Does it seem a bit immoral to you?

Post » Sat Nov 17, 2012 10:10 am

Its called roleplaying.
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evelina c
 
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Post » Fri Nov 16, 2012 11:18 pm

Imagine the looks on the kids' faces the first time they meet their "uncle".

A change of trousers may be in order.

Maybe. But I wouldn't underestimate the younglings of Skyrim. Many of them put up with Grelod the Kind for years. After that vile old hag, a dragon's nothing.

Plus, consider Aventus. He had to get a skeleton, human flesh, and a human heart for his black sacrament. And those are things you can't exactly get at 7-11, you know what I'm saying?
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ILy- Forver
 
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Post » Sat Nov 17, 2012 4:54 am

Plus, consider Aventus. He had to get a skeleton, human flesh, and a human heart for his black sacrament. And those are things you can't exactly get at 7-11, you know what I'm saying?
Actually it is anyone can just walk into the hall of the dead and its just down the street from his house. Plus with the serial killer on the loose there isn't a shortage of fresh bodies.
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latrina
 
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Post » Sat Nov 17, 2012 12:58 pm

Given that none of the children in Riften's orphanage ever seem to get adopted, I wouldn't say there are "plenty" more appropriate people who are waiting to adopt. The rest of your points are valid enough though.
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Elina
 
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Post » Sat Nov 17, 2012 7:50 am

Heh.
You want immoral? Wait until tthe Mod community gets hold of the new content and mechanics. Mead Hall PAAAAAAAAAAARRRTTTTYYYYY!!!!!!!

And as for the kids, all someone needs to do is create the Magic Xbox™ mod. Find a dwemer artifact looks like a console with a crystal ball on top, and controllers of dwemer metal. Sit it in front of the kids and they never speak to you again.....aside from 'In a minute!'.

And the kidnapping idea -would- be a good quest concept to engineer. You can have spouse and 2 kids? They get taken and separated; you only find them one at a time. And there could be multiple paths to that. For example:
1) Thalmor engineered kidnapping. You would be left with your steward either dead or badly beaten up, left alive to give you a message (dead, s/he'd be an excellent corkboard. Knives through letters are so universal in their meaning). You get to the first place, and find that the only way to get your family back is to do what the Thalmor tell you. Or play along until you get an idea where they all are......and go get them yourself.

2) TG related. You find you have 'folks' who want your aid, and 'borrowed' your family to 'protect' them while you do things. Say a new organization that started up while the Riften guild was down.....and wants to keep it that way.

3) DB related. They want your gifts used to remove folk of their choosing. Same line.

4) CW related. You choose one side, the other tries to take your family to force you to spy and sabotage for them. You don't side with either, both are after the nibblings, trying to 'recruit' you. And the units that try would have to be throwaways, as getting caught doing things like this would =not= help either side's rep.

See? Multi-phased quests that give you the option of going along, refusing (and never seeing the lost ones again.....save maybe as ghosts crying for vengeance), or the chance to go Rambo (or Conan I suppose) on multiple groups.


And just because the house structure may be only one general type, you can do a lot with texture swapping.
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DAVId Bryant
 
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Post » Sat Nov 17, 2012 1:40 pm

but your children are immortal
so just give them weapons

lol
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Stephanie Valentine
 
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Post » Sat Nov 17, 2012 8:20 am

I actually do hope at least one of the homes is in the middle of nowhere and far from any civilization. My characters will likely want a little privacy once they retire.

Also...if anyone attacks my home all I can say is that I feel sorry for them. A 4000+ year old vampire as my steward, a very aggressive Werewolf for a wife who just happens to take her revenge-filled personal crusades very seriously and me, a Vampire Lord empowered by the souls of a thousand slain dragons who also just happens to pretty much run the entire criminal underworld in Skyrim thanks to his positions in both the Thieves Guild and Dark Brotherhood.

Attacking his home is pretty much "assisted suicide" :P
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Haley Merkley
 
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Post » Sat Nov 17, 2012 2:59 pm

Okay... It's a game dude.

