I'll have to skip this game for now. MMOs are not for everyone after all...
I'll have to skip this game for now. MMOs are not for everyone after all...
I'm very happy to see that Zenimax went the subscription route. Thanks a ton! It goes for more stability in the game.
In this topic.
A: This game was good for a while then went bad, so this game will do the same, prove me wrong.
B: No the game was just bad.
A: No it's because it was a subscription model, which I can't actually prove because I don't have the stats as to why people left.
Seriously, these threads are kind of pointless I'm afraid... Do you really think that they're going to turn back on the subscription model now? They seem pretty sold on this, just look at what the article said, they know what they're doing here.
A subscription really isn't that bad, it's MUCH better than F2P (F2P is inherently based around being a cash-shop P2W nightmare), it's better than B2P because it gains more money from people paying constantly rather than buying lore-breaking sunglasses, and it's better than the hybrid models that try and cover their P2W schemes.
£8.99 or however many $'s, I mean come on, can you pay £8.99 and get a whole months worth of fun from it? You'll miss a nice meal, at most.
EVE Online is still a P2P game and on peak times, there are like 50k players online at once and CCP still manages to put out expansion packs (or more like content updates) for free. And now guess why they didn't go F2P yet... because they have a niche game. A game not like any other MMO. If ZOS manages to do the same with ESO, create a unique experience, then they can stick to P2P for a long time too!
Haven't played many of the last P2P MMOs have you? hardly what I would call "stable."
You're exactly right! But TESO isn't going to be a niche game. A medieval fantasy MMO, with dungeons, raids, questing, and PvP......that's pretty much every MMO that is released now days. Hardly what I would call a unique experience like EvE is.
The difference is you get access to the full vanilla game. Subscriptions are content for money as well, except often its: "money, no content."
No biggy though. I argued this enough in my first few months on this sub forum. I just hope the game is a success.
If this game is a success and the sub works out for them, I'll be really happy. I plan to be playing a year from now as long as its good, no matter how much it costs (with in reason.)
Over time, that's every MMO. Plain and simple, MMOs need continuous revenue beyond box sales: They have to pay for bandwidth, electricity for the data centers, techs to keep the servers running properly, and customer service from one month to the next, regardless of their payment model.
Given a long enough period of time, a person who pays once and plays forever makes the company operate at a loss for them. If I'm paying a sub and you're not, you're taking away from the development budget for my content. Is that greedy of me? Yes it is. But it's no more greedy than you wanting other people to have to foot the bill for your time in the game.
Well with the news that this is going to be subscription based, I want to get this off my chest. Why did you delay the game again? We all know it's going to go F2P/some other model in 8 months or less. I look forward to playing when it finally does go F2P, and it will. http://www.youtube.com/watch?v=7edeOEuXdMU. I like http://www.youtube.com/watch?v=rY0WxgSXdEE.
As I said in my previous post, Rift lasted 2 years as an P2P MMORPG and had to compete against the PvE-giant WoW. But it lasted 2 years and the community was a hardcoe community. They paid for the game though they could've everything like that for the same price in WoW.
SWTOR has a popular IP, but it wasn't developed as a real Star Wars game. But know how TES games are.
TESO will have RvR, of course the TES-IP, TES-typicall aiming mechanic ... Doubt that a lot of MMORPGs have that. We hardly even know something specific about dungeons and raids and how quests will really be like.
Its up to you if its worth for you.
Sure, it won't be as exotic as EVE is but we haven't played the game yet. We can't tell how good or bad it's going to be. Setting might be similiar but what if they have such a great, awesome and unique singleplayer quest line like no other MMO has. What if PvP in Cyrodil with over 100 hundred players in a battle is going to be epic and keeps people playing for a long time. Fact is, we haven't played the game and thus cannot tell if it offers a unique experience like no other MMO or if it's just "another" MMO.
ZOS also has invalueable beta feedback which tells them how people feel about their game and they are aware of the last MMOs and how they ended up.
SWTOR had a great single player questline, it's the endgame that matters. Cyrodiil is the same type of PvP that's happening in GW2 right now, and DAOC. That's nothing new either. Is there a chance that this game is something super new and exciting....yeah sure, but it's a very VERY low chance.
I was going to play it personally for the franchise, I love TESO. Not everyone who plays this game is going to have the dedication I have to the franchise though
RvR has been done in DAOC and GW2
Aiming mechanic is done in Tera
They're just copying features. There's nothing wrong with copying features...but thinking you can get away with charging for copied features is another thing.
How much thought have you given to what it would be like to play an MMO with that many different game states? And how much more development time would have to go into ensuring that a new feature didn't break the game for someone with only packs 2, 6-7, and 13 rather than into more content? More new features, less futzing around with making sure marginal cases are still viable, please.
If you want a full-service MMO someone has to cover the costs. I understand the appeal of "I'd rather that someone were someone else," but I'd rather everyone pull their own weight financially, and not have to deal with real money transactions or "we can't do X because we can't assume players have Y." There will be some of the latter because of expansions, but real expansions tend to be fewer in number, as are the numbers of folks who would pay a monthly subscription, but not buy expansions.
Not true, i got bored with GW2 in a 6 weeks and quit, havent been back, never will.
Once again, the payment model isn't the issue, its the game itself. If people liek it that will play it...and pay to do so.
If they don't liek it they won't play it...free or not.