NPC's reactions to my character: loving it

Post » Wed Jun 06, 2012 4:49 pm

Yeah the commenting is great until you hear "You're an alchemist, huh? Can you brew me an ale?" for the 1000th time. I'd appreciate it more if it wasn't repeated to me over and over again wherever I go. Like arrow in the knee jokes.

The more stuff you do, the less it is repeated. I rarely get the same lines in my playthroughs.
User avatar
joseluis perez
 
Posts: 3507
Joined: Thu Nov 22, 2007 7:51 am

Post » Thu Jun 07, 2012 3:03 am

*Conjurer mage character. Archery 37. Doesn't carry a single bow on her.*

Guard: "Favor the bow, eh?"

I tried to dig the data files for a variable that sets at what skill level the guards start commenting on your skills, but couldn't find one. It's probably set in the dialogue itself. Can't wait for the Construction Kit. :stare:

Some of them seem to trigger as low as 25, which is just shocking.
The sneak related comment in Oblivion always annoyed the hell out of me, but you needed around 80+ to trigger it, it still felt like a bad line, either all guards could see my stat sheet psychicly and massively favoured this one line of dialogue over anything thing else they could say (it feels like thats 70% and the rest is shared between the remaining 30% chance) or I had this dark cloud following me all the time once I hit that level of sneak that everyone could see. But now, after hiding a few times, checking out whats ahead, planning and not charging in, I constantly called a thief with a 0 count on stolen items.

On top of that I tell someone a problem is dealt with and they'll go moan about it like I haven't to someone else.

I'll find them love and they'll right away be telling me how boring thier life is.

I'm equiped in mostly iron and steel and a guard berates me for the elven boots I have on.

And lets not forget housecarls undying, unchanging love for me when I've done nothing for them to earn it. Dropping stuff off in your home your just get barraged by My thane due to way to easy triggers and no condition where they will give it a rest.
User avatar
James Rhead
 
Posts: 3474
Joined: Sat Jul 14, 2007 7:32 am

Post » Thu Jun 07, 2012 3:54 am

Is your armor made of dragon bones?! By the gods what I wouldn't do for a set of that!

would love to hear that !
User avatar
Maya Maya
 
Posts: 3511
Joined: Wed Jul 05, 2006 7:35 pm

Post » Wed Jun 06, 2012 5:16 pm

Some times the dialogue and comments can irritate you,but i mostly laugh my ass off when i hear some cliches.

That or i find myself riding Shadowmere and accidentally bumping them off a bridge.

0:]
User avatar
GPMG
 
Posts: 3507
Joined: Sat Sep 15, 2007 10:55 am

Post » Thu Jun 07, 2012 1:02 am

There is a basic reaction yes, but beyond that there is no depth. NPC's react to some simple things based on your skills/accomplishments but it's extremely shallow and has no impact on the world.
User avatar
Hannah Whitlock
 
Posts: 3485
Joined: Sat Oct 07, 2006 12:21 am

Post » Wed Jun 06, 2012 4:45 pm

i wonder if they fired a bunch of writers because even fallout 3 had way better righting than skyrim...


:bonk:
User avatar
Dalley hussain
 
Posts: 3480
Joined: Sun Jun 18, 2006 2:45 am

Post » Wed Jun 06, 2012 6:51 pm

Too bad the NPCs completely ignore your race (they only sometimes say few comments here and there). You can also wear a full Daedric armor and the Vigilants of Stendarr will completely ignore it, etc.

Yea you can also walk through Winhelm in Imperial armor and even up to Ulfric and they won't comment on it either. It would be cooler, if you had to explain that, maybe pass a speach test to convince them that you took it off a dead soldier or something.

I agree with the post in general that it is cool that they react to your character in some ways, about his deeds and such, but it does get old after a while. I think maybe they should have put in more comments for the same events, so maybe if you have a leveled up skill there are 5 to 10 different things they might say. Same for if you have Ebony or Dragon armor etc....
User avatar
Ownie Zuliana
 
Posts: 3375
Joined: Thu Jun 15, 2006 4:31 am

Post » Wed Jun 06, 2012 4:13 pm

We are watching you....scum.
User avatar
Margarita Diaz
 
Posts: 3511
Joined: Sun Aug 12, 2007 2:01 pm

Post » Wed Jun 06, 2012 7:16 pm

You're either very new to Skyrim or you need extremely little to keep you entertained.
User avatar
Shannon Marie Jones
 
Posts: 3391
Joined: Sun Nov 12, 2006 3:19 pm

Post » Thu Jun 07, 2012 12:01 am

Some of the skill related comments trigger at extremely low levels. My Conjuration is about level 28 (started at 25 and I read 3 skill books) and I get the Conjuration line constantly.
User avatar
alicia hillier
 
