No one complains about the length of any elderscrolls game o

Post » Fri Nov 16, 2012 12:36 pm

I see people coplain about Skyrim's length. Or, well the MQ length anyway. I disagree with those people because my playstyle precludes that, but it happens.

And I thought Dawnguard actually felt as long as two faction questlines combined. I did it in a mild hurry along with the Aetherium sidequest.
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Kim Bradley
 
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Post » Sat Nov 17, 2012 12:20 am

Horse.

Armor.

Though Horse Armor, spell tomes, and The Orrey were probably meant to be free DLC like gamesas did for Morrowind but were converted to paid DLC by Microsoft's policy against free content. And since Bethesda is paid a lot of money to prop up the Xbox brand they decided to cover it up and charge on PC too.
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Yung Prince
 
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Post » Fri Nov 16, 2012 4:19 pm

I remember them catching alot of heat for the horse armor but honestly if they had added more than just 2 (like one for every light/heavy material type that one would have been alot better,
Tribunel i rember this being very fun(and I played morrowind after Oblivion so lost some of my love for it due to the graphics difference)

Blood Moon was my favorite one for morrowind

The Orrery was ok(kind of fun, gave a new powers/ potential for alot of enchanted loot which = gold)

Spell Tomes really would have only been cool if they added new spells with new animations

The Wizards Tower, Battle Horn Castle, Vile Lair, and Pirates Cove or whatever it was called were all actually kind of neat and added fun roleplay aspects to it) but the castle and tower were the bests in my opinion

Merunes Razer was also kind of neat

Knight of the Nine I loved but feel like Dawnguard added a good bit more,

SI clearly one of the best Dlc beth has ever released

I actually liked the small DLCs for Oblivion I would like to see Horse Armor released in a patch only with every armor type (imagine a horse in wolf or dawnguard armor or any other faction specific armor now that would be cool) plus makeing the horses a bit tougher so they dont die all the time that would be a plus to.
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Cassie Boyle
 
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Post » Fri Nov 16, 2012 2:01 pm

DLC and Expansion is just pretty words to me whats this all complaining about i don't understand why cant it be both lol whats the difference i downloaded it so its a dlc to me i can continue skyrim so its a expansion to me as well big whoop so what the other TES games was longer or more in depth go play them again ans stop playing skyrim if you want more to the skyrim game don't show it by complaining period. just make petitions to get what content you want sigh all this crying is fruitless i say lol im going back to raiding whiterun lol.
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Monique Cameron
 
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Post » Fri Nov 16, 2012 7:16 pm

Your argument was void when you attempted to invalidate everyone's concerns and opinions.

In fact there is much to complain about Dawngaurd as several have laid out convincing arguments for why it didn't do as well as it should. This is all the more pathetic when modders can complete more sophisticated areas in less time and offer it for free. So with that in mind Bethesda has to compete with free when charging a price.

While I liked the dlc it felt rushed and here is the areas where it failed imo.
1) Castles not upgradeable or customizable and are less awesome than mod castles.
2) Soul Cairn and Lost Vale underdeveloped with no maps. I would have to drop massive spoilers for these but suffice to say they don't evolve beyond the archaic go there complete quest don't darken its doorstep again format.
3) Game Ruining Bugs. I've had to personally reload several times because of game ruining bugs to prevent my save from being corrupted. The beta was a marketing joke.
4) Can't marry Serana. Give line about she is important to you and then unmarriyable.
5) Doesn't really expand Skyrim like promised but I think the price reflects this. All it really does is improve vampires and werewolves in what can be called an update and adds little beyond that. New Dragon, Two New Shouts, and a few new weapons (Love the crossbow though).

I almost couldn't even begin the quest because the map marker was so far off the start location that I couldn't find the cave until watching some videos. Though I now have the entire area around the beacon mapped. :)
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Stefanny Cardona
 
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Post » Fri Nov 16, 2012 6:51 pm

Your argument was void when you attempted to invalidate everyone's concerns and opinions.

In fact there is much to complain about Dawngaurd as several have laid out convincing arguments for why it didn't do as well as it should. This is all the more pathetic when modders can complete more sophisticated areas in less time and offer it for free. So with that in mind Bethesda has to compete with free when charging a price.

