1.4 patch expectations?

Post » Sun May 20, 2012 1:27 pm


I'd be surprised if they don't give every one the finger with the way everyone is reacting over the smallest little [censored] reason. Every product in every store, inevery part of the world has a "glitch" here and there. Nothing is perfect, just [censored] deal with it.

I've been shipping software for over 20 years and the quote we have is "The last bug is fixed when the last customer dies. Without customers, there are no bugs. "
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James Shaw
 
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Post » Mon May 21, 2012 1:48 am

-Master criminal achievement bug for non-english versions of the game
-Snow textures on stairs, walls etc
-Freezes when loading places. Fortunately auto-save reduces this problem.

Fortunately, I didn't had (for now) any quest glitch/bug (in 80+ hours)
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Shannon Lockwood
 
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Post » Sun May 20, 2012 11:50 pm

i hope they fix save file bug on xbox360 i dont want start over always when my save files reach +14mb
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Ilona Neumann
 
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Post » Sun May 20, 2012 2:31 pm

The only two issues I had with Skyrim are (as Pikmin84 stated):

- Master Criminal Achievement
- Snow textures on rocks, floors, etc. Pretty bad...

Now that I finished the game (only with ONE BUG...in one mission for the Stormcloacks, the captain didn't have the right option in his dialogues) I only care about the last achievement
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Ice Fire
 
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Post » Sun May 20, 2012 4:12 pm

What fixes should we expect from 1.4? I would really like blood on the ice to be fixed so I can get my house;).
THEY NEED to keep us updated on the damned update, as soon as one is released, and they start working on the other, they should make an on going post, is this too much to ask? Its been dead silence since around christmas now!
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Stu Clarke
 
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Post » Sun May 20, 2012 5:13 pm

I really really really hope this patch will fix important broken quests, like the achievement / trophy ones.
Those are plain game breaking and just make me want to throw the game in the bin.
I'm actually stuck on the Tonilia thieve guild armor upgrade bug for weeks now and would really like to able to play the game i've bought...
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Chica Cheve
 
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Post » Mon May 21, 2012 3:56 am

i hope they fix save file bug on xbox360 i dont want start over always when my save files reach +14mb

You expect Bethesda to fix ur saves....when thats something in which u have total control...........keep ur saves low simple as that..
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Andrew Perry
 
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Post » Sun May 20, 2012 8:32 pm

I really really really hope this patch will fix important broken quests, like the achievement / trophy ones.
Those are plain game breaking and just make me want to throw the game in the bin.
I'm actually stuck on the Tonilia thieve guild armor upgrade bug for weeks now and would really like to able to play the game i've bought...

I think is sad you cannot complete the thieves because of this issue...they should make the armor available for u if u sold it ....at triple price so ppl learn to keep quest items ......hey!!!! at least they would give us the opportunity to rebuy...
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Angela Woods
 
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Post » Sun May 20, 2012 1:29 pm

You expect Bethesda to fix ur saves....when thats something in which u have total control...........keep ur saves low simple as that..

For someone not as savy as others, what are you two talking about?
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Ice Fire
 
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Post » Sun May 20, 2012 11:41 pm

For someone not as savy as others, what are you two talking about?

im just notaing that with all the hundreds of issue the game has right now ...complaining about the saves is kind of naive specially when that is something that by keeping a low file can be fixed....
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Rusty Billiot
 
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Post » Sun May 20, 2012 7:13 pm

im just notaing that with all the hundreds of issue the game has right now ...complaining about the saves is kind of naive specially when that is something that by keeping a low file can be fixed....

What do you mean by keeping a low file? I don't have a ton of save files, but I do have one that is 200 hours. not experiencing any problems so far.
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sharon
 
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Post » Sun May 20, 2012 6:34 pm

You can keep your saves low by reducing how often you dungeon crawl as cells reset every 30 game days (i do a lot of fast traveling so those go by quick especially with me grinding alchemy to 100)

Remember some bodies/things dont clean up at all. My 2nd Blood on Ice victim is still there after 100+ game days passing (i had to toss her body somewhere out of the pathways where people walked so I didnt have to hear them say things like 'What happened here?'). Ash piles also fail to clean up. The less stuff that gets moved, the less items/bodies the game keeps track of while you play will keep the file size in check. I havent seen my file size in some time but doubt its that high since I fast travel around the map more than I dungeon crawl.
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Becky Palmer
 
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Post » Sun May 20, 2012 9:53 pm

I'm really hoping that snow textures are fixed in 1.4. I don't know how many people have this problem, but anything that has a layer of snow covering it is horrible textured. It's ugly and makes the game look messy in a lot of areas. Freezing issues are a must, as well as draw distance, and overall performance. Quest and Skill bugs as well. It's taking them this long to get a patch out, it better be good.

