Positive, ha I stopped being positive when I was seven. But no dwemer why spend time and resources bringing back an extinct race, I'd rather they spend it elsewhere like expanding the crafting system.
Dwemer are not generic fantasy dwarves. They never were, they'll never be. The idea of completely removing and rewriting an entire race and a large chunk of lore is appalling. Dwemer are not a blank slate, there may be a lot we don't know about them but there's also plenty of information about their history, appearance, technology and philosophy. The change you propose would be a slap in the face of everyone who cares about TES and its lore.
"It's fiction, anything is possible" is not an excuse. You know what happens when writers start to carelessly retcon their own lore and break the laws of their own universe? Their creations turn into a mangled mess devoid of any trace of coherence and believability.
You ask us to think outside the box. Tell me, how can shredding a unique race and turning it into a carbon copy of every fantasy dwarf ever be "thinking outside the box"?
Refer to my other post about fertile soil pl0x.
In respect to crafting systems compared to new classes/skill lines/abilities and things similar to that nature, and new race(s) notice the S for plural on races and other words and you say that they would be better off improving on the crafting system, my question to you is: since when has the crafting system in a game been a huge magnet to attract new players as well bring back old players?
Do you know there are entire guilds that focus on crafting? So much so that they have trade agreements with other guilds.
Fertile soil would be Akavir, or Atmora. It isn't every day the gods fight and break a chunk off a major land mass. Why did the humans start in Atmora? There are so many things to look into in more depth than bringing back the dwemer.
@lep and archie why dont they add the mandalorians to the new star wars movie while we are at it, the new fans wont know any better
Touching on your last point uhm maybe they used technology to create robots to then suit them with dwarven armor like mogus were the personal army of Ra-den in WoW to eradicate the old God N'zoth. Then the mogu got inflicted with the curse of flesh. As well as dwarves built colossal things and colossal things need huge roofs. In my opinion it would be counter productive to introduce the Akaviri unless its a complete game on its own or a expansion just like the dwemers there is so much fertile soil there. I think they also were described as being carnivorous and eating away all the human population in Akavaria sounds like they cant be trusted and cant be trusted equals its hard putting them into a faction involving mer due to their past experiences with mer in their home continent, and I think they mentioned they had tails similar to Nagas in WoW.
You do not know what the majority of people think of dwemers and how they should be like nor do I so lets leave speculation to speculation. Where have you noticed making dwarves stereotypical would be destruction to the admiration of dwemers? At the end of the day ES is fantasty doesn't matter in what type of glasses you put on to look at the franchise with. You can take a fantasy game out of its stereotypical bound franchise shackles of the genre (in this case fantasy) but you can never take the fantasy out of it.
So adhering to other franchises with the similar genre is important to make it easier for people to dissolve the idea of things that they put in the game be it new, or at launch day instead of making it a enigma for people to solve like a riddle and in order to solve it read up on the things that are added. But this could also be a double edged sword because it is another way of dumbing things down just for the sake of dumbing things down and making it easier for people to comprehend the changes and to keep on track with the story of the game in all of its aspects pvp, pve, crafting system, bosses, raids everything you can possibly imagine that will be in the gamed. I don't like what I said here, or agree with it, but it is a possible route.
So its a bad idea implementing something that most people can refer to, and what they feel most comfortable with when viewing that subject (dwarves) as because of their bias? But no lets completely rehaul the general concept of dwarves because of ES lore. Seems legit. ES lore vs the world. Cant win my friend you cant win. Lotr and peter jacksons adaption of the books through his movies have touched the minds of so many people that ES could hardly ever keep up with that if they implemented their twist on the dwarves, and this is even harder to achieve due to the continuation on the hobbit trilogy with a large focus on the topic of dwarves.
Keep in mind this was morrowind and this game is one thousand years before the events of Skyrim.
Or we can just call them by their proper name, Dwemer, and avoid this confusion. Problem solved.
First of all before I divulge into the answer I would like to say 4 words: NEW IS ALWAYS BETTER.
Implementing something that never has been seen in a game on a larger scope is a cash cow, or a goldmine in its own respect this is why it should be added. So when are they gonna add anymore information about the dwemer next installment of the elder scrolls saga in what 2016? Think of the competition Bethesda and Zenimax are up against against a industry where the availability of better games are constantly improving compared to before. And they are always most of the part free to play.
