Patrolling the Mojave almost makes you wish for a Nuclear Wi

Post » Sun Mar 06, 2011 4:34 pm

oh and btw...









I hear Primm has a new Sheriff. That ought to keep the Powdergangers away....


Well I mean, there are SOME qutoes that relate to you.

Like if you and Boone morph into Chuck Norris and own everybody in the Fort, including Caesar, people are like.

"HEY! That's the guy that killed Caesar."

And [censored] Mr. New Vegas, HE KNOWS WHO I AM
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Carys
 
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Post » Sun Mar 06, 2011 8:26 am

Actually, the game has made me kind of appreciate Bethesda even more in a twisted kind of a way. Just the fact that the Wasteland is lacking compared to FO3''s Wasteland reiterates the fact that they are so good (the best :D) at world building. It wasn't even their series and they did awesome with it.
To be fair to Obsidian, they usually don't use these kinds of game worlds, as it is a lot different to the Turn-based Fallout that they're used to. And it shows.

Eh, I'm not sure I agree. FO3's wasteland had a lot of stuff to explore, true, but most of it didn't make any sense. It felt like they just dumped a bunch of random stuff all over the place for players to find. Of course, this is the reality of it, but the way they did it made the wasteland feel like a theme park to me rather than a real place. Despite the invisible walls, the Mojave wasteland feels more like a real place. FO3's wasteland, while very pretty and well laid-out, felt plastic and artificial to me. :shrug:
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Stace
 
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Post » Sun Mar 06, 2011 4:41 pm

FO3's wasteland had a lot of stuff to explore, true, but most of it didn't make any sense. It felt like they just dumped a bunch of random stuff all over the place for players to find.

Could you give examples?
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Prisca Lacour
 
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Post » Sun Mar 06, 2011 11:38 am

Could you give examples?


I'm not Softnerd, but I can provide examples. The communities were all tiny but I have a feeling they are meant to represent something larger. Like Andale which only had a few houses. The way the environment leveled up with you (or stayed at the same level you entered it) was strange too.. example, running in to Deathclaws near Megaton at high levels. Just some of the things you run into look they were put there randomly like numerous little train cars or enclave outposts. DC was pretty well done except you can't enter most of it. I still loved FO3 though, I just think NV has a more realistic layout of roads, towns, landscapes in general
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Krista Belle Davis
 
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Post » Sun Mar 06, 2011 5:14 am

Apparently half of this thread has never played Fallout 3 or Oblivion. :rolleyes: And you think New Vegas is bad. :rofl:


I've played Fallout 3 to a extreme extent. Dang those NPC's got annoying.

Just started playing Oblivion, the only thing that has annoyed me so far is.....

BY AZURA!!BY AZURA!!! BY AZURA!!! IT'S THE GRAND CHAM *stab*
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Averielle Garcia
 
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Post » Sun Mar 06, 2011 1:08 am

Could you give examples?

Pretty much every place that has tons of pre-war supplies to loot (would have been scavenged a long time ago), way too many functional radio towers that conveniently led to a stash of supplies, homes still occupied by people happily living just a few steps away from a supermutant "lair", people living alone in the wasteland with no protection steps away from something extremely dangerous in general, factories randomly placed around the map with still-functioning machinery and tech that hasn't already been looted after 200+ years, generic raiders camped all over the place with no power structure or explanation of who they are or why they're there...etc. In general it felt really densely packed with stuff, and a lot of it was stuff that didn't have any business being there except to patronize the player.

I'm not saying that NV isn't guilty of some of this as well. I think some of it is a side-effect of the wasteland not really being big enough to contain all of the places. However, in NV different parts of the map have a discernible theme and the places flow into each other in a natural-feeling way. The lay of the land, the placement of locations, the placement of critters, enemies, etc., just seem to make more sense. In Fallout 3 it felt like a fairly uniform wasteland with evenly-spaced attractions for a video game player with little regard for anything's existence needing an explanation outside of, "here's a place that will be fun to explore." I dunno...I'll admit that I can't 100% put my finger on it. I just got a strange post-apoc "theme park" vibe off of it.

