PS3 Release for Dawnguard - Thread #13

Post » Sat Nov 17, 2012 7:33 pm

If they can't make it work on PS3, then don't release it for it. They took our $60 and gave us a broken inferior game. We waited months for a patch to fix it, and it barely runs up to par now, almost a year later. And now we don't get DLC support. We'd have not bought it if we knew.
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Kayleigh Mcneil
 
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Post » Sun Nov 18, 2012 5:43 am

"We're not positive we can solve this problem" Hmmm
I think, that they're trying to buy some time with that, sure, maybe sony is working with them, but it sounds to me, that they kinda wanted to shut the complainers up for some time, by letting them know they're trying.
Dunno
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Chloe Lou
 
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Post » Sun Nov 18, 2012 6:23 am

If they can't make it work on PS3, then don't release it for it. They took our $60 and gave us a broken inferior game. We waited months for a patch to fix it, and it barely runs up to par now, almost a year later. And now we don't get DLC support. We'd have not bought it if we knew.

I would have, I just would have bought it for my girlfriend's XBox 360 instead of my PS3. But by the time the "pre-release" announcement regarding the DLC exclusivity happened, my copy had already been paid for and to be honest I didn't really expect that the rest of the software was going to be at lower quality because of my choice of platform.

And actually, I decided to get Skyrim for the PS3 because Fallout: New Vegas for the 360 had been so glitchy my girlfriend and I rage-quit the game several times just because of all the game-breaking glitches like the monorail completely bugging out and not letting me defuse it even when I defused it. I would defuse the bomb and it would leave the station and blow up anyway. And this was weeks after whatever glitch it was that caused my girlfriend to quit (I don't even remember it was so long ago.) Recently we've been playing some NV and my girlfriend bought me a copy of the Fallout 3 GOTY for the PS3 for our anniversary (we actually spent the first couple of weeks we were hanging out at her apartment playing this game) while we wait for Borderlands 2 to come out. Dishonored is totally on my list as well as Bioshock Infinite and AC3...so it's going to very quickly get to a point where that 20 dollars for Dawnguard or Hearthfire will be better spent on games which I trust will run properly on whatever system we choose. And that's where Bethesda is hurting themselves as a result: people will buy someone else's games first because they are more confident the product will be more reliable. That's not a good business model in the long-term, and they need to realize it before they actually start losing money. I really don't want that, I love the games this company produces, and I want to be able to continue to do so...but I've been playing video games for about 25 years now, and I'm not going to put priority spending on an unreliable company, I'll rent their games from GameFly and then pay far less through the "keep it" option, and go spend $60 on something else instead, something that I feel actually deserves $60.
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mimi_lys
 
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Post » Sun Nov 18, 2012 12:31 am

It's always ran perfectly fine on my PS3, the only hassle being waiting longer for some of the more recent patches, but I didn't mind that really. But I'll be pretty frustrated if Dawnguard never appears, I'm expecting it'll at least be bundled within a Game of The Year version eventually though, so I'm not going to stress. Right now I'm more interested in Hearthfire too, so I'm looking forward to hearing if we'll be receiving that in time with PC.
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A Dardzz
 
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Post » Sun Nov 18, 2012 1:31 am

It's always ran perfectly fine on my PS3, the only hassle being waiting longer for some of the more recent patches, but I didn't mind that really. But I'll be pretty frustrated if Dawnguard never appears, I'm expecting it'll at least be bundled within a Game of The Year version eventually though, so I'm not going to stress. Right now I'm more interested in Hearthfire too, so I'm looking forward to hearing if we'll be receiving that in time with PC.

I'm kind of doing something similar, honestly. I'm hoping that Hearthfire might be easier to port over without major issue, but it will be hard for me to justify paying $20 for something when I still haven't been allowed to pay money for the first something that was supposed to happen but didn't because 'it doesn't work so bad we can't even release it and patch it later sorry guys we have to take...??? time to fix it, but we promise we're trying." I'm not suggesting daily updates or anything excessive. Maybe a 30-word bi-weekly breadcrumb like "the Dawnguard debug team has solved problem a and b, but there's a problem with memory leak related to this kind of thing and we're closing in on the fix for that."

Alternately: get some volunteers in on this. Let some PS3 users beta-test it. I understand if the content is in "100% fuxored" status, but sooner or later it won't be anymore and you can increase your test/fix team's search and find capacity exponentially, which will allow the limited number of fixers to focus their efforts in more productive ways. The internet connects resources to tasks. The Elder Scrolls mod community are probably at level with if not more experienced than the teams that make the games, and because no one has to pay them there are (insert statistic here) of them, some of them hardcoe modders since Morrowind of before. Surely at least a 7% or 8% sample of that population are also able to port/manipulate/understand/work with the PS3 architecture and at this point I get the feeling PC and XBox owners want PS3 users to have Dawnguard, if for no other reason at all, simply so we'll finally shut up about it.
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Jodie Bardgett
 
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Post » Sat Nov 17, 2012 9:06 pm

It's always ran perfectly fine on my PS3, the only hassle being waiting longer for some of the more recent patches, but I didn't mind that really. But I'll be pretty frustrated if Dawnguard never appears, I'm expecting it'll at least be bundled within a Game of The Year version eventually though, so I'm not going to stress. Right now I'm more interested in Hearthfire too, so I'm looking forward to hearing if we'll be receiving that in time with PC.

