The Skyrim Dead Is Dead Thread VI

Post » Fri May 04, 2012 9:21 pm

Jo'Kesh was killed at level 8 by bandits while attempting to rescue a resident of Windhelm for the Companions.

"Bound in Eternity"
He joins the fallen in the CCSM.
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Chloe :)
 
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Post » Sat May 05, 2012 5:41 am

Gajhero - Khajiit Retired Skooma Dealer - Master Difficulty

My first DiD character :D
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c.o.s.m.o
 
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Post » Sat May 05, 2012 1:26 am

Gajhero - Khajiit Retired Skooma Dealer - Master Difficulty

My first DiD character :biggrin:
Welcome aboard! Good luck and post often. We would love to hear about your Skooma Dealer...former dealer that is.

--------------------------------------------------------------------

I am really starting to like the Dremora Mistress, now dub'd Summer. http://cloud.steampowered.com/ugc/559814205101601132/39158B07477CAB7DFAA82E4A9247093D428E9B8B/

On the way back to the College, we encountered a Dragon on the road. He was flying solo and had no interest in us. I was not complaining. That soon changed, once we arrived at our destination. He must have found a friend and they were pissed.

Femten summoned her only Dragon, for now. He is called Hot Wings. It was a spectacular dogfight at night. http://cloud.steampowered.com/ugc/559814205101604496/80C0D1CDE5F920635B406FB2768061F15A597CD8/

After that, we continued with the Mage's little ordeal. Femten started wearing a masked hood, as Ancano was getting a little too curious. It was too soon. She needed to get a little stronger and for now, just bide her time.

The next step was to fetch an item. We set out for the mountain range out from Windhelm. Arriving in a clearing near our destination, we met yet another Dragon. He was alone and this was good, because Femten was out in the open. http://cloud.steampowered.com/ugc/559814205102928748/A91DEA78C35D73298E7480411E5BD85BAC4CC4C8/

We were not alone. There were Giants, Mammoths, Wolves and a damn Hagraven came in from somewhere. Femten called up Hot Wings and it was beautiful.http://cloud.steampowered.com/ugc/559814205102924247/131FFE6C1D0A00055E0692D192FE92A6D1DDB705/ Unfortunately, we were up against a Fire Dragon, so Hot Wings wasn't a lot of help. damage wise but he proved to be a necessity. Eventually, the bad Dragon started landing, from time to time. Femten took advantage of this and landed Ice Spikes from afar. http://cloud.steampowered.com/ugc/559814205102919857/BA8DA8289D076E95D1E5D6BFD240A781EAAE9AC6/

It was like a Battle Royal. Femten would swap out Hot Wings for Summer, when the Dragon landed. We also had help from a Kahjiit, that came out of no where. http://cloud.steampowered.com/ugc/559814205102917591/FB83E2A9AF8A130EA1E448A946F542F18B9D921C/ Hell, a Bear even showed up to take part. http://cloud.steampowered.com/ugc/559814205102921391/E207CFB891BA8D9F49E9844E6F1AD5E0B47426FC/ Sadly, we killed him too.

In the end, it was good and we had a party. http://cloud.steampowered.com/ugc/559814205102925845/2B121B039E945C58BC7B97401971005E5521CE11/Femten is level 13, as we head to our next Dungeon. We will leave Tiny at the door and go in with...I forget his name. Fendrel? She just calls him Woody.
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Hannah Barnard
 
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Post » Sat May 05, 2012 12:23 am

Vasheera is now one with the Hist once more. Killed at level 45, after getting careless just outside a Bandit fort.

Somewhat ironic, actually, as just a couple of RL minutes before she'd had an awesome duel with an Arch Necromancer, the sort of opponent that's usually about all that's dangerous at that level. It was a running battle from a Dragon roost to the other side of the valley, involving three raised bodies on the Necromancer's part and 3 summoned Storm Atronachs on Vasheera's. She finally got the Necromancer pinned against a rock, and was able to chain-stun her to death with Dual-cast Thunderbolts. Much of the fight involved using said stuns to allow Vasheera a chance to heal; at 45% resistance, those Ice Spikes hurt like Oblivion, even though she had 540 HP.

