I'm sorry, did you ever actually PLAY Morrowind? for even five minutes?
people say it's bad because it is. if you're a low-level character, then combat is a question of how often you hit. if you're a high level it's often how fast you can hit. I got bored with Golden saints because I had a long blade of 100 and an ebony longsword, and I killed them within 5 seconds of starting combat
From what I've seen from my new replay of the game(on PC this time) Enemies do NOT have power attacks. their attacks all move at the same speed.
There isn't any dodging attacks either because unlike in Oblivion and Skyrim there's no attack delay. If you don't know what I'm talking about, boot up skyrim and watch enemies attack. there is a gap between when they start the attack and when the attack actually lands. Look at Morrowind, and there isn't one. the only way to dodge is to not be in range-once they start the attack, it's almost impossible to dodge unless you're already moving.
And staggering opponents is a random event based on your skill in Morrowind. There was no way to deliberately cause them to stagger
Finally, morrowind's combat does not play even remotely like it does in Skyrim or Oblivion. Power attacks were actually different than regular attacks. In morrowind they were just extended versions of the regular ones. The latter two games actually have different ways they're used(try using a backwards power attack and a sideways power attack in Oblivion the same way. You will be amazed at the difference)
Morrowind combat took no skill to use, pun intended
I regularly kill enemies in under five seconds in Skyrim, at all levels. I'm not sure why the time it takes to kill an enemy ought to matter.
Whether there's a delay in when the attack lands varies (in both Morrowind and Skyrim), and it's pretty straightforward to see when an enemy attacks and use that to judge when the next attack is coming. The point being, dodging is very much a factor in Morrowind's combat, just as it was a factor in Daggerfall's (I died so many times in Daggerfall before I realized how valuable manual dodges were).
Staggering opponents is random in both games. A power attack in Skyrim does not guarantee a stagger just like a power attack in Morrowind doesn't guarantee a stagger/knockdown. In any case, you're just talking about frequency of success. This is merely a number change, not a tactics change. It's no different than attacks
always connecting in Skyrim versus sometimes connecting in Morrowind.
None of the Elder Scrolls games have required any substantial player skill to use effectively. Morrowind simply requires you to better
prepare for combat (through raising skills and making sure your fatigue was at an acceptable level). Once you're actually in combat, there's not much difference. Certainly not enough to say that Morrowind is "Bad" whereas Skyrim is "Good", which are objective statements not preferential ones.