[RELz]Midas Magic - Spells for Skyrim

Post » Sun May 27, 2012 11:07 am

Midas Magic - Spells for Skyrim

http://www.skyrimnexus.com/downloads/file.php?id=3413

Backstory: (Feel free to suggest)

It's been 200 years since the Oblivion Crisis. In the aftermath, Midas' work with extra-planar travel was not too popular with the locals. Although for a time, Midas' relationship with the Archmage protected him from the accusations of affiliation with the Mythic Dawn, eventually fear got the better of everyone. Midas was to be tried for his work and was placed under house arrest. Before the trial could commence however, a mob forced they way into the Arcane University bent on "Justice." Escaping the mob, Midas disappeared, presumably through the very mechanisms he was to be tried for, his Astral Gates. The mob destroyed the gates, his records, and his shop. His followers that weren't strong or quick witted enough to defend themselves or escaped were "brought to justice." As a result of this witchhunt, Aurumic Magic became taboo and eventually faded from practice and common lore.

What became of Midas is not known. Evidence that he has resurfaced over the years can be found and this is where I intend for the Midas Magic quest to begin.

The Mod and Game play:

For those new to Midas Magic, it's a spell mod. This is designed to expand the magic system while challenging the player with quests to obtain the means to create these new spells. The spells are intended to add benefit over the vanilla spells of oblivion but it' will be a challenge to get them.

I plan to stick to my old tenants. Minimize changes to Vanilla Oblivion. This will avoid mod conflicts and disrupting the basic mechanics. There will be new spells, quests, planes as in Midas but I will do better at sticking to the lore or the "lore feasible" aspects of the story. Traveling to pockets of Divine & Daedric realms for instance. And I plan to have 3 different thaumaturgical schools. Aurumic magic will still be around, although perhaps not as absurd as the previous spells. But I also plan to have Draconic and Daedric/Divine schools as well. Draconic spells will draw power from the shouts (you will need to learn the shout to create them) while Daedric/Divine spells will draw power from artifacts (these won't be destroyed in the process of creating them). And, any of the "absurd" spells I do create will be attributed to Sheogorath :P there will also be a strong Dwemer influence here as Dwemer "Science" will be the focus the Midas "Shop" and transport system.


Here is the info pre-release of Midas Magic - Spells for Skyrim. This mod includes 10 spells that will eventually be included in Midas Magic story. The spells are:
Midas Cure Disease
Midas Conjure Pickaxe
Midas Heat Beam
Midas Bug Swarm
Midas Intense Flames
Midas Steam Spray
Midas Frost Beam
Midas Polymorph Hare
Midas Summon Luggage

For now, these spells can be purchased at the Riverwood Trader.

Notes:
These spells can be had early on so it can unbalance the game a bit. This will be fixed later with quests to obtain the spells.
Summon Luggage summons a Dwemer Spider for now. Although he won't carry items yet, activating him gives you the Steed Stone effect that lets you carry more.
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Cat Haines
 
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Post » Sun May 27, 2012 5:46 am

Awesome can't wait!
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carly mcdonough
 
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Post » Sun May 27, 2012 12:51 pm

What do each of these spells do and how do they function if I may ask? I loved the first midas magic and I am VERY excited that you are planning on doing a more lore friendly approach.
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Monique Cameron
 
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Post » Sun May 27, 2012 6:29 am

Curious, but what is the sudden obsession with "lore friendly" mods? When I was making mods, people didn't really care. Now it seems like you can't find a mod thread without this term...
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Flutterby
 
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Post » Sun May 27, 2012 4:08 pm

Because Skyrims...feel and art design kinda makes it an unspoken Obligation, that will die off quickly enough so you can ignore it if you wish.


Midas, sixy work as usual I REALLY thought you were gonna punch the Shouts system first before making Custom spells. if you haven't seen already Meridia has an awesome light beam that HURTS, I take it thats where your Beam spells come from? very nice, will you utilize the Shield bubble effect as well? if you've seen it? otherwise I'm loving the focus you're doing now on Schools.

Alright I'll take a whack at an idea.

You don't really meet Midas early on, instead you come across clues or rather a bread crum trail leading you to him as he experiements with his works. The Vigil of Stendarr, the Silverhand and or including some other faction you come up with, would have a role in tracking him down because of his studies.

I WANT to say he gained a following, prodigal students who tailed him in his Astral travels and work under his tutalage as recluse and sparse he may be. these people are familiar with Aurum magic and are quite capable in its use.



Another thing that would be interesting to consider is you being the "new" Dragon born using Shouts on a whole other level compared to its current practitioners would illicit his attention, how ever I myself would avoid conscripting players into a predetermined role.
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Queen Bitch
 
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Post » Sun May 27, 2012 5:55 am

I have already downloaded and installed the mod. Thanks for the new options you are introducing.

You refer to vanilla oblivion a couple of times in your original post. Do you actually mean vanilla skyrim?
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chloe hampson
 
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Post » Sun May 27, 2012 9:21 am

Just a suggestion, changing the summoning graphics to have an oblivion gate appear(albeit on a smaller scale), and a daedra stepping out would be really neat.
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Haley Merkley
 
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Post » Sun May 27, 2012 1:09 pm

Because Skyrims...feel and art design kinda makes it an unspoken Obligation, that will die off quickly enough so you can ignore it if you wish.