I still it's sad that they haven't been able to "take the time" to fix their own game yet.
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katie TWAVA
 
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Post » Sun May 20, 2012 8:24 pm

My exoectations are minimal:-

-Sort out the "No one escapes Cidha Mine" glitch where at the end you may not get your quest items back. I was so lucky I checked straight away,
-Snow textures
-Make Mjoll talk less

That will do for me
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Chris Duncan
 
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Post » Sun May 20, 2012 3:24 pm

I dont think snow will get a fix (if it does ill be surprised), afaik it looks like that for everyone
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LuCY sCoTT
 
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Post » Sun May 20, 2012 7:02 pm

I've been shipping software for over 20 years and the quote we have is "The last bug is fixed when the last customer dies. Without customers, there are no bugs. "

Exactly.

We seem to be thinking along the same lines.
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Eve Booker
 
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Post » Sun May 20, 2012 2:29 pm

If a tree falls in the woods and nobodys there to hear it does it make a sound?
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Breanna Van Dijk
 
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Post » Sun May 20, 2012 10:37 pm

Several fixes is all I want. I'm sick of Ulfric Stormcloak's dead body, having an impossible to enter building in Whiterun, not being able to do Blood On The Ice, the permanent bounty in Markarth, horses reporting me for crimes, and having Erikur be stuck in some layer of reality between Solitude and the ethereal plane.
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Brandi Norton
 
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Post » Sun May 20, 2012 9:08 pm

things that effect my game so far are

1 the blood on the ice quest killer inside hjerim and cant be killed

2 crashing when entering and exiting places

3 kill the dragon on mount cant remember the name of the mountain quest the dragon isnt there

4 investigate the bard college quest stays in journal

5 lag during play

i'm 100 hours in.

i expect these fixed after spending 60 bucks and all because you wanted 11/11/11 when 01/01/12 would've been good for a finished game.
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Jessica White
 
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Post » Sun May 20, 2012 6:35 pm

It always amazes me how people pick a separate date out of the air and claim it would have been better for the game to have been released on that date as opposed to 11/11/11
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renee Duhamel
 
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Post » Mon May 21, 2012 12:34 am

things that effect my game so far are

1 the blood on the ice quest killer inside hjerim and cant be killed

2 crashing when entering and exiting places

3 kill the dragon on mount cant remember the name of the mountain quest the dragon isnt there

4 investigate the bard college quest stays in journal

5 lag during play

i'm 100 hours in.

i expect these fixed after spending 60 bucks and all because you wanted 11/11/11 when 01/01/12 would've been good for a finished game.
I am sure you are basing this date on your experience as a video game programmer or developer. Aren't you?
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Claudz
 
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Post » Sun May 20, 2012 12:26 pm

It always amazes me how people pick a separate date out of the air and claim it would have been better for the game to have been released on that date as opposed to 11/11/11

Anything months later than 11/11/11 would have been better. If you don't think that Skyrim needed more time in development then your just pretty hopeless.
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maya papps
 
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Post » Sun May 20, 2012 2:03 pm

Anything months later than 11/11/11 would have been better. If you don't think that Skyrim needed more time in development then your just pretty hopeless.
I don't think it did, and I have plenty of hope! It is my hope that people realize that not everyone is having these problems, and that its possible that the testers working at Bethesda did not come across the problems that occured for gamers once it was released to the MILLIONS of gamers out there. FYI, there aren't millions of testers working at bethesda, playing this game all night long every night.
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Roberta Obrien
 
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Post » Mon May 21, 2012 1:47 am

Anything months later than 11/11/11 would have been better. If you don't think that Skyrim needed more time in development then your just pretty hopeless.

Maybe a year is more sensible but a few months? yeah I doubt that would hardly make a difference tbh. For as much as can happen with this game, 70ish testers can only go through so much not to mention that when a game is tested its not like how we play a game. they get a focus on a certain part and test different things from there
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Jah Allen
 
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Post » Sun May 20, 2012 5:08 pm

Na it's a mistake by the developers....

The game teaches us that quest Items lock... we learn that quest essential Items cannot be sold by the game...

Although it might seem foolish to sell unique armor it's perfectly reasonable that a player might not want to keep it.

Bethesda dosent want anyone to be punished for making decisions in the game.... mabey you do... but Bethesda has demonstrated with skyrim that that they want the game to be an enjoyable experiance for everyone... not just the hard-core rpg'er.

Agreed. I'm quite surprised and saddened by how personally some players look down on other players who *gasp* sell useless items. This isn't real life...it's a video game. I have zero sentimental attachment to my thieves guild armor and they made zero indication that it would be any more important than any other piece of armor in the game. This is an obvious glitch/bug/oversight on the developers' part. In the highly unlikely scenario that the developers actually intended this, they would have told you so. Brynjolf would have explicitly said "You sold your thieves guild armor, and thus you obviously don't care enough about the guild to be master." If that were the case, many players would have been angry, but the developers' intent would have been clear. Instead, we have a broken dialogue tree that simply cannot complete Quest A because Insignificant Side Quest B is not complete. Some people obviously feel pretty proud of the fact that they hold onto every shiny object they find in video game, but that does not change the fact that his is an issue that should be resolved like any other. I really hope they include it in the next patch. It is literally the only major issue that I had in my 150 hours of gameplay (aside from the issues that were introduced by the 1.2 patch).
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Allison Sizemore
 
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