Please can you explain why there are such......

Post » Fri Dec 16, 2011 10:09 pm

@ Fluent
Each weapon has changed. Morrowind had no bleeding damage, or bludgeon damage, or sword damage. You get very real options with Skyrim combat. And again, they wanted to make each weapon different and unique, and have less of them, rather than having more weapons just to have them, without them being different. Wakizashis fall into this category.

I don't listen to any threads made about perk trees being uselses. Frankly, I highly disagree with that. None of them are useless. Even lockpicking is useful if you want to easily pick Master locks. I see viable options with each tree and consider them superbly balanced, and good.

Pardon me for respectfully disagreeing. (And laughing my butt off. :) )

1) Real options in Skyrim combat.
You have daggers and axes and swords and maces under the same skill, benefitting from the same perks. If the game had flails and wakizashis and crescents and police batons and chains and whips and even the classic Greek dory (i.e., the hoplite spear), they would all benefit from that skill and those perks as well. Using a classic Greek spear is just like using a dagger or a flail or a police baton? Being good with a whip makes you good with a sword? That's not even going to apply in bizarro world. Real options? It's almost as unreal as it could possibly be. All the one-handed weapons wielded through human history are boiled into a single freaking skill is ridiculous.

And on the related issue of damage types in Morrowind, no, you didn't have different kinds of physical damage types, but the weapons had different effects regardless. Heavier weapons did more knockdowns than lighter weapons. And really, you don't have different types of physical damage types in Skyrim either. You simply have the same weapons with different animations and moderately different perks.

2) Each weapon is unique
Say what? What's unique about using a glass axe over a steel axe after you've broken the game with the Enchant + Smithing combination? Absolutely nothing, no? As it happens, it's hardly even unique to use an axe over a sword. Axes are much more about heavy impact over a narrow zone (the edge) and should thus be way more armor piercing than swords, and yet axes cause bleeding damage, of all things?

When you watched the beheading early on during the intro, what would you say was the Stormcloak's most pressing problem? The bleeding or that the axe came all the way through his neck? That's what's unique about axes. They're terrible fencing weapons but they pack a punch when you land a blow.

Same thing with blunts though they're all about the swing and useless without momentum. Axes at least have an edge, even if it's not going to be sharp after impacting with metal armor. What do maces have? Oh, wait, they have a natural armor-piercing attribute that you for some strange reason can't see without a perk investment. Weird, isn't it, that the laws of physics depend on perks. Well, in the case of axes the laws of physics don't even depend on perks, because there's no armor-piercing perk for axes.

3) No Perk tree is useless
Maybe I shouldn't have played FO3. Be that as it may, I can pick expert locks without too much trouble with a lockpick skill of 20. Costs a few picks but nothing big. Haven't tried taking lockpick to 100 yet, but I'm guessing master locks will be easy enough. And a perk to never break lockpicks? They're weightless, cost almost nothing, come in a huge supply? Why would you give a crap whether they break or not? Who cares if you go from 258 picks down to 254? What's the big deal?

And what about Speech? Yes, you *can* invest in it and that will give you better prices (so instead of a sea of gold, you'll have an ocean of gold!!) or give you more dialogue options in a game that is all about everything but the dialogue? Fantastic, I say. At least there was some reason to bother in Morrowind, since a lot of quests were a whole lot easier if you could talk the right people into either hating you enough to attack on sight or loving you enough to help you, and you'd get a price boost from it as well. What's the point of doing it in Skyrim?

For the remaining trees, there's generally a couple of decent perks in each of them, with the rest remaining fairly depressing. Archery and Block has a lot of good things in them. Light armor has... Not so much, really. You'll need maybe agile defender 1 and custom fit. Maybe even unhindered, just for laughs, though it's a bit of a waste with light armor. What else would you take? Why would you bother maxing the tree? 1H or 2H, why would you bother with the final perk? A backwards paralyzing power attack? What's the point? In Destruction, why would you take intense flames, deep freeze, or disintegrate? They only trigger when the target is nearly dead anyway, and if the target is nearly dead then killing it without those perks isn't a problem.

4) Lockpick is useful
No, I don't think so, and I've already explained why.

