You're still stating an opinion that involves you taking something away that I like. That's not in any way balance. And I didn't say one word about single player anything at all, I think you would just much rather I did.
And that's exactly what the argument is anyway. It's not an invalid argument. I happen to enjoy very much what you call waste and want taken away. I would very much enjoy if you left my freedom to do so alone. Why is that so hard for you to understand? Thank you.
Taking away overpowered and unbalanced things is balance at it's purest. I never said you should remove the effect that makes spells cost less, but there needs to be a limit or it will be unbalanced.
Balance is merely used as a shorthand way of "I don't like it, remove it from the game". With judicious use of various fort enchanting potions, and various soul gems, it is entirely possible to reduce mana costs to any level you like, from a very small percentage all the way up to 100 (and even beyond).
Your choices can and will achieve the results you desire. Why demand Bethesda make those choices for you by removing effects from the game?
Balance is used as a limitation of the infinite freedom some seem to want. Freedom is good, but only if it's balanced. Infinite freedom that destroys and makes useless other parts of the game, in fact essential parts for role-playing a mage, such as magicka, is infinite freedom that has gone too far and out of hand. So bring up the balance and re-balance it. You constantly fall back on the argument of single-player and 'I want' without even realizing it. If you'd apply this logic to a multi-player game... Let's just say it wouldn't be very balanced.
Iguess ur used to the single player arguments then. care to address y u care bout others attributes or game style. I know mage skills are no good for you but the million dollar question is WHAT IS??? Answer PIZ??? What do You KILL with KILLER?...
I have no idea what you are talking about. I'm talking about balance in-game and that some aspects that are unbalanced also make a whole attribute pointless and up to 20 perks pointless. A game needs to be designed in a way that doesn't make other aspects of the game so unimportant that they could just as easily not have been in the game to begin with.