Again, I'm not saying it's bad...just that it could probably feel more natural than it does. As it is it feels a little "plastic" to me. At the same time Bethesda did a really good job of creating places that tell mini-stories, and that's really cool. I would have liked to have seen more of that in NV. I'd just like to see it integrated into the wasteland in a more natural-feeling and plausible way than it was in FO3...if that makes any sense.
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Lilit Ager
 
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Post » Sun Mar 06, 2011 11:21 am

What I heard when I first entered Vault 3 -

"You like the sight of your own blood?"
"You like the sight of your own blood?"
"You like the sight of your own blood?"
"You like the sight of your own blood?"
"You like the sight of your own blood?"
"You like the sight of your own blood?"
"You like the sight of your own blood?"
"You like the sight of your own blood?"
"You like the sight of your own blood?"
"You like the sight of your own blood?"

:wacko:
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Chantelle Walker
 
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Post » Sun Mar 06, 2011 6:09 am

Nothing is more repetitive than Lily. Every single time I crouch to sneak she says "Don't worry dearie, grandma knows how to keep quiet" and she says it over and over and over and over every 3-5 seconds while I'm crouched. It was amusing and slightly charming at first, but now I just want to sew her mouth shut. Unfortunately, if I could do that and if I did do that I'd just constantly hear is her reciting that in a muffled voice.


That is pretty damn annoying. And thats why Lily no longer travels with me.
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cutiecute
 
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Post » Sun Mar 06, 2011 2:12 pm

The slaves have been spreading rumours about the burned man again.


When i 1st heard that i thought they were saying the Birdman :laugh:
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Keeley Stevens
 
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Post » Sun Mar 06, 2011 5:49 am

Nothing is more repetitive than Lily. Every single time I crouch to sneak she says "Don't worry dearie, grandma knows how to keep quiet" and she says it over and over and over and over every 3-5 seconds while I'm crouched. It was amusing and slightly charming at first, but now I just want to sew her mouth shut. Unfortunately, if I could do that and if I did do that I'd just constantly hear is her reciting that in a muffled voice.


indeed


Primm wimped out and accepted NCR control. Some people will do anything to feel safe.

(I resent this one most of all because I went out of my way to find them a sheriff unaffiliated with any faction. Jerks.)


+eleventyeleven

Well, that covered my two most hated comments, so i guess i dont get to post them.
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Adam Porter
 
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Post » Sun Mar 06, 2011 9:39 am

"When i got this assignment i was hoping there would be more gambling"
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krystal sowten
 
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Post » Sun Mar 06, 2011 12:39 pm

I heard a funny thing today, basically i had *Quest Spoiler*

Spoiler
Saved Kimball following the house questline, then went to the NCR Ambassador and started the NCR questline, i then went onto attempted to do the President Visit quest again, but i couldnt talk to anyone, but the NCR peopel kep saying i was the President saviour but according to the NCR the president hadnt visited yet.


Eventually the quest was broken and i resorted to murdering everyone, and i am now vilified by NCR but they still say im the presidentd saviour, and then i pop a cap in there head.
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Michelle Serenity Boss
 
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Post » Sun Mar 06, 2011 10:10 am

Don't you know?
Bethesda misinterpreted the franchise so Fallout 3 is really Fallout now.


The series is whatever the people who own the rights want it to be.
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Saul C
 
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Post » Sun Mar 06, 2011 5:49 am

The series is whatever the people who own the rights want it to be.



Don't tell the crew over at NMA that..... :whistling:

--------

"I saw a mudcrab the other day. Filthy creatures...."

The one that gets me in FO:NV is the NCR guys complaining that
Spoiler
without the monorail
they can't get to the Strip on furlough..... while standing in the Strip.
:facepalm:
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Skivs
 
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Post » Sun Mar 06, 2011 11:35 am

"Degenerates like you belong on the cross"

I get this all the time from the legion, even though im helping them take new vegas!
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Amie Mccubbing
 
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Post » Sun Mar 06, 2011 2:28 pm

Primm wimped out and accepted NCR control. Some people will do anything to feel safe.

(I resent this one most of all because I went out of my way to find them a sheriff unaffiliated with any faction. Jerks.)


That's bugged actually:
Spoiler
When you get Meyers as a sherif, people will say that "accepted NCR rule" line, but when you have NCR take over, they say "Primm has a new sherif..."