5) Each perk tree is superbly balanced
Let me see. Smithing, Alchemy, and Enchant break the game. Enchant, by the way, has two worthwhile perks beside the "+strength" one, specifically Skillful and Extra Effect. Meanwhile the remaining five or so perks are dramatically less useful, if not completely useless. More than two perks invested in light armor is a waste. And the shield tree combined with a bit of general magical resistance will make you almost impervious to damage spells. You can block with your shield for +50% elemental resistance (to whatever comes past your magic resistance) and sprint full tilt towards the mage and there's every chance the grunts in your way will be knocked over.

Combined with already mentioned issues, I don't think I'm seeing a clear picture of "superbly balanced" when looking at the perk trees. Regardless of if we're talking internal balance in the individual trees or balance between the trees.
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RaeAnne
 
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Post » Sat Dec 17, 2011 3:33 am

You know there is a saying. you put three people in a room and you have five opinions.

Skyrim shines in some areas and lacks in others. It is fairly obvious that they watered it down quite a bit though. See incredibly short faction questlines. They also omiited some fans favorite part of the series. The Daedra. There are what four daedra in Skyrim when there are about nineteen summonable http://elderscrolls.wikia.com/wiki/Daedra that we have seen in the past? Disapointing. There is also a lack of monster variety that is covered over with plenty of animal variety. For those of us wanting to play a more high fantasy kind of game, like how Morrowind was, we were let down in that regard.
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Claire Lynham
 
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Post » Sat Dec 17, 2011 7:19 am

And I prefer the combat. :shrug: ~specifically... I prefer RPGs where the combat is totally (or near totally) PC dependent ; and the skills too. Naturally this influences my attitude and opinion toward RPGs like TES.

* I would honestly rather be able to select a target and have them attack to the best of their ability; or cast spells as best they can (and with the risk of failing to cast them if they are not that proficient). :shrug:

See, the only real problem I have with Morrowinds combat is with the first 20 levels of a chosen skill of so. After I am able to actually hit things, then its fine.

Eh... I feel that its most likely the way it is with Fallout. Anyone who professes liking the older games of the series (over the new ones), likely has them still installed and has likely played them in the last few months.


Yes, I remember having this debate fairly regularly (I'm pretty sure with you a couple of times :P) when FO3 was fresh. I also remember, having found a backward compatible copy of Morrowind for the 360, loading it up and playing it for about 5 hours straight. I then came to the boards and asked how many people still played without mods, because I couldn't use them and wanted to see how others faired without. IIRC only 2-3 people could stand to play it without mods. So to me, yes some people may still play it, but the majority of people don't, and those that do don't play vanilla, which kinda negates their arguments to me, especially the ones that go something like gameplay>graphics, because everyone I have talked to uses graphic mods for it.

Just my opinion though, It doesn't really matter in the long run because I am apparently one of the few who doesn't experience bugs and who really enjoys the game for what it is.
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LuCY sCoTT
 
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Post » Sat Dec 17, 2011 2:38 am

By the way, why do I sound angry? Because the devs know what I know. They don't limit the game because they had to, they limit it because of choice. Or rather I should say that the gamesas executive management does. Most of the employees would probably love more freedom, but unless it's related to selling more copies, it's presumably an expense that isn't needed. Makes sense from a cold business perspective, but it is somewhat infuriating from a gamer-perspective to see them piss all over your segment because the casuals are so much more profitable and predictable.

Even so, I would love for anyone to mention a game for casual gamers that has survived for nine and a half years? Morrowind was released May 1, 2002. Almost a decade AND PEOPLE STILL PLAY THAT GAME! That's amazing customer loyalty, amazing love for a game, and some stupidly strong emotions that gamesas are taking serious care not to repay or cater to in any way. Does anyone here really believe they'll be playing Skyrim ten years from now? If I thought any gamesas employee ever bothered to read these forums, I'd ask them to tell the world how they feel about Skyrim and whether they think it's going to last ten years. Of course, I'm guessing that even if some gamesas employee wanted to respond, he'd be tied by contract clauses and company policies and being the least bit critical about the current direction might well get him sacked. Can't have "lowly grunts" talking strategy with the great unwashed, can we?

So even if it did happen, and of course it won't, it would presumably just be the usual marketing spiel about how we're getting more features (by hollowing out existing features and sacrificing any kind of depth), how the world is getting bigger (and massively emptier), and how the graphics pwn that in the previous games. Oh, and how we have fully voiced over NPCs, which makes it next to impossible for modders to add any non-generic NPCs to the game that won't stand out like a pink Trabant at a Ferrari convention. It's silly but it's the way of the world, the way of the market, and the way of business.

