I can't believe how much people are getting upset over the original post.
How much this game resembles Oblivion has much to do with what perspective you are judging it from. On it's surface it is very much like oblivion. Big open word game, tons of quests, easy to get overwhelmed.
If you come in to the game expecting some twitch based combat with combos and such you will be disappointed and think that it is just more of the same. If you tried Oblivion and gave up before investing any real time then this game will seem the same.
If you are a big fan of the Elder Scrolls and have played and enjoyed Oblivion you can see where the improvements are, and there are lots of them. But as I said you really need to have played Oblivion to know how Skyrim improves on it.
Wait...what? I played Oblivion. Are you sure you did?
Let's be objective here-
Combat: Different system than Oblivion except that you wear weapons and armor. Different proficiency system, addition of perks. Elimination of 'power attacks' by for instance attacking while moving backward to cause an enemy to be knocked down or strafing and attacking, disarming the opponent. No more separate cuirass and greaves. No blade skill. No blunt skill. Replaced by one hand and two hand. Addition of finishing moves.
This is not an improvement from Oblivion, it's a different systemIventory: No 'paper doll'. Odd UI, but similar to Oblivion in the manner that it lets you look at an Inventory at least. Little things have changed, like how books are read
This is not an improvement as it uses an oddly designed UI and works differently than Oblivion's. Different type of inventorymagic: No more 'one shot' spells for everything- now you hold the button down and continue that flame. Spells in either hand. Spells in both hands. Same spell in both hands. Nothing like Oblivion
This is not an improvement from Oblivion, it's a different systemWorldspace: Obviously created differently than Oblivion was
This is not an improvement from Oblivion, it's a different way of doing itInteractions with NPCs: similar to Oblivion in that NPCs talk to you. Gone is the speechcraft mini-game. Instead, options for speaking are present. Sometimes with options you really shouldn't know
This is not an improvement from Oblivion, it's a different systemShall I continue??? The game is different. Just like Oblivion was not 'an improvement' of Morrowind. It's different. Same genre, different way of designing the game