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Judy Lynch
 
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Post » Sun Mar 06, 2011 9:46 am

That made me LOL the first time I heard it. :clap:


Agreed it was quite epic.
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Allison Sizemore
 
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Post » Sun Mar 06, 2011 1:07 am

Pretty much every place that has tons of pre-war supplies to loot (would have been scavenged a long time ago), way too many functional radio towers that conveniently led to a stash of supplies, homes still occupied by people happily living just a few steps away from a supermutant "lair", people living alone in the wasteland with no protection steps away from something extremely dangerous in general, factories randomly placed around the map with still-functioning machinery and tech that hasn't already been looted after 200+ years, generic raiders camped all over the place with no power structure or explanation of who they are or why they're there...etc. In general it felt really densely packed with stuff, and a lot of it was stuff that didn't have any business being there except to patronize the player.

I'm not saying that NV isn't guilty of some of this as well. I think some of it is a side-effect of the wasteland not really being big enough to contain all of the places. However, in NV different parts of the map have a discernible theme and the places flow into each other in a natural-feeling way. The lay of the land, the placement of locations, the placement of critters, enemies, etc., just seem to make more sense. In Fallout 3 it felt like a fairly uniform wasteland with evenly-spaced attractions for a video game player with little regard for anything's existence needing an explanation outside of, "here's a place that will be fun to explore." I dunno...I'll admit that I can't 100% put my finger on it. I just got a strange post-apoc "theme park" vibe off of it.

Again, I'm not saying it's bad...just that it could probably feel more natural than it does. As it is it feels a little "plastic" to me. At the same time Bethesda did a really good job of creating places that tell mini-stories, and that's really cool. I would have liked to have seen more of that in NV. I'd just like to see it integrated into the wasteland in a more natural-feeling and plausible way than it was in FO3...if that makes any sense.


I feel almost exactly the inverse of this regarding the two games. FO3 had an incredibly cool aesthetic; the nurse's log entries in the camp outside Germantown police station being a prime example. It's NV that feels like the 'wasteland theme park' to me. The great war has almost been forgotten and with it the impetus for survival seems weaker to me, There seems little point to my actions as ultimately I don't identify with any of the characters or their motives in NV.

Nowhere in the Mojave do I get the same desolate wonder I got from coming across a satellite array in the capital wasteland, then seeing another couple in the distance to go and explore, complete with a insane ghoul scientist who wants one last nuclear fireball to purge the wastes. In the Mojave it's all been done, there seems little point in exploring as everything interesting is either long gone or the property of an arbitrary faction.

As antagonists the legion make little sense too, they seem like a more trite version of Lord Ashur's slavers in The Pitt. Their backstory was believable in that universe, the backstory for the legion stretches credibility paper thin; the whole setting comes across as pastiche to me.

I do however think FO3 and NV are flip sides of the same coin and I'm glad each exist for fans of their different interpretations of the FO universe, it's really interesting how varied the interpretations of both game worlds have been. :foodndrink:
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bonita mathews
 
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Post » Sun Mar 06, 2011 5:11 pm

I said come in! Don't stand there!


My information may well be of use to you stalker...

Please continue, my good sir.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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мistrєss
 
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Post » Sun Mar 06, 2011 11:36 am

Please continue, my good sir.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


wait a minute I didn't type that :ninja:
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danni Marchant
 
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Post » Sun Mar 06, 2011 1:01 pm

"Degenerates like you belong on the cross"

I get this all the time from the legion, even though im helping them take new vegas!


I get "Ave, Amicas" or "Hail, friend."

Also; "Kimball's assassin is always welcome here."

They love me.
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Jeremy Kenney
 
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Post » Sun Mar 06, 2011 8:24 am

wait a minute I didn't type that :ninja:


It's the autocensor, some phrases it alters, some it censors alltogehter. With a little practice you learn to read past that ;)
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Isabella X
 
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Post » Sun Mar 06, 2011 9:45 am

NCR Trooper: Patrolling the Mojave almost makes you wish for a nuclear winter.

*sits down and warms self by the fire while rubbing his arms like he's freezing*

win!
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..xX Vin Xx..
 
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Post » Sun Mar 06, 2011 4:02 am

"Bark bark"


-Rex
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Oyuki Manson Lavey
 
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Post » Sun Mar 06, 2011 3:14 am

"Bark bark"


-Rex


LOL.
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Mr.Broom30
 
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