We need a DLC that can be played after main quest

Post » Fri May 27, 2011 10:38 am

Just wait until either Obsidian or a good team of modders makes a main quest extender. It WILL be coming, if you don't believe me, just look at the main quest extender mod. The person isn't doing much but it's coming. Remember the game's only been out for only 3 months. You have about another 5 or so months left until any chance of a solid main quest mod or DLC will be coming out.

Until then, just stick with the main quest extender that's out right now and just buy your time playing the DLCs that's already out. It's coming, just wait.
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Neliel Kudoh
 
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Post » Fri May 27, 2011 12:12 pm

Just wait until either Obsidian or a good team of modders makes a main quest extender. It WILL be coming, if you don't believe me, just look at the main quest extender mod. The person isn't doing much but it's coming. Remember the game's only been out for only 3 months. You have about another 5 or so months left until any chance of a solid main quest mod or DLC will be coming out.

Until then, just stick with the main quest extender that's out right now and just buy your time playing the DLCs that's already out. It's coming, just wait.


Obsidian said they won't make a DLC for after the main quest game play. Mods are a different story and will only be for the PC. So all those people wanting play after the end and you have a PC, just wait for the mods.
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Chantelle Walker
 
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Post » Fri May 27, 2011 2:03 am

Just wait until either Obsidian or a good team of modders makes a main quest extender. It WILL be coming, if you don't believe me, just look at the main quest extender mod. The person isn't doing much but it's coming. Remember the game's only been out for only 3 months. You have about another 5 or so months left until any chance of a solid main quest mod or DLC will be coming out.

Until then, just stick with the main quest extender that's out right now and just buy your time playing the DLCs that's already out. It's coming, just wait.

Obsidian, or Josh Sawyer, has said there will *not* be a Broken Steel dlc.

The quote from Josh Sawyer:

What was the decision behind the definitive ending? There was a lot of moaning and arguing about Fallout 3 having a hard ending and in the end we got a DLC that allowed for an open ending. Don't you expect the same to happen?
Sure, but I also think that would happen if we allowed players to play past the end of the game but didn't show the impact of their actions on the world. There is a lot of reactivity to your actions at the end of the game and we give the player a very clear warning when they are approaching the main plot's conclusion. We felt that having an endgame denouement with a large number of far-reaching effects was too important to either allow the player to continue playing in a world that didn't react to any of those things or make the endgame states minimalistic. There is a lot of reactivity to your actions at the end of the game and we give the player a very clear warning when they are approaching the main plot's conclusion.

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Dean
 
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Post » Fri May 27, 2011 8:49 am

It's really a simple fix.
Let the game end and the screens roll.
Boot the game back up and have whatever affects the player had on the game world (kicking NCR/ Legion out) active.
Let player do quests they didn't before (not including those that were affected by the main questline's end), and coming DLC.
You don't have to add to the storyline in a Broken Steel type way.


Then everybody's happy, except the Obsidifreaks who worship the ground Black Isle employees walk on and despise anything Bethesda.
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Crystal Clear
 
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Post » Fri May 27, 2011 1:40 am

Yeah, no, that would be horrible, 10 Dollars for something that you can do BEFORE the game ends.

Unless people are really that dumb.
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Tanya
 
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Post » Fri May 27, 2011 1:44 pm

Then everybody's happy, except the Obsidifreaks who worship the ground Black Isle employees walk on and despise anything Bethesda.


That was an insult?

Its not easy, do you EVER have the idea of how a Developer works? its not piece of cake you know,
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Shiarra Curtis
 
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Post » Fri May 27, 2011 10:36 am

Yeah, no, that would be horrible, 10 Dollars for something that you can do BEFORE the game ends.

Unless people are really that dumb.


You wouldn't have to pay for it, and people that wanted it would.
Not hard.

Yeah, no, that would be horrible is a statement of opinion, not fact.
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Star Dunkels Macmillan
 
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Post » Fri May 27, 2011 10:35 am

They'll eventually have to extend it, and they left that open with all the endings.

They'll have to extend it because there's enough people that aren't going to keep a save right before the MQ ends just so they can go back and do every DLC when it hits. And those that do keep a save aren't going to want to go back every five or six months and go through the past DLCs so they can keeping working up the same character. They might get by with it on the first DLC or three, but eventually it's going to wear thin and they won't have the same success rate as the FO3 DLCs.
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..xX Vin Xx..
 
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Post » Fri May 27, 2011 4:24 am

same success rate as the FO3 DLCs.


