We need a DLC that can be played after main quest

Post » Fri May 27, 2011 6:24 am

Oh yeah... now I see...

Do they have a super-facepalm anywhere in that emote list?

Yeah, I guess I svck. What else am I gonna do at work? I guess my post qualifies for an epic fail.

:cryvaultboy:
:facepalm:
:thumbsdown:


Now see i was getting all confused.

On the other hand, you did pretty much help prove my point. There are some pretty big games on your list that like 90% of all games *shock, horror* end.

The only exceptions I know of really are Bethesdas Elder Scrolls games, Mass Effect 2 (To flog the DLC), Dragon Age (To flog the DLC) and MMOs (Because you wouldn't coninue with the monthly fee if you;d completed it.
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No Name
 
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Post » Fri May 27, 2011 1:57 pm

Save before final quest.
Profit!

...
That was quick..



Haha yeah I know right, since that's what it tell you to do.... Because you know, when a paragraph pops up on my screen right after I exit a dialogue sequence I tend to read it... Hahaha :foodndrink:
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carly mcdonough
 
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Post » Fri May 27, 2011 9:44 am

Haha yeah I know right, since that's what it tell you to do.... Because you know, when a paragraph pops up on my screen right after I exit a dialogue sequence I tend to read it... Hahaha :foodndrink:

They really need to make that pop up non clickable for 10 seconds.
A lot of forum rage could be avoided that way.
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Austin England
 
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Post » Fri May 27, 2011 3:47 am

They really need to make that pop up non clickable for 10 seconds.
A lot of forum rage could be avoided that way.


Sadly I think we would then be inflicted with people complaining that the pop up lasts too long and they can't get rid of it until the time has expired. I think the old (slightly changed) adage still very much applies, with the adage being. Knackered if you do, Knackered if you don't, ahh stuff it you're knackered anyway. Hmm also the equally valid. You can please some of the people all the time, you can please all of the people some of the time but you can't please all of the people all of the time.
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Add Meeh
 
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Post » Fri May 27, 2011 12:59 am

I wouldn't mind a DLC that takes place after the game provided it's in a separate area and the game would end after that. For example, if the DLC took place at the Grand Canyon, have us get transported there after the Battle of Hoover Dam, we fight that legendary fight against our mysterious courier rival, and then the ending slides for the normal game and the DLC play.
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adam holden
 
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Post » Fri May 27, 2011 2:34 pm

damn you bethesda!!!! a rpg shall never end!!!!! thats why i liked your rpgs!!!!
like fallout 3 with broken steel,
and the elder scrolls! hope this not gonna happen to TES V: Skyrim
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STEVI INQUE
 
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Post » Fri May 27, 2011 10:10 am

damn you bethesda!!!! a rpg shall never end!!!!! thats why i liked your rpgs!!!!
like fallout 3 with broken steel,
and the elder scrolls! hope this not gonna happen to TES V: Skyrim


Go on then. Name 10 RPGs that don't end. (And you can't name a Bethesda one)
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roxanna matoorah
 
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Post » Fri May 27, 2011 12:00 pm

^1) two worlds 2
2) Borderlands
3) Fable series (even tho the last 2 svck)
4) Star Ocean: tlh
5) every pokemon
6) Mass effect 2 (i kno its jus lik that for dlc)
7) ....... damn im defeated and dont hav the time to find others lol

but even tho they are open ended theres not much to do in them after u beat it.
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oliver klosoff
 
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Post » Fri May 27, 2011 10:31 am

Fallout was not supposed to be a sanbox game after all, the game must ends someday, playing after the main quest doesnt makes sense, Broken Steel was a abomination, and The Elder Scrolls dont have too much to change so they have rights to follow the game after the Main Quest is ended,

Then again

Fallout=/=TES
TES=/=Fallout

damn you bethesda!!!! a rpg shall never end!!!!! thats why i liked your rpgs!!!!


Bethesda wasnt the only company who develops rpg games that doesnt ends you know
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Chenae Butler
 
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Post » Fri May 27, 2011 2:54 am

Sadly I think we would then be inflicted with people complaining that the pop up lasts too long and they can't get rid of it until the time has expired.

But then we wouldn't have to explain the same thing over and over to people, we could just chuckle at them for impatience. :)

damn you bethesda!!!! a rpg shall never end!!!!! thats why i liked your rpgs!!!!
like fallout 3 with broken steel,
and the elder scrolls! hope this not gonna happen to TES V: Skyrim

Can't tell whether you're being sarcastic of if you're being serious.
By the way, it's an Obsidian game, not a Bethesda game. ;)

^1) two worlds 2
2) Borderlands
3) Fable series (even tho the last 2 svck)
4) Star Ocean: tlh
5) every pokemon
6) Mass effect 2 (i kno its jus lik that for dlc)
7) ....... damn im defeated and dont hav the time to find others lol

but even tho they are open ended theres not much to do in them after u beat it.