---------------------------------------------------------------

Her death was at the hands of at least two Archer-types. I knew going in that they would be a bit dangerous, but up until that point the ones I'd come across were killed fairly easily after only getting off a couple of shots. These two, however, got surprise, as it was a bit dark and I couldn't see them all that well. I decided to retreat to the nearby trees to heal and scout them out, but one must have landed a critical hit because she dropped dead despite healing on the run.

If I was able to set up ahead of time, though, they had no chance; between Atronachs, Impact, and Calm/Frenzy, I was seldom attacked, let alone hit. This play style is definitely not for the impatient, though, as it relies rather heavily on misdirection and delaying tactics in order to set them up to get blasted.

I used Wards quite a bit in order to reduce incoming, but they don't really work that well on Master due to the extreme spike damage many opponents can put out. I'm definitely going back to wearing lots of armor, even though I enjoyed the high risk factor, because doing so will give me more time to react if ambushed.
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x a million...
 
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Post » Fri May 04, 2012 10:17 pm

Vasheera is now one with the Hist once more. Killed at level 45, after getting careless just outside a Bandit fort.
We are sorry to hear about your loss. She has been immortalized in the Memorial.

Looking forward to hearing about your new character.
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Richard Thompson
 
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Post » Sat May 05, 2012 12:15 am

We are sorry to hear about your loss. She has been immortalized in the Memorial.

Looking forward to hearing about your new character.
I already have one planned, in fact, and am going to start her later today.

I was actually expecting that Vasheera would die, as it was a high-risk style, so had started planning the next one at the same time. I was basically trying to see if it was possible to play on Master without the usual insane defenses, and it actually is if you know what you're doing. It also showed the glaring shortcomings of Wards on higher difficulties, as they fail spectacularly against the inflated damage. I already knew from a test run that the '-skin' spells were worthless; except for Dragonhide, of course, at which point you go from 'why am I bothering to cast this crap' to 'why don't the rest of them use percentages'.

I'm seriously considering reworking both Wards and '-skin' spells so that they do use percentage-based, rather than flat, damage reduction, as then they'd actually be worth a damn, although the exact numbers are a bit tricky to determine. I might also extend the duration of the latter, as 1-minute intervals just doesn't cut it, although I do see why they set them up that way.
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Klaire
 
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Post » Sat May 05, 2012 8:16 am

I was actually expecting that Vasheera would die, as it was a high-risk style, so had started planning the next one at the same time. I was basically trying to see if it was possible to play on Master without the usual insane defenses, and it actually is if you know what you're doing. It also showed the glaring shortcomings of Wards on higher difficulties, as they fail spectacularly against the inflated damage. I already knew from a test run that the '-skin' spells were worthless; except for Dragonhide, of course, at which point you go from 'why am I bothering to cast this crap' to 'why don't the rest of them use percentages'.
That is much the same thing I am currently going through. Initially, I had planned to forego Heavy Armor. But in hopes of getting my Conjuration up, before then others, I have postponed that skill. I have also foolishly spent several perks into the Illusion skill, as I don't use it as much as I thought I would. From my experience, it seems that one must invest in that entire tree for it to be truly effective. I guess it will all work out by the later levels.

My characters current unarmored robes, boasts a nice enchantment. However none of them are resistance except for the boots. It is a seemingly OPd 75% Shock, but I have grown to accept that. It is the trade off for the armor. I could have taken the Heavy Armor route, before now, but that would mean me increasing my enchanting skill. Doing that would increase my level, as well as the enemies and their damage.

Femten has 300 Magicka and 200 Health at level 15. I am basically playing a "Don't get hit" / "Take no damage" playstyle. Thus I have seen no need to pick up the Heavy Armor...until I realized that the Dragon Breath can clip through 3' thick block walls. I'm not sure if it's because of the mods I have installed or if it has always been that way and because of the uncanny frequency and numbers of confrontations, that I just didn't notice before now.