While I liked the dlc it felt rushed and here is the areas where it failed imo.
1) Castles not upgradeable or customizable and are less awesome than mod castles.
2) Soul Cairn and Lost Vale underdeveloped with no maps. I would have to drop massive spoilers for these but suffice to say they don't evolve beyond the archaic go there complete quest don't darken its doorstep again format.
3) Game Ruining Bugs. I've had to personally reload several times because of game ruining bugs to prevent my save from being corrupted. The beta was a marketing joke.
4) Can't marry Serana. Give line about she is important to you and then unmarriyable.
5) Doesn't really expand Skyrim like promised but I think the price reflects this. All it really does is improve vampires and werewolves in what can be called an update and adds little beyond that. New Dragon, Two New Shouts, and a few new weapons (Love the crossbow though).

I almost couldn't even begin the quest because the map marker was so far off the start location that I couldn't find the cave until watching some videos. Though I now have the entire area around the beacon mapped. :)
A lot of this I can agree with.

In saying that I have one pint to address here why in the world is there not updated maps I cannot even see threw the fog of war to see Castle Volkihar. In Morrowind Solstheim island had an area added so you can wee its location and the area was mapped. Lol
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Ash
 
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Post » Fri Nov 16, 2012 1:10 pm

Can we PLEASE stop using the phrase "fetch quests"? It's a general term used to prop a lazy argument. Every game ever made is a series of fetch or kill quests. Don't start bjtching now because you're finally old enough to realize games are a series of 1s and 0s.

Sleep is just a series of breaths... see? I can be idiotically vague too.

This is one of my favourite posts ever here.
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Patrick Gordon
 
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Post » Fri Nov 16, 2012 2:31 pm

I started Dawnguard at 118 hours. Ended at 132 hours on one playthrough. That's longer than a lot of 60 buck games these days. A game's length is a stupid thing to complain about, most folks play games to have fun. If you've enjoyed your experience then you got what you paid for.
this is a little late, but i totally agree the experiences and shear excitement from the dawngaurd/volkihar campaign was definately worth the money not the 20 or so hours of gameplay. If anything larger areas to explore, but the length of the main quests was around 11 hours for me which is quite long in the stretch of things.
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Carlitos Avila
 
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Post » Fri Nov 16, 2012 10:42 pm

Your argument was void when you attempted to invalidate everyone's concerns and opinions.

In fact there is much to complain about Dawngaurd as several have laid out convincing arguments for why it didn't do as well as it should. This is all the more pathetic when modders can complete more sophisticated areas in less time and offer it for free. So with that in mind Bethesda has to compete with free when charging a price.

While I liked the dlc it felt rushed and here is the areas where it failed imo.
1) Castles not upgradeable or customizable and are less awesome than mod castles.
2) Soul Cairn and Lost Vale underdeveloped with no maps. I would have to drop massive spoilers for these but suffice to say they don't evolve beyond the archaic go there complete quest don't darken its doorstep again format.
3) Game Ruining Bugs. I've had to personally reload several times because of game ruining bugs to prevent my save from being corrupted. The beta was a marketing joke.
4) Can't marry Serana. Give line about she is important to you and then unmarriyable.
5) Doesn't really expand Skyrim like promised but I think the price reflects this. All it really does is improve vampires and werewolves in what can be called an update and adds little beyond that. New Dragon, Two New Shouts, and a few new weapons (Love the crossbow though).

I almost couldn't even begin the quest because the map marker was so far off the start location that I couldn't find the cave until watching some videos. Though I now have the entire area around the beacon mapped. :smile:
Adds a massive amount of new creatures to the base game, adds la bunch of unqie and new weapons, there's 3 new shouts, new random encounters, your fifth point is BROKEN!!!
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Kat Ives
 
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Post » Sat Nov 17, 2012 2:37 am

DLC and Expansion is just pretty words to me whats this all complaining about i don't understand why cant it be both lol whats the difference i downloaded it so its a dlc to me i can continue skyrim so its a expansion to me as well big whoop so what the other TES games was longer or more in depth go play them again ans stop playing skyrim if you want more to the skyrim game don't show it by complaining period. just make petitions to get what content you want sigh all this crying is fruitless i say lol im going back to raiding whiterun lol.

Whilst I agree with your first point, people have opinions and the right to state them. Some people are upset as their game is giving them real problems, some just feel their once favourite series is dying (I went through that with final fantasy - XIII made me want to weep tears of blood).
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JD FROM HELL
 
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Post » Sat Nov 17, 2012 2:14 am

It was not rushed Bestheda put about 4 years of work into the game..that's longer then what most rpg's get for development. You won't see elderscrolls 6 on any current system, it will be a couple of more years before we see the 6th game which will be on next gen consoles. (refering to the original content) as for dawnguard just happy they added a new story line.
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Maya Maya
 
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Post » Sat Nov 17, 2012 1:14 am

Just because the Dark Brotherhood was the popular choice for Oblivion? Also what game does not resort to fetch quest and kill that pretty much every game and definitely every RPG out there the RPG genre is the genre of fetch quest.

