The Skyrim Dead Is Dead Thread VI

Post » Sat May 05, 2012 9:01 am

^^ I'm keeping an eye on the "Live another Life" mod. It's extremely tempting, and I think Arthmoor did an amazing job with all the possibilities! I just have to look out for conflicts. But it's on my must-have list.

it took 15 hits to kill a fox! Are you kidding me?!
Ha! You shouldn't kill innocent foxes...the animals of the forest are our friends. Maybe the fox cursed Kyn. :biggrin:

I know what you mean about tough NPC's and whatnot. That's why I'm still just browsing on all the Dragon mods. Sure, I really like a challenge; but if I get a mod that makes Dragons tough, I don't want that mod to also make foxes/mudcrabs super-uber, that would be just silly IMO, to get killed by a small mudcrab in one hit.

It's really hard for me to find something that pleases me on the balance issue. So I stick to the Vanilla setting for now because that is the most pleasing. I know some disagree, but it works just fine in my view! The only thing I want is tougher Dragons. Will check that mod you mentioned earlier.
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lacy lake
 
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Post » Sat May 05, 2012 12:38 am

I would like to extend a warm welcome to you, and glad you returned AND with a DID character. BTW she sounds great. That is an interesting start. I love the "hippy" parenting. May she seek revenge on those bears...that is if she is the vengeful type. Looking forward to hearing about her trials. --------------------------------------------------------------------------- I updated the OP to include EVERY fallen Skyrim hero, villain, outcast, priest, drunk and lady of the evening. It just wasn't right for some of these classic endings to be left behind in the other threads. Sadly the new system decided to stop "centering" the listings. I tried for 2 hrs to make it work, to no avail. I'm truly sorry for those this bug has effected. I have done all I can do.

Much appreciated. I crossed the "lvl 19 bridge" last night, that's the lvl I lost my 2 previous characters on, I was beginning to feel like it was cursed. :blink:

Last night Margery waded through piles of corpses that had fallen to her sword. She was beginning to feel cocky about her prowess, luckily there were 2 angry Blooded Vampires that reminded her she was still young in a very violent world. As a reward for their reminder she put them down quickly and not without mercy.
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barbara belmonte
 
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Post » Fri May 04, 2012 7:24 pm

^^ I'm keeping an eye on the "Live another Life" mod. It's extremely tempting, and I think Arthmoor did an amazing job with all the possibilities! I just have to look out for conflicts. But it's on my must-have list.
Interesting indeed. The "Left for Dead" option seemed fitting. I couldn't see an outcast Dremora Lord being a fish merchant.


Ha! You shouldn't kill innocent foxes...the animals of the forest are our friends. Maybe the fox cursed Kyn. :biggrin:
Ha! Maybe so. He needed that fox pelt to make a damn pair of shoes. This alternate start gives you nothing. :cry:


The only thing I want is tougher Dragons. Will check that mod you mentioned earlier.
I think the later of those mods mentioned will fit the bill. There are 6 (i think..maybe 8) different difficulty mods to choose from. I just selected the hardest for the Conjurer.


Much appreciated. I crossed the "lvl 19 bridge" last night, that's the lvl I lost my 2 previous characters on, I was beginning to feel like it was cursed. :blink:
I know the feeling. I wish continued success in the on goings of Margery.

------------------------------------------------------------------------------

Ok, fresh start....

Kyn wanders into a camp, after dispatching several packs pf wolves...and a fox. The camp is Darkwater Crossing. The people are immediately taken back by the sight of him. His horns are hideous.

Kyn thinks it's best he moves on and needs to come up with a means to blend in with the locals. He has vague memories of this world, from the Oblivion crisis, brief summoned encounters from mages and the encounter with Sonoura. He comes across a isolated saw mill. A small hand saw will suffice his means of disguise. He removes his horns and equips an Iron helm, he retrieved from the panic stricken miner's camp.

Dremora are spirits, intelligent warrior spirits, that have no emotion ( unless you consider the rage to kill anything that moves, emotion) or fear. Now, in a mortal state, he feels hunger, pain, emotion and exhaustion. He rests for the evening in an abandoned workers cabin, at the edge of the mill.

The next morning, he searches around the cabin for anything of use. He comes across a book entitled "A Tragedy in Black". Kyn is a high ranking officer in the massive army of Mehrunes Dagon. They are trained to know every thing about the mortals ways, including the language and deciphering their text.

