PATCH IS OUT !

Post » Wed May 16, 2012 8:04 am

lazy devs who can't learn about the PS3 architecture.
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Darren Chandler
 
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Post » Wed May 16, 2012 4:16 am

ok is there anyone who has been a member longer then 10mins able to tell me if this patch worked or improved gameplay now?

Last thing I am going to do is, believe some brand new account holder on the forum, coming on saying the patch did not work go buy darksouls.. AHEM...




:biggrin:

ALSO WTF BETHESDA,, where are the build notes for the patch?

you guys are just asking for it man...

Do I count as a new member? lol

I can only tell you that so far I'm having no more lag issues, I have been playing for almost 2 hours but I will definitely keep all you guys updated if that should change.
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Nadia Nad
 
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Post » Wed May 16, 2012 12:32 pm

Still no patch here in North America, I'll post how the game runs for me when it does come.
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anna ley
 
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Post » Wed May 16, 2012 6:27 am

They should hire japanese programmers to fix this game. Seriously.
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Vera Maslar
 
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Post » Wed May 16, 2012 12:42 pm

Do I count as a new member? lol

I can only tell you that so far I'm having no more lag issues, I have been playing for almost 2 hours but I will definitely keep all you guys updated if that should change.


Please reply even if it doesn't change as positive feedback would be extremely reassuring.

I have stopped playing SKyrim after four hours waiting for the patch to come before I move on so I am eagerly following this development...
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Isaiah Burdeau
 
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Post » Wed May 16, 2012 6:46 am

I haven't seen the download yet, but if you are still having trouble, try sleeping for a week in game. My guess is that will solve most lingering problems here.
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LuBiE LoU
 
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Post » Wed May 16, 2012 4:11 am

Please reply even if it doesn't change as positive feedback would be extremely reassuring.

I have stopped playing SKyrim after four hours waiting for the patch to come before I move on so I am eagerly following this development...

Yep sure I will let you all know if it does or doesn't change, It had jittered a couple of times but nothing as major as it was before.
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Kari Depp
 
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Post » Wed May 16, 2012 7:33 pm

Yes awesome. The only safe place for me before the patch was in dungeons and the game never lagged in them but after patch 2.01 and now my dungeons lag too. Not only that but dragons refuse to attack me now. They just fly around in circles high above my head. I think I'm going try the UC3 patch and leave this game for a few weeks and see if Bethesda can get their [censored] together. I doubt it though
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Vickey Martinez
 
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Post » Wed May 16, 2012 5:39 am

Yep sure I will let you all know if it does or doesn't change, It had jittered a couple of times but nothing as major as it was before.
How's Solitude? I haven't gotten the patch yet and it's pretty laggy.
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Sarah Unwin
 
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Post » Wed May 16, 2012 10:12 am

Just downloaded and installed the patch. It immediately lowered my save file down by 500kb.

I don't have time to play it right now to see if it fixes any framterate issues unfortunately, but I never really suffered from any severe framerate issues anyway.
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Angus Poole
 
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Post » Wed May 16, 2012 5:18 am

ok is there anyone who has been a member longer then 10mins able to tell me if this patch worked or improved gameplay now?

I played it briefly earlier and it ran fine, I went to Whiterun where I normally always have problems and it worked perfectly. I'll have to wait until I get home so I can play it properly to work out if it actually fixed anything or not.

ALSO WTF BETHESDA,, where are the build notes for the patch?

I'm sure they'll be out once the patch has been released everywhere.
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Kristian Perez
 
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Post » Wed May 16, 2012 9:06 am

How's Solitude? I haven't gotten the patch yet and it's pretty laggy.

Well I'm sorry but I haven't been to Solitude yet, and I'm in a quest at the moment I will check it out in a bit though....saying that though it was never all that laggy there for me before so I doubt it will help you out much...
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Vincent Joe
 
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Post » Wed May 16, 2012 10:50 am

Yes awesome. The only safe place for me before the patch was in dungeons and the game never lagged in them but after patch 2.01 and now my dungeons lag too. Not only that but dragons refuse to attack me now. They just fly around in circles high above my head. I think I'm going try the UC3 patch and leave this game for a few weeks and see if Bethesda can get their [censored] together. I doubt it though
Yeah, first try sleeping for a week in-game. Let some game stuff refresh and then see if the problem persists. They probably couldn't force a world refresh or some people would wake up to a dungeon they just cleared out and were farming for stuff be suddenly alive. Imagine loading a save right were a dungeon boss refreshes.

So I'd recommend that, but since I haven't seen the patch, I don't know if other problems have been caused by it or if what I just said would solve it. There's also the possibility that those of you who played past the save file-size threshold where quests and vendors started to glitch have broken your games in some personally specific way that would require your own personal patch from Bethesda (which isn't going to happen and really shouldn't). In which case you'd need to start a new save.