Probably that.

You could add almost anything to Oblivion and nothing would seem out of place because everything already seemed Circular, Bright, "Generic" and Fairy-Tale-Like.

With Morrowind and Skyrim it's more difficult to add things without generating a out-of-place fell. Specially because the lore, the culture, the atmosphere and the art are Heavy, Squared, Dark-ish and TES-like.
I simply cannot imagine a Bubble-Headed Person in Skyrim, while in Oblivion almost everyone already is a Bubble-Headed Person. :tongue:

Anyway, this unspoken Obligation will fade way in a matter of months. You is the modder and you decides what to do with your mod, don't let random people influence your work.
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Dominic Vaughan
 
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Post » Sun May 27, 2012 2:05 pm

Can't wait to try it out. I hope once the CK comes out that you can make a couple companions with "special" traits that we can travel with!

Thanks for sharing! :celebration:
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Floor Punch
 
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Post » Sun May 27, 2012 7:44 pm

Did you lose your xilverbullet account or something?

Anyways, I'm glad to have midas around for another go.
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Laura Hicks
 
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Post » Sun May 27, 2012 5:33 am

The Bond Pickaxe don't work for me. :sadvaultboy:
Also, if I use the morph spell in a already morphed NPC it will duplicate the rabbit.

More Suggestions:

More Bond Stuff!
More Summons!
More Damage Types like Light (Divines) Dark (Daedra) and Raw Magicka!
More Fun Spells with useful applications!
More Spells with Shout Effects!
More Powerful Spells!
More Spells! :celebration:
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Pat RiMsey
 
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Post » Sun May 27, 2012 11:45 am

>Mine Countenance Whereupon seeing this thread

http://www.youtube.com/watch?v=wMGKJ6aw_h0
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Auguste Bartholdi
 
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Post » Sun May 27, 2012 4:20 am

what about telekinesis and the pure magic damage spells (like magic bolts) :P
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Roddy
 
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Post » Sun May 27, 2012 5:42 am

oh and can u make a magic bolt stream like spell (like the one in the movie sorcerer's apprentice which I know was lame) that one was cool dual wielding pew pew pew ness :D
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Hearts
 
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Post » Sun May 27, 2012 12:22 pm

I think trying to stay lore friendly is a great thing, if only becasue Skyrim's atmosphere is actually worth preserving.
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Sheila Reyes
 
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Post » Sun May 27, 2012 1:37 pm

Ah lack of a good PC :(
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Jessie
 
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Post » Sun May 27, 2012 4:17 am

Question: Does the summonable luggage have plenty of teeth and thousands of feet?
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Ian White
 
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Post » Sun May 27, 2012 2:46 pm

Bug swarm is like Spriggan Spray?

Can you create a leaves mantle spell? It looks like Spriggan's leaves. Please

Add more plants spells. Some songs spells too?

What about wings (angel, dragon, demon, fairy)?

And I want to have fox shape or at least ears and tail hehehe

Congratulations and thank you :)
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djimi
 
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Post » Sun May 27, 2012 9:04 am

More shamanistic/druidic spells ftw! Having nature fight for you is nice :)
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Amy Masters
 
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Post » Sun May 27, 2012 9:02 am

I think trying to stay lore friendly is a great thing, if only becasue Skyrim's atmosphere is actually worth preserving.


I'm cool with lore friendly, but skyrims atmosphere is generic fantasy world to me. Very little of the general atmosphere makes me think elder scrolls fantasy.
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Shiarra Curtis
 
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Post » Sun May 27, 2012 7:00 am

How about a mind reading fun spell with a huge data base of funny thoughts for the characters in the game even the animals?
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Nina Mccormick
 
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Post » Sun May 27, 2012 7:10 am

Everybody, I appreciate the feedback. Keep it coming.

So, why lore friendly this time? Well, it was a big gripe last time. Many did complain about it. Also, Midas will likely have a different niche this time. Last time, Midas was a "do everything" mod. Quests, crafting, items, mounts,new worlds, and oh, spells. In Skyrim Tytanis has already done some amazing work and cornered that market. No sense in doing that too. Don't get me wrong, I plan to have all those things. But, I want to focus on quality and have more of a main story Midas along with the side quests.

And, I've been doing this for years off and on. I'd like for my work to be considered by the community as part of the "meta-lore" of the franchise. This will be easier to accomplish if it doesn't clash with the existing work.
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Philip Rua
 
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Post » Sun May 27, 2012 6:39 pm

I hope you bring back the summonable tiger mount.
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Clea Jamerson
 
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Post » Sun May 27, 2012 5:50 pm

I wanted to be a mage for my first character, but I kept being pushed into melee when spells failed to finish the job and I had 1-2 or more enemies right on top of me landing blows.

Maybe a "Wall Spell" would be nice.


...and thank you for your efforts, TES wouldn't be so awesome without great modders like you.
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Gaelle Courant
 
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Post » Sun May 27, 2012 8:11 am

any chance of you adding a night eye spell and a open spell?
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Rachell Katherine
 
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