PATCH 2.03 IS OUT - 94MB

Post » Tue May 22, 2012 4:04 am

Initial impressions: Loaded up my 70-hour save, and re-saved to a new file as noted in the sticky. Deleted old save and rebooted before loading new one.

Save file reduced by ~half a MB

Ash piles of non-named characters are now gone

Whiterun behaves as it did when I was at 30hrs, in terms of lag spikes and framerate

Framerate in 'mass melee' combat is improved, was able to fight vs 5 spellcasters in a cave with minimal FPS loss (previously FPS would drop ~50%)

First load was -very- long, obviously some cleanup going on there. Subsequent loading times reduced by ~20%

No change in graphical quality - had to be stated before the idiots start inventing new issues

Can't comment on bookshelf etc. bugs, as I never suffered them.

My only bugged quest was 'Collect Bounty from Skald' - this still does not clear from quest log correctly, but as it wasn't mentioned in patch notes, this can be forgiven.


Note: Loading/FPS comparisons were done side-by-side on two identical PS3 160GBs - one running the previous patch and the other running 2.03 aka 1.4, so they're not just vague guesses.

More to come.


This is what a mod suggested that we do after installing the patch, but if you think you know better then fine.

By a mod, not a Dev. They were under the impression that the whole world would be 'cleaned up' after waiting for 30 days, but that's not how the system works. Cells are only cleaned up when you re-visit them. And since re-visiting them would also spawn new NPCS, creatures etc, any file size improvements would be incidental. You can witness similiar increase/decrease in save size standing in one place and saving every 5 minutes.

As for scripts, we have access to all of them via the PC construction kit and mod tools. Very few of them have any kind of reset timer.

I'm not saying I know better than person 'X', but that particular instruction has been proven to be misinformation thanks to the PC users. I have (at a guess) over 500 hours of experience with TES mod tools myself, so I think it'd be fair to say I have a reasonably good understanding of the processes involved.

Mine went down from 16 to 14 after Fast traveling all over the place. So far patch looks good.

This suggests the cell cleanup processes have improved - as I mentioned above, cells are only 'cleaned up' when you visit them, not just when 30 days have passed. You would have to re-visit every cell in the game to get a clear picture of the improvements made.
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JD bernal
 
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Post » Tue May 22, 2012 11:07 am

what about Markarth guards glitch? is it solved?
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Abel Vazquez
 
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Post » Tue May 22, 2012 10:04 am

seriously waiting it for to come to us -_- not the patient sort. but least i know it will be soon so sort of settling but needs to come out to usa asap. me being a perfectionist and all lol.
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City Swagga
 
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Post » Tue May 22, 2012 12:09 am

I'm thinking Save File Size? Does it still increase? I believe the main reason for the lag getting worse in the game, was because of the Save Size constantly increasing!!
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jessica sonny
 
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Post » Mon May 21, 2012 11:46 pm

Just installed the patch and resaved my savegame. Went from 9.2 to 8.5mb
Didn't have much lag though before this patch, only when I went back to whiterun after some time. Never had a broken bookshelf too, but I also didn't have a house :-P
Now waiting for Ps3 to reboot...
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Matt Bigelow
 
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Post » Tue May 22, 2012 2:57 am

-Loading,and saving the game has gotten noticeably faster
-decrease in 1 MB only(even after waiting a number of days)
-The Forsworn Conspiracy in Makarath bug where you go to the shrine and the gaurds do not interacts with you remains unfixed
-Very,very few hitches in fps here and there at the beginning,but I guess it's just the game fixing some stuff
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Rik Douglas
 
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Post » Tue May 22, 2012 1:18 pm

Downloaded the new 1.4 patch. Tried 15 mins in 4 cities. 80% of the lag gone, stutters not present so far. My 11 mb savefile shrinked to 9 mb. Not bad SO FAR
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Sami Blackburn
 
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Post » Mon May 21, 2012 11:18 pm

so once you download the patch, you make a new save and restart the ps3?
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ONLY ME!!!!
 
