People should be grateful

Post » Thu Nov 26, 2015 10:33 am

This. I think the trailer looked fantastic and it will be a day one purchase for me. But then again, anything TES of Fallout is a day one purchase for me. Well...except that POS that was TES:O.

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Cedric Pearson
 
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Post » Thu Nov 26, 2015 9:31 am

You should make a list of things we are supposed to say, which tone, etc...
Otherwise, we would be down to mere honesty. I know it is very unoriginal to have so much people having a different opinion about the same thing.
You just have to be patient enough for the day we will happily remove our free will... But even then, i doubt any entertainment/art would be appreciated, or even produced.
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Jimmie Allen
 
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Post » Thu Nov 26, 2015 7:17 pm


Playing any previous game and the next are not the same. You're basically suggesting Morrowind is the same as skyrim. AI alone is leaps and bounds better in skyrim, so I really can't tell if you're joking or just uninformed mate.
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Antony Holdsworth
 
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Post » Thu Nov 26, 2015 6:30 pm

I'm not bothered about the graphics, But gameplay for me is really important.
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ZANEY82
 
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Post » Thu Nov 26, 2015 2:27 pm


Sure i have. They have systematically cut everything since Daggerfall :teehee:
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An Lor
 
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Post » Thu Nov 26, 2015 3:45 am

i am gratefull

even tho the trailer showed us only how it all looks it did confirm our hopes and i am gratefull for that

now just wait till after the 14 th when we all have more information

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Dustin Brown
 
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Post » Thu Nov 26, 2015 10:12 am

I'm grateful that we know that Fallout 4 is actually a thing instead of being in the dark. :fallout:

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Tikarma Vodicka-McPherson
 
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Post » Thu Nov 26, 2015 2:15 pm

Yeah i'm getting sick of all these games with pretty graphics and crappy story and game play. I'm sick of all the graphic [censored]'s who judge games on graphics first before the actual game. Its the time we live in though. i've upgraded my computer for the last time to play some game. Even if it is Fallout 4. If you can run Skyrim or TESO that should be enough.

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brandon frier
 
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Post » Thu Nov 26, 2015 7:52 pm

problem is with bethesda you are getting crappy graphics, crappy story, and crappy gameplay

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A Boy called Marilyn
 
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Post » Thu Nov 26, 2015 8:05 am

I'm grateful for all the horrible games todd's been trying to sell me

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Emma Louise Adams
 
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Post » Thu Nov 26, 2015 5:39 am

Nobody has forced you to buy them, it's not compulsory you know.
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JAY
 
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Post » Thu Nov 26, 2015 3:32 am

Well, I've played every TES game except Redguard, and they've all seemed focused on the same general gameplay. Gameplay aside, I seem to prefer them in reverse order of release; though Oblivion was my first Bethesda title. I've not seen example of better AI; I can take your word for it, but it's hard to believe the improvements amount to much, as I hadn't noticed them.

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gandalf
 
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Post » Thu Nov 26, 2015 2:28 pm

I'm glad we didn't get a 30-second pre-rendered cinematic teaser, but a full 3 minutes with what seems like in-game footage. Plus official confirmation the game is coming out soon is always good.

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liz barnes
 
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Post » Thu Nov 26, 2015 4:31 am

To be honest, I could've waited a lot more for this game.
The whole trailer felt...off. It looks like Fallout 3 in Boston. Nothing awesome or exciting to see. I can already imagine the giant exploration but poorly written characters (sadly)
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Vicki Gunn
 
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Post » Thu Nov 26, 2015 12:55 pm

I am content in knowing Fallout 4 is a thing now. It makes me happy in places I cannot go into too much detail about.

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Tyrel
 
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Post » Thu Nov 26, 2015 10:30 am

It's always been the case that all buildings are accessible. This isn't Witcher 3.
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Horror- Puppe
 
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Post » Thu Nov 26, 2015 6:29 pm

Honesty should be expected. Thanking Bethesda for doing what they should do without being praised is ridiculous. And as others have said, the graphics of the game could change before release so it's too early to be singing Bethesda's praises.

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Patrick Gordon
 
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Post » Thu Nov 26, 2015 4:26 pm

All pre-ordering does is encourage big game developers to get lazy because they have enough guaranteed sales before launch to not have to worry about releasing a polished end product. It's why we got broken messes such as Halo Master Chief Collection and Assassins' Creed Unity.
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Albert Wesker
 
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Post » Thu Nov 26, 2015 10:37 am

When did that happen?

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Ria dell
 
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Post » Thu Nov 26, 2015 11:59 am

If you didn't notice an advance in AI between Morrowind and Oblivion you're absolutely blind. In one they do nothing, in the other they have detailed routines including working, eating, going to the inn, sleeping, maybe going to the tavern, visiting the houses of friends, going to the chapel on certain days, wandering around town and chatting with NPCs, etc. Many NPCs have very individualised and detailed things like the Countess of Leyawiin visiting her mother in Chorrol on the 15th of every month with her bodyguard. She is a great example of an NPC with very detailed AI so I'll link her page here to give you an idea of Oblivion's AI: http://www.uesp.net/wiki/Oblivion:Countess_Alessia_Caro

I don't know when they started doing it but it's been like that in every Bethesda game I've played.
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Brιonα Renae
 
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Post » Thu Nov 26, 2015 9:15 am

I'm sorry, but the scripted activities were not even considered AI to me... I meant combat AI. Their daily personal routines are not what I would count as gameplay.

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Matt Bigelow
 
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Post » Thu Nov 26, 2015 5:43 pm

Honesty in trailers is pretty rare now to be honest. But still, we shouldn't be praising them for not trying to hide the 2008 graphics of the game.

A lot of it isn't scripted. NPCs conversing with each other isn't scripted in Oblivion. Anything they do in the "sandbox" package isn't scripted at all. And the combat AI has also improved in the games.

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Lady Shocka
 
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Post » Thu Nov 26, 2015 6:28 am

In Fallout 3 there are a lot of buildings that had boarded up doors that you could not enter. there was a mod for the PC that opened quite a few of them. Also some mods used those locations for quests.

New Vegas also has boarded up houses and locations.

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oliver klosoff
 
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Post » Thu Nov 26, 2015 12:29 pm

It IS scripted, as in they wrote a decision tree to decide. It's not a fixed outcome that plays out exactly the same each time, but it's scripted none the less.

And it's background; I didn't count that as gameplay AI, because it doesn't affect anything tangible; it's scenery, but for the few times when you have to find one of them in their wandering.

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Nicole Mark
 
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Post » Thu Nov 26, 2015 10:40 am

By your understanding wouldn't that be how every open world game with actual AI characters work?

By actual I'm talking characters, not the likes of fender fodder in GTA V.
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Lou
 
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