1.4 patch expectations?

Post » Sun May 20, 2012 10:06 pm

Fix the draw distance, pop-up, menu delay, main, faction & civil war quest bugs.
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Michelle davies
 
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Post » Sun May 20, 2012 5:19 pm

Fix the draw distance, pop-up, menu delay, main, faction & civil war quest bugs.
I had menu delay as well as favorites menu not working for like 3-5 seconds. Was using a wireless controller and switched to a wired. There is no more delay in my menu or my favorites. If you are already using a wired controller, disregard :smile:
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Nymph
 
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Post » Sun May 20, 2012 1:31 pm

No need to get hostile over it. Just consider the fact that if it were at least implied in-game that we'd need it in the future, most of us affected would've never sold it. Also, turning in a set of freakin' armor to unlock a faction achievement is just asinine. In no way were we warned it was a quest item and my character uses heavy armor anyway. However way you put it - player error or otherwise - it's still BS.
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Penny Courture
 
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Post » Sun May 20, 2012 12:01 pm

No need to get hostile over it. Just consider the fact that if it were at least implied in-game that we'd need it in the future, most of us affected would've never sold it. Also, turning in a set of freakin' armor to unlock a faction achievement is just asinine. In no way were we warned it was a quest item and my character uses heavy armor anyway. However way you put it - player error or otherwise - it's still BS.
"Come to the forums to discuss the ongoing hostilities, like, the rest of the great gamers?"
No hostilities were intended, just saying it's not the games fault for not being just a bit more linear. Consider your hand unheld.
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Matt Fletcher
 
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Post » Sun May 20, 2012 1:09 pm

It's wireless but the battery is old so I keep the cord plugged in always. I'll get a wired controller & see if it works. Either way I need a new one.
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Latisha Fry
 
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Post » Sun May 20, 2012 1:37 pm

I REEEEAAAAAALY would like to see all the bugs with followers fixed, in particular The Farkas, Vilkas and Illia bugs.

the broken quest lines, the houses & Holds bugs.

A lot to ask... but if the follower bugs were fixed I'd be happy and could just cope with everything else.
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NEGRO
 
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Post » Sun May 20, 2012 11:52 am

A Moderator is not part of the Dev team. It is called "Thieve's Guild Armor" and you didn't think to hold onto it. Even when they imply that you need to hold onto it... I'm not rehashing this argument again, but it is entirely the players fault that you sold it.

With Oblivion and Morrowind, everybody and their brother cried and cried about how they still didn't have enough freedom. I couldn't do this, or I couldn't do that... It actually makes it more realistic/immersive if there is the slight chance that you can [censored] it all up with a guild. No one is perfect, neither should your character be. You sold it, deal with it. Do other things with your character, or even start a whole new one. But quit crying about how all of your miseries are Bethesda's fault. They gave us the depth and immersion that we asked for, and this is how everyone reacts?

I'd be surprised if they don't give every one the finger with the way everyone is reacting over the smallest little [censored] reason. Every product in every store, inevery part of the world has a "glitch" here and there. Nothing is perfect, just [censored] deal with it.

While that may be it doesnt mean they wouldnt be able to get info from the devs about a particular issue especially one as heated as this. I still dont think its a bug but have been told otherwise. We will see when more patches are released if that is the case. I never used my Guild armor but I kept it just in case, same with stormcloak, i could care less what they gave me but I kept it on the off chance they wanted it back
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Kerri Lee
 
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Post » Sun May 20, 2012 7:41 pm

"Come to the forums to discuss the ongoing hostilities, like, the rest of the great gamers?"
No hostilities were intended, just saying it's not the games fault for not being just a bit more linear. Consider your hand unheld.

This.
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stevie trent
 
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Post » Sun May 20, 2012 1:02 pm

These are the things that I would like them to fix:

- Marriage bugs fixed such as Lydia (she has a marriage file but the dialogue doesn't appear) being able to be married, Muiri doesn't thank you for solving her "problem" any more and the bug where after marriage they walk off and disappear and you're stuck in dialogue.

