» Fri Jun 01, 2012 8:35 am
I've been reading through this entire thread trying to see the logic behind both sides of this argument. While I can agree with some points as to why people may feel 100% magicka cost reduction as overpowered, some of the arguments presented are not well thought out. Take the argument of a warrior with 0 skill in any magic pool donning gear with these type of enchants suddenly becoming a mage god. This makes no sense as that warrior's access to the powerful spells would be nonexistent at that skill level. Thus rendering the gear itself useless (possible exception with restoration and conjuration) until they gain enough skill to access those spells. This is especially true with destruction because the damage doesn't scale. Being able to use flames non-stop may be useful at earlier levels; but run up to lets say a giant while spewing those puny flames and expect to get your face rearranged. Even with restoration being reduced to 0 cost, the basic heal spell wont be able to out-heal the damage received from really powerful enemies unless dual-cast with the perk (even then it might not help). You actually need the good spells for the enchants to truly matter. Now once you actually get the right spells, you are pretty much set as long as you pay attention. You can still very easily get wrecked by certain enemies if you're not careful. Ever have 2 or more Ancient Dragons spawn on you at the same time? While on a console? With the resistances bugged?
Now for the argument of the role-playing aspect of using the enchants... I find it hard to believe that ANY true master of the arcane arts would have trouble casting spells of whatever school of magic in which they specialize in the most efficient, cost-effective way possible. Meaning, I would expect a master of destruction to be able to unleash a powerful storm of lightning, fire, and ice without so much as a single drop of sweat running down their face. Said master mage may even specialize in a second school of magic with similar results. However, if that master mage branches out further, some concessions must be made as he or she will have stretched themselves too far. Being, good at all schools of magic is entirely possible given the right training, discipline, and talent. Mastering one or two schools while still being proficient at the other 3 is viable as well. Trying to master everything is damn near impossible, and another matter entirely.