Soon is the time to add more substance to dwemers in any way possible strike while the iron is still hot. How many times have fans been slapped on the face by the franchise developers and everyone behind it the programmers, lead game desingers etc...? I have never seen someone yet to take it on such a personal level to retaliate against that company, or person responsible with force or any other way to make him answer for his "crimes."
Referring to my other post on answering "Nothv13" about the genericness of dwarves IN ES lore, and how they are not stereotypical to other dwarves of other franchises.
How are stereotypical dwarfs new? They've been in almost every fantasy media form in one way or another.
minority again.
The mindset of gamemakers, coders, programmers, lead game desingers, beta testers, texture desingers, world designers HAS NEVER BEEN IN THE MINORITY RATHER IN THE MAJORITY. And what the kind of features implemented will adhere to the majority because of money.
Those continents can be standalone games on their own refer to my post about me mentioning the counter productivity of introducing those continents hastly, or large concepts associated with them. Refer to my first post where I describe the figure of speech about halloween candy eating habits.
As VATROU put it. How are stereotypical dwarves new? You seemed to want them to be the stereotypical short dwarves that are good at blacksmithing. Not simply bringing the dwemer as we know them back. Thus you were wanting generic dwarves. Also Dwemer are Mer hence they are elves technically.
Dwemer are a great mystery in the entire series. It is part of what makes them special. You can add substance to them without ever playing as them or bringing them back. There will be information on the Dwemer in this game. Hard not when there are dwemer ruins in them. Heck each game in the single player series you find out more and more about them.
Also majority is not always the best. In games it often leads to things becoming generic, stagnation, and overall dumbing down of systems within said games. If you look at small games from indie companies you'll often see these are the people, the minority, that do more new things or simply bring back old mechanics that are refreshing in the current game market filled with generic games.
As for Akavir being a standalone game. Yes it could be in the main series. This game also has Elswyr in it which could also be its own stand alone game. I really don't think you realize the scope that this one game can cover.
Who said there were new? Hence the word stereotypical. But knowing where to innovate, and where to not is important. Innovation=Dwemer playable race. Not to innovate= Making dwemer or dwarves not be with what we connotate them most with.
That is not innovation. That is simply copying a generic thing and putting it in a non generic setting. Innovation in this area would be making the Dwemer like what we have now (another race of Elves, hence their race name ends with 'Mer') with their unique philosophies, magic, and technology. But in turn you are removing part of what makes them so special, their mystery.
There are more than enough races in ES to bring into play without bringing the dwemer back.
Last, but not least, one could always create and adjust their character(s) to look like or resemble a Dwemer. That's as good as it's gonna get.
This rabbit is "twerking"...lmao.
Okay, as far as "lore" goes, some of it had/has to be bent in order for this game to conform and run properly on an mmo platform. Some things can't be helped in this regard; however, just because there is this aspect of lore-bending, there is no reason to totally shatter it...just because.
But making dwemer playable race is innovative is it not? Could have been confusing when I wrote both the innovation and the not innovation in the same equation to what innovation equals to I'll edit it for easier comprehension. Refer to my not to innovate to what you have said as well as to the other races that could be implemented. This is not a race between Bethesda and Zenimax. If ESO pushes its story to far ahead by like introducing Akaviri, Atmora, other races what is there enough for bethesda games studio to create a game on something that already isn't touched upon in ESO? That would lead to no jobs in the ES area for the Bethesda games studios to work with, but instead focus their resources and efforts into fallout, new franchises, or sequels to existing franchises, but not so much ES cuz ESO would have already covered that with their expansions.
I wouldn't call that innovation really. That is just making a new race, and with this particular race causes a gigantic retcon. In fact I'd say that it is the opposite of what you want in innovation since you are removing something good (the mystery of said race) and making it just like the other known races.
Just to answer a few posts in the thread that I saw
1. Bending lore is a lot different than completely breaking it, throwing it on the ground, stomping it, and setting it on fire
2. *squints eyes* Dwemer...are dead.
3. There are a lot of people that love the Dwemer (like me) but wouldn't want them to come back