Now, some quotes, since it's late and I'm in the mood for it.

@ Fluent

Say what? You think, just because some people (myself included) think gamesas sold out, that we want them to fail? Nothing is further from the truth. We don't want them to fail, we want them to use their massive resources to make a game that actually has the depth and quality we know they can put into a game. Why the heck else would we bother writing essays on this forum? Just to troll the fans? Come on. Just about any of the so-called haters will be more than happy to provide a long and detailed description of the shortcomings they're complaining about. And they (we) do. And every so often, the moderators consider it flame-bait and take it away just to avoid incidents and keep the peace, at which point peopel such as yourself get to pretend there aren't any flaws in the game. That it's "perfect".

Fact is, gamesas did sell out. They had an initial vision for what TES should be, easily depicted in their earlier TES games. Those games didn't sell so much until Morrowind, so gamesas changed the formula to appeal to a different target audience with their existing franchise, and in doing so they upped their profits considerably. From the perspective of the fans of those earlier TES games, that is the textbook definition of "selling out". That you like the new style better than the old is completely irrelevant. They abandoned their TES vision in order to make money. They changed target segment in order to make money.


Personally, I don't care about the company name, I care about the product they release. I bring valid (I think) arguments, valid complaints, and I have *never* seen them actually refuted by you or any other "Bethesda lover". I say depth, you say it's intact, I ask what skill you need with magic to become arch-mage, you say what exactly? You don't need to cast spells to be arch-mage, do you? Surely a mage guild would be happy to let some archer or swordsman lead them, right? Yeah, no, not happening. Just like it's a cold day in Oblivion before warriors will let a mage lead them or thieves will let a paladin lead them, and so on.

By the way, for all the bashing the Morrowind dialogue system took, I could at least ask your average townsman about this or that. I can't in Oblivion or Skyrim. Sure, the Morrowind answers were carbon copies, but at least I could ask people about stuff, and modders eventually took it upon themselves to make NPCs less generic. In Skyrim NPCs are more different, but they can't say more than three different lines ever, and modders can't bloody change it. Doesn't matter if you're only ever going to spend 50-60 hours on the game but it svcks badly if you're the "let's play for 300+ hours" kind of nerd. Guess what, I am. Therefore, I ask where the depth is and you'll never be able to do anything but try and dodge the bullet by calling me an unrealistic hater. :)



Arrogant assumptions and generalizations are just that, arrogant, don't you think? Most of the people I've seen that aren't head over heels in love with Skyrim are simply suggesting that console gamers and action gamers generally aren't hardcoe RPG fans. That doesn't imply any negative qualities, any more than suggesting that fans of red nuances aren't generally fans of blue. It would be really nice if you'd be kind enough to not imply, suggest, or promote any negative generalizations based simply on the fact that one doesn't think Skyrim is perfect. Believe it or not, I'm literate in two languages, I'm academically well educated by almost any standard, and my IQ is not below 90. I'm much too anolytical to sustain a purely emotional belief, and yet I don't love Skyrim.

And yes, there are plenty of logical reasons to not like the change involved with Skyrim, though i suppose it requries certain premises which you don't meet. If you don't have a thing for meta-gaming then of course you're going to fancy simpler games and like a move away from having to plan anything in advance. If meta-gaming is part of what you love about games, you're of course not going to be thrilled when one of your favorite franchises is simplified to the point of ridiculousness. It really is that simple. You and I don't want the same. That doesn't make either of us stupid. You alleging that I'm dumb or a hater or irrational for not wanting what you want, well... Quite a different story, I would think.

See this.....this is overkill.
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Rebecca Dosch
 
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Post » Sat Dec 17, 2011 2:25 am

The new perk point limit is the ONLY reason I need to hate the game.

Besides other stuff such as pausing favorite menu. etc
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Helen Quill
 
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Post » Fri Dec 16, 2011 7:15 pm

You people with your Morrowind love amuse me.

You have NO IDEA what Bethesda stripped away from Fallout when they made Fallout 3.


