More stuff about werewolves, Merged Threads

Post » Tue May 15, 2012 11:41 am

Whatever you want to tell yourself. You can't, we know this for a fact.
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Brad Johnson
 
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Post » Tue May 15, 2012 3:05 pm

http://twitter.com/#!/TheCloakHood
Seeing as werewolves are still not officially announced, I'm not really taking that he is including werewolves...
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Sarah Unwin
 
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Post » Tue May 15, 2012 7:39 am

There was another thread about this. I think the general agreement was that the question was too vague or something like that.
I hope this is actually true though.
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Pumpkin
 
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Post » Tue May 15, 2012 11:48 am

I've browsed the other threads but I haven't found quite the answer I'm looking for. I know you get a ring from a hircine quest to transform into a werewolf, but is the other way through the companion guild? Just trying to get my notes ready for when the game is out.
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Julie Ann
 
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Post » Tue May 15, 2012 8:05 am

Most likely, yes.
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Michelle Chau
 
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Post » Tue May 15, 2012 5:12 pm

You. Can. Not.
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Joey Bel
 
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Post » Tue May 15, 2012 1:09 pm

There was another thread about this. I think the general agreement was that the question was too vague or something like that.
I hope this is actually true though.

The reason I formulated the question like that is because Pete would never answered my question if I asked anything about werewolves. I can see that it might seem a bit vague, but if the werewolf feature is forced into 3rd person perspective, then Pete's answer is invalid.

But Pete might've not thought about the werewolf feature when he answered.. I don't know, and I really don't care to bother anymore, I guess we'll just have to wait and see. Not too long for a sure confirmation ;)
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BaNK.RoLL
 
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Post » Tue May 15, 2012 4:49 am

This is NOT proof at all.
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e.Double
 
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Post » Tue May 15, 2012 2:55 pm

Yep, I merged more werewolf threads. Don't need 3 or 4 active at once.
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sam smith
 
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Post » Tue May 15, 2012 2:42 am

I'm not too disappointed with the "forced 3rd person" thing. Right now that's how I assume it is, whether or not it gets to be 1st person at some point is up to speculation. Personally though, I want to play as a Werewolf in 3rd person. The biggest thing (in my mind) about being a Werewolf is the transformation and different appearance. If I had to the option of 1st/3rd I would still use 3rd so I could see my newly transformed character. Its not like we will be playing in Werewolf form all the time, by the sound of it, it will transform whenever we want basically (we won't be stuck in 3rd person for hours on end). Due to this, I don't see the big deal in getting worked up about it being 3rd person. Its a small price to pay for a very cool feature (I saw the transformation, I liked it a lot). I do agree though, the option would be nice, regardless if I used it.
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Sarah Unwin
 
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Post » Tue May 15, 2012 1:32 pm

Actually, they are NOT werewolves when you think about it - you just shapeshift in a wolf-like creature.

So an animagus, to use the term from the Harry Potter series?
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Jessica White
 
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Post » Tue May 15, 2012 4:14 pm

http://twitter.com/#!/TheCloakHood

Where is Vampire vs Werewolf? Did you read that buddy?
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Aaron Clark
 
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Post » Tue May 15, 2012 12:47 am

With all that being said, im assuming werewolves have been in from the start, i cant see them changing an entire questline a week before the release.

So stop with the "they didnt have time to put in 1st person" nonsense.
Having werewolves in and having playable werewolves are completely different matters. It's quite possible that they had werewolves in early, but the ability to play as one came in late (either because of gameplay problems they had to work out, or they just weren't sure if it could work with the new systems in place, or they didn't expect such an outcry for it... who knows).

But ultimately, we'll never know the real reason why it's 3rd-person only... same with the horses and some finishers. If we're lucky, we may get a certain lying cat to tell us. Maybe it's something that can be fixed in a patch, maybe it's not.
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Jenna Fields
 
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Post » Tue May 15, 2012 5:11 pm

I'm still completely perplexed as to why people think that just because you're not forced into a transformation, you're not a Werewolf anymore. To be completely literal, all you need to be a Werewolf is to be a man and a wolf.
"A werewolf, also known as a lycanthrope (from the Greek λυκ?νθρωπο?: λ?κο?, lukos, "wolf", and ?νθρωπο?, anthrōpos, man), is a mythological or folkloric human with the ability to shapeshift into a wolf or an anthropomorphic wolf-like creature, either purposely, by being bitten by another werewolf, or after being placed under a curse"
Forced transformations and full moons are just something that Hollywood added in the last 100 years as a plot device for movies. The only argument of sustenance in regards to lunar cycles is TES lore and previous games, but the circumstances of transformation don't change the final product.
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Rach B
 
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Post » Tue May 15, 2012 4:05 am

http://twitter.com/#!/TheCloakHood
Um...how exactly does this involve werewolves? If he took it out of context just like I'm doing now, this is hardly a confirmation. Pete probably didn't even consider werewolves to answer that.
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Phoenix Draven
 
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Post » Tue May 15, 2012 11:18 am

I'm still completely perplexed as to why people think that just because you're not forced into a transformation, you're not a Werewolf anymore. To be completely literal, all you need to be a Werewolf is to be a man and a wolf.
"A werewolf, also known as a lycanthrope (from the Greek λυκ?νθρωπο?: λ?κο?, lukos, "wolf", and ?νθρωπο?, anthrōpos, man), is a mythological or folkloric human with the ability to shapeshift into a wolf or an anthropomorphic wolf-like creature, either purposely, by being bitten by another werewolf, or after being placed under a curse"
Forced transformations and full moons are just something that Hollywood added in the last 100 years as a plot device for movies. The only argument of sustenance in regards to lunar cycles is TES lore and previous games, but the circumstances of transformation don't change the final product.
The second sentence, after the one you copied.