Posts: 3387
Joined: Tue Feb 06, 2007 2:57 am

Post » Wed Jun 06, 2012 10:40 pm

:bonk:


:biggrin: oops. id fix that but im to lazy to find where i posted that.
User avatar
Katharine Newton
 
Posts: 3318
Joined: Tue Jun 13, 2006 12:33 pm

Post » Wed Jun 06, 2012 6:20 pm

They actually aren't very well done, especially when they never update regardless of your standing with your faction.
User avatar
CSar L
 
Posts: 3404
Joined: Fri Nov 09, 2007 9:36 pm

Post » Wed Jun 06, 2012 8:02 pm

I am the Grand Master of the Companions and since Skjor decided to resurrect himself he says "You still have to prove yourself! WHELP!"

Skjor ress'd himself?

lol wut? When does this happen?
User avatar
Brooke Turner
 
Posts: 3319
Joined: Wed Nov 01, 2006 11:13 am

Post » Wed Jun 06, 2012 5:20 pm

They complain because of reasons like this above. There is no consequence to anything you do. That is why there is complaints.
User avatar
Je suis
 
Posts: 3350
Joined: Sat Mar 17, 2007 7:44 pm

Post » Wed Jun 06, 2012 9:57 pm

I think the guards are hilarious, even after hearing them a ton of times. It always makes me chuckle when I'm walking around in full dragon armor with daedric artifacts left and right and they ask me if ''someone stole your sweetroll?'' just because it's so absurd :P Or if you walk up to them with your fists raised and they'll ask ''are you looking for a beating?'' right after thanking me for slaying alduin. Ah, the guards, I love them.
User avatar
Ebony Lawson
 
Posts: 3504
Joined: Fri Feb 16, 2007 11:00 am

Post » Wed Jun 06, 2012 10:26 pm

(Stuff about the dialogue system and NWN1)

Yeah. I've always hated the dialogue editor myself. Why center things on a topic, and then assign it to a NPC using conditions, when you have to record the VA with a spesific NPC in mind anyway? Seems like having different voice actors repeating the same lines of dialogue is an unfortunate symptom of this whole arrangement... NWNs system was much nicer. Plus it had a much better scripting engine.

We are watching you....scum.

That was different! They were Ordinators. Always watching... :ninja:

Skjor ress'd himself?

lol wut? When does this happen?

Happened to me too. Found him wandering around Jorvasskr buck-nekkid, since I'd looted the armor from his corpse. I think it might be related to the dungeon where he died reseting because of a Radiant quest getting assigned there. *shrug*
User avatar
Maria Garcia
 
Posts: 3358
Joined: Sat Jul 01, 2006 6:59 am

Post » Wed Jun 06, 2012 10:41 pm

I wish normal people would do this, too bad its almost exclusively guards.
User avatar
Jennifer Munroe
 
Posts: 3411
Joined: Sun Aug 26, 2007 12:57 am

Post » Wed Jun 06, 2012 10:09 pm

It's a game with literally hundreds of hours of play time in it. Every single line is going to get repetitive eventually. Less whinging and a little more time recognising reality would be novel for some.
User avatar
Vera Maslar
 
Posts: 3468
Joined: Wed Sep 27, 2006 2:32 pm

Post » Thu Jun 07, 2012 3:55 am

NPCs in town knows everything about the player. It's scary. Even if when he belongs to a secret guild like the Thieves' or the Brotherhood.

On the other side, guild memebers are completely oblivious to the player role... They treat their guild master like the last of the newbies.
Only time ive heard comment about thieves guild is when i wear their armor
"You dont fool anyone, i know a thief's guild armor when i see it.."

Only thing ive heard about Dark Brotherhood is "Ive heard dark tidings about you and the Dark Brotherhood in Dawnstar, but that can not be correct can it?" (Or something similar)
User avatar
Jennie Skeletons
 
Posts: 3452
Joined: Wed Jun 21, 2006 8:21 am

Post » Wed Jun 06, 2012 7:18 pm

It was nice, until the designers took an arrow in the knee.

This is one of the biggest complaints about Skyrim. The idiotic comments the NPC's make repeatedly. "I work for Belethor." Two seconds later "I work for Belethor." Later at the pub: "I work for Belethor." Reminds me of 50 first dates that guy who forgets he met you every 10 seconds. "Hi I'm Tom." "Hi I'm Tom,".