- All the plaque bugs fixed

- Freezing fixed to an extent (its impossible to prevent freezing altogether as far as I know (even though it barely happens to me on FO3) but even if its just reduced then its better)

- Stackable item fixes. For example, I have 2 Daedric Daggers in my inventory and in favourites, recorded as "Daedric Dagger (2)". I upgrade them both to "Daedric Dagger (Legendary)" and now I can only equip one from my favourites, because they don't stack properly (they'll stack as Daedric Dagger (Legendary)(2) when unequipped, but equipping in either hand causes it to have only one in your favourites list).
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Queen of Spades
 
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Post » Sun May 20, 2012 11:53 pm

- Stackable item fixes. For example, I have 2 Daedric Daggers in my inventory and in favourites, recorded as "Daedric Dagger (2)". I upgrade them both to "Daedric Dagger (Legendary)" and now I can only equip one from my favourites, because they don't stack properly (they'll stack as Daedric Dagger (Legendary)(2) when unequipped, but equipping in either hand causes it to have only one in your favourites list).
What you can do for your daggers is put different enchantments on each one and name them different from each other in the process. This would give you 2 unique identifiers that the game could recognize seperately in your favorites.
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Isaac Saetern
 
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Post » Mon May 21, 2012 4:19 am

A Moderator is not part of the Dev team. It is called "Thieve's Guild Armor" and you didn't think to hold onto it. Even when they imply that you need to hold onto it... I'm not rehashing this argument again, but it is entirely the players fault that you sold it.

With Oblivion and Morrowind, everybody and their brother cried and cried about how they still didn't have enough freedom. I couldn't do this, or I couldn't do that... It actually makes it more realistic/immersive if there is the slight chance that you can [censored] it all up with a guild. No one is perfect, neither should your character be. You sold it, deal with it. Do other things with your character, or even start a whole new one. But quit crying about how all of your miseries are Bethesda's fault. They gave us the depth and immersion that we asked for, and this is how everyone reacts?

I'd be surprised if they don't give every one the finger with the way everyone is reacting over the smallest little [censored] reason. Every product in every store, inevery part of the world has a "glitch" here and there. Nothing is perfect, just [censored] deal with it.

Na it's a mistake by the developers....

The game teaches us that quest Items lock... we learn that quest essential Items cannot be sold by the game...

Although it might seem foolish to sell unique armor it's perfectly reasonable that a player might not want to keep it.

Bethesda dosent want anyone to be punished for making decisions in the game.... mabey you do... but Bethesda has demonstrated with skyrim that that they want the game to be an enjoyable experiance for everyone... not just the hard-core rpg'er.
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(G-yen)
 
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Post » Sun May 20, 2012 3:55 pm

I hope something's going to be done about Ygnol Barrows. That place is glitched to high heaven. First I walk in and all the pillars are locked on eagle. Now the coral claw door won't open (snake, wolf, 'fly) and after that I know there's a problem with the overlapping quest. But as of now I'm completely stuck at that door... was going just fine before then but it's impossible to know and avoid every single bug before getting stuck in it.
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CHangohh BOyy
 
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Post » Sun May 20, 2012 10:49 pm

I Just Want Them To Fix The Forsworn Conspiracy Quest I Mean You Go In And Your Supposed To Get 3 Guards When You Find The Guys Body Dead But Instead I Get A Legion Guard Telling Me To Join Every SINGLE TIME!!!! AHHHHH :P........I Just Want To Go To Jail To Start My Next Quest
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Sanctum
 
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Post » Sun May 20, 2012 8:17 pm

Main thing: Quest bugs, I have several quests stuck in my journal thing because of being bugged, like Repairing the Phial and The Forsworn Conspiracy. I also really want the "Magicka regenerating slower in combat" bug, because it's really annoying. Also, leaving essential NPC's in the Stormcloak/Imperial camps after the Civil War questline is just stupid. We should be able to completely rid Skyrim of Imperials, not leave five or six at the camps because the game won't let us kill them.
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Mark Hepworth
 
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Post » Sun May 20, 2012 9:24 pm

Magicka regen in combat being lower is not a bug. Its designed to work that way.
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carly mcdonough
 
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Post » Sun May 20, 2012 6:25 pm

when is the patch even supposed to come out?
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Tanika O'Connell
 
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Post » Mon May 21, 2012 2:59 am

It would make me very happy if the Hired Muscle bug were fixed and I could continue with the Companions quest line. The guy they sent me to rough up is already dead and I can go no further.
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Miguel
 
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Post » Mon May 21, 2012 12:47 am

A Moderator is not part of the Dev team. It is called "Thieve's Guild Armor" and you didn't think to hold onto it. Even when they imply that you need to hold onto it... I'm not rehashing this argument again, but it is entirely the players fault that you sold it.

It is most certainly not the player's "fault" for breaking a questline, and that's a key point that you appear to be casually disregarding here. Selling the armor results in a broken questline. Not a failed questline. A broken one, and Bethesda wouldn't intentionally set up a quest to just break. If you want to argue that they actually would (as at least one other person in this thread has), then you're certainly not doing them any favors. Nor are you doing players any favors when you argue it's their "fault" that a quest broke.

