We need a DLC that can be played after main quest

Post » Thu May 26, 2011 11:33 pm

Given how inflexible New Vegas is we need a DLC that can be played AFTER completing the main quest.
The inflexibility of the factions and being forced to Support one faction for a 'good' ending makes for a lousy ending, I would prefer a suicide ending ala F3 than being forced to support just one faction and have a good ending for just one faction. What made Fallout 2 cool was you could support multiple factions and get good endings for all of them (or none of them) if you wanted to which is simply not the case with New Vegas. After spending almost 500 hours playing New Vegas I am really disapointed in something that was suppose to have been created by the same people that created what still is my favorite game of all time (Fallout 2). Other than some F2 eastereggs that obviously are from a poorly played F2 I don't see any of F2 in New Vegas. I don't see any of the flexibilty with the main character or the story that existed in F1 or F2. I don't even see the flexibility that existed in F3 in New Vegas. New Vegas is far too linear and rigid to be compaired to Fallout 2 and associating it with Fallout 2 is doing that great game an extreme disservice.
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x_JeNnY_x
 
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Post » Fri May 27, 2011 6:51 am

Forget it. it was stated a lot of times that it wont happen,, and Fallout 3 have flexibility? wow just wow
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Solène We
 
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Post » Fri May 27, 2011 6:44 am

What flexibility did Broken steel have, or EVEN Fallout 3?

also, Broken Steel = BS (Literally, B.roken, S.teel.)
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Dragonz Dancer
 
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Post » Fri May 27, 2011 2:58 pm

Off topic- Isn't there another thread on this already?

On topic- I am going to keep my answer/opinions short and sweet:

Should they incorporate an option for players to continue playing after the main game without anything changing? Sure.

Should they focus an entire DLC to allow players to continue playing after the main quest? Depends. If it's just to continue without anything changing, then sure. If people want every single decision they made to come into effect and have an after story, then no.
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ONLY ME!!!!
 
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Post » Fri May 27, 2011 12:40 pm

And you think the rigidity of NV will disappear after the main quest is over? The game will have played itself out by then. The story will still be the same, with the same endings. Playing after the MQ is over will solve none of your complaints. Unless they change the ending, ala Broken Steel, and rob it of it's power, like in Fallout 3. In Fallout 2, it's true, you could play after the end, but there was very little to do. As NV stands, all you need to do is stop before going on with the final mission, and you can run around the Mojave, adventuring till your feet bleed.

In Fallout 2, the factions, and your reputation with them, didn't mean as much as they do in NV. The main quest didn't revolve around them like in NV, I mean, they are the main quest in NV. At least in NV you have four different factions to side with, and because you have to side with one, the others will suffer for it. The endings are still pretty flexible, and detailed, depending on your actions in the game. Your argument just seems more emotional than logical, and although I love Fallout 2, I can't agree with it.
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Maddy Paul
 
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Post » Fri May 27, 2011 6:03 am

Well in New Vegas you could say that part of the premise of the game is the conflict between the four 'main' factions which precludes being able to get a 'good' ending for more than one of the Main factions. However there are also minor factions which you can also get good/bad/indifferent endings for as well.

Just because a group are not part of the NCR/Legion/House/Yes Man does not mean that the group is not a faction in of itself, for example the town of Goodsprings is a 'faction', likewise the Powder Gangers and other minor factions I won't mention here.
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Rowena
 
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Post » Fri May 27, 2011 10:40 am

Save before final quest.
Profit!

...
That was quick..
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Amanda savory
 
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Post » Thu May 26, 2011 11:42 pm

They won't do it because they tell you at the end what happens. It does say the end of the Courier's Adventures, for now.

So, maby we might see him in Fallout 4, or somewhere else.