What annoys me is how they comment on things they have no idea about. Like your sneak skill and calling you a thief. Or that your an alchemist. Just because I make a few potions to augment my adventuring or assassin career doesn't make me an alchemist. How would they know anyway? Bethesda needs to put some more thought into the NPC's because currently they break immersion. They never talk about current events or discuss anything with other NPC's. Everything is player centric which is annoying and makes you everyone in Skyrim feel like those creepy porters from Oblivion who followed you around in the fighters guild and stared at you.
User avatar
Pat RiMsey
 
Posts: 3306
Joined: Fri Oct 19, 2007 1:22 am

Post » Wed Jun 06, 2012 7:28 pm

...whinging...

I find your avatar appropriate. Most of the people in this thread recognize the reality completely. The reality being, that there's dialogue you could use, dialogue which both takes less disk space than the current one, and sounds more natural. Namely, NPCs going "hello", "afternoon", etc. or just nodding to show they've noticed you. BGS just decided to not use this type of dialogue for some reason. Instead, the NPCs will go repeatedly into detailed non-sequitur spiels about their life without prompting, or give the player a psychic reading about their weapon skills.
User avatar
matt
 
Posts: 3267
Joined: Wed May 30, 2007 10:17 am

Post » Wed Jun 06, 2012 5:52 pm

I find your avatar appropriate. Most of the people in this thread recognize the reality completely. The reality being, that there's dialogue you could use, dialogue which both takes less disk space than the current one, and sounds more natural. Namely, NPCs going "hello", "afternoon", etc. or just nodding to show they've noticed you. BGS just decided to not use this type of dialogue for some reason. Instead, the NPCs will go repeatedly into detailed non-sequitur spiels about their life without prompting, or give the player a psychic reading about their weapon skills.

Probably because if the NPCs just said "Hello", or "Morning", there'd be a fresh round of whinging, where all the whingers whinge about "NPCs only ever say hello to me, they don't even recognise my awesome Dragonbone armour Bethesda you svck and my game is ruined ragespasm spasm spasm RAWR!". Not to mention the ubiquitous "Bethesda, my immersion is ROONED!" No matter what they do, they can't win. There's the reality for you.

Like I keep posting, if anyone feels that strongly about the matter, rather than sit there and curse the darkness, light a candle! http://jobs.zenimax.com/
User avatar
steve brewin
 
Posts: 3411
Joined: Thu Jun 21, 2007 7:17 am

Post » Wed Jun 06, 2012 11:18 pm

Too bad the NPCs completely ignore your race (they only sometimes say few comments here and there). You can also wear a full Daedric armor and the Vigilants of Stendarr will completely ignore it, etc.
It would have added much replayability to give bonuses and restrictions for each race, quest-wise. Altmers could assist Thalmor, beast races couldn't join the Stormcloaks, a Dunmer would get discounts from Dunmer merchants and so on.
It annoys me a tad how race is just an aesthetic issue in this game. Not slitting my wrists over it of course, but even dialogue relating to your race and NPC disposition would have been really nice.
User avatar
Ebou Suso
 
Posts: 3604
Joined: Thu May 03, 2007 5:28 am

Post » Wed Jun 06, 2012 3:42 pm

I find it interesting how guards can know what your main skill is..
For example
"Hail Conjurer.."
"Enchant this.."
"Destruction spells are nice.."
and so forth..,
User avatar
Miss K
 
Posts: 3458
Joined: Sat Jan 20, 2007 2:33 pm

Post » Thu Jun 07, 2012 12:03 am

Probably because if the NPCs just said "Hello", or "Morning", there'd be a fresh round of whinging, where all the whingers whinge about "NPCs only ever say hello to me, they don't even recognise my awesome Dragonbone armour Bethesda you svck and my game is ruined ragespasm spasm spasm RAWR!". Not to mention the ubiquitous "Bethesda, my immersion is ROONED!" No matter what they do, they can't win. There's the reality for you.

There will always be some percentage of people complaining. But don't you think(a figure of speech. You obviously don't) that when people complain about a single issue repeatedly, there might really be an issue? [censored], the "arrow in the knee" line being so repetitive might be one of the most recognized things about this game in any media. TES games seem to be all about wish-fulfillment with instant gratification now, so I'd personally think that all the other back-patting, after not doing much of anything, would be enough to keep the people in need of constant praise happy.

Like I keep posting, if anyone feels that strongly about the matter, rather than sit there and curse the darkness, light a candle! http://jobs.zenimax.com/

Can't speak for anyone else, but I've worked in the software industry, and have no desire to go back. It wasn't the customers however who made me leave the industry. "Why don't you do it better yourself!" is red herring anyway. Most people don't have the skills to, say, bake and decorate a wedding cake, but they do recognize when someone's used motor oil in the recipe. Customers have the right to complain, give feedback and criticize the product. It's the company's business whether they'll listen.
User avatar
Céline Rémy
 
Posts: 3443
Joined: Sat Apr 07, 2007 12:45 am

PreviousNext

Return to V - Skyrim