» Fri Jun 08, 2012 10:14 am
unmodded Skyrim Weaknesses compared to previous TES games:
- no quest descriptions in journal, as it is the journal is just (and only) a streamlined display of quests to easily activate/de-activate the arrows
- no spellmaking, and many useful spell effects have been omitted
- in order to learn an spell effect for enchanting you need to break down an item that already has the effect enchanted, instead of just learning the spell effect through learning a spell
- too few consequences to your actions
- further dumbed down versus previous TES games
- less skills, no attributes, no classes, no (at least not visible) ranks, no disposition (at least not visible) in dialog, etc
- suicidal horses, horses can't carry stuff for the player, horse physics (<- mountain climbing on horse back, anyone?)
- short faction/guilds quest lines (though they're not so bad story-wise), few factions/guilds
- it's easy to unbalance the game by leveling skills and choosing perks, even though this is a "choice" issue it's fairly easy to boo your game if you're unsuspecting
- general balance issues, like giants sending you to the moon while dragons are relatively a pushover
- worsened by some enemies level-scaling while others do not
- NPC's no longer have anything to tell eachother, not even the gibberish they pvssyd about in Oblivion
- NPC's have much less to talk about with the player, like about who they are, what they are, their surroundings, their opinions, etc, compared to previous TES games (in particular Morrowind)
- no first person view while riding a horse, nor while being a werewolf
- low quality textures, even on ultra setings
- graphical oddities like for example the ugly shadows
- the UI seems especially tailored for console controls
- sloppy optimization of PC code
- and quite a bit more
Most of the above will be (and some of it already is) fixed by mods.
Skyrim strengths:
- intensely immersive (imho) open world
- potential for beautiful graphics
- radiant quests
- unique dungeons
- a lot of cliffhangers to the future faith of Skyrim/Tamriel, and as to what current events are in the rest of Tamriel
- 3rd person view (vanity mode) works "better" than it did in previous TES games
- archery and stealth work "better" than they did in previous TES games
- crafting (mining/hunting, smelting/tanning, smithing weapons and armor), even though at high smithing levels you get extremely overpowered weapons
- better combat system, even though it's still not up to par with most other RPG's and Action-Adventure games out there
- and quite a bit more
[disclaimer: the above is just my opinion, not canon fact]
Overall I'm having a blast with Skyrim. Even though it's far from my "ideal" TES game. Much of what I don't like about Skyrim will be fixed with mods however, and with that in mind it may very well become "my most favorite TES game ever", in the future.