Not to mention that it's pretty freaking obvious that the Dragonborn has, at best, the morals of an alley cat. I mean, just think of what their afterlife will be like! Are all of the Daedric princes/whatever going to play cards to see who gets their soul?
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RAww DInsaww
 
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Post » Sat Nov 17, 2012 1:05 am

Cities and towns everywhere were started by somebody having to be the first at a place, this is no different, chances have to be taken. I'll take that chance.

I believe in RP, but I think you're getting a bit too deep.....
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herrade
 
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Post » Sat Nov 17, 2012 3:58 am

thats funny i seem to remember having to clear a cave bear out of someones house in the middle of a "safe" city. not to mention all of the gang violence that has been going on lately i think a house in teh woods is safest place to live.
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R.I.p MOmmy
 
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Post » Sat Nov 17, 2012 10:45 am

Well my wife happens to be a bad ass housecarl (Lydia) and she lives with my steward who is also a housecarl (makes me a bit uncomfortable tbh, but we don't have six anyway) so I'm pretty sure she is well defended. Also, people pretty much know better than to mess with me. I defeated the World Eater, I was the deciding factor in putting an end to the Civil War, and I am known as Thane throughout several holds. Anyone other than a Giant or a Skeever is smart enough not to mess with my house. And the Giants and Skeevers don't stand a chance against Lydia and my steward.

So I guess it all depends on your particular RP situation.

On an equally unimportant note, there are no toilets anywhere in Tamriel.
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Riky Carrasco
 
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Post » Sat Nov 17, 2012 2:05 am

but your children are immortal
so just give them weapons

They only HAVE to be immortal in front of you. You can't see them die or see their corpse. But they could be taken from you and never returned. I don't know that the Thieves Guild would do it (they might steal stuff and beat people, but they don't murder the innocent), or either side in the Civil War. But the Thalmor, the DB, or some bandits... very feasible.
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Undisclosed Desires
 
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Post » Sat Nov 17, 2012 1:45 am

hey, the way the kids go on sometimes, any kidnappers may well pay you to take them back. :tongue:
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Kim Kay
 
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Post » Sat Nov 17, 2012 2:38 am

I understand the concerns stated in the beginning of this topic, but they provide an incomplete picture. Consider:
  • Adopting some kids despite knowing that there are plenty of more appropriate parents who will be with them the whole time and dont have dangerous enemies
This is not modern times, where adoption agencies have five-year waiting lists and orphanages are a rarity. Do you think that a boy like Aventus would be left alone in his family home for weeks in the world we know? Life is HARSH for orphaned kids in Skyrim. They are lonely, unwanted, barely cared-for. Honorhall only exists because the Black-briars fund it. Lucia, when you find her, will be begging on the streets of Whiterun. The Dragonborn's home will be a port in a very rough storm for them.
  • Moving your wife and kids from the safety and comfort of a city to a house you have built in the middle of nowhere.
As opposed to Riften, ridden with crime and seated atop the Ratway? Or Markarth, which is plagued by Forsworn attacks? Or Windhelm, which is an ugly place if you're not a Nord, or if you are and you're opposed to prejudice? Not to mention pollution, poor sanitation, and the fact that there are probably more skeevers in cities than out. Cities have their problems, just like the countryside does. Otherwise, no one would be willing to live in the country.
  • A house that will be constantly plagued by skeevers and giants. And a location where they will constantly be subjected to bandit raids and kidnapping
And fierce, disciplined warriors who will guard them with their lives if necessary. Freedom and self-reliance are values that a lot of us have forgotten about, but the sons and daugvhters of Skyrim know well.

This.

they should let you put decapitated enemies heads on spikes outside of your house, if that's not a bandit deterrant I wouldn't know what is.

YES!!! No wait that would traumatize the kids...
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Ashley Clifft
 
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Post » Sat Nov 17, 2012 1:09 am

Just put up a couple of dragon skulls instead. Bandits will figure that if you can snuff frickin' DRAGONS, they won't have much chance against you.
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James Shaw
 
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