Whenever the US patch comes out, I'll test it more thoroughly. Since I still have a working game, I'll be able to confirm whether or not the patch hurts performance overall.
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Paul Rice
 
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Post » Wed May 16, 2012 3:19 pm

I will repeat what i said in another thread (i'm not referring to you).
"I will be brief. Save file size is not an issue, it wasn't that the problem also before. The problem was probably how the engine accessed to disk and how much data the game cached in RAM. Bigger save file = bigger changes in the world = in long session play too mach data cached so people noticed lag (that wasn't so bad as it was depicted by the horde). This patch, in theory, has improved how much data are cached and disk access. It's NORMAL that you filesize increase. Don't follow the whiny-i-dont-know-how-a-calculator-works-but-i-know-why-the-game-is-broken horde."

So don't worry, if they fixed the cache problem, you can have a 40MB file.
If this is true then why are people having such vastly different experiences? There are people out there with 100+ hours and no problems whatsoever. Personally I'm on 50+ hours with one 4.5MB save and one 5MB save, and it's been fine for me so far. Fingers crossed.

I usually only play for about 6 hours at a time maximum, so maybe that helps lighten the load compared to those doing crazy 24h marathons and whatnot.

Edit: Also, it couldn't hurt Bethesda that much to just tell us what the issue was and what they've done to try and prevent it. At least then we'd have some idea what's going on.
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Hazel Sian ogden
 
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Post » Wed May 16, 2012 2:04 pm

Look at big, known PS3-developers like NaughtyDog and Guerilla Games. NaughtyDog created Uncharted 3, a visually stunning game with awesome effects.

Guerilla Games created Killzone 3. A beautiful game waay ahead of its time graphically.

These games are better then Skyrim technically and doesn't even take full advantage of the hardware. That's because they're well-designed games by good developers, unlike you, Bethesda, who develop games with your heads up your a**holes.

So Bethesda, I can now say that your team is made up of amateurs who doesn't know a sh*t about the PS3's architecture.
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Milad Hajipour
 
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Post » Wed May 16, 2012 2:36 pm

well, after learning about the cell processor.. it has 6 usable SPE's at 3.2 Ghz.. you could delegate SOME of the GPU processing like physics or texture handling to two of them and use the other 4 for whatever else.. heck let 1 SPE handle object location 2 SPE's handle physicis and texture let the GPU handle the actual 3d model rendering leavign 3 SPE's to run like the Xbox 360 for processing performance.. GET ON IT BETHESDA!!!
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Darren Chandler
 
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Post » Wed May 16, 2012 6:04 pm

If this is true then why are people having such vastly different experiences? There are people out there with 100+ hours and no problems whatsoever. Personally I'm on 50+ hours with one 4.5MB save and one 5MB save, and it's been fine for me so far. Fingers crossed.

I usually only play for about 6 hours at a time maximum, so maybe that helps lighten the load compared to those doing crazy 24h marathons and whatnot.

Edit: Also, it couldn't hurt Bethesda that much to just tell us what the issue was and what they've done to try and prevent it. At least then we'd have some idea what's going on.


5mb? Heck, I didn't start getting any problems till I hit 9mb and even then it didn't get truly awful until around 12-13mb. So it's pretty safe to say you shouldn't run into any problems for a while.

Well I just got the Platinum and at the point of completion my save had reduced from 17mb to 14mb in the 3 hours since the patch so it's definitely doing something. Didn't help with lag on mine though.
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Shannon Lockwood
 
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Post » Wed May 16, 2012 11:22 am

Well, i am guessing the release of the patch has nothing to do with Bethesda, but with sony.. Concidering the Eu, and other regions already have the patch, it must have to do with regional corporate decisions, and with that, We had Thanksgiving last week, and the rest of the World did not. That is prob. why North America, is delayed, but still, shoulda been patch build notes man available.. Without out them people are going to be saying all kinda crap, that the patch does.. Real smart.. The game will get butchered some more, until its in writing on the build notes.. :confused: So I dunno what the hell is going on.. If its written in the patch build notes that the lag and freezing has been fixed then that should end the topic, in my opinion... Yet who knows what the hell is going on with this company...
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Oceavision
 
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Post » Wed May 16, 2012 2:04 pm

College of Winterhold quest - Revealing the unseen is still bugging. Cannot be continued, because you can't loot the key for the main door in Mzulft.
You might need to start a new game to fix numerous quest related problems as I'm sure all the fixes aren't retroactive, just some of them will be.
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chirsty aggas
 
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Post » Wed May 16, 2012 10:22 am

well, after learning about the cell processor.. it has 6 usable SPE's at 3.2 Ghz.. you could delegate SOME of the GPU processing like physics or texture handling to two of them and use the other 4 for whatever else.. heck let 1 SPE handle object location 2 SPE's handle physicis and texture let the GPU handle the actual 3d model rendering leavign 3 SPE's to run like the Xbox 360 for processing performance.. GET ON IT BETHESDA!!!

