By the way, why do I sound angry? Because the devs know what I know. They don't limit the game because they had to, they limit it because of choice. Or rather I should say that the gamesas executive management does. Most of the employees would probably love more freedom, but unless it's related to selling more copies, it's presumably an expense that isn't needed. Makes sense from a cold business perspective, but it is somewhat infuriating from a gamer-perspective to see them piss all over your segment because the casuals are so much more profitable and predictable.
Even so, I would love for anyone to mention a game for casual gamers that has survived for nine and a half years? Morrowind was released May 1, 2002. Almost a decade AND PEOPLE STILL PLAY THAT GAME! That's amazing customer loyalty, amazing love for a game, and some stupidly strong emotions that gamesas are taking serious care not to repay or cater to in any way. Does anyone here really believe they'll be playing Skyrim ten years from now? If I thought any gamesas employee ever bothered to read these forums, I'd ask them to tell the world how they feel about Skyrim and whether they think it's going to last ten years. Of course, I'm guessing that even if some gamesas employee wanted to respond, he'd be tied by contract clauses and company policies and being the least bit critical about the current direction might well get him sacked. Can't have "lowly grunts" talking strategy with the great unwashed, can we?
So even if it did happen, and of course it won't, it would presumably just be the usual marketing spiel about how we're getting more features (by hollowing out existing features and sacrificing any kind of depth), how the world is getting bigger (and massively emptier), and how the graphics pwn that in the previous games. Oh, and how we have fully voiced over NPCs, which makes it next to impossible for modders to add any non-generic NPCs to the game that won't stand out like a pink Trabant at a Ferrari convention. It's silly but it's the way of the world, the way of the market, and the way of business.
Now, some quotes, since it's late and I'm in the mood for it.
@ FluentI'm telling you, there are people who don't like Bethesda. Have you ever actually read some of the forum topics about Bethesda. "They sold out." "They will never make another good game again." "Morrowind was the only good game they've made." "They are incompetent and stupid" etc etc. These people deep down have something against Bethesda.
Say what? You think, just because some people (myself included) think gamesas sold out, that we want them to fail? Nothing is further from the truth. We don't want them to fail, we want them to use their massive resources to make a game that actually has the depth and quality we know they can put into a game. Why the heck else would we bother writing essays on this forum? Just to troll the fans? Come on. Just about any of the so-called haters will be more than happy to provide a long and detailed description of the shortcomings they're complaining about. And they (we) do. And every so often, the moderators consider it flame-bait and take it away just to avoid incidents and keep the peace, at which point peopel such as yourself get to pretend there aren't any flaws in the game. That it's "perfect".
Fact is, gamesas did sell out. They had an initial vision for what TES should be, easily depicted in their earlier TES games. Those games didn't sell so much until Morrowind, so gamesas changed the formula to appeal to a different target audience with their existing franchise, and in doing so they upped their profits considerably. From the perspective of the fans of those earlier TES games, that is the textbook definition of "selling out". That you like the new style better than the old is completely irrelevant. They abandoned their TES vision in order to make money. They changed target segment in order to make money.
I'm a hater in some ways. But I'm also a lover. A Skyrim lover. And a Bethesda lover. And I will stick up for them against the onslaught of people who secretly hope Bethesda would just go away because they won't make Morrowind again.
Personally, I don't care about the company name, I care about the product they release. I bring valid (I think) arguments, valid complaints, and I have *never* seen them actually refuted by you or any other "Bethesda lover". I say depth, you say it's intact, I ask what skill you need with magic to become arch-mage, you say what exactly? You don't need to cast spells to be arch-mage, do you? Surely a mage guild would be happy to let some archer or swordsman lead them, right? Yeah, no, not happening. Just like it's a cold day in Oblivion before warriors will let a mage lead them or thieves will let a paladin lead them, and so on.
By the way, for all the bashing the Morrowind dialogue system took, I could at least ask your average townsman about this or that. I can't in Oblivion or Skyrim. Sure, the Morrowind answers were carbon copies, but at least I could ask people about stuff, and modders eventually took it upon themselves to make NPCs less generic. In Skyrim NPCs are more different, but they can't say more than three different lines ever, and modders can't bloody change it. Doesn't matter if you're
only ever going to spend 50-60 hours on the game but it svcks badly if you're the "let's play for 300+ hours" kind of nerd. Guess what, I am. Therefore, I ask where the depth is and you'll never be able to do anything but try and dodge the bullet by calling me an unrealistic hater.

Some people just don't like the changes they made because deep down, these people don't like change. That is a proven fact. There are a lot of people who hate change. Human beings in general fall into this category, most of them anyway. So these big changes being made from game to game upset these people. They upset the apple cart. So instead of adapting and evolving along with the series, these people become bitter and despise all of the changes. It's just what human beings do. There's no logical reasoning to it.
Arrogant assumptions and generalizations are just that, arrogant, don't you think? Most of the people I've seen that aren't head over heels in love with Skyrim are simply suggesting that console gamers and action gamers generally aren't hardcoe RPG fans. That doesn't imply any negative qualities, any more than suggesting that fans of red nuances aren't generally fans of blue. It would be really nice if you'd be kind enough to not imply, suggest, or promote any negative generalizations based simply on the fact that one doesn't think Skyrim is perfect. Believe it or not, I'm literate in two languages, I'm academically well educated by almost any standard, and my IQ is not below 90. I'm much too anolytical to sustain a purely emotional belief, and yet I don't love Skyrim.
And yes, there are plenty of logical reasons to not like the change involved with Skyrim, though i suppose it requries certain premises which you don't meet. If you don't have a thing for meta-gaming then of course you're going to fancy simpler games and like a move away from having to plan anything in advance. If meta-gaming is part of what you love about games, you're of course not going to be thrilled when one of your favorite franchises is simplified to the point of ridiculousness. It really is that simple. You and I don't want the same. That doesn't make either of us stupid. You alleging that I'm dumb or a hater or irrational for not wanting what you want, well... Quite a different story, I would think.