Interview With Creative Director Paul Sage

Post » Mon May 14, 2012 11:38 am

I agree with the sentiment of that statement but if you are truly stuck in the ruts you have a problem. You can never deviate from the path. That is why sometimes a new road must be taken to see if there are better roads or paths to take and whether or not those roads have some better features that you could use to improve that old dirt road.

.. wait are we still talking about Elder Scrolls or humankind losing its adaptability?
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megan gleeson
 
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Post » Mon May 14, 2012 9:30 am

Hearing about public dungeons enlightened me to unbelievable levels. Can't wait.
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Clea Jamerson
 
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Post » Mon May 14, 2012 11:53 am

Yup, he just convinced me not to bother (Though it did not take much coaxing) without shame he admitted that they are not trying to make a good Elder Scrolls game. If the Elder Scrolls is not the absolute priority in making an Elder Scrolls game then one has to despair.

So far everything else he said plainly reeks of `Generic MMO 2013′.

Everything he said sounded like TES and nothing sounded generic mmo.
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Stu Clarke
 
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Post » Mon May 14, 2012 10:22 pm

Pretty much everyone wants to make a good game above all else - after all, what do you think they thought when they made Arena or Daggerfall, or even Morrowind. You don't try to make a good "Elder Scrolls" game, you try to make a damn good RPG set in your world the way YOU like to do it.

The best games made are not the ones that attempt to please fans, but the ones that went out and made fans in the first place. Your game, primarily, should be a good game, of its genre, above all else.
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sara OMAR
 
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Post » Mon May 14, 2012 4:09 pm



.. wait are we still talking about Elder Scrolls or humankind losing its adaptability?
Both
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Ellie English
 
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Post » Mon May 14, 2012 5:09 pm

Not everyone.

This sourpuss old fart, still hanging around here for no reason, is STILL annoyed at some of design decisions they have made that is 99% likely to be present in the release and a 100% deal-breaker for me.

I am fairly certain GW2 will continue to have my attention since it will be new enough that I would have not exhaust it's contents, old enough that I would have invested significant time and similar enough that there is no incentive to switch.
Well, yeah. Of course there are going to be people who don't like the game. I'm just saying that most of the yelling and ranting about it has died down.
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Cash n Class
 
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Post » Mon May 14, 2012 10:16 pm

"I don't think [being the hero] is much different in an MMO than it is in any other medium, really, any other typical RPG"
-Paul Sage, Creative Director
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Courtney Foren
 
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Post » Mon May 14, 2012 6:28 pm

"I don't think [being the hero] is much different in an MMO than it is in any other medium, really, any other typical RPG"
-Paul Sage, Creative Director


Yep and that's pretty much the truth. In a single player game you do a quest to kill the leader of a evil cult or something and your the hero, in an online setting you do the same thing, but in a group and you are the hero's, in a single player game you face the " big bad guy" and save the land, your the hero, in an online setting you still face 'the big bag guy" but you do it with a raid and your still the hero's. Point is YOU still are the hero same as in single player only there are many hero's. Some may say " well that's too many hero's it should only be about me", well just look at the many Hero's who saved the world in each TES game, look at all the hero's from lore who did heroic act's and went down in the history of TES, there are 100's, TES has always been a world full of hero's.
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Maria Garcia
 
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