But I can still enjoy that game because it's a good game on its own merits. Skyrim isn't exactly like Morrowind (which is a good thing because I tried to go back and play it, and whoo boy has it aged poorly) but it's still fantastic.
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Becky Cox
 
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Post » Sat Dec 17, 2011 8:03 am

Even so, I would love for anyone to mention a game for casual gamers that has survived for nine and a half years?

Does Counter Strike count for you? Also, I dont think Morrowind was release for casual gamers, RPG gamers for sure, but not causal gamers.

You people with your Morrowind love amuse me.

You have NO IDEA what Bethesda stripped away from Fallout when they made Fallout 3.



Don't let Gizmo hear you say that. :P
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Jennifer Munroe
 
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Post » Sat Dec 17, 2011 8:21 am

I honestly don't know why people who enjoyed morrowind, thought oblivion was okay, but then they don't like this game feel that way.

have they played other rpgs? example: risen, it was nice, not as good at TES game. example: the witcher 2, it was fun. not half as fun as a TES game.




I think morrowind's flavor/story was waay cooler. but this is spiffy game.


I get that if I had a bunch of crashes, or if a major quest line had gotten bugged, that I might get super frustrated.

frankly, I think that the quests were better done in fallout new vegas and in morrowind. but the morrowind may just be nostalgia, have not played in years.

i think they skimped on making different endings for quests, making more interesting quests. biggest quest fail: the mages guild super short ohj WOW you are already the arch mage. seriously, my sneak thief is the arch mage? He has no magic ability above 26, and that is illusion. how sad. at least in morrowind you had to actually be a dang mage to get into a guild. so lame, made for casual gamer.

that said, I love playing this game. and I so so so so so cannot wait for the mods that are going to take a good game, and make it fantastico!!
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Janeth Valenzuela Castelo
 
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Post » Fri Dec 16, 2011 9:28 pm

It may be because people vary wildly? We've the celibates and the hedonists; we've the religious and the moot; we've the philanthropists and the misanthropists. You don't need to be a savant to understand that simple truth.
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Smokey
 
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Post » Fri Dec 16, 2011 9:15 pm

Its a good thing bethesda needs all the input they can get plus we all cant be one minded its impossible.
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Grace Francis
 
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Post » Fri Dec 16, 2011 10:25 pm

1. People have different expections and likes.
2. Game breaking bugs for the unlucky few turns love to hate
3. Trolls
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Lily Evans
 
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Post » Sat Dec 17, 2011 6:37 am

Does Counter Strike count for you?


Haha, I was thinking about Counter-Strike. Of course, we must remember that Counster-Strike itself was a player-made mod for Half-Life. Yes, Valve released Counter-Strike as it's own game series, but they didn't abandon Half-Life in favor of it. Instead, they went on to improve on every aspect of the original (that I can think of) to make Half-Life 2. Like the game style or not, it is a masterpiece... much more so than Skyrim.

Hmm, come to think of it, is there any way Bethesda can partner with Valve? They seem to have a way of improving on success... at least when it comes to Half-Life. Steam is another issue altogether :-P

Bottom Line: Add to what you already have. Don't take away from it. Progress, do not regress.
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Kerri Lee
 
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Post » Fri Dec 16, 2011 9:58 pm

Haha, I was thinking about Counter-Strike. Of course, we must remember that Counster-Strike itself was a player-made mod for Half-Life.

Odd they made the left 4 dead games from a mod in counter strike....modception
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Avril Churchill
 
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Post » Sat Dec 17, 2011 5:27 am

You people with your Morrowind love amuse me.

You have NO IDEA what Bethesda stripped away from Fallout when they made Fallout 3.

What does Beth's bastardization of another franchise have to do with opinions regarding the Elder Scrolls series?
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Elina
 
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Post » Sat Dec 17, 2011 10:19 am

I honestly don't know why people who enjoyed morrowind, thought oblivion was okay, but then they don't like this game feel that way. have they played other rpgs? example: risen, it was nice, not as good at TES game. example: the witcher 2, it was fun. not half as fun as a TES game.
"Fun" is a very personal and subjective term. There are many who find Heroes of Might & magic very fun, I find http://www.youtube.com/watch?v=cZoRNwZqCb0 very fun (http://www.youtube.com/watch?v=NH1f_kn48Bw), and Fallout 1 & 2, and Planescape, and even http://www.youtube.com/watch?v=9QZLd0xC-T0, and Witcher (W1 more than W2).

