A lot of people want to play MMORPGs for free or to pay almost nothing, but this is not really how MMORPGs work if the developers want to avoid microtransactions.
Well, F2P is cr*p to me. F2P are trash games, you play it, throw it away if there is a better one. I recently played Neverwinter - It is a good game, but I really hate the feeling that I have to pay money to get something faster or to get some special currency to buy this and that horseskin. I loved the Neverwinter Nights IP, but Neverwinter is not great for Neverwinter Nights-fans.
B2P games are not stable either. And this is how MMORPGs work. I want a game which I can play for 3 or 4 years while still being able to enjoy it. While playing GuildWars 2 I experience every damn week a new event where ArenaNet continues their focus on the microtransaction shop. "Eh, dude! Buy this and that and, whoah, watch this!" - But the real additional content is not good at all.
I know the GuildWars 2's WvW community and those people will drop the game as soon The Elder Scrolls Online or Camelot Unchained release. GuildWars 2 is a trash-game as soon a new exciting game will release.
GuildWars 2 is mechanically not even a real successor of GuildWars. Its just a new game. SWTOR also wasn't a real Star Wars game.
Rift stayed 2 years as an P2P MMORPG (1st/3rd March 2011 to 12th June 2013). Its a more recent example than SWTOR and the community was a lot more stable than SWTOR's one. They didn't have any cool IP, it was just a standard MMORPG-IP and it obviously had to compete against World of Warcraft since Rift was just a PvE-focused game.
TESO will feature a really big IP, as SWTOR had it's IP. But TESO will be easier to adjust for the developers. There were already TES games and we know how we experienced TES games previously despite that it was a singleplayer game.
What I really love what I've seen and I don't really want to see any more things until the open-beta begins. Thus I think its worth my 12,99€ though I will not play 6hrs a day during my working weeks.