I managed to break this questline by doing something else entirely. I didn't sell the armor, but I failed to complete the guildhall rennovations before playing out the main quest. This resulted in "Under New Management" not starting, even after I'd finally completed the guildhall upgrades. I suppose that's my fault too, right? For not immediately realizing that guildhall interior decoration must take precedent above all things.

And apart from the above, there have been numerous bugs reported in regards the Thieve's Guild questline. Several of them quest-breakers. They'll fix them in due course, I'm confident, but in the meantime, making excuses for the devs and/or shifting blame to the players in regards to an either hastily-produced or poorly-tested quest (or both) is completely wrong-headed.
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Sun of Sammy
 
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Post » Sun May 20, 2012 2:35 pm

I take it Brynolf is stuck on his 'Im busy' loop? I got lucky on mine that the Under New Management quest popped after I finally got Markarth
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Shelby McDonald
 
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Post » Mon May 21, 2012 2:22 am

I take it Brynolf is stuck on his 'Im busy' loop?

Yes.
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x_JeNnY_x
 
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Post » Mon May 21, 2012 12:13 am

Totems of Hircine damn it. I got the quest but can't complete part 2 cuz haemar's shame makes my system crash. So the only way I can play is with [censored] Aela tagging along and being useless. Oh, and make it harder for my dog to die. I hate when the game says I miss the guy I'm aiming at and hit my dog while he is "in healing" and he dies. I then need to load my last save or risk crying myself to sleep (not really, but you get the point). I love this game but the former glitch makes it irritating to play and makes the quest impossible, and the latter makes it just too darn sad for me.
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emily grieve
 
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Post » Sun May 20, 2012 9:00 pm

Fix the greybeard bug or dont bother releasing this patch at all is all I have to say!!! ;P
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Guy Pearce
 
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Post » Mon May 21, 2012 12:21 am

It is most certainly not the player's "fault" for breaking a questline, and that's a key point that you appear to be casually disregarding here. Selling the armor results in a broken questline. Not a failed questline. A broken one, and Bethesda wouldn't intentionally set up a quest to just break. If you want to argue that they actually would (as at least one other person in this thread has), then you're certainly not doing them any favors. Nor are you doing players any favors when you argue it's their "fault" that a quest broke.

I managed to break this questline by doing something else entirely. I didn't sell the armor, but I failed to complete the guildhall rennovations before playing out the main quest. This resulted in "Under New Management" not starting, even after I'd finally completed the guildhall upgrades. I suppose that's my fault too, right? For not immediately realizing that guildhall interior decoration must take precedent above all things.

And apart from the above, there have been numerous bugs reported in regards the Thieve's Guild questline. Several of them quest-breakers. They'll fix them in due course, I'm confident, but in the meantime, making excuses for the devs and/or shifting blame to the players in regards to an either hastily-produced or poorly-tested quest (or both) is completely wrong-headed.

Thank you. You communicaqted this thought better than I would have and I'm really tired of people defending this error. I just want to add one more thing: How would even be remotely plausible that after all you have done for the guild (that started them on the path to recovery) they would just quit allowing you to advance due to a set of armor? I see thief after thief after thief getting killed by gaurds in Riften so obviously the armor is capable of being reproduced. You should just be able to buy a new set at any time. Also, Tonillia should sell a blank set that doesn't have any enchantments on it so the aspiring thief/enchanter could create their own style of armor.
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Jani Eayon
 
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Post » Sun May 20, 2012 7:55 pm

Please fix the music bugs. When a music track (the battle music) won't stop looping.
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herrade
 
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Post » Sun May 20, 2012 10:24 pm

'Repairing the Phail' Real Life quest for Bethesda.

Immediate and critical requirements

Blood on the Ice issues
The Forsworn Conspiracy issues
Red Eagle's Sword issues
Thieves Guild issues
Repairing the Phial issues
Markarth guard issues
The Companions quest line issues, as well as their respective NPCs (Farkas, mainly)
Book shelf/weapon rack storage issues


On a lesser, more tolerable standing:

Texture issues.
Audio issues.
Optimisation issues.

That would be a good, healthy, realistic start and would clear up at least 80% of the issues on the forums. Otherwise, I'm waiting until ALL the above are fixed before investing another 80hrs into a new character. Retro-fixes for all the above would be perfect, but I fear that may be too much to ask.

I really don't mind starting again if I know things are going to be a lot more solid next time around.
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Nitol Ahmed
 
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