The game I've been waiting for ~Since before November is http://www.youtube.com/watch?v=_HnTeQFBIq0; that looks likely to be very fun (IMO).

* http://www.youtube.com/watch?v=Ep97ba_uWXM

None of these games deliver the same style of fun as TES; but neither does TES offer the style of fun that either of them do; and none of these games are trying. These games don't compete in the same arena.
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Blackdrak
 
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Post » Sat Dec 17, 2011 11:16 am

simple - because we're all different people, with our own likes and dislikes. how boring it would be if everyone always agreed all the time.
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Richard Thompson
 
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Post » Sat Dec 17, 2011 11:05 am

My only problem with Skyrim is that i absolutely cannot make up my mind what kind of character i want to run with lol.
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Stephanie Nieves
 
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Post » Fri Dec 16, 2011 7:12 pm

A couple of reasons I think:

1) Not everyone who likes RPGs likes Action/RPGs. Skyrim was labelled RPG but is heavy in to the Action genre, especially when compared to many other RPGs. People who like Action/Adventure/RPGs like Skyrim, no surprise it's a great game. People who want an RPG without all the "twitch gaming" that defines Action games are not so happy with Skyrim.

2) Skyrim really is easy for people who power-game even a little bit. A lot of people (myself included) play RPGs at least in part because of the character creation. The entire system that is the game is a puzzle to be solved. The puzzle is "How can I make the best possible character?" These types of players tend to want the game to be challenging enough (at least on the hardest difficulty) that even after making the "best possible character" it's not "roflstomp easy." Skyrim is terrible for this because it's just too easy to become godly it almost doesn't matter how you spec or what you do the game eventually because "roflstomp easy" unless you intentionally restrict yourself. Guild Wars 1 was a playground for these type of people. Whereas people who don't like doing this either used pre-fab builds from various websites or failed hard at the harder content.
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Je suis
 
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Post » Sat Dec 17, 2011 5:30 am

Tom Clancy or Tolkien?

It's not that members of the same segment are playing two different games, it's that two different segments are evaluating the same game. One segment wants flashy action and a world that is speedy, somewhat easy to navigate, and which looks awesome. The other segment wants to sit on their asses and ponder about how they might use their pyromantic abilities to simply melt the lever in a lock or how one could perhaps do a Bruce Lee-style kick in the throat on an enemy mage through telekinesis, while they're being very careful to apply the right spells to the right enemy, knowing that failure todo so could mean death. That segment is incidentally also filled with warriors who can't help wondering why their mace-master who has sworn to never use bladed weapons is in fact just as lethal with axes as he is with maces, or how you can learn to make a 60 lb suit of armor feel lighter than a 6 lb suit of leather?

Those two segments don't match well. The former segment are considered intellectually lightweight, console kiddies, casual clowns, insincere in their gaming, surface scratchers, and so on by the latter. The latter are considered haters, whiners, hysterical nutjobs, nostalgic fools, or simply nay-sayers by the former.

This leads us back to the question I opened up with. Do you prefer Clancy or Tolkien? Clancy tells good enough stories with a lot of fast paced action and then to hell with the tedious details that might ruin his good idea for a story. Tolkien draws his own world maps and designs his own freaking language, just to provide background lore for his fictional universe. As it happens, I like both. I've read all the Ryan / Kelly books I've come across, many of them multiple times, and I've read The Hobbit and LOTR a couple of times too. They're both good authors in the sense that they tell stories that entertain me. They just don't do it the same way.

To bring the anology into perspective, there really are a lot of authors like Tom Clancy. There are many authors who can write good, action-paced stories. There's only ever been one Tolkien, as far as I know. Imagine if Tolkien had decided, after the Fellowship went big, to expand his target segment and had started dumbing down how magic worked and who (or rather what) Sauron is? Imagine if he'd shortened Frodo's trek through Mordor to make it less repetitive and stressful on younger readers? Imagine if Frodo and Bilbo could simply live happily ever after in the Shire to the end of their days? It would ruin LORT and we'd have nothing else in its place.

Similarly, there really are a ton of action games out there. There's no need to ruin one of the last RPG franchises to create yet another action game that the action game segment will have forgotten all about in a year or so. And so I see the half-emtpy glass (all the hollowed out or flat-out missing RPG elements) rather than the half-full glass (how it's actually a great action game), because I'm not looking for what gamesas wants to provide when I play a TES game.


