» Sat Nov 17, 2012 8:51 pm
I can't speak for the delay with the PC version of Dawnguard , but it's pretty obvious to me that the PS3 delay situation was inevitable. The game shipped on 11/11/11 in a"time bomb state" for many people. In my case once 10-12 mb save files were reached, then the game started convulsing, lagging, freeezing up, a real nasty situation. Patch 1.4 came out a few months later, cleaned it up some, with some minor tradeoffs like cutting back on graphic quality a little bit. However once my save files hit the 16- 18 mb size , I was back to square one. Meant it was time to re-roll.
Bethesda admits they are struggling getting Dawnguard to an acceptable state. We may actually see Dawnguard, but I'm wondering if they won't have to alter the content some to make it work. Mounted combat to be in, but no flaming horses or hovering V-lords , as the coding structure simply won't handle the additional memory requirements? And if they can somehow deliver it, what will the actual quality of it be? If they can barely get it to work, can we really expect to see any more DLCs afterwards, if it adds even more memory load on the game? I wish I could be more optimistic about this, but everything Bethesda has demonstrated to me thus far is that, they really need some help coding for the PS-3. I hope they got it...