The mages guild and the main quest was far better than what Skyrim offers Skyrims civil war quest is lazy design the entire concept is copy and pasted onto the other side and the representation was poor at best and that's being generous. Oblivion offers longer and more rewarding questlines compared to the swill we have in Skyrim. Oblivion suffered from a copy and lasted world that was randomly generated and abhorrent level scaling that's what hurt that game.

Morrowind was the cream of the crop in what richness of the story and world of Betheadas past four games Fallout 3 included they did not make NV. Morrowind had the best stories and the best writing and best faction progression. Bethesda needs to look at Morrowind on how to create an interesting and compelling world.

As you said,Morrowind did almost everything right(my personal opinion).But quest wise Skyrim lacks the same depth especially the main & civil war questlines.The civil war quests were probably the most boring and repetitive no matter what side you choose.You conquer fortress after fortress and kill endless streams of clone soldiers.The civil war and Talmor stuff had alot of potential but they did nothing with it.
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Robert
 
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Post » Fri Nov 16, 2012 2:06 pm

Everyone says its bugged its bugged, Funny thing is I've yet to run into any bugs in Skyrim or Dawnguard. I've had my game lock up a few times here there but that's it. I am playing a 360 slim no problems no glitches and I got almost 130 hours into the original content...
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+++CAZZY
 
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Post » Fri Nov 16, 2012 3:10 pm

Overall i think the price of 20 bucks is fair for what we get.There is something for everybody.But there are some things that are a "no go".Like the game breaking bugs.I think it's like somebody in this thread meantiond.The Beta was just a marketing joke..they didn't fix anything.
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Rachell Katherine
 
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Post » Fri Nov 16, 2012 9:58 pm

Ever since I installed Dawnguard I've had bugs out the ass, main menu taking up to 10 minutes to load, crashes constantly, weapons not equipping properly I have to sheath it then unsheathe then sometimes do it again just so my weapon equips properly. I like Bethesda, but this DLC is making me regret getting it so far its like they made it and thought bugger it lets not bug test it.
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Mashystar
 
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Post » Fri Nov 16, 2012 10:05 pm

Whilst I agree with your first point, people have opinions and the right to state them. Some people are upset as their game is giving them real problems, some just feel their once favourite series is dying (I went through that with final fantasy - XIII made me want to weep tears of blood).
your right i still liked 13 tho lol my personal opinion wasnt the greatest but it kept some fell of it being a ff game but i digrest seems i just wanted to vent over all the posts a bit lol skyrim is awsome no doubt about it can it be better yes it can just like all the other tes games out there so just wait and see what else beth has in store for skyrim. for me personally i wish we get 10 + dlcs lol wish full thinking lol
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Laura Elizabeth
 
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Post » Fri Nov 16, 2012 4:27 pm

I think the problem is price versus content.

I personally find the add-on very lacking in content that has longevity, or makes me want to keep playing Skyrim. Most of the extra stuff outside of the questlines feels like additions that were lumped into one giant DLC pack to try and justify the price. Speaking of, the 19.99 price point with no options at launch for a physical copy is another negative check in my book. My internet is rather slow, so downloading things like The Witcher 2's final downloads, of upwards of 9 GIGS mind you, takes WAY too long for me.

Anyway, If we're going to bring up older DLC as a comparison point, let's start with the Oblivion DLC.

Knights of the Nine at launch was 19.99 on a physical copy, and 9.99 for the eventual digital copy on PC/XBOX Live.
Shivering Isles was 29.99 on physical disk, and 19.99 for a digital copy.

Now, in terms of the Morrowind DLC...

Tribunal was 19.99 at launch, boxed.
Bloodmoon was 19.99 as well, also boxed.

From what I've seen, Dawnguard has a little more main content than KOTN did, yet it's the same amount of money that a physical copy of KOTN was, which also added new stuff aside from the main questline. Why charge more for essentially the same amount of content? Exactly what changed enough to warrant that? I doubt inflation is a cause, and there were plenty of sales of this game. Although that shouldn't ever be a factor in any argument about games or their quality.

Dawnguard was also developed over one month less time (November-June 2012) as KOTN was, which was from March-November in 2006. Actually the same amount of time if you count the three week beta testing period.

