We need a DLC that can be played after main quest

Post » Fri May 27, 2011 1:30 am

The only way I see them releasing a dlc that continues after the main story is that it adds many more quests; but the story ends in such a way that it's hard to continue it.
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Barbequtie
 
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Post » Fri May 27, 2011 3:19 am

snip


FO1, FO2, FO Tacitcs all have different out comes based on your actions. FO3 was the only one that did not. So when you say "ruined the series" you are really wrong. One game (FO3) does not a series make.

NCR, Caesars Legion, Mr.House and Yes Man. Thats four endings plus alot of other changes based how how you deal with smaller factions.
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jenny goodwin
 
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Post » Fri May 27, 2011 8:42 am

So I would have to do four characters for each faction and save before the end?


Nah....you can do it with one or two depending on where you save and what missions you do. I did the NCR/Yes Man endings with one character and with another I did Legion and now and finishing up loose ends before doing the House ending.
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cassy
 
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Post » Fri May 27, 2011 1:09 am

Broken Steel was a hell of a lot better than being forced to commit suicide. The original sending svcked hard.


The original ending svcked ass NOT because it ended, but rather because it did not end in Fallout fashion.

There were supposed to be a sideshow with narration telling you what the long term repercussions of your actions were (killed the caravan because you were greedy? People in 3 towns starved you bastard). It's amazingly easy (a SLIDESHOW, you can make that mofo with Powerpoint) yet it felt wrong to not have it.

And you weren't forced to commit suicide, you could send Lyons in.

You were, however, FORCED to work with the goody-goody pseudo-BOS (even if you were evil incarnate), which was lame as hell.

Anyone complaining about the ability to have choice in a Fallout game can line up to the left where I'll be performing a craniotomy free of charge.
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Benji
 
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Post » Fri May 27, 2011 6:13 am

The original ending svcked ass NOT because it ended, but rather because it did not end in Fallout fashion.

There were supposed to be a sideshow with narration telling you what the long term repercussions of your actions were (killed the caravan because you were greedy? People in 3 towns starved you bastard). It's amazingly easy (a SLIDESHOW, you can make that mofo with Powerpoint) yet it felt wrong to not have it.

And you weren't forced to commit suicide, you could send Lyons in.

You were, however, FORCED to work with the goody-goody pseudo-BOS (even if you were evil incarnate), which was lame as hell.

Anyone complaining about the ability to have choice in a Fallout game can line up to the left where I'll be performing a craniotomy free of charge.



Ok...you could either commit suicide or be reviled throughout the Wasteland as the worst sort of coward. Still svcks hard no matter how you slice it. If they need for my character to die they could at least write it so I get to go down in a blaze of glory and take a ton of the Enemy with me. I think they should have included a path where you could join the Enclave, but I'm not one of those butt-hurt about the plot requiring the LW to work with the BoS, or about Lyons getting a conscience and trying to help the people for that matter.
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Janine Rose
 
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Post » Fri May 27, 2011 5:56 am

or be reviled throughout the Wasteland as the worst sort of coward.


Yeah. Good times.... :biggrin:
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CHangohh BOyy
 
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Post » Fri May 27, 2011 4:48 am

They don't need a bunch of what if's storylines.


Then why not make a linear game??? If they`d stuck with just one ending... no matter which one... they could make a-la-broken steel DLCs and sequels by the dozens.
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Becky Cox
 
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Post » Fri May 27, 2011 12:01 pm

Then why not make a linear game??? If they`d stuck with just one ending... no matter which one... they could make a-la-broken steel DLCs and sequels by the dozens.


Because Fallout isn't a liner series. They are about choices and consequences and there are no direct sequels.

Fallout 3 was the anomaly.
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Stephani Silva
 
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