Two worlds 2 huh?
Haven't finished it yet. Doubt there'll be much to do but finish some random quests though.

Borderlands... EPIC GEAR FOR THE WIN!!! (Really, that game isn't about a whole lot else, an awesome multiplayer FPS with RPG and racing elements grinding game.)

Fable.
Well.... Now what?

Games that don't end games that don't end, games... That don't end...
Erm...
Only RPG's?
Dekaron and WoW? But those are MMOrpg's...
Diablo II? Never finished it so I wouldn't know.
Honestly I've played around 3 dozen RPG's but most of them ended and the one's that didn't had a pretty desolate world left behind.
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jason worrell
 
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Post » Fri May 27, 2011 6:00 am

But then we wouldn't have to explain the same thing over and over to people, we could just chuckle at them for impatience. :)


Can't tell whether you're being sarcastic of if you're being serious.
By the way, it's an Obsidian game, not a Bethesda game. ;)


Two worlds 2 huh?
Haven't finished it yet. Doubt there'll be much to do but finish some random quests though.

Borderlands... EPIC GEAR FOR THE WIN!!! (Really, that game isn't about a whole lot else, an awesome multiplayer FPS with RPG and racing elements grinding game.)

Fable.
Well.... Now what?

Games that don't end games that don't end, games... That don't end...
Erm...
Only RPG's?
Dekaron and WoW? But those are MMOrpg's...
Diablo II? Never finished it so I wouldn't know.
Honestly I've played around 3 dozen RPG's but most of them ended and the one's that didn't had a pretty desolate world left behind.

lik i said theres not much to in them once u beat them.... thats why i lik bethesda games since theres always stuff to do even when u beat the main quest.
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Christine
 
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Post » Fri May 27, 2011 6:07 am

lik i said theres not much to in them once u beat them.... thats why i lik bethesda games since theres always stuff to do even when u beat the main quest.


No there is'nt.
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Killer McCracken
 
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Post » Fri May 27, 2011 2:10 am

No there is'nt.



Yeah, there is nothing to do after the main quest, other games had justifications, TES had his justification, but Fallout must simply end
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CArla HOlbert
 
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Post » Fri May 27, 2011 6:35 am

By the way.

You what we need?

A Legion DLC already! :stare:
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Lil Miss
 
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Post » Fri May 27, 2011 10:16 am

Damn straight Gab, but Honest Hearts is coming down the chu-chu tracks..

So I will stand at the train-station, waiting for my hearts honest love to stop on by the station..

Toot-toot!
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Laura-Jayne Lee
 
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Post » Fri May 27, 2011 9:35 am

Why are there so many people that don't want this... Stop saying that it would ruin the game because it won't. It just allows the player to continue playing after the story. People are mad because it would ruin the story. Grow up, it;s a fictional story and just a game.
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hannaH
 
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Post » Fri May 27, 2011 1:28 am

Why are there so many people that don't want this... Stop saying that it would ruin the game because it won't. It just allows the player to continue playing after the story. People are mad because it would ruin the story. Grow up, it;s a fictional story and just a game.

Okay, so why don't they grow up and accept it won't happen?

We will keep saying it will ruin the game because it WILL.
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Sammie LM
 
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Post » Fri May 27, 2011 11:31 am

Save before final quest.
Profit!

...
That was quick..

\thread

Seriously. Simple solution is simple.

Regardless of if it would ruin the game or not, it boils down to it simply being pointless to do so. With a little common sense (I should probably stop there) you can continue the game for as long as you [censored] well please.
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danni Marchant
 
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Post » Fri May 27, 2011 10:59 am

'course, if they did add post-MQ play somehow, there's not a power on Earth that can force anyone to play it.
They said it won't happen, I don't think it will happen and chances are (for many, many reasons) it ain't gonna happen.
But if it did, you don't need to play it. I will, but I promise I'll feel dirty about it. :biggrin:
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Adrian Morales
 
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Post » Fri May 27, 2011 4:09 am

Why are there so many people that don't want this... Stop saying that it would ruin the game because it won't. It just allows the player to continue playing after the story. People are mad because it would ruin the story. Grow up, it;s a fictional story and just a game.


Yeah because all fictional stories are for immature people who need to grow up obviously. If I wanted to play "just a game" I'd stick to [censored] like CoD where there is no story, just game. I like a good story and don't want any repeat of Broken Steel, New Vegas has too many variables to do it justice, I'd sooner just not do the last mission, not like I'm short of money or things to do, and keep playing like that.

Explain why it would ruin the game.
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Kaylee Campbell
 
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Post » Fri May 27, 2011 8:56 am

Movies finish. They are meant to finish and have a good story. I paid $80 for Fallout.