Define SUCCESS rate please


Some people here believes that Broken Steel was just a bad idea, along with Motership Zeta,

It could ended in sacrifice but NO, people wants to play it after the main quest
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Scotties Hottie
 
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Post » Fri May 27, 2011 1:48 pm

Given how inflexible New Vegas is we need a DLC that can be played AFTER completing the main quest.
The inflexibility of the factions and being forced to Support one faction for a 'good' ending makes for a lousy ending, I would prefer a suicide ending ala F3 than being forced to support just one faction and have a good ending for just one faction. What made Fallout 2 cool was you could support multiple factions and get good endings for all of them (or none of them) if you wanted to which is simply not the case with New Vegas. After spending almost 500 hours playing New Vegas I am really disapointed in something that was suppose to have been created by the same people that created what still is my favorite game of all time (Fallout 2). Other than some F2 eastereggs that obviously are from a poorly played F2 I don't see any of F2 in New Vegas. I don't see any of the flexibilty with the main character or the story that existed in F1 or F2. I don't even see the flexibility that existed in F3 in New Vegas. New Vegas is far too linear and rigid to be compaired to Fallout 2 and associating it with Fallout 2 is doing that great game an extreme disservice.



It won't happen because the Dev's said so before release of the game. Besides I like the ending they put for it so far, they may tweak the ending a bit for the DLC's story arc closer to the final one but have an penultimate ending. Every story has an ending and all good things must come to an end... sorry but thats the truth
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Spooky Angel
 
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Post » Fri May 27, 2011 4:00 am

While the events themselves of Broken Steel were a lot of fun, as was the level cap increase, the world didn't change.

There was virtually nothing to show for all your work in the main quest and that svcked.

Too much would change after the end of New Vegas and there are too many permutations of that to ever work.

I really don't understand why people keep harping on this. Not gonna happen, nor should it.
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Tanika O'Connell
 
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Post » Fri May 27, 2011 5:57 am

You wouldn't have to pay for it, and people that wanted it would.
Not hard.

Yeah, no, that would be horrible is a statement of opinion, not fact.


So you want the Devs to make a DLC for free, just so a few people that don't understand the concept of loading a save or just do everything before the end?

It can't be done without making very big changes to the wasteland four times over because the changes happen soon after the ending. You side with the Legion and yet after the ending slides you want to walk around the wasteland where NCR still controls the damn and Vegas?
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Rach B
 
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Post » Fri May 27, 2011 1:05 pm

So you want the Devs to make a DLC for free, just so a few people that don't understand the concept of loading a save or just do everything before the end?

It can't be done without making very big changes to the wasteland four times over because the changes happen soon after the ending. You side with the Legion and yet after the ending slides you want to walk around the wasteland where NCR still controls the damn and Vegas?


Very true, although there is also in addition to one of the Four 'main' endings another Twenty Three additional 'optional' bits which we might or might not trigger on our playthrough of the game which they would also have to take into consideration.
On top of this there is the plethora of variations to those, which range from between Four and Thirteen for each seperate segment, so if they wanted to take every connotation into consideration it would be a very big file which due to the complexity of having to keep track of what 'ending' segements and which variant of each you get would make it probably beyond a nightmare to debug to a degree that would satisfy us.
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Horse gal smithe
 
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Post » Fri May 27, 2011 8:45 am

Define SUCCESS rate please


Some people here believes that Broken Steel was just a bad idea, along with Motership Zeta,

It could ended in sacrifice but NO, people wants to play it after the main quest


Broken Steel was a hell of a lot better than being forced to commit suicide. The original sending svcked hard.
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OnlyDumazzapplyhere
 
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Post » Fri May 27, 2011 5:42 am

So you want the Devs to make a DLC for free, just so a few people that don't understand the concept of loading a save or just do everything before the end?

It can't be done without making very big changes to the wasteland four times over because the changes happen soon after the ending. You side with the Legion and yet after the ending slides you want to walk around the wasteland where NCR still controls the damn and Vegas?


You've completely ignored everything I said to manipulate it to your suiting.
Shocking.
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Chenae Butler
 
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Post » Fri May 27, 2011 3:45 am

You've completely ignored everything I said to manipulate it to your suiting.
Shocking.


I know what you are saying, you are completely ignoring everyone else that is saying it can't be done :shocking:
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Kelly Upshall
 
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Post » Fri May 27, 2011 1:40 pm

Hi all,

I don`t know if anyone mentioned this, I did not read trough the whole thread, but this is IMHO why there can not be made a post-main quest DLC. Big emphasis on the word "made". The reason is simple - since Bethesda in its infinite wisdom decided there should be three endings to the story, and thus, undermined the whole Fallout-world so far where everything is LINEAR except minor changes (in F-3 you send in someone else in the chamber of death, or go there yourself but in the end still wake up as normal you) but this time they just had to mess around.
What I mean by it is this: there are 3 complete endings to the FNV story. That means NO OTHER FALLOUT GAME CAN NEVER EVER HAVE ANY STORYLINE CORELLATING TO FNV SINCE THAT STORY IS A DEAD END BECAUSE IT HAS 3 UNDECIDED ENDINGS. This is as stupid as the CSI-series and its clones, except they at least don`t mess up each other`s storyline. The Bethesda people have officially claimed the unofficial "I ruined a perfectly good game award" in my opinion, because now there are three giant gaping holes in the story noone will want to fill, or else the fans will go completely nuts.