The thing is, Bethesda are lazy a**holes.

They ported the game from Xbox, which has 3 cores. They're very similar, so a port works, though it leaves several SPEs unused.

I bet there's like 2 unused SPEs now...
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Becky Cox
 
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Post » Wed May 16, 2012 7:12 am

5mb? Heck, I didn't start getting any problems till I hit 9mb and even then it didn't get truly awful until around 12-13mb. So it's pretty safe to say you shouldn't run into any problems for a while.

Well I just got the Platinum and at the point of completion my save had reduced from 17mb to 14mb in the 3 hours since the patch so it's definitely doing something. Didn't help with lag on mine though.
I'm still not sure what it is that causes the save files to bloat anyway. I bought the game before my friend did and I've done far, far more stuff than he has, yet he's sitting at 11MB, despite following the "tips" forum users have been posting to keep save files down. Apparently it happened on Fallout 3 as well? I played that enough to get the platinum but never experienced anything like that.
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Doniesha World
 
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Post » Wed May 16, 2012 4:43 am

Look at big, known PS3-developers like NaughtyDog and Guerilla Games. NaughtyDog created Uncharted 3, a visually stunning game with awesome effects.

Guerilla Games created Killzone 3. A beautiful game waay ahead of its time graphically.

These games are better then Skyrim technically and doesn't even take full advantage of the hardware. That's because they're well-designed games by good developers, unlike you, Bethesda, who develop games with your heads up your a**holes.

So Bethesda, I can now say that your team is made up of amateurs who doesn't know a sh*t about the PS3's architecture.
Hah, those games are rail shooters compared to Skyrim. They have nothing of the complexity that skyrim is composed of and from a "technical" perspective Skyrim is light years ahead of either. Don't get me wrong, they're fun and pretty games, but they don't hold a candle to the difficulty a game like Skyrim poses. The only games you can really compare to it at the moment is the Fallout series, Oblivion and Morrowind. Why? Because it is extremely difficult to create go anywhere, do anything games and yet somehow Bethesda has successfully created that. It svcks that I have it on my PS3, I'll be sure to buy it for my PC from now on like I did with the previous Bethesda games to great success. But it failing on the ps3 has nothing to do with the game being somehow less technilogically advanced, if anything, it speaks to it being even more technically complex.

But Bethesda doesn't really need me to defend them. The fact that so many people are here and upset points out just how much we love their games and WANT this to work on our system. I understand your frustration and your desire to vent, but dismissing the validity of Bethesda's overall accomplishment here is a stretch. If they don't get game of the year for this, I'll be surprised.
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RaeAnne
 
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Post » Wed May 16, 2012 4:09 pm

Start a new file right from scratch only then will you know if it been takin care of i actually noticed lag the second i started playing the game when your running from the dragon(alduin)
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Calum Campbell
 
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Post » Wed May 16, 2012 5:47 pm

patch is out in australia and my severe lag is gone, get the odd frame drop once entering a new area but not always. if the game was released like this, i doubt i would have noticed any lag, now im so used to spotting it i can see small bits, but the patch has completely fixed the game as far as im concerned
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Jerry Jr. Ortiz
 
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Post » Wed May 16, 2012 12:03 pm

Hah, those games are rail shooters compared to Skyrim. They have nothing of the complexity that skyrim is composed of and from a "technical" perspective Skyrim is light years ahead of either. Don't get me wrong, they're fun and pretty games, but they don't hold a candle to the difficulty a game like Skyrim poses. The only games you can really compare to it at the moment is the Fallout series, Oblivion and Morrowind. Why? Because it is extremely difficult to create go anywhere, do anything games and yet somehow Bethesda has successfully created that. It svcks that I have it on my PS3, I'll be sure to buy it for my PC from now on like I did with the previous Bethesda games to great success. But it failing on the ps3 has nothing to do with the game being somehow less technilogically advanced, if anything, it speaks to it being even more technically complex.

But Bethesda doesn't really need me to defend them. The fact that so many people are here and upset points out just how much we love their games and WANT this to work on our system. I understand your frustration and your desire to vent, but dismissing the validity of Bethesda's overall accomplishment here is a stretch. If they don't get game of the year for this, I'll be surprised.

Skyrim has already been nominated for Game of the year, and if I'm not mistaken Bethesda actually got nominated for studio of the year.
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cutiecute
 
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