Patch 1.4 Unofficial Topic #4 With Changelog

Post » Sat Jun 09, 2012 8:45 pm

This is the thread to discuss Patch 1.4. All other Patch threads in General will be closed and directed to this one.

Quests

Note, the Quest Fixes should work on an existing save. However some game conditions and data are part of the save and may still not work post patch. Load your current save and try it and see what happens. If it does not work, try loading a save from before you got the quest, if practical, and it should work just fine.

Mods

If you are using mods, you will need to check each and every mod for updates for the new patch. If you try to launch the game post patch with any mods selected and you have issues, the first suspect are the mods. Disable any and all mods and try the game again. Add them back one at a time until you find the problem mod or mods.

Performance and Stabliity Mods, also known as Wrappers or Code Injectors, are not compatible with the new patch, and are not really needed anymore, so those will have to be removed. SKYSE (Skyrim Script Extender) has been updated to the new patch, so that may need to be updated if you use it. Check the Skyrim Mods section if you have any issues.

From the Pinned thread

Today we've taken Skyrim's 1.4 update out of beta and made it available for everyone on Steam. In addition to bug and quest fixes, 1.4 adds launcher support for the Skyrim Workshop. Currently we're putting the final touches on the Creation Kit and Skyrim Workshop and will let everyone know as soon as they're up.

As an update to PlayStation 3 and Xbox 360 users, we're submitting 1.4 to the console manufacturers this week. When these updates are available, we'll let everyone know.

Here's the final 1.4 changelog (changes impact all platforms unless noted)

NEW FEATURES
  • Skyrim launcher support for Skyrim Workshop (PC)
BUG FIXES
  • General optimizations for memory and performance
  • Fixed occasional issue with armor and clothing not displaying properly when placed on mannequins in player's house (PS3)
  • Long term play optimizations for memory and performance (PS3)
  • Improved compiler optimization settings (PC)
  • Memory optimizations related to scripting
  • Fixed issue with dangling scripts not properly clearing from memory
  • Fixed crashes related to pathing and AI
  • Fixed crash in "Haemar's Shame" if player had already completed "A Daedra's Best Friend"
  • Fixed rare crash with loading saved games
  • Fixed issue with accented characters not displaying properly at the end of a line
  • Fixed issue where dragon priest masks would not render correctly
  • Fixed issue where quests would incorrectly progress after reloading a save
  • Fixed issues with placing and removing books from bookshelves in the player's home
  • Optimized bookshelf script in player-owned houses that would occasionally block other scripts from properly firing off
  • Fixed issue where weapon racks and plaques would not work correctly in player's house if player immediately visits their house before purchasing any upgrades
  • Fixed issue where the player house in Windhelm would not clean up properly
  • Fixed crash related to giant attacks and absorb spells
  • Fixed issue with ash piles not cleaning up properly
  • Fixed occasional issue where overwriting an existing save would fail
  • Fixed memory crash with container menu
  • Fixed infinite loop with bookshelves
  • Fixed issue where transforming back to human from werewolf would occasionally fail
  • Bows and daggers will display properly when placed on weapon racks
  • Fixed occasional audio issue that would play sound effects louder than intended
  • Fixed bug related to hitching between cell boundaries
  • Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
  • Fixed issue where traps in Shalidor's Maze would not work properly in French, German, Spanish and Italian versions
QUEST FIXES
  • The Unusual Gem that was inside the Thalmor Embassy is now accessible after finishing "Diplomatic Immunity"
  • In "Breaching Security", the quest token is no longer required to receive a fortune reading from Olava the Feeble
  • Fixed issue where Galmar would not complete Joining the Stormcloaks properly if "Season Unending" was an active quest
  • Fixed issue where starting "Season Unending" after finishing "Joining the Stormcloaks" would prevent "The Jagged Crown" from starting properly
  • Fixed issue where progressing through "Message to Whiterun" while "Season Unending" was still open would block progression for both quests
  • In "Arniel's Endeavor", fixed issue where a quest journal would trigger multiple times
  • In "Forbidden Legend", the amulet fragment can no longer disappear after player leaves a dungeon without taking it
  • Fixed rare issue in "Forbidden Legend" where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
  • In "The White Phial", the phial can no longer disappear if player leaves dungeon without taking it
  • "The White Phial" will now start properly if player already has a briar heart in their inventory
  • Player can no longer get stuck in Misty Grove after completing "A Night to Remember"
  • Fixed issue where leaving Riften during "A Chance Arrangement" would prevent quest from progressing
  • In "Darkness Returns", a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
  • In "Revealing the Unseen", if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
  • "Onmund's Request" will now start properly if player has already found Enthir's staff before receiving this quest
  • Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
  • "Repairing the Phial" will start properly if player already has unmelting snow or mammoth tusk in their inventory
  • Finding Pantea's Flute before speaking with Pantea no longer prevents her quest from updating
  • In "The Break of Dawn", fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
  • Fixed rare issue in "The Mind of Madness" where player is unable to equip the Wabbajack
  • Fixed issue in "Pieces of the Past" where Mehrunes Dagon's Razor will not trigger properly if player leaves the cell for extended period of time before activating it
  • "Blood's Honor" will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
  • Fixed rare issue where "Dampened Spirits" would not start properly
  • Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
  • Fixed issue where killing guards in Cidhna Mine would block progression for "No One Escapes Cidhna Mine"
  • Fixed numerous issues with "Blood on the Ice" not triggering properly
  • In "Blood on the Ice", Calixto can now be killed if player owns a house in Windhelm
  • In "The Cure for Madness", killing Cicero then resurrecting him no longer impedes quest progress
  • Fixed rare issue in "To Kill an Empire" where an NPC would fail to die properly
  • Clearing Knifepoint Ridge before starting "Boethiah's Champion" no longer prevents quest from starting.
User avatar
Jessie
 