Either way, I do not think that losing a character to clipping breath is a noble way to go out. Getting burnt to a crisp, while hiding in a tent is one thing but to take damage through a block wall is another.

The extra Dragons was fun at first but the new is wearing fast. I am all for more challenge, but I am starting to have flashbacks of Morrowind. When I start seeing Dragons as Cliffracers, it's time to change the game. I am spending 75% of the playtime fighting Dragons. That is just too much. I am disabling the "Event" mode of the mod to just include the Vanilla occurrences with the improvised Dragons.
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Rik Douglas
 
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Post » Sat May 05, 2012 4:43 am

Ok, I'm making my first DID character now...

Name - Sir Roderic Surilie of Daggerfall
Race/Gender - Male Breton

Roderic is an exiled knight of High Rock. I intend to focus on One handed, Block, Heavy armor, Speech, and Restoration. Here's hoping to a long and fruitful career sworn to the service of Whiterun!
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Isabella X
 
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Post » Sat May 05, 2012 12:16 am

Tried DID for the first time ever. I don't name my characters or create stories or guidelines for them other than VERY basic stuff because I tend to do what I want to do and dislike being limited by those choices. I got killed by guards at level 2 at whiterun becasue I killed a chicken in the first town, not reallizing it would provoke everyone. I tried to surrender but no one would let me and I had no arrows so the guards killed me. Gonna try again with the same character style (hunter/theif).
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Monique Cameron
 
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Post » Sat May 05, 2012 7:11 am

Ok, I'm making my first DID character now...

Name - Sir Roderic Surilie of Daggerfall
Race/Gender - Male Breton

Roderic is an exiled knight of High Rock. I intend to focus on One handed, Block, Heavy armor, Speech, and Restoration. Here's hoping to a long and fruitful career sworn to the service of Whiterun!
Hey! It's FtB! Glad to have ya and good luck!


Tried DID for the first time ever. I don't name my characters or create stories or guidelines for them other than VERY basic stuff because I tend to do what I want to do and dislike being limited by those choices. I got killed by guards at level 2 at whiterun becasue I killed a chicken in the first town, not reallizing it would provoke everyone. I tried to surrender but no one would let me and I had no arrows so the guards killed me. Gonna try again with the same character style (hunter/theif).
Well you have to name them to start the game. But the rest is up in the air for some of my characters. I usually have a general idea about what they will or will not do. Then they really tell me what that is the rest of the time.

Start a new character and tell us about them. It doesn't need to be a big and drawn out backstory, or a "carved-in-stone" build. Just post a general scope or just their name and what type of character they might be. Then again if you want to write a shortstory about them. Well...that's is fine as well.
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Alexander Lee
 
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Post » Sat May 05, 2012 7:19 am

That is much the same thing I am currently going through. Initially, I had planned to forgo Heavy Armor. But in hopes of getting my Conjuration up, before then others, I have postponed that skill. I have also foolishly spent several perks into the Illusion skill, as I don't use it as much as I thought I would. From my experience, it seems that one must invest in that entire tree for it to be truly effective. I guess it will all work out by the later levels.
Illusion is very much 'all or nothing', as otherwise it's a complete waste at higher levels, which means it's going to soak up a lot of perk picks. I used it quite a bit on Vasheera, since the idea was to keep them from hitting me in the first place, but at higher levels I was usually better served by sending in a Storm Atronach or Dremora Lord to soak up hits and then firing from range. If I hadn't been using high-end summons as bait it would have seen a lot more use at higher levels, although by then I also had Paralyze, which tended to be more efficacious since very little resisted it and it didn't need an additional perk to work on Undead and Automatons.

If doing a 'no defenses' run, like I was, Conjuration and Illusion are the most important skills early on since they allow you to distract and/or shut down the opposition. At higher levels Alteration comes into its own, with Paralyze and (if allowed) Dragonhide rendering many fights rather easy by themselves. I added Restoration, since I wasn't using any defensive spells at all, but it's not required with careful play.