Now besides that, there is one, only one very vague option of the Courier wandering off from the Mohave to "settle accounts" no matter the original FNV ending(s)... but it would only be lame and confusing because the storyline would stille be messed up. Oh I know: they just have to code three short lame dialogue options where some NPC sais something to the tune of either three:
"hey, ain`t you the guy that killed Caesar?"
"hey, ain`t you the guy that killed the President?"
"hey, ain`t you the guy who is friends with an animated corpse in a glass box?"
And problem "solved"!!!

Just f***ing great...

But this is basicly "it" in my opinion. They could have just stuck with one storyline - the NCR victory, and leave the rest for future games/DLCs... but no... they sealed the fate of ALL the western part of the Wasteland, storyline-wise speaking, for further mods. Now imagine yourself: three endings. That even if they do make a followup - there will be a conflict, because each ending is just as valid and invalid at the same time! Now the ONLY solution is a PREQUEL!


Thank you Bethesda, I specifically paid fair and square for both your games in hopes that you now have destroyed.
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Cagla Cali
 
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Post » Fri May 27, 2011 3:17 am

So far the Fallout series has NOT been Linear apart from Fallout 3 and the other one people would prefer to forget about. Fallout 1 had variations depending on how you played through it, Fallout 2 had variations depending on how you played through it, Fallout Tactics had variations.

As for a Prequel, that is already taken care of in Fallout and Fallout 2.

Finally with regards to continuity, the Devs when/if a 'sequel' to the Fallout/Fallout 2/New Vegas storyline is done can decide which of the four endings is the Canon on and go with that. Yes I've not included Fallout 3 in this bit because it is set on the East Coast while the three mentioned are all West Coast.

Edit: it would help if I could count :P
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Gavin Roberts
 
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Post » Fri May 27, 2011 2:08 pm

But this is basicly "it" in my opinion. They could have just stuck with one storyline - the NCR victory, and leave the rest for future games/DLCs... but no... they sealed the fate of ALL the western part of the Wasteland, storyline-wise speaking, for further mods. Now imagine yourself: three endings. That even if they do make a followup - there will be a conflict, because each ending is just as valid and invalid at the same time! Now the ONLY solution is a PREQUEL!


Thank you Bethesda, I specifically paid fair and square for both your games in hopes that you now have destroyed.

Or... They could just decide what ending is canon and roll with it.
Player - "But I sided with [Insert faction]!"
Obsidian employee - "So?"
They don't need a Mass Effect thing.
They don't need a bunch of what if's storylines.
All they need to do for the next game is say that "NCR ending in canon".
So what if "I" sided with Legion?
If the main storyline for lore and canon reasons need to have NCR win then so be it.
So "the only solution" is not a prequel.
A sequel is very much possible.

A DLC on the other hand... Nope.
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Raymond J. Ramirez
 
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Post » Fri May 27, 2011 4:32 am

Or... They could just decide what ending is canon and roll with it.
Player - "But I sided with [Insert faction]!"
Obsidian employee - "So?"
They don't need a Mass Effect thing.
They don't need a bunch of what if's storylines.
All they need to do for the next game is say that "NCR ending in canon".
So what if "I" sided with Legion?
If the main storyline for lore and canon reasons need to have NCR win then so be it.
So "the only solution" is not a prequel.
A sequel is very much possible.

A DLC on the other hand... Nope.


I would'nt care which side wins to be honest, I just want the faction that we hav'nt seen completely yet to be expanded upon.
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rolanda h
 
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Post » Fri May 27, 2011 12:25 am

What's the point of DLC if we have to start over and play it?
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jaideep singh
 
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Post » Fri May 27, 2011 10:25 am

What's the point of DLC if we have to start over and play it?

1. New Vegas is meant for replayability (Playing through it at least 4 times)
2. The game gives you a pop up at the end that this is the final quest and that if you want to do anything else you should save before the final quest is initiated.
If you saved over your previous saves in the final quest at Hoover Dam then that's your fault and you have no one else to blame.
If you did save before the final quest then you can just load that save and go do the DLC, easy as that.
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Matt Bee
 
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Post » Fri May 27, 2011 2:45 am

1. New Vegas is meant for replayability (Playing through it at least 4 times)
2. The game gives you a pop up at the end that this is the final quest and that if you want to do anything else you should save before the final quest is initiated.
If you saved over your previous saves in the final quest at Hoover Dam then that's your fault and you have no one else to blame.
If you did save before the final quest then you can just load that save and go do the DLC, easy as that.


So I would have to do four characters for each faction and save before the end?
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Nathan Hunter
 
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Post » Fri May 27, 2011 12:27 am

So I would have to do four characters for each faction and save before the end?

You don't "have to" do anything.
Play as you want to play it, but the game has four main quest paths which can be good to do in order to experience the entire games' content.
But yeah when you get that final pop up, select "no" and save before you continue.
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Josh Sabatini
 
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Post » Fri May 27, 2011 9:16 am

Broken Steel was a hell of a lot better than being forced to commit suicide. The original sending svcked hard.


Not really no.
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Joanne
 
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