Posts: 3343
Joined: Sat Oct 14, 2006 2:54 am

Post » Sat Jun 09, 2012 5:56 pm

waiting for the workshop and the sdk
User avatar
Dan Scott
 
Posts: 3373
Joined: Sun Nov 11, 2007 3:45 am

Post » Sun Jun 10, 2012 6:18 am

Will this patch give us the option to clean up the house in Windhelm?
User avatar
Samantha Jane Adams
 
Posts: 3433
Joined: Mon Dec 04, 2006 4:00 pm

Post » Sun Jun 10, 2012 5:43 am

waiting for the workshop
Don't care about or need the workshop (although I might be using it once I get a chance to try it). Just give me the CK and I'll be happy.
User avatar
Ally Chimienti
 
Posts: 3409
Joined: Fri Jan 19, 2007 6:53 am

Post » Sat Jun 09, 2012 4:30 pm

I'm preparing for the patch by

A saving my entire game folder (11GB!) to a different drive
B making sure I have patch-friendly versions of SKSE & Script Dragon &
C having 24 hours patience to see what others make of it

BEFORE I let Steam go online for the patch!

Let's just say 'coz I'm running a very-heavily modded game on my rig, I'm not in a rush to take chances.
User avatar
P PoLlo
 
Posts: 3408
Joined: Wed Oct 31, 2007 10:05 am

Post » Sun Jun 10, 2012 2:27 am

any confirmation of the patch hitting XBox yet?
User avatar
Melly Angelic
 
Posts: 3461
Joined: Wed Aug 15, 2007 7:58 am

Post » Sat Jun 09, 2012 8:30 pm

Still no triple monitor love, Y U NO LIKE 3 MONITORS Beth?
User avatar
Jeneene Hunte
 
Posts: 3478
Joined: Mon Sep 11, 2006 3:18 pm

Post » Sun Jun 10, 2012 3:29 am

any confirmation of the patch hitting XBox yet?
Always takes longer for it to hit consoles, it has to go through an approval process. Chances are by the end of the week.
User avatar
Mrs Pooh
 
Posts: 3340
Joined: Wed Oct 24, 2007 7:30 pm

Post » Sat Jun 09, 2012 11:19 pm

Will this patch give us the option to clean up the house in Windhelm?
Yes. Read it again.
User avatar
Rudy Paint fingers
 
Posts: 3416
Joined: Sun Nov 11, 2007 1:52 am

Post » Sun Jun 10, 2012 7:15 am

Here is a video Bethesda released on the new CK today (from PC Gamer)

http://www.pcgamer.com/2012/02/01/skyrim-creation-kit-trailer-shows-mod-tools-in-action/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0

Brand new scripting language... Damn it, time to go back to TES scripting school.
User avatar
Kelli Wolfe
 
Posts: 3440
Joined: Thu Aug 23, 2007 7:09 am

Post » Sat Jun 09, 2012 4:05 pm

Patch went well NNM performing correctly all MODs functioning.
TESV Acceleration Layer now removed via NNM
GAME ON!
User avatar
john page
 
Posts: 3401
Joined: Thu May 31, 2007 10:52 pm

Post » Sun Jun 10, 2012 7:11 am

On the patch, so far ir seems to be working as advertised. I've had no CTDs and my FPS has improved. I've only seen one tiny glitch.. a boss drauger didn't fall down when I killed it, It just froze in place. Other then that I've had no issues. I should say that I'm not running a heavily modded game, just a few texture replacers and one armor mod.

Looking forward to the CK.
User avatar
Keeley Stevens
 
Posts: 3398
Joined: Wed Sep 06, 2006 6:04 pm

Post » Sat Jun 09, 2012 8:54 pm

so i now get a massive fps boost wich is great 60 fps all the time but its jerky and stuttery, unplayable for me, ive tried removing all mods
User avatar
ruCkii
 
Posts: 3360
Joined: Mon Mar 26, 2007 9:08 pm

Post » Sun Jun 10, 2012 4:24 am

Will this patch give us the option to clean up the house in Windhelm?
  • Fixed issue where the player house in Windhelm would not clean up properly
You should read it more closely ;)
User avatar
Chloe :)
 
Posts: 3386
Joined: Tue Jun 13, 2006 10:00 am

Post » Sun Jun 10, 2012 2:36 am

Patch went well NNM performing correctly all MODs functioning.
TESV Acceleration Layer now removed via NNM
GAME ON!

