My issue is bioware watered down DA2 (and mass effect, but this is about DA). Bethesda watered down skyrim. Instead of actully adding more rpg elements, they are being "inspired" by a watered down rpg. Meaning at best, things stay as shallow as DA2. God I hope they look at kingdoms of Amalur. Atleast then there may be some depth.
Bethesda's own TES systems from the attributes to dialogue is seen as a very bad system. It's funny that Morrowind is seen as a large impact or "real RPG" around here when at launch Morrowind seemed barely classified as a system full of linear quests and attributes only counting towards combat rather than standing on their own and impacting everythingelse done. The lack of depth is why Skyrim functions fine when the attributes are stripped down: Because there was none in the first place.
But I'll glide past that, these topics were talked to death for an entire year fiercely.
It's a fact that after Daggerfall BGS's RPGs were severely lacking and even a few Morrowind devs themselves were disappointed and quit.
However Skyrim does measure back to atleast Morrowind standards and so isn't quite as bad as Oblivion nor Fallout 3. I'd cast FO3 as a better game than Oblivion however OB had more RPG mechanics by a far number and BGS missed the boat in everything about designing and crafting a Fallout game. That they actually employed dungeons in FO is ridiculous among a vast number of other things.
Skyrim matches up to Morrowind though more than not, a few arbitrary dice rolls MW had aside that didn't make it any more of an "Arpeegee" than DA 2.
A higher benchmark of RPG should be placed for BGS to follow than Morrowind. Morrowind's biggest credance at launch was being a shinier Ultima Underworld.
As for Kingdom's of Amalur, it's nothing special. Another action RPG that throws in a bunch of mechanics and suddenly all is forgiven. At present it looks uninspired and full of QTE's. Actually, the number of mechanics matches Skyrim. I guess their both clearly the level of Planescape: Torment, Wasteland, or Fallout suddenly.
Higher benchmarks need to be placed on BGS. They have great world building skills. It's everything else that they quite need a lot of help in.
As for Bioware, being under EA one can guess anything.
I was never impressed by Balder's Gate. I consider the likes of Bioware just feeding the leftovers of Black Isle after they made WRPGs feasible again to jRPGs.