I deliberately avoided triggering dragons, since I was skipping the MQ, but I occasionally wished I hadn't; I managed to find the first word of both Ice Form and Slow Time, either of which would have been a valuable asset, but with no souls I couldn't unlock them.

------------------------------------------------------

Started the new character tonight, after adjusting the plan a bit.

Name: Thavarei
Race: Argonian (female)
Class: Mystic Archer

She's a rebuild of one of my retired characters (different name, though), who is not really compatible with my mods and also has a rather sloppy build due to not knowing how many of the perks actually worked.

I'm trying something different this time, and using Bound weapons instead of crafted ones; both to save carrying capacity and to keep damage output to a more reasonable level. I'm also using Illusion, despite it needing a heavy perk investment; since my armor rating is going to svck for an extended period (I made it a lot harder to hit the cap, so that the armor trees' perks are actually useful, and am using Light armor), the ability to make them target either each other or nobody at all will be invaluable.

I managed to get my claws on a Bound Sword tome early on, and discovered that 1) you can dual-wield them and 2) power attacks with the pair put out pretty hefty damage for early on. The downside, of course, is that they cannot be enchanted, so I'll probably end up wielding just one and keeping either a heal or status spell in the other hand, since I won't be blocking or using a shield.
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Javaun Thompson
 
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Post » Fri May 04, 2012 5:43 pm

[/left]

Thank you, yet you are too kind.


I turn the music off and have The Sounds of Skyrim (The Wilds and The Dungeons) installed. That is an amazing experience with the pitch black dungeons ( I need to adjust my nighttime ini file settings, as it's not dark enough ) it gets really intense. The nights, when pitch black, are the most spooky. Especially when you run out of torches and have no other light source. Then get attacked by something, with no warning.


Playing with the Xbox controller, you get the rumble effect, which is the one thing that makes me leave my seat, every time. The thing that makes me jump the most, is stepping on a set of bones. I guess it simulates you twisting your ankle or something, because you take damage. I am kind of expecting something in the dark, but when I am just meandering in the light, I am not expecting as much because I can see. Then I step on some bones, the controller rumbles, my character yells out, the screen get blotted with blood and my feet leave the ground.
Ha! I know what you mean, I play with a controller too. The rumble is cool. I "loooove" it when you're walking really slow as to not disturb everything and your follower catches up with you, bumps into you, and then everything explodes because he pushed you into a pile of bones! :teehee:

The extra Dragons was fun at first but the new is wearing fast. I am all for more challenge, but I am starting to have flashbacks of Morrowind. When I start seeing Dragons as Cliffracers, it's time to change the game. I am spending 75% of the playtime fighting Dragons. That is just too much. I am disabling the "Event" mode of the mod to just include the Vanilla occurrences with the improvised Dragons.

Huh, I wanted to try the Dragons mod but after reading your posts and seeing that they start to be very common, I'm having second thoughts.
I mean man, I really want tough Dragons - I want the fight to last long, to say "Oh CRAP!" when a dragon appears (somehow I rather get that feeling when facing Draugr Death Overlords, but not when facing Dragons) - but I don't want them to be as common as the wolves. The Dragon encounter should be a relatively rare event IMO, in order for for them to truly remain special.
There's also the problem of idiotic NPCs that insist on fighting a dragon with their fists! Well...that usually doesn't go well in Vanilla, I assume the Deadly Dragons will kill most of the NPCs...

****
Right, time to go do some Skyrim exploring. Will report back.
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rae.x
 
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Post » Sat May 05, 2012 1:49 am

Oh! I'm glad to see the new thread up.
Since my last post in thread 5, Brigid has
Spoiler
wiped out the dark brotherhood, become harbinger of the companions, defeated alduin in Sovngarde and, most importantly, led the stormcloaks to victory in the civil war, freeing skyrim of its imperial oppressors.

As such, though I really enjoy playing her, I'm gonna let her sit for a bit and start a new character, this time on Master...
I've lost two already, whose names arent worth mention, and am now toying around with a dunmer, Roml An'Gryf. Petty thief and blade for hire...