Hmm, a film costs around 100 kronors at the pictures which translates to around $10.
A film is around 90 minutes long, 1.5 hours.
$80=around 10 films, 10 films = around 15 hours.
I've gotten 90/70/65/30/45 hours out of New Vegas which together is around 300 hours.
That means that I've gotten 2000% more entertainment than I would have at the pictures.

Erm...

1. Don't go to the pictures.
2. Go to your local video game store.
3. Buy New Vegas.
4. Profit.

Who cares if it's an RPG with an ending?
You will get way more entertainment out of a sandbox RPG game then you would have at the pictures or by buying an FPS.

[edit]
This post is really offtopic to your quote but I thought I'd just share my view on entertainment value when it comes to games, RPG's especially, and films.
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Nina Mccormick
 
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Post » Fri May 27, 2011 12:00 pm

Movies finish. They are meant to finish and have a good story. I paid $80 for Fallout. I could have just hacked it and get it for free, but I decided to compensate the game developers for their work. RPGs shouldn't end. I wonder why do developers do this? If I want to rush the story and do the rest after, I should be able to do that. Let's say you are a Fallout fan and let's say that you could still play after NV's ending. You would buy the game right? Now you let's say that you couldn't play after the story. Since you're a fallout an, you would probably buy it. But, some people just don't like that and refuse to buy the game. Is it too much to ask for free roam after the story?


Of the cRPG's I've played the vast majority have ended once you have completed their main quests.

Fallout 1 ended.
Fallout 2 ended.
Fallout Tactics ended.
Fallout 3 ended. (in it's vanilla state, without any DLC's)
Planescape Torment ended.
Icewind Dale ended.
Icewind Dale 2 ended.
Neverwinter Nights ended.
Neverwinter Nights 2 ended.
The Witcher ended.
Quest for Glory 1 through 5 all ended.
Eye of the Beholder ended.
Curse of the Azure Bonds ended.
Knights of the Old Republic ended.
Knights of the Old Republic 2 ended.
Mass Effect ended.
Pool of Radiance ended.
Gothic ended.
Gothic 2 ended.
Arcanum ended.
Lionheart: Legacy of Crusader ended.
Sacred ended
Sacred 2 ended.
Jade Empire ended.

Need I go on ?. All of the games mentioned are cRPG's and I could have added a LOT more to that little list. Now also most games in other game genre's also tend to have hard endings to their games, so going by that which is the 'norm' a hard ending as the vast majority of games have, or an open ending as a minority of games have ???.
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Campbell
 
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Post » Fri May 27, 2011 4:31 am

Movies finish. They are meant to finish and have a good story. I paid $80 for Fallout. I could have just hacked it and get it for free, but I decided to compensate the game developers for their work. RPGs shouldn't end. I wonder why do developers do this? If I want to rush the story and do the rest after, I should be able to do that. Let's say you are a Fallout fan and let's say that you could still play after NV's ending. You would buy the game right? Now you let's say that you couldn't play after the story. Since you're a fallout an, you would probably buy it. But, some people just don't like that and refuse to buy the game. Is it too much to ask for free roam after the story?

If that person doesn't want to buys game just because it ends then they're stupid, there is no reason to not do that. There's lots of things I wish they had that wouldn't be half as big as a continue after ending that I know of other people wanting but I won't not buy the game. That's just idiotic.
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tannis
 
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Post » Fri May 27, 2011 1:16 pm

Movies finish. They are meant to finish and have a good story. I paid $80 for Fallout. I could have just hacked it and get it for free, but I decided to compensate the game developers for their work. RPGs shouldn't end. I wonder why do developers do this? If I want to rush the story and do the rest after, I should be able to do that. Let's say you are a Fallout fan and let's say that you could still play after NV's ending. You would buy the game right? Now you let's say that you couldn't play after the story. Since you're a fallout an, you would probably buy it. But, some people just don't like that and refuse to buy the game. Is it too much to ask for free roam after the story?

Only problem with that idea is, that before I played Elder Scrolls III: Morrowind, I've never played an rpg that didn't end.

Rpg games tell a story. Stories end. Fallout ended. NWN ended. Shadows of Undrentide ended. Hordes of the Underdark ended. D&D games ended. King's Quest games ended. Rpg games end. Even earlier Bethesda games ended; Arena, Daggerfall, and Battlespire ended.

Elder Scrolls open world/sandbox games may not. Fallout New Vegas isn't. Even the first Bethesda Fallout game was supposed to end, until the devs gave in and ruined the ending [imo] by putting out Broken Steel. There is no need to "rush the story"; exploration and side quests can be done before the ending. If you do finish the side quests and exploring before the ending, the ending can be "the end", hopefully a satisfying finish to the story that you've completed.

I can look up the quote from Josh Sawyer about why they ended the game. It was a decision they made to tell the story they wanted without attempting to account for changes after the story ended.
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Fiori Pra
 
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Post » Fri May 27, 2011 12:06 am

Ruined? they make it worse than before
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Jason Rice
 
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