Did you remove TESVAL because you had to or because you thought you didn't need it anymore?

I'm running SkyBoost r_4 now but the principle still applies, denk ik.

Can anyone confirm yet that they can get all SKSE & (especially) ScriptDragon mods running after patching?

(using the latest updates?)
User avatar
SexyPimpAss
 
Posts: 3416
Joined: Wed Nov 15, 2006 9:24 am

Post » Sun Jun 10, 2012 2:09 am

Did you remove TESVAL because you had to or because you thought you didn't need it anymore?

I'm running SkyBoost r_4 now but the principle still applies, denk ik.

Can anyone confirm yet that they can get all SKSE & (especially) ScriptDragon mods running after patching?

(using the latest updates?)

I pulled the TESV Acceleration Layer MOD because it is redundant.
User avatar
Janeth Valenzuela Castelo
 
Posts: 3411
Joined: Wed Jun 21, 2006 3:03 am

Post » Sun Jun 10, 2012 6:11 am

My Steam client is not downloading the patch. I already downloaded the 1.4.21 beta patch, is that the reason?
User avatar
Eve(G)
 
Posts: 3546
Joined: Tue Oct 23, 2007 11:45 am

Post » Sun Jun 10, 2012 5:28 am

My Steam client is not downloading the patch. I already downloaded the 1.4.21 beta patch, is that the reason?
Yep, you should already be good.
User avatar
Ash
 
Posts: 3392
Joined: Tue Jun 13, 2006 8:59 am

Post » Sun Jun 10, 2012 3:53 am

I just finished playing for right now but with 1.4 I have 1 issue that I noticed and at first I thought it was 1.4 reset my difficulty level but I am still on master and I was able to kill a Ancient Dragon in 2 shots with my bow, I was never able to do this prior to 1.4 so I am wondering if the damage calculator is messed up.
User avatar
Yama Pi
 
Posts: 3384
Joined: Wed Apr 18, 2007 3:51 am

Post » Sun Jun 10, 2012 3:38 am

What exactly does "Long term play optimizations for memory and performance (PS3)" mean? I've been forced to abandon my main due to crippling lag when the save file got larger than 10mb, will this issue be fixed? If not, I'm not sure what to do... Feels like playing with a ticking time bomb over your head when you know that the character will be unplayable after level 45.
User avatar
Lexy Corpsey
 
Posts: 3448
Joined: Tue Jun 27, 2006 12:39 am

Post » Sat Jun 09, 2012 10:00 pm

its so weird, even though thanks to this patch i get constant 60 fps it is just unplayable stuttery frameskipping the lot, but as soon as i cap at 50 it ok nice and smooth, anything over or under and its bad again, drives me nuts but im ok with it, no other games do it though wich is weird, i think skyrim just dont like my crappy cheap hdtv teknika 32inchm my only problem with having to do this is sometimes arrows dont shoot immediatly
User avatar
Lil Miss
 
Posts: 3373
Joined: Thu Nov 23, 2006 12:57 pm

Post » Sun Jun 10, 2012 1:53 am

Fixing the Darkness Returns quest where Karliah just repeats "yes, fellow nightingale" over and over again with no other options would be good. I miss playing and can't because I'm stuck in that hole until it's patched (or I decide to throw away hundreds of hours.
User avatar
Lucky Girl
 
Posts: 3486
Joined: Wed Jun 06, 2007 4:14 pm

Post » Sat Jun 09, 2012 6:31 pm

  • Fixed issue where the player house in Windhelm would not clean up properly
You should read it more closely :wink:


They should clean more closely. Place is still covered in blood for me and the steward doesn't give the option for a clean up (again).
User avatar
Nick Tyler
 
Posts: 3437
Joined: Thu Aug 30, 2007 8:57 am

Post » Sat Jun 09, 2012 6:39 pm

Hopefully with the new DLC, or a patch later, a," Delete" option for journal will be put in. I have close to 12 quests now, that were already solved or the person/animal was killed by a dragon and thus the quests is null and cannot be completed, so it sits there. Being able to delete those from my journal, would be nice. Also, i have close to 10 objects spamming my inventory list, because they are parts of quests, i completed, but person did not take(drum,guitar type dealio.reds sword,etc) so they spam up my inventory list.

thanx
User avatar
Marine x
 
Posts: 3327
Joined: Thu Mar 29, 2007 4:54 am

Post » Sun Jun 10, 2012 12:28 am

Quick question about backing up my settings:

which ini file should I back up? Skyrim, SkyrimPrefs, or both?
User avatar
Lisha Boo
 
Posts: 3378
Joined: Fri Aug 18, 2006 2:56 pm

Next

Return to V - Skyrim