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Smokey
 
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Post » Sat May 05, 2012 2:00 am

Huh, I wanted to try the Dragons mod but after reading your posts and seeing that they start to be very common, I'm having second thoughts.
I mean man, I really want tough Dragons - I want the fight to last long, to say "Oh CRAP!" when a dragon appears (somehow I rather get that feeling when facing Draugr Death Overlords, but not when facing Dragons) - but I don't want them to be as common as the wolves. The Dragon encounter should be a relatively rare event IMO, in order for for them to truly remain special.
Deadly Dragons contains an "event" mode. This can be adjusted from off = 0 to anything, in 1 game hr increments. I set mine for every 20 hrs. That way it would not happen at the same time every day. I also set the timescale to 1/2 of real time.

Sadly, in earlier versions, these "events" could be anything from receiving a blessing, to spawning Dragons or Deathloards to showering a town with a meteor shower, killing everyone. That was just too much.

Now it seems that the events were tweaked to just spawning Dragons. It did become too much too often. Turning the event mode off should reduce the Dragon encounters to the Vanilla spawn.

Furthermore, this mod is completely customizable. You can adjust the damage, health and armor of the Dragons. As well as having separate adjustments for monsters and NPCs. This takes the game beyond the Master setting. When used with the Monster Mod and PISE, it really gets interesting.


There's also the problem of idiotic NPCs that insist on fighting a dragon with their fists! Well...that usually doesn't go well in Vanilla, I assume the Deadly Dragons will kill most of the NPCs...
Not just their fists. After a the long and drawn out fight , with three Dragons, during the
Spoiler
"Defending Winterhold"
thing with the Mages, I was looting the aftermath and found several ash piles.

To my surprise they contained...chicken. Ha! I guess in desperate times, one will seek any means of help necessary. Be that using their fists or raising dead chickens.


Right, time to go do some Skyrim exploring. Will report back.
We anxiously await your story.


Oh! I'm glad to see the new thread up.
I'm glad to see another familiar DID family member.
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Nana Samboy
 
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Post » Fri May 04, 2012 8:28 pm

Tried DID for the first time ever. I don't name my characters or create stories or guidelines for them other than VERY basic stuff because I tend to do what I want to do and dislike being limited by those choices. I got killed by guards at level 2 at whiterun becasue I killed a chicken in the first town, not reallizing it would provoke everyone. I tried to surrender but no one would let me and I had no arrows so the guards killed me. Gonna try again with the same character style (hunter/theif).

realy beacuse you klled a chicken the guards killed you lmfao im not laughing at you but with you... i actualy pride myself that i have never killed a bunny in skyrim after over a 1000 game hours with many different characters..
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Red Sauce
 
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Post » Sat May 05, 2012 12:55 am

ok so cory a level 81 stealth heavy armoured mage high elf class.. the whole time on master difficulty character with dead is dead rules after beating alduin , is questing for all the words of power except slow tme because cory refuses to take sides in this petty war between the stormcloaks and imperials .... along with jzargo , and now brother veralus who i refuse to eat of his dead flesh .... so we are all equiped with dual enchanted heavy dragon armour and i feel sorry for the enemies of this band of brothers...
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SWagg KId
 
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Post » Fri May 04, 2012 8:24 pm

Speaking of chickens my character was recently saved by a chicken. Aryon was off to do a job for the thieves guild when he heard the roar of a dragon outside riften. He saw some guards and figured the odds were better with the three of them so he ran up to the guards so they could join up. Well its 11pm, and freaking dark and the dragon is not stopping. Its a frost dragon and it keeps flying over blasting ice at them. The brightness of the ice combined with the darkness of everything else means that he is effectively being blinded everytime the dragon goes by and he can't find it again to shoot at it.

