No one complains about the length of any elderscrolls game o

Post » Fri Nov 16, 2012 10:56 am

Theres no arguing this is a decent dlc. But with all of the past bethesda games/add ons. They have always given you huge value for money. So when people complain about dawnguard, You know its for no reason. People would never complain about the length of any elder scrolls game or add on in the past because we all knew we were getting a quailty game with good length.

Besides vampire lord and crossbows, Theres not much new in dawnguard that experiments, All the quests are still basically dungeon exploring and fetch quests. What happend to the true investigation quests? Spying/escort quests. Gathering info from npc quests ect.

As most official reviewers have said. This is just more skyrim with afew new features.

For 1600 ms points I honestly think is overpriced for dawnguard. Considering the factions are the same quests and are unfished at the end (cant repair forts, Feels anticlimatic story) Like there was going to be more to do but they ran out of time.

I really hope they didnt leave the forts unfinished to sell us house dlc later. I thought reason for such a high price was because the Dlc also doubled as a stronghold dlc at the end, But it doesnt.

Dawnguard re-uses textures and areas, Voice actors. Reskinned armors and weapons. Reskinned monsters (faded sabercats ect) So why the high price?

If they patch in to add the forts upgradible then the dlc will be worth the price imo. But 1600 ms otherwise is too much for what this dlc offers imo.

What are your thoughts?
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Mason Nevitt
 
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Post » Fri Nov 16, 2012 9:33 pm

I started Dawnguard at 118 hours. Ended at 132 hours on one playthrough. That's longer than a lot of 60 buck games these days. A game's length is a stupid thing to complain about, most folks play games to have fun. If you've enjoyed your experience then you got what you paid for.
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stevie critchley
 
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Post » Sat Nov 17, 2012 2:32 am

I complained about Knights of the Nine so that point is moot. KOTN was not an expansion it was just a glorified pint sized DLC nothing more.

The story of Dawnguard so far is good, but that does not negate the fact that since I've installed it enemies fail to clean up properly, I don't one hundred percent know Dawnguard caused this but I assume so because this has never happened until I installed Dawnguard.
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Mizz.Jayy
 
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Post » Fri Nov 16, 2012 5:03 pm

Hmm. Good points on all that. But for me personally I knew what I was heading into with Dawnguard. And it's quite fun for just adding a about 10 to 20 hours of gameplay depending on your play style of course. But the fact of the vampires actually get a transformation is epic in itself and then crossbows are awesome. I missed them since Morrowind. But I agree with the fact about the Fort and the Castle and the repetive quests but still fun all in all in my opinion.
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Alex Blacke
 
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Post » Fri Nov 16, 2012 11:59 pm

I started Dawnguard at 118 hours. Ended at 132 hours on one playthrough. That's longer than a lot of 60 buck games these days. A game's length is a stupid thing to complain about, most folks play games to have fun. If you've enjoyed your experience then you got what you paid for.

Its not just about the length.
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Solène We
 
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Post » Fri Nov 16, 2012 11:29 am

If you dont fast travel, play on master, and do the side quests, dawnguard is WELL above the 20 hour mark. So people just need to shut up.
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Amiee Kent
 
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Post » Fri Nov 16, 2012 4:37 pm

For people who dont fast travel ect, Fair enough. But the point is if your not fast traveling and walking everywhere you should of gotten 60 hours like in past expansions. So imo the dlc is still too short even for you players that like to do that.

If your walking from riften to a new cave across the map. I dont consider the walking there to be "dlc content" But thats just me.

Also like I said, Even people who rushed past expansions couldnt complain about the length because there was so much to do. All of these people arnt moanin for nothing.

This is the first expansion where complaining about the length is possible because the dlc is short. Unless you dont fast travel ect but thats not "time in the dlc" if your just walking in the same old skyrim land.
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sam westover
 
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Post » Fri Nov 16, 2012 1:48 pm

If you dont fast travel, play on master, and do the side quests, dawnguard is WELL above the 20 hour mark. So people just need to shut up.
if people shutp up like you say bethesda will think they made a great job. This should not happen.
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Nicole Mark
 
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Post » Sat Nov 17, 2012 12:13 am

If you dont fast travel, play on master, and do the side quests, dawnguard is WELL above the 20 hour mark. So people just need to shut up.

