversight. You would think that the designers at Bethesda have some sense.

They know that you have gear for: Head, Hands, Body, Feet. They even have perks specifically to benefit from this in the armor trees. And someone had to physically add the numbers for -% cost for items in the game. And I assume they can add. It is working as intended so I don't see how it can be called an exploit.

They did the exact same thing in Oblivion. People said 100% Chameleon was an exploit yet the designers had to actually program sigil stones to give 25% (or more for transcendant stones) chameleon. The game didn't make those numbers up by itself.

Does that mean it was a good idea? No. But if the game is working as it was designed to do it is not an exploit.
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Isaac Saetern
 
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Post » Thu May 31, 2012 10:15 pm

I have, with a single word: Balance.

In addition, the current feature breaks other parts of the game. It makes perks useless and a whole attribute pointless. Now, please no more single-player game blabla 'BS' I've been replied with, but actually something new. Thanks.

Iguess ur used to the single player arguments then. care to address y u care bout others attributes or game style. I know mage skills are no good for you but the million dollar question is WHAT IS??? Answer PIZ??? What do You KILL with KILLER?...
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claire ley
 
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Post » Thu May 31, 2012 7:44 pm

You're still stating an opinion that involves you taking something away that I like. That's not in any way balance. And I didn't say one word about single player anything at all, I think you would just much rather I did.

And that's exactly what the argument is anyway. It's not an invalid argument. I happen to enjoy very much what you call waste and want taken away. I would very much enjoy if you left my freedom to do so alone. Why is that so hard for you to understand? Thank you.
Taking away overpowered and unbalanced things is balance at it's purest. I never said you should remove the effect that makes spells cost less, but there needs to be a limit or it will be unbalanced.
Balance is merely used as a shorthand way of "I don't like it, remove it from the game". With judicious use of various fort enchanting potions, and various soul gems, it is entirely possible to reduce mana costs to any level you like, from a very small percentage all the way up to 100 (and even beyond).

Your choices can and will achieve the results you desire. Why demand Bethesda make those choices for you by removing effects from the game?
Balance is used as a limitation of the infinite freedom some seem to want. Freedom is good, but only if it's balanced. Infinite freedom that destroys and makes useless other parts of the game, in fact essential parts for role-playing a mage, such as magicka, is infinite freedom that has gone too far and out of hand. So bring up the balance and re-balance it. You constantly fall back on the argument of single-player and 'I want' without even realizing it. If you'd apply this logic to a multi-player game... Let's just say it wouldn't be very balanced.
Iguess ur used to the single player arguments then. care to address y u care bout others attributes or game style. I know mage skills are no good for you but the million dollar question is WHAT IS??? Answer PIZ??? What do You KILL with KILLER?...
I have no idea what you are talking about. I'm talking about balance in-game and that some aspects that are unbalanced also make a whole attribute pointless and up to 20 perks pointless. A game needs to be designed in a way that doesn't make other aspects of the game so unimportant that they could just as easily not have been in the game to begin with.
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mollypop
 
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Post » Fri Jun 01, 2012 7:37 am

Balance is merely used as a shorthand way of "I don't like it, remove it from the game". With judicious use of various fort enchanting potions, and various soul gems, it is entirely possible to reduce mana costs to any level you like, from a very small percentage all the way up to 100 (and even beyond).

Your choices can and will achieve the results you desire. Why demand Bethesda make those choices for you by removing effects from the game?
Read my previous post and also that one I just made:
http://www.gamesas.com/index.php?/topic/1307367-mmo-mentality/page__view__findpost__p__19674808
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Tom Flanagan
 
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