I would not mind it, but the chances are slim, if any.
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Naughty not Nice
 
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Post » Fri May 27, 2011 2:19 pm

What made Fallout 2 cool was you could support multiple factions and *snip*

my favorite game of all time (Fallout 2). Other than some F2 eastereggs that obviously are from a poorly played F2 I don't see any of F2 in New Vegas *snip*

and rigid to be compaired to Fallout 2 and associating it with Fallout 2 is doing that great game an extreme disservice.


Fallout: New Vegas is not Fallout 2. Why you expect it to be is kind of a mystery to me.
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lilmissparty
 
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Post » Fri May 27, 2011 8:45 am

yay another one of the threads.... theyve already said they wouldnt do it, plus it would be huge if they did. while im not exactly a fan of not havin an open ending its ok cause i enjoy the game for what it is.
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Matthew Barrows
 
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Post » Fri May 27, 2011 11:42 am

It can't be done without removing the endings with in the end would ruin the story to fallout New Vegas.
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Oceavision
 
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Post » Fri May 27, 2011 10:03 am

I think they already announced they aren't going to bring out any DLC to carry on after the ending.
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REVLUTIN
 
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Post » Fri May 27, 2011 2:54 am

It can't be done without removing the endings with in the end would ruin the story to fallout New Vegas.


Agreed.

One of the reasons for this I've already mentioned in a post in the general discussion forum but will transcribe it below.


For New Vegas there are the Four Main Factional ending segments, then there are another Twenty Three additional possible ending segments. Also each segment has anywhere between Four and Thirteen variations. All of which I think would mean if Obsidian was to do a post main quest DLC, it would be at least as large in file size as the main game and take just as long if not longer for them to develop as New Vegas took.
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Ells
 
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Post » Fri May 27, 2011 3:26 pm

I'm boggled at how anyone could think that New Vegas isn't "flexible." It has more endings than any other game in recent memory.

Frankly, the world of the Mojave Wasteland is so different after the battle at Hoover Dam depending on your actions, it would be clearly impossible to encompass all the changes in a DLC.

Also, you couldn't get a good ending to all the factions of FO2. Broken Hills was screwed no matter what because the mine runs dry, and either Vault City or the ghouls gets shafted depending on how you resolve the power plant issue. Also the post-game exploration in FO2 was literally a joke. There were a few easter eggs in New Reno, and that's it.
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brian adkins
 
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Post » Fri May 27, 2011 4:07 am

I'm boggled at how anyone could think that New Vegas isn't "flexible." It has more endings than any other game in recent memory.



You and me both. I'm not going to even bother addressing it as that statement indicates that me and the op have zero common ground. There's no point in going any further.
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Emma Louise Adams
 
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Post » Fri May 27, 2011 9:03 am

What we need bethesda is some thing to do after the main quest or even just let you continue with our journey across the mojave
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Enny Labinjo
 
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Post » Fri May 27, 2011 1:52 am

It's hilarious how there is a new thread about the exact same thing at least 2 times a day on these forums.

The endings are how you make the endings, they are flexible and you decide what happens.
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Nomee
 
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Post » Fri May 27, 2011 1:39 am

I don't think they need to bring out a DLC but no game should just end without further playability. It's like eating one apple for the rest of your life, eating it is enjoyable and you like the freedom of being able to eat many more, so it's kind of a sting when you can only eat one.
Maybe I have a flawed outlook, I haven't completed the game as of yet so who knows how I'll feel. Still, so long as I'm not hoarding things for no reason, I'm cool with the choice the dev team have made.
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Rachel Briere
 
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Post » Fri May 27, 2011 7:10 am

I don't think they need to bring out a DLC but no game should just end without further playability.


Ok, name ten games that don't end. And you can't name Bethesda games OR Dragon Age since the play after ending was just there for DLC as every other game quest was unavailiable.


The game has further playability. Start again with a different character build and choose different quest options.
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Jani Eayon
 
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Post » Fri May 27, 2011 1:22 am

I was a strong advocate of the game not ending in Fallout 3, because there was so much more that could be done after the main quest - it made sense in that circumstance and I was very happy to see it fixed in Broken Steel.