LOL, they send you back and forth across the map for EVERY quest. Running from one side of the map to the other does not constitute game content its padding. The same goes for having HP tanks in place of regular enemies (Master).
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Jose ordaz
 
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Post » Fri Nov 16, 2012 6:29 pm

if people shutp up like you say bethesda will think they made a great job. This should not happen.
They did a fine job in my opinion, the whole entirety of skyrim is super short if everyone just fast travels / uses carriages constantly, or play on novice and do no side quests. And bethesda listened a lot with this dlc, they made quests where the pointer was vague, they made your choice matter, they made darker caves, they made enemies attack the towns, they added fletching, they added dragon bone weapons, and now people are complaining ABOUT WHAT THEY WANTED IN THE FIRST PLACE.
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Lisa Robb
 
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Post » Fri Nov 16, 2012 11:47 pm


if people shutp up like you say bethesda will think they made a great job. This should not happen.
I agree if people would just shut up Bethesda will just think this bug ridden game of theirs is just fantastic when its their worst bugged title to date, and the state of Skyrim will turn into the soul crushing status quo of what to expect from future Bethesda games and expansions.
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Matthew Warren
 
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Post » Fri Nov 16, 2012 12:26 pm

LOL, they send you back and forth across the map for EVERY quest. Running from one side of the map to the other does not constitute game content its padding. The same goes for having HP tanks in place of regular enemies (Master).
They do that in every elder scrolls game, how is that new? And hp tanks my ass, you tryfighting a grizzly bear in real life with a sword and tell me he doesnt kick your ass. They added a lot of stuff people wanted in this dlc, and people are still [censored]ing and whining.
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ILy- Forver
 
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Post » Fri Nov 16, 2012 9:09 pm

I complained about Knights of the Nine so that point is moot. KOTN was not an expansion it was just a glorified pint sized DLC nothing more.

The story of Dawnguard so far is good, but that does not negate the fact that since I've installed it enemies fail to clean up properly, I don't one hundred percent know Dawnguard caused this but I assume so because this has never happened until I installed Dawnguard.

KoTn is not an expansion as you said. So not sure why you said my point is moot when you even say yourself its not an expansion? lol :P

Trust me dawnguard is great when you first play it, Because you dont know how short it is, But when you finish it you will get an anticlimatic ending and go "is that it? Why cant I even upgrade my fort" Think like the colledge of winterhold questline or companions. Same problems. Short and anticlimatic endings.
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Ice Fire
 
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Post » Fri Nov 16, 2012 12:53 pm

I agree if people would just shut up Bethesda will just think this bug ridden game of theirs is just fantastic when its their worst bugged title to date, and the state of Skyrim will turn into the soul crushing status quo of what to expect from future Bethesda games and expansions.
Bugs are one thing, but the actual content in the game is fine, they added a LOT of what people were asking for. Yes it has bugs, and i know this, b ut complaining about the actual content is ridiculous.
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Felix Walde
 
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Post » Fri Nov 16, 2012 10:13 pm

Ask any girl out there, size matters.
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Mrs shelly Sugarplum
 
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Post » Fri Nov 16, 2012 10:30 pm

Ask any girl out there, size matters.
Then people should have exploded at the size of the actual game, a whole whopping 3.8 gigs.
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!beef
 
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Post » Fri Nov 16, 2012 5:09 pm

Bugs are one thing, but the actual content in the game is fine, they added a LOT of what people were asking for. Yes it has bugs, and i know this, b ut complaining about the actual content is ridiculous.

Not really. Speech is pretty much completely worthless now, as is Destruction unless you have major reduction equipment. Magic all around is lack luster, the new Vampire Lords, while cool, are unlike how they were in Immortal Blood, which is a huge disappointment for me, and the fact that the vanilla vampires are identical to the Vampire Lords minus the ability to transform makes them absolutely worthless to play as. Throw in the fact that there are wild werewolves, but they are incapable of transferring the disease to you, and that we still don't have werebears, and I'd say there's a lot of stuff to complain about in the actual content of Skyrim.
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Rachel Tyson
 
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Post » Fri Nov 16, 2012 10:37 am

Not really. Speech is pretty much completely worthless now, as is Destruction unless you have major reduction equipment. Magic all around is lack luster, the new Vampire Lords, while cool, are unlike how they were in Immortal Blood, which is a huge disappointment for me, and the fact that the vanilla vampires are identical to the Vampire Lords minus the ability to transform makes them absolutely worthless to play as. Throw in the fact that there are wild werewolves, but they are incapable of transferring the disease to you, and that we still don't have werebears, and I'd say there's a lot of stuff to complain about in the actual content of Skyrim.
almost all of that could have been addressed with a larger game size. But everyone said it was fine when the game came out. larger install size would have meant more spells, more quests, more enemies, just more in general, but everyone shot down my complaint about the pathetic install size of skyrim.
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Madison Poo
 