From which I have to ask this question: Why was Dawnguard beta tested that close to release? Bethesda GS has never done that before, and from reports I'm finding on a number of sites, the DLC was acting up just as badly on Day 1 as during the beta testing. So, knowing that, why outsource it to the gamers at the last few weeks and rush it out instead of giving the content extra time for in-house development?

The only conclusion I can draw was for hyping the content and getting the word out before the price point came, which was one day before launch. I hope other developers don't follow this example in the future.

Here's another thing. Why are crossbows being added back in as DLC content in Dawnguard? Those were available in Morrowind, yet not in Oblivion, despite the short span of time between virtual time-frames, or vanilla Skyrim. They're also not listed in the lore as mystical weapons. Only weapons of Dwemer design, which Skyrim does have ruins of, and of Imperial mass production. Which makes you wonder why no one in the Imperial army has them in Skyrim during a civil war.

It's the same question I asked when Fast Travel was ripped out of Morrowind after Daggerfall and Arena, only to be brought back in Oblivion. Sure it wasn't something you had to pay for, but it still stuck out as a noticable missing aspect.
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Phoenix Draven
 
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Post » Fri Nov 16, 2012 1:52 pm

I'm a huge fan of Bethesda Game Studios have been since I played my first Xbox game. I snuck into my brothers room to play his xbox and his copy of Morrowind. It was awe inspiring I was 13-14 and had been stuck on nintendo 64 (jet force gemini & perfect dark) before that. Since then its been oblivion, fallout anything they BGS had a hand in and while there were slight flaws / bugs they were always above everyone else in the industry...... After dawnguard I've put a little seal (white paper tape) on the side of my Skyrim to stop me going back to it.

It simply reads "Do Not Open Till 12/12/2012"

For me I don't mind that there were bugs in Oblivion and Fallout 3 they had amazing story and depth to them. (and at the time were graphically stunning) but Skyrim only has the graphics going for it in my opinion far to many bugs from the start, short stories and all the truly interesting shards of story they touch on get put to the side in favour of fetch quests.

Most of the things they added in free patches that everyone was so grateful for in all honesty should have been in the game to begin with. In a game with 3 forms of combat magic, ranged and melee to give one cool executions and bone the other 2 from the outset was either short sightedness or they ran out of time to add it in then said 'ohh look were so generous were giving it to you for free.'

Skyrim needed in all honesty another 9-12 months development.

All the above is my opinion and not fact this is just how I personally feel if I write it like its fact thats just my viewpoint and how I feel about TES V.
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Kevan Olson
 
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Post » Fri Nov 16, 2012 1:45 pm



Oblivion richer quests? The only thing that comes to mind when thinking of richer quests in Oblivion was the dark brotherhood. Every other quest line ( factions, mq, single quests ) were nothing more than fetch this and kill that. The main quest of Oblivion was nothing short of horrible writing.
I really like Bethesda and their games, but Oblivion was by far the worst game they ever made. It was nothing more then an empty benchmark showcase husk with a bit of content added to it.
I choose Morrowind's graphics over Oblivion any day. Why? It had style and identity. Oblivion was another generic fantasy action game. I did enjoy it though, but not without mods. I still play Morrowind today, unmodded.

Mind you, I'm stating my opinion here and not attacking you. I simply feel very different about Oblivion.

This is however about Dawnguard and I dare say, it really is worth the money. However, this will always be a matter of taste. Some of the complains really are valid while others are silly. You can't have a game with everything in it. So, no matter how hard Bethesda tries to create an all round game that will appease to every gamer, they will never succeed. Everyone's taste differs, which is why Bethesa is not the only gaming software in the world and the elder scrolls not the only game franchise. Play other games if you don't like it. And if your newly acquired game is not to your taste, you probably should have informed yourself better.

Nothing else needs to be said

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luis ortiz
 
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Post » Fri Nov 16, 2012 5:16 pm

I think the problem is price versus content.

I personally find the add-on very lacking in content that has longevity, or makes me want to keep playing Skyrim. Most of the extra stuff outside of the questlines feels like additions that were lumped into one giant DLC pack to try and justify the price. Speaking of, the 19.99 price point with no options at launch for a physical copy is another negative check in my book. My internet is rather slow, so downloading things like The Witcher 2's final downloads, of upwards of 9 GIGS mind you, takes WAY too long for me.

Anyway, If we're going to bring up older DLC as a comparison point, let's start with the Oblivion DLC.

Knights of the Nine at launch was 19.99 on a physical copy, and 9.99 for the eventual digital copy on PC/XBOX Live.
Shivering Isles was 29.99 on physical disk, and 19.99 for a digital copy.