The book reads...
Spoiler
The dremora looked on the young boy with disdain. He looked to be no more than seventeen or eighteen, on the cusp of manhood.
"You? You have summoned me?"
"Mother says I'm good with spells. Someday I'm gonna be a wizard. Maybe even archmage!"
"And what would your mother know of magic, boy?"
"She's a wizard! She's an enchanter at the Arcane University."
"Ah. Another dabbler in the mystic arts. I'm certain she is barely mediocre."
"You shut up! I read the scroll. I get to tell you what to do."
The dremora was silent. Compulsion bound his voice.
"I want to know how to make a magic dress. I need it for her birthday."
The dremora's answer was more silence.
"You have to tell me. It's in the rules."
Freed from the previous compulsion, the dremora answered, "First, you need a soul gem. I happen to have one, and would gladly give it you for so noble a cause."
"Really? Why do I need it."
With a hidden smile, the dremora handed over the dull black gem.
"It is not enough to cast a spell upon an inert object. Magic requires thought, intent, will and emotion. The soul powers the enchantment. The bigger the soul, the more powerful the enchantment."
"So how big is the one in this soul gem?"
"Oh, that one is empty. You'll have to fill it. But it can hold the largest of souls easily. Do you know how to do that?"
"No," the young man said sullenly.
"Let me show you. You cast a spell like this."
The tendrils of the soul trap spell spilled from his fingers and surrounded the boy. The young man's eyes went wide.
"I didn't feel anything," he complained.
"How about now?" the dremora asked, plunging his talons into the youth's rib cage. His heart beat only once before it was pulled from his chest.
Quickly the dremora snatched back the black soul gem, just as the youth died. His soul tried to flee, but was trapped by the spell and drawn into the gem. Only black soul gems can hold the souls of men and elves.
"Your mother obviously never told you never to accept a freely given gift from a summoned dremora," he said to the corpse. "You see, it breaks the conjuration, freeing the summoned from the summoner. Now, let's go find your mother. After all, I have another black soul gem."
Kyn, smiles and lays the text on the table.

KYN : Folk tale, indeed. That's rubbish... It mentions nothing of the sister.

Kyn meets the owner of the mill. The helm seems to be working. She just needs help. She offered to employ him to chop wood. Realizing, he needs equipment. To get equipment, he needs gold, and to get gold, he either kills the woman and takes what little she has on her, or work for now to gain access to her larger purse. He chose the latter.

She asks him to go to Windhelm to get some supplies. She gives him a map, and he heads out. Along the way he comes across a Dark Elf on they way to the shrine of Azura. What a coincidence. He shows Kyn where it is on his map. This is good. He uses the money he earned, and was given for supplies, to furnish his equipment.

Azura, here we come...
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latrina
 
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Post » Sat May 05, 2012 5:07 am

EDIT : Ah! I meant to edit the last post....


Kyn made it to Azura. Upon arriving
Spoiler
a Dark Elf said, "we've been expecting you."

KYN : How did you know I was coming.

DARK ELF : My lord and Goddess, Azura gave me the power to foresee the future.

KYN : What a load of crap...

DARK ELF : Yes, well I tried. DM sent out a memo and told everyone you got your ass kicked out of Oblivion and to be on the look out.

KYN : I figured as much.

Jumping through the hoops, laid before us we made it to a given location. Kyn had already cleared a dungeon he found along the road. The Draugr Boss was a BEAST! Turns out he was a main baddie that was tied to another quest. No wonder. We played "ring around the column" for 20 min. Kyn would hit him with his flame thrower every little bit and once the old boy went to one knee (no arrows were involved) Kyn finished him with a Greatsword attack.

We picked up a mrec in Windhelm, to help carry loot and add support. Kyn is just level 6 and with PISE installed, the enemies in dungeons can be a surprise. Note last encounter.

Finally, we made it to our destination. We entered and started kicking ass and forgetting names. We came to the half way mark. I knew this
Spoiler
one was going to be tuff...I had no idea. This dungeon is full of Necros. This guy is usually a bad dude / chick.
Kyn was one shot from an Ice Spike to the neck. :dead:

I couldn't believe it. I reloaded 6 times to test this guy out.
Spoiler
He was an absolute powerhouse. I finally had to result to uncharacter tactics and use a Bow. I was soo pissed. I checked the corpse....he was a freakin' Super Uber Duber Grand Master of Funkadelic Earth, Wind and Fire, Icey Necromancer person thingy.

He had a Fireball Staff in one hand and an Ice Spike in the other that rattled them both out like a Tommy Gun. The blast from the staff would blind you, behind a wall of fire and the speed at which he followed up with the Ice Spikes was just unavoidable. 

Checking the mod description, it reads "be WARNED that enemies in dungeons CAN be beefed up. Make sure you are WELL PREPARED before entering." :facepalm: Funny thing, I already knew this. I just didn't expect it to be to that extent.
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Shaylee Shaw
 
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