"This transformation is often associated with the appearance of the full moon, as popularly noted by the medieval chronicler Gervase of Tilbury, and perhaps in earlier times among the ancient Greeks through the writings of Petronius."

Hollywood, eh? Give me a break, please. And it's lore, I don't care if Hollywood likes it or not.
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Amy Cooper
 
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Post » Tue May 15, 2012 9:53 am

> often associated with the appearance of the full moon

Which doesn't mean "immediately transforms when the full moon rises", nor is it the same thing as "always associated".

Most of the early werewolf mythology involved ritualistic elements on the part of the werewolf wishing to transform, some of which was associated with the full moon and some of which was not. Of course, some of it also involved "whenever I want", either with or without some kind of talisman being employed. One example (with many variations) would be the "wolf skinner" who wears a wolf-skin cloak and uses some 'creatively brewed' alcohol to incite the transformation. (Of course, someone doing this would be likely to go berserk in an entirely non-supernatural fashion, but I doubt that the superstitious peasants in his path would appreciate the difference...)
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renee Duhamel
 
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Post » Tue May 15, 2012 5:51 am

The second sentence, after the one you copied.

"This transformation is often associated with the appearance of the full moon, as popularly noted by the medieval chronicler Gervase of Tilbury, and perhaps in earlier times among the ancient Greeks through the writings of Petronius."

Hollywood, eh? Give me a break, please. And it's lore, I don't care if Hollywood likes it or not.
Okay, so you have me there. Regardless, my original statement still stands. Why does the absence of a forced transformation due to the moon destroy the validity of them being Werewolves? Being that the end result is exactly the same, I don't see how the event that triggers it is the deciding factor in what the product is.
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Nathan Maughan
 
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Post » Tue May 15, 2012 2:11 am

TES werewolves=/= real world our version of werewolves. TES werewolves can control their transformations.
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dell
 
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Post » Tue May 15, 2012 4:52 am

TES werewolves=/= real world our version of werewolves. TES werewolves can control their transformations.
No, TES werewolves have forced transformations too.
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Verity Hurding
 
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Post » Tue May 15, 2012 8:12 am

Okay, so you have me there. Regardless, my original statement still stands. Why does the absence of a forced transformation due to the moon destroy the validity of them being Werewolves? Being that the end result is exactly the same, I don't see how the event that triggers it is the deciding factor in what the product is.
I don't think that anyone is arguing that they aren't valid werewolves. The question is whether Lycanthropy is a valid disease and not just another awesome button/cool greater power. I personally find it quite disheartening that they completely removed the surprise/unpredictable element out of lycanthropy.
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sally R
 
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Post » Tue May 15, 2012 6:19 am

I call BS on the third person only report. Since when does Beth not concentrate on first person perspective for Elder Scrolls. There is no reason for a third person only view and Bethedsa would probably scrap werewolves if the couldn't do them right. If they se in the game, then there is a first person view.

Why would they scrap something if they had a good working model, third person, and good physics and gameplay with it if all they were missing was first person. Sounds like a dumb reason to scrap something to me.
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Stacy Hope
 
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Post » Tue May 15, 2012 12:53 pm

Wait, what? Humanoid werewolves have been a cultural staple for a long time. Transforming into an actual wolf is much less interesting. If you want to get technical, the original werewolf myths were of people donning a belt, given to them by Satan, which transformed them into a wolf.
Actually, lycanthropy dates back even further than that. Werewolves are present in Greek, Roman and Norse mythologies as well as in Medieval Christian legends. In ancient Greece, Arcadians were often thought of as werewolves, and there was the myth of the Arcadian King Lycaon, who was turned into a wolf after angering Zeus.

Also, I still think it's a little too early to jump to any conclusions that there are no forced transformations for werewolves in Skyrim. Remember the early conclusions that there were no beast race tails because the tails weren't quite visible in any of the early screenshots and videos of Argonians and Khajiit?
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Donald Richards
 
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Post » Tue May 15, 2012 5:02 am

I don't think that anyone is arguing that they aren't valid werewolves. The question is whether Lycanthropy is a valid disease and not just another awesome button/cool greater power. I personally find it quite disheartening that they completely removed the surprise/unpredictable element out of lycanthropy.
I was half way referring to another post on here were someone said, verbatim "Their not even werewolves now, they're just shapeshifters. I am still waiting to here of the inclusion of werecreatures" which I found to be arrogant. Ya know? It is an awesome button to a degree, but it does have some downsides which I highlighted in another post in more detail, but I'll briefly summarize them. Basically, Beast Form is timed; you lose health slowly, when health hits 25% you change back, and the only way to extend time is to kill and feed. You no longer get a well rested bonus to skill leveling due to "beastblood preventing you from restful sleep", you can only use it once per day unless you acquire Hircines Ring, A group of Werewolf hunters actually HUNT you, guards instantly attack you on site, etc. It's not completely insta-OP, but I see your points.
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Jonathan Montero
 
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Post » Tue May 15, 2012 6:27 am

Also, I still think it's a little too early to jump to any conclusions that there are no forced transformations for werewolves in Skyrim. Remember the early conclusions that there were no beast race tails because the tails weren't quite visible in any of the early screenshots and videos of Argonians and Khajiit?
I agree. Bethesda said there will be a 1.1 patch and game fix on 11/11/11 for the game. I am sure there will some things fixed. Fingers crossed for forced transformations. If not, then it's alright. Not a game-breaker for me.
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W E I R D
 
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