I've played Morrowind, Oblivion and Skyrim(In fact, I'm currently playing Morrowind again right now, and bouncing betwen it and skyrim. Oblivion will be added to that list when I reinstall my OS), and I feel they all have their own strengths and weaknesses. For simplicity's sake, I'll try to focus on Skyrim
CombatI think the combat is much better than previous games for several reasons.
Combat Speed: Skyrim is much less of a button-spam-party than either of it's two predecessors that I've played. Sure, you still click like crazy, but it's better than oblivion(running around your opponent while they're swinging at you like a monkey, hoping to sneak in a power attack) or Morrowind(just stand still and keep pressing the mouse button if you're winning, run your a$$ off if you're not)
Use of Stamina: Oh dear God, Morrowind was absolutely horrible in this aspect, and Oblivion wasn't much better. Not being able to hit at all/only being able to give your enemies papercuts and light bruises was absolutely infuriating. I prefer it in skyrim, where you can only use power attacks if you have stamina left. much less swinging and swearing at the enemies' health bar
Magic:Oh boy, that's a touchy subject. I'm sure I'll step on a few toes for this.
Spell variety: much worse in Skyrim than in previous games. It's missing a lot of effects, like fortify attributes(for obvious reasons), poison, absorb health, open lock, water-walking, the list goes on. There just aren't enough spells(and I'll get cookies for saying that, I'm sure

)
Spell Use: now here's where I get start getting guys like Merari Mad

I actually like using magic more in Skyrim than Morrowind or Oblivion. It just feels much less repetitive than in previous games(within the very limited scope skyrim has. do NOT confuse that with my point above), and more like you're using magic as an actual weapon, rather than just having a giant rave fight like you did in previous games.
Spell Scaling: there isn't any. that should be fixed. NOW
Spellmaking: My stance on this is rather interesting. I do like being able to make my own spells, but I would much rather see the above two points addressed first, so that magic is interesting, useful and fun on its own. I do NOT want a magic system where I am forced to make my own spells because the vanilla ones are useless.
On a side note, I rate Oblivion's magic system to be the best. Morrowind has more effects, yes. However, there is one absolutely massive flaw in Morrowind's system-magic doesn't regenerate. that means when your magicka is depleted, you are absolutely F^&@ed. That's not right at all in a game that doesn't focus heavily on resting.
Guilds: Ups and Down on this.
Quantity: 1st place to Morrowind. there are so many guilds it's kinda ridiculous. Skyrim should have a lot more political factions than it does. Being able to join the forsworn, for example. Or doing more for the Legion/Stormcloaks than just winning the war.
Guild storylines: That prize is a tie between Oblivion and Skyrim for me. I found that Morrowind was more attached to the world in many ways, yes, but there wasn't any kind of story to most of them at all. It was just "Become guild leader by being everyone's errand boy". There was no urgency to anything at all. Skyrim's guilds feel like you did a lot more to earn the title(Do
not confuse this with quest length, that's a different problem entirely)
Progression: Morrowind again. There was plenty of progression, and actual skill requirements(yes, I liked those). Skyrim has practically none, which I don't like at al
Length: Skyrim fails at this. The questlines are ridiculously short, and that annoys me. There should be a lot more content in each guild.
Apparently though(correct me if I'm wrong), Beth only discovered that having guilds be handled entirely through radiant story was a bad idea when game production was most of the way through. If that's the case, then I am very willing to forgive Bethesda for this, provided they remember this for next time, and work on the guilds for much more time
Overall, I'd say that Skyrim's guilds need work. However, if they really were a rush job, then I'd say they did a pretty fantastic job. Beth shouldn't EVER do that again though.
I might post more later. for now, Homework time