Then the dragon stops in the air to focus all its breath on something near a farm. Aryon and the guards take advantage of that moment and let the arrows fly, Aryon's being poisoned. This weakens the dragon so it lands and they manage to cut it open. What did the dragon stop to kill? Well the only dead body that night was a very frozen chicken. Aryon and the Riften guards proceeded to thaw and cook that chicken and ate it together.
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Cool Man Sam
 
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Post » Sat May 05, 2012 2:42 am

ok so cory a level 81 stealth heavy armoured mage high elf class.. the whole time on master difficulty character with dead is dead rules after beating alduin , is questing for all the words of power except slow tme because cory refuses to take sides in this petty war between the stormcloaks and imperials .... along with jzargo , and now brother veralus who i refuse to eat of his dead flesh .... so we are all equiped with dual enchanted heavy dragon armour and i feel sorry for the enemies of this band of brothers...
So you have painstakingly made it to the max level of 81, basically doing everything in the game with one character, and you are now playing it DID? How is that doing anything? Nevermind...don't answer that. As long as you are having fun, I guess.


Speaking of chickens my character was recently saved by a chicken. Aryon was off to do a job for the thieves guild when he heard the roar of a dragon outside riften. He saw some guards and figured the odds were better with the three of them so he ran up to the guards so they could join up. Well its 11pm, and freaking dark and the dragon is not stopping. Its a frost dragon and it keeps flying over blasting ice at them. The brightness of the ice combined with the darkness of everything else means that he is effectively being blinded everytime the dragon goes by and he can't find it again to shoot at it.

Then the dragon stops in the air to focus all its breath on something near a farm. Aryon and the guards take advantage of that moment and let the arrows fly, Aryon's being poisoned. This weakens the dragon so it lands and they manage to cut it open. What did the dragon stop to kill? Well the only dead body that night was a very frozen chicken. Aryon and the Riften guards proceeded to thaw and cook that chicken and ate it together.
Classic stuff. Those damn chickens are making a name for themselves.
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neil slattery
 
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Post » Sat May 05, 2012 3:45 am

I have a question for the DiD players, who do you guys feel are the hardest enemies in the game? I figured I would ask the question here rather than take up good topic space. I dont play this way but imo the Drougr Deathlords are like my biggest problem, atleast with me they seem to like to use Unrelenting Force and then spam me with arrows.
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BrEezy Baby
 
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Post » Sat May 05, 2012 2:04 am

I have a question for the DiD players, who do you guys feel are the hardest enemies in the game? I figured I would ask the question here rather than take up good topic space. I dont play this way but imo the Drougr Deathlords are like my biggest problem, atleast with me they seem to like to use Unrelenting Force and then spam me with arrows.
The answer to that question can vary, pending the character at the time.

My mages have a hard time with ranged characters and bows. They are usually Conjurers, so almost ANY single enemy stands no chance what so ever.

My warriors have a hard time with groups. Death by numbers is not good at any time. Especially if that group is a bunch of mages. That damn ice spike, really pissed my warriors off.

My Assassins are easily played. They are usually very selective with their movements, deliberate with their actions and often kill and vanish without being noticed.

I have been killed by a wolf at the start of the game, so no enemy is singled out and they are all potential threats, at any time.
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Emma louise Wendelk
 
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Post » Fri May 04, 2012 11:28 pm

The answer to that question can vary, pending the character at the time.

My mages have a hard time with ranged characters and bows. They are usually Conjurers, so almost ANY single enemy stands no chance what so ever.

My warriors have a hard time with groups. Death by numbers is not good at any time. Especially if that group is a bunch of mages. That damn ice spike, really pissed my warriors off.

My Assassins are easily played. They are usually very selective with their movements, deliberate with their actions and often kill and vanish without being noticed.

I have been killed by a wolf at the start of the game, so no enemy is singled out and they are all potential threats, at any time.
I see, well that is a well thought out answer, but I have to agree, i hate those Ice Spikes too
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cutiecute
 
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Post » Fri May 04, 2012 11:41 pm

I see, well that is a well thought out answer, but I have to agree, i hate those Ice Spikes too
Oh! After saying all of that...Dragons. Plane and simple. The single hardest thing to combat in the game. Now that I have these Dragon mods, that is. This is the way it should be. Being able to kill a Dragon with your fists is a joke. They should be be absolutely feared and you should cower and run, until high levels.