This post makes so many assumptions, biggest of which being the fans of Skyrim are just "action game fans".

Your Tolkien / Clancy anology is actually pretty bad.

I like Skyrim because I feel it has the depth and complexity of Morrowind, and in some ways, more. I don't like it because it's a simple action game. I like it because it's a deep, complex RPG with loads of detail.

Funny you try to make the Morrowind is Tolkien reference, and talk about LOTR's made up language, when Skyrim has it's own completely made up dragon language...
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Andrew
 
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Post » Sat Dec 17, 2011 7:43 am

dual weilding system was poorly implemented

perk system is worthless fluff, the only thing new it offers is more restriction(perks were in previous es games)

lolcombat is more like it. combat could have been good if they implemented the stuff they said they were going to, but instead its just oblivion combat


Dual Wielding is implemented brilliantly.

Perk System is an engaging system that allows for the deepest specialization, customization, and character building in an ES game yet.

Combat is the best ES combat yet.
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Prohibited
 
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Post » Fri Dec 16, 2011 6:49 pm

Before I get bashed, I gotta say that I never played Morrowind and I'd rather consider myself a fan of Oblivion than Skyrim. People tend to have different opinions and stick to them. Complaining won't change a thing.
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hannaH
 
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Post » Sat Dec 17, 2011 3:23 am

lol you really don't know what your talking about. perks have always been in the elderscrolls games, the current perk system is just fluff and more restrictions. the level up system is horrible. a good level up system doesn't force you to play a certain way to avoid breaking the game. that is sign of failure. meaningful differences between weapons? are you kidding?


You mean the way Morrowind and Oblivion forced you to play and level up in a specific way to avoid breaking the game?

And no, perks have not always been in Elder Scrolls games. They were in Oblivion, in a forced manner that offered zero customization for your character.
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Erich Lendermon
 
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Post » Sat Dec 17, 2011 6:20 am

A lot of it is in-group out-group type stuff. What are people going to talk about on forums? After a certain point, they are just going to have arguments. This isn't necessarily a bad thing, as it provokes discussion and lively debate (hopefully). However, it also makes mountains out of molehills. Two people who have similar viewpoints end up picking out minor aspects upon which they disagree and discuss only those points. The more they talk about their minor gripes with certain things, the larger these problems appear to them subjectively. This is part of why reading this forum would give you the impression that Oblivion was the worst game ever. The more people repeat its flaws, the more they reinforce their own dislike for certain elements. Funnily enough, most of them continue to play the game and enjoy it. I'm not saying that Oblivion was better than its predecessors, I am just pointing out the psychological effect forum-posting has. It leads to some beautiful bickering back and forth between Morrowind and Oblivion fans especially. I find a lot of Morrowind lovers repeat the aspects of Morrowind that were slightly better, reinforcing their own opinion to the extent that many believe there was nothing wrong with the game, hence the cries of nostalgia. It isn't that their opinion is unfounded. Anytime we are enter an argument, we become increasingly biased, no matter our position....
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Grace Francis
 
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Post » Sat Dec 17, 2011 7:13 am

I like Skyrim because I feel it has the depth and complexity of Morrowind, and in some ways, more. I don't like it because it's a simple action game. I like it because it's a deep, complex RPG with loads of detail.


Then you must be schizophrenic, because Skyrim simply does not have the depth or complexity of Morrowind, neither it is a deep, complex RPG.

That's a fact. There are more skills in Morrowind. There are stats in Morrowind. There's more weapons in Morrowind, there's more spells in Morrowind. It's a more complex game, period.
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Bethany Short
 
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Post » Sat Dec 17, 2011 1:12 am

There aren't really differing views about it. There are some people who have had problems with bugs. That totally svcks.

But then there are a handful of hardcoe d&d orthodox rpg pc extremest who get off on bad mouthing it all day long because it gives them a sorely lacking sense of smug superiority.
All the play style options are still there, but they (gasp) streamlined them in a way that makes it more intuitive and (gasp again) easier to understand for people who aren't necessarily traditional rpg fans. If I ever thought that they had "dummed down" TES, I'd be the first one to stop playing it. (and the first one off the forum)

Everyone else, the vast majority of long time TES fans included, love it. It's not perfect but it's about as good as it gets.

Don't think twice.
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Céline Rémy
 
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