Now, in terms of the Morrowind DLC...

Tribunal was 19.99 at launch, boxed.
Bloodmoon was 19.99 as well, also boxed.

From what I've seen, Dawnguard has a little more main content than KOTN did, yet it's the same amount of money that a physical copy of KOTN was, which also added new stuff aside from the main questline. Why charge more for essentially the same amount of content? Exactly what changed enough to warrant that? I doubt inflation is a cause, and there were plenty of sales of this game. Although that shouldn't ever be a factor in any argument about games or their quality.

Dawnguard was also developed over one month less time (November-June 2012) as KOTN was, which was from March-November in 2006. Actually the same amount of time if you count the three week beta testing period.

From which I have to ask this question: Why was Dawnguard beta tested that close to release? Bethesda GS has never done that before, and from reports I'm finding on a number of sites, the DLC was acting up just as badly on Day 1 as during the beta testing. So, knowing that, why outsource it to the gamers at the last few weeks and rush it out instead of giving the content extra time for in-house development?

The only conclusion I can draw was for hyping the content and getting the word out before the price point came, which was one day before launch. I hope other developers don't follow this example in the future.

Here's another thing. Why are crossbows being added back in as DLC content in Dawnguard? Those were available in Morrowind, yet not in Oblivion, despite the short span of time between virtual time-frames, or vanilla Skyrim. They're also not listed in the lore as mystical weapons. Only weapons of Dwemer design, which Skyrim does have ruins of, and of Imperial mass production. Which makes you wonder why no one in the Imperial army has them in Skyrim during a civil war.

It's the same question I asked when Fast Travel was ripped out of Morrowind after Daggerfall and Arena, only to be brought back in Oblivion. Sure it wasn't something you had to pay for, but it still stuck out as a noticable missing aspect.

Whilst I can see where you are coming from with regards to most of your grievances, I do feel compelled to point out that DG is roughly twice the size of KotN.

The only other thing I feel I could speculate on is the beta - maybe it was to get a headstart on identifying bugs? If they hadn't done it, they would be compiling bugs now, whereas they are (hopefully) working on fixes now instead. But hey, we aren't privy to the inside of the studio, thus we can only guess :(
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Robert DeLarosa
 
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Post » Fri Nov 16, 2012 6:58 pm

I got 25 hours out of the DLC for just one character. I liked every minute of it.
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BRIANNA
 
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Post » Fri Nov 16, 2012 4:01 pm

Here's another thing. Why are crossbows being added back in as DLC content in Dawnguard? Those were available in Morrowind, yet not in Oblivion, despite the short span of time between virtual time-frames, or vanilla Skyrim. They're also not listed in the lore as mystical weapons. Only weapons of Dwemer design, which Skyrim does have ruins of, and of Imperial mass production. Which makes you wonder why no one in the Imperial army has them in Skyrim during a civil war.

It's the same question I asked when Fast Travel was ripped out of Morrowind after Daggerfall and Arena, only to be brought back in Oblivion. Sure it wasn't something you had to pay for, but it still stuck out as a noticable missing aspect.
Fast Travel was in Morrowind, it just was limited to keep the player in the experiance. What you are saying about crossbows is, I don't want to start an arguement, but dumb. Bethesda was on a deadline to get the game out by 11.11.11. If they didn't have a deadline the game would have possibly included crossbows. But you can't get mad at a game for not including a weapon that was in others.
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Lisha Boo
 
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Post » Fri Nov 16, 2012 8:08 pm

As most official reviewers have said. This is just more skyrim with afew new features.
NO, REALLY?!

An expansion just adds some content to already existing ones?

How completely unexpected turn of events...
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A Lo RIkIton'ton
 
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Post » Sat Nov 17, 2012 12:57 am

Yeah I am playing DG on master difficulty and still have not beaten it. Probably sunk 20 hours into it too.

And to be completely honest I have no idea how much time is left. But I'm also gonna have to replay it to get the other side of the story completed.

The story is compelling, it's better than the mainquest, the mages, the companions, the db(IMO). And it is longer than all these factions quest lines.

It is the same skyrim with new features and I'm loving every bit of it.

I can't tell the future, but I don't think I could ever see a character I create not go through the dawnguard dlc. But I will create plenty of characters that will ignore one or more of the vanilla factions
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DAVId MArtInez
 
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Post » Fri Nov 16, 2012 8:42 pm

NO, REALLY?!

An expansion just adds some content to already existing ones?

How completely unexpected turn of events...

This made me lol. Well played, sir.
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Mariana
 
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