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Post » Tue May 22, 2012 1:10 am

I'm thinking Save File Size? Does it still increase? I believe the main reason for the lag getting worse in the game, was because of the Save Size constantly increasing!!

The engine design means your save file size should increase a little each time you visit a new location, and stay roughly the same size when re-visiting (give or take a few KB) - however, there were a number of objects not being 'cleaned up' in previous versions, causing the save size to balloon out of control.

Many of these elements have now been fixed (ash piles being one example) but others remain (dropped NPC weapons) despite the community having provided Bethesda with the (simple) code to fix it.

I just played through the intro sequence again for testing purposes. Script-related hitching/lag is massively reduced, though a horrific sound bug has been introduced that caused all my audio to distort and forced me to reset the console - this was triggered when the guard told me to 'stay close to the wall' and the dragon roared.

They've also fixed the 'prisoner save file' issue. You can now start a new game without fear of over-writing save files. It does create a number of unwanted auto-saves, however.
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Nathan Maughan
 
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Post » Tue May 22, 2012 12:11 pm

Loaded my 170hour, 16mb save, followed the instructions and everything is good. Lag has pretty much gone and the two main quests that were glitched for me (Haemers Shame for Casius Vile and the Riften Skooma den) have both been fixed and are now completed.

Very, very happy indeed. Means i can complete the companion quest line as well and get my final tropies :-D
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Juanita Hernandez
 
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Post » Tue May 22, 2012 9:14 am

The engine design means your save file size should increase a little each time you visit a new location, and stay roughly the same size when re-visiting (give or take a few KB) - however, there were a number of objects not being 'cleaned up' in previous versions, causing the save size to balloon out of control.

Many of these elements have now been fixed (ash piles being one example) but others remain (dropped NPC weapons) despite the community having provided Bethesda with the (simple) code to fix it.

I just played through the intro sequence again for testing purposes. Script-related hitching/lag is massively reduced, though a horrific sound bug has been introduced that caused all my audio to distort and forced me to reset the console - this was triggered when the guard told me to 'stay close to the wall' and the dragon roared.

They've also fixed the 'prisoner save file' issue. You can now start a new game without fear of over-writing save files. It does create a number of unwanted auto-saves, however.

Could you give more info on the sound bug?

Edit: Like did the game lock up or did you chose to reset?
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Dezzeh
 
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Post » Tue May 22, 2012 5:50 am

Save file dropped from 11MB to around 9.8MB. The two Alik'r Warriors hanging around Whiterun are still there. I still can't get rid of Finn's Lute, Pantea's Flute or Rjorn's Drum despite specifically picking them up when given the objective and handing them in. Too early to say on the lag issue as my second run through was miles better than my first. I'd try my knackered first save again but I'm close to getting Oblivion Walker, having naffed it up first time round!
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Rudi Carter
 
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Post » Mon May 21, 2012 11:35 pm

I haven't even run into a house with a bookshelf, I must be doing it wrong
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Misty lt
 
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Post » Tue May 22, 2012 5:03 am

Can anyone tell me how I should start a new game when it comes out? By that, I mean, should I start a new game, save it, then reboot still? Or does that not apply to new games?
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SUck MYdIck
 
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Post » Tue May 22, 2012 2:40 am

ok... i started new char and 10min the game freez 3times..i am not playing this game no more.
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ANaIs GRelot
 
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Post » Tue May 22, 2012 2:50 pm

ok... i started new char and 10min the game freez 3times..i am not playing this game no more.

Well that svcks...
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Sebrina Johnstone
 
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Post » Tue May 22, 2012 3:30 pm

ok... i started new char and 10min the game freez 3times..i am not playing this game no more.

Sorry to hear that and not just for your sake. I've been *very* afflicted by freezes as well, accompanied of course by the stupid PS3 scan of the drive when you reboot. I was and am still hoping many of those problems are fixed with this patch.
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Sakura Haruno
 
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Post » Tue May 22, 2012 3:23 pm

Well that svcks...
this is sad... one more problem..when the game starts to load the first menu that says OK that is not working since the patch.... i pressed 20times X and nothing...only work when i go PS button and then press X .... i am going to sell this and buying the pc version...
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Da Missz
 
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Post » Tue May 22, 2012 10:04 am

Could you give more info on the sound bug?