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Post » Sat Nov 17, 2012 12:13 am



KoTn is not an expansion as you said. So not sure why you said my point is moot when you even say yourself its not an expansion? lol :P

Trust me dawnguard is great when you first play it, Because you dont know how short it is, But when you finish it you will get an anticlimatic ending and go "is that it? Why cant I even upgrade my fort" Think like the colledge of winterhold questline or companions. Same problems. Short and anticlimatic endings.
The point of no one complaining about past "expansions" is moot.:) Just poking fun Bethesda billed KOTN as an expansion and it was not.

I will not argue that more is better because it simply is.
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Georgia Fullalove
 
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Post » Fri Nov 16, 2012 1:44 pm

The point of no one complaining about past "expansions" is moot. :smile: Just poking fun Bethesda billed KOTN as an expansion and it was not.

I will not argue that more is better because it simply is.
More is better, and like i said, they could have made the vanilla skyrim TWICE the size and content it was, but yeah, everyone said 3.8 gigs is fine......seriously....i want to slap some people....
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Nathan Risch
 
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Post » Fri Nov 16, 2012 12:54 pm

almost all of that could have been addressed with a larger game size. But everyone said it was fine when the game came out. larger install size would have meant more spells, more quests, more enemies, just more in general, but everyone shot down my complaint about the pathetic install size of skyrim.

Doesn't invalidate a single point I made. Skyrim has a lot of flaws. One of its biggest is just how buggy and unstable it is, but another major one is how much content has been cut down, removed, or is just lackluster.
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Nick Pryce
 
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Post » Fri Nov 16, 2012 8:54 pm

Doesn't invalidate a single point I made. Skyrim has a lot of flaws. One of its biggest is just how buggy and unstable it is, but another major one is how much content has been cut down, removed, or is just lackluster.
That's the same thing I said! There are loads of bugs and the game could have been MUCH larger and fleshed out with a larger install size. Those things that were cut down, lackluster, and removed could have been part of the 3.8 extra gigs that could have been in the game.
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Jonny
 
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Post » Fri Nov 16, 2012 7:25 pm

almost all of that could have been addressed with a larger game size. But everyone said it was fine when the game came out. larger install size would have meant more spells, more quests, more enemies, just more in general, but everyone shot down my complaint about the pathetic install size of skyrim.
I agree with the above post Skyrim is lacking alot of what its previously installments had.

Magic had a lot of spells and spell creation. There is cut skills we lost attribute when it could have worked with the perk system. We lost items and weapons and armor slots, we even lost a ring slot. There was just more the quest was longer and with Morrowind there had to be actual requirements to advance within the guild.

It seems since Oblivion with each Bethesda game they have taken huge steps backwards in the amount of bugs their game have had here is what I mean. Morrowind had several bugs but I could work around them. Oblivion had a few bugs but I encountered nothing of note. Fallout 3 had a huge amount of bugs. Skyrim their worst bugged game to date.
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Haley Merkley
 
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Post » Fri Nov 16, 2012 1:51 pm

That's the same thing I said! There are loads of bugs and the game could have been MUCH larger and fleshed out with a larger install size. Those things that were cut down, lackluster, and removed could have been part of the 3.8 extra gigs that could have been in the game.
Agreed this game needed more depth and richness threw out this game. It needed more polish as well this game was a rush job simple.
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Lisa
 
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Post » Fri Nov 16, 2012 2:06 pm

I agree with the above post Skyrim is lacking alot of what its previously installments had.

Magic had a lot of spells and spell creation. There is cut skills we lost attribute when it could have worked with the perk system. We lost items and weapons and armor slots, we even lost a ring slot. There was just more the quest was longer and with Morrowind there had to be actual requirements to advance within the guild.

It seems since Oblivion with each Bethesda game they have taken huge steps backwards in the amount of bugs their game have had here is what I mean. Morrowind had several bugs but I could work around them. Oblivion had a few bugs but I encountered nothing of note. Fallout 3 had a huge amount of bugs. Skyrim their worst bugged game to date.
Thank you. The fact that oblivion, with worse graphics and nearly the double install size is ridiculous.
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JD FROM HELL
 
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