That first encounter, should be relied on the complete assistance of the others. THAT is then way I see this game.
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Add Meeh
 
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Post » Fri May 04, 2012 5:19 pm

Oh! After saying all of that...Dragons. Plane and simple. The single hardest thing to combat in the game. Now that I have these Dragon mods, that is. This is the way it should be. Being able to kill a Dragon with your fists is a joke. They should be be absolutely feared and you should cower and run, until high levels.

That first encounter, should be relied on the complete assistance of the others. THAT is then way I see this game.

Makes me jealous, im on a console :dry:
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Farrah Barry
 
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Post » Fri May 04, 2012 9:27 pm

I have a question for the DiD players, who do you guys feel are the hardest enemies in the game? I figured I would ask the question here rather than take up good topic space. I dont play this way but imo the Drougr Deathlords are like my biggest problem, atleast with me they seem to like to use Unrelenting Force and then spam me with arrows.

Probably the same as the other answer.

Mage primarily hates situations where he can't avoid melee like a few undead crypts where the door seals behind you and a bunch of deathlords pop out of tombs.

Warrior... haven't had one that I kept long enough. One I did have was atronach stone so mages were not to horrible. I guess large groups of mixed enemies.

Assassin. High level vampires. The one that kept giving me trouble was impossible to sneak past. It was pitch black in the woods and he was fighting vigilants, and still always detected me.... even when I was invisible. Other assassin character was detected in a large forsworn camp... and didn't realize till the last second that the enemy to his left was a briarheart. Thought it was a weaker enemy he could survive a hit from while he finished the guy in front... but it was a briarheart....
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Mr. Allen
 
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Post » Sat May 05, 2012 12:14 am

Furthermore, this mod is completely customizable. You can adjust the damage, health and armor of the Dragons. As well as having separate adjustments for monsters and NPCs. This takes the game beyond the Master setting. When used with the Monster Mod and PISE, it really gets interesting.


Not just their fists. After a the long and drawn out fight , with three Dragons, during the
Spoiler
"Defending Winterhold"
thing with the Mages, I was looting the aftermath and found several ash piles.

To my surprise they contained...chicken. Ha! I guess in desperate times, one will seek any means of help necessary. Be that using their fists or raising dead chickens.


We anxiously await your story.

I'll look it over. But all I really want is a mod that makes the Dragons (and only them) tough. I'm running quite a few mods that alter the factions so I might end up with conflicts.

Hahaha! The chickens! Funny that you mention that, I just ran into a
Spoiler
Necro raising dead chickens in the forest, while on my way to Riften.

****

Malik ran some errands for the people of Whiterun, took on a bounty, and after seeing the measly reward he got for clearing out a bandit hideout (and almost loosing his life in the process) he decided he'll skip those.
He also decided to make his way to Riften in order to visit the famous Black-Briar meadery. He has a soft spot for fine drinks, especially if shared in the company of a lady, and a little relaxation is appreciated before he enters the fray.

Stopping at the Bee and Barb to grab a bite, he met a funny (yes, Malik sees him as funny) guy named Marcurio that offered to help him on his adventures. Now, the Redguards are not so fond of magic, but Malik is an opened-minded fella, and the added firepower will come in handy. After selling some of his love potions :biggrin: to the citizens of Riften, he payed Marcurio's fee.

He also payed a visit to the Temple of Mara (I mean. how could he not) and after having a chat with the priestess there, he found out he could help some folks that have love problems. Why, this fits Malik like a glove! He's the Love Doctor after all.

So this will be our next adventure. One that will take us across Skyrim. A journey filled with merriment, a bit of added danger, camping by the fire enjoying a good drink, playing joyful songs and helping people reunite with their loved ones! Oh, and the Unicorn! How could one not love Skyrim?
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Steve Fallon
 
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