I don't feel that way with New Vegas - based more on the quest-line, content and story. New Vegas seems much more tied to its core story than Fallout 3 did. I would go so far as to say that Fallout 3 felt more like a vast un-explored world with tons and tons of things to do, where New Vegas for me was much more attached to its core story and a grand adventure that results in a final ending. Technically it could be done so that New Vegas continues on afterwards, but I don't think it would work as well as it did in Fallout 3.
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Shelby Huffman
 
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Post » Fri May 27, 2011 9:39 am

Ok, name ten games that don't end. And you can't name Bethesda games OR Dragon Age


Since you didn't put any other restrictions on the list of ten games, here we go:

1. Final Fantasy... XII (but really, go ahead and pick one). Ends.
2. Baldur's Gate 2: Throne of Bhaal. Ends.
3. Bioshock 2. Ends.
4. Neverwinter Nights: Hordes of the Underdark. Ends.
5. Civilization III. Ends.
6. Dragon Warrior. Ends. That's right, I went back to NES days. Whatcha gonna do about it?
7. Vampire: the Masquerade - Bloodlines. Ends.
8. God of War 2. Ends.
9. Metal Gear Solid: Snake Eater. Ends.
10. Shadowrun. Ends. I'm talking about the old Sega version, though the SNES one is equally qualified.

Let me go through the entire library of NES, SNES, Sega, N64, GC, PC, PS, and PS2 games and I can get you a list of hundreds of games that END. They're all over the place.

And we could also get into the idiosyncrasies of games like Final Fantasy XIII which do allow you to play after the final boss, but only by sending you back to a previous save with cap increases. That doesn't really count as "continuing" past the end because you simply aren't continuing past the end. Once FF XIII ends, the story is over. You can't play in the world without Orphan. IMO, that qualifies FF XIII for the List of 10.

Hitman Blood Money. Ends. Sure, you can go back and replay missions, but isn't that the same as reloading a save from before the end game? Let me answer that for you: yes, it's the same. Add it to the list of games that END.

Starcraft. Add-ons do continue the story, but in reality, once you're done with the main story? Game over, man! Game over! Our happy list just grew by 1.

Dragon Age should not be excluded from the list. Why? Because unless you get DLC, you are going NOWHERE. Where you goin'? NOWHERE. You get stuck in Camp. Imagine the outrage if, in New Vegas, you beat the boss and then got stuck in, say, Novak - surrounded by invisible walls. Thanks for comin' out. Despite your little rule about not including Dragon Age, the list just grew by 1.

Fallout 3. Ended. Ignoring this game makes about as much sense as ignoring any other game that ends. If you don't get the DLC, Fallout 3 is OVER for you, dude. Without Broken Steel, Fallout 3 makes it onto the List of Games That End.

Really, the list goes on and on. It's probably easier to make a list of sandbox games in which, by default, with the core game, you can continue on after completing the main quest.
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Ria dell
 
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Post » Fri May 27, 2011 1:15 am

.... Uh..?

He asked for a list of games that DO NOT end, not ones that do.
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NeverStopThe
 
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Post » Fri May 27, 2011 3:08 pm

.... Uh..?

He asked for a list of games that DO NOT end, not ones that do.

Lol, its sad because eh obviously put a lot of time into that post too.
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Joanne
 
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Post » Fri May 27, 2011 12:02 am

Oh yeah... now I see...

Do they have a super-facepalm anywhere in that emote list?

Yeah, I guess I svck. What else am I gonna do at work? I guess my post qualifies for an epic fail.

:cryvaultboy:
:facepalm:
:thumbsdown:
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James Potter
 
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Post » Thu May 26, 2011 11:42 pm

Oh yeah... now I see...

Do they have a super-facepalm anywhere in that emote list?

Yeah, I guess I svck. What else am I gonna do at work? I guess my post qualifies for an epic fail.

:cryvaultboy:
:facepalm:
:thumbsdown:

It's okay...

We forgive you.
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Claire Lynham
 
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