Edit: Like did the game lock up or did you chose to reset?

All game sounds became distorted, as if the bitrate had been reduced. Everything became 'crackly' and the noise was so painful to my ears that I chose to reboot. Upon loading, the issue was gone. The 'cave sequence' of the intro still had rather low FPS in places, but otherwise my new game seems to be running fairly well.

Can anyone tell me how I should start a new game when it comes out? By that, I mean, should I start a new game, save it, then reboot still? Or does that not apply to new games?

It doesn't apply to a new game.

ok... i started new char and 10min the game freez 3times..i am not playing this game no more.

Sounds like your installation is corrupted. Delete your game data (NOT save data) and patch data, then start up the game again and let it all re-install. There's no reason this should be happening on a fresh game, unless you're doing something really ridiculous during the intro.

BTW, if anyone has any questions regarding the 'cleanup process', expanding saves and the 30-days rumour, I'd suggest they check out this thread, where I collated the evidence regarding these matters: http://www.gamesas.com/topic/1315127-reason-for-expanding-save-files-discovered/
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Averielle Garcia
 
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Post » Tue May 22, 2012 12:36 am

this is sad... one more problem..when the game starts to load the first menu that says OK that is not working since the patch.... i pressed 20times X and nothing...only work when i go PS button and then press X .... i am going to sell this and buying the pc version...

At least you have that option...

Many of us are limited to the PS3.
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Kayla Bee
 
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Post » Tue May 22, 2012 12:07 pm

It doesn't apply to a new game.

Thanks, man. Cheers!
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Matt Fletcher
 
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Post » Mon May 21, 2012 11:18 pm

At least you have that option...

Many of us are limited to the PS3.
well me too..if i buy skyrim for pc i play it in normal/high... this is wrost screw job ever in game history.... why sony dnt say nothing about this problems???? oh and every one is happy about patch ... how many months we wait for this patch? game 11-11-11 today 09-02-12 do maths friend this is a joke....
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Sammygirl500
 
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Post » Tue May 22, 2012 6:14 am

About an hour into the game post-patch, all I've gotten is some minor framerate drops (that lasted no more than 5 seconds) and long loading times (cities, bringing up the main menu, bringing up the Circle button menu).

- Rode a horse for long distances, just minor FR drops.
- All this time, I had a companion with me, and I gave him equipment too.
- Got attacked by a Frost Dragon. Frost breaths didn't slow the game down, at least not noticeably.
- 10MB save file, 32 level, over 70 hours

Will post again as time passes.
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Dan Scott
 
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Post » Tue May 22, 2012 5:04 am

About an hour into the game post-patch, all I've gotten is some minor framerate drops (that lasted no more than 5 seconds) and long loading times (cities, bringing up the main menu, bringing up the Circle button menu).

- Rode a horse for long distances, just minor FR drops.
- All this time, I had a companion with me, and I gave him equipment too.
- Got attacked by a Frost Dragon. Frost breaths didn't slow the game down, at least not noticeably.
- 10MB save file, 32 level, over 70 hours

Will post again as time passes.

Sounds good. Thanks for taking your time to do so. It's greatly appreciated.
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Marcia Renton
 
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Post » Tue May 22, 2012 11:40 am

After 3 hours of gameplay. My bugged Enthir's staff quest repaired after first load ot the patched Skyrim, but an Animal extermination not (the dead cat still dead at Greenspring Hollow). I think some broken quest still broken, but don't appear after start new character. Lag and / or framedrop + freeze issues also not present (yet).

Level 49, 13Mb save file.

(I hope, the smaller save file do not affect the wilderness life... an one wolf "pack" attack me after crying, instead of 3.)
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remi lasisi
 
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