You've summed up my situation pretty flawlessly :thumbsup:
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Georgia Fullalove
 
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Post » Sat Nov 17, 2012 11:39 pm

Thank god I own both consoles. Off to play Dawnguard now... Hehe ;-)
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Charles Mckinna
 
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Post » Sun Nov 18, 2012 12:55 am

Will anyone buy the GOTY. I know I wont cause they don't deserve it in my eyes.
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Tom Flanagan
 
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Post » Sat Nov 17, 2012 7:26 pm

id just like to say FONV was made by obsidian not Bethesda so the scripting that went in to FONV was done by obsidian... but hey i could be wrong... :confused:

You are.

New Vegas used the Gamebryo engine and most of the same resources as FO3. Bethesda was also responsible for quality control, so one could assume at least half of the bug fix coding is Beth's doing. It's unlikely that the Obsidian resources would crap out the entire game.
It's also not a problem that's unique to New Vegas, but rather has been around since Oblivion, simply becoming more and more prominent with every title ever since, probably due to an increase in file size as graphics improve etc meaning every little item and change takes more memory to load. For Oblivion it was minor, for FO3 it was noticeable, for New Vegas it was an inevitability, for Skyrim it's effecting people even before the DLC (New Vegas the lag issue popped up mostly AFTER DLC was installed) and now preventing DLC release altogether.

It's a fundamental issue basically dealing with PS3's core design and the basic functions of the Gamebyro engine, if Josh Sawyer is to be believed.
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Hot
 
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Post » Sat Nov 17, 2012 7:45 pm

As far as I'm concerned I'd be happy with a Dawnguard release, even if it was a little buggy.
I've been waiting for it ever since they announced it, and now I'm concerned that Heartfire
will fall to same problems. Please Bethesda, hurry up and figure out what is the problem.
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Eileen Müller
 
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Post » Sat Nov 17, 2012 9:11 pm

As far as I'm concerned I'd be happy with a Dawnguard release, even if it was a little buggy.
I've been waiting for it ever since they announced it, and now I'm concerned that Heartfire
will fall to same problems. Please Bethesda, hurry up and figure out what is the problem.

I will be very suprise if heartfire runs into the same problems, but what do I know this is Beth the only company I know in this day and age that still has problems with the PS3.
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Taylah Illies
 
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Post » Sun Nov 18, 2012 2:41 am

Will anyone buy the GOTY. I know I wont cause they don't deserve it in my eyes.


Wow, that's maybe to harsh, not deserving it. They're trying, Ps3 is a strange Console. Plus not many other good games are coming out..
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Nauty
 
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Post » Sat Nov 17, 2012 7:43 pm

Wow, that's maybe to harsh, not deserving it. They're trying, Ps3 is a strange Console. Plus not many other good games are coming out..

Nope they wont deserve it, think if I see DG apart of the GOTY then Beth is caught out a liar why would I give them the money for lying to my face.. Also 2007 is when the excuse that the p3s is hard to code for and it's strange is ok to use, but now we're in 2012 if you don't have an idea of how to code for the ps3 then way make games for it.
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Stacey Mason
 
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Post » Sun Nov 18, 2012 3:32 am

Nope they wont deserve it, think if I see DG apart of the GOTY then Beth is caught out a liar why would I give them the money for lying to my face.. Also 2007 is when the excuse that the p3s is hard to code for and it's strange is ok to use, but now we're in 2012 if you don't have an idea of how to code for the ps3 then way make games for it.



Why*
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Javaun Thompson
 
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Post » Sun Nov 18, 2012 6:07 am

Bethesda clearly cares very little about the PS3 userbase as shown by this entire fiasco, as well as past events with other title releases. Xbox and PC users have been enjoying DG for a while now. However, within the entire month of August we've had, what, two posts? First one saying that they're working on it. Second one saying they don't even know if we'll even get it? To go an entire month while PS3 users were already sitting on their hands waiting and then to get a response of: "You might not even get it. Oops. lolz.", is insulting. They are going out and saying that the PS3 users are stuck with the beta and get no support including future content. "We do everything we can to have our content available to all; from our free updates, to user mods, to paid DLC. We’re as disappointed as our fans when that isn’t the case, but we’ll continue to push for that reality." Bullsh!t. They're too busy trying to hype people up about Hearthfire goin to the 360. That'll be released without a hitch. The PS3 fans were already svckered into giving 60+ for vanilla Skyrim. They won't give a damn about DG comin to PS3 because it's a tad difficult to do. So why put effort and show your fans that you care about them when you already have their money?

Then there are people even thinking that the PS3 will see Hearthfire? Gimme a break. You legitimately think that we'll see the 2nd DLC feature when they can't even give us a straight answer about Dawnguard? If that somehow comes to pass it'll be maddening for me because that means they spent time on getting us an obviously lesser content feature than the first one we should have already received by now. Until they deliver, Bethesda has cheated everyone who owns the game on the PS3. Plain and simple. We get a diluted version that won't expand while people who have it for PC or Xbox can expect the evolving content with little to no incident. If they cared at all about the PS3 userbase, they would be talking with us, not showing up at the start and end of a month to nail an incredibly vague note with no answer and removing the possibility of interacting with the community by locking it and scurrying away for another 30 days.
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Grace Francis
 
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Post » Sat Nov 17, 2012 7:01 pm

I sure hope Sony helps the developers sort this issue out. If not, for me personally I will stop purchasing PS3 games and future Sony game consoles.

It's not sony's fault.
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Nancy RIP
 
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Post » Sun Nov 18, 2012 10:08 am

It's not sony's fault.

Yes it is Sony's fault because they have created the worst console ever.

Both XBOX and PS3 are junk, nut PS3 is more complicated junk.

Very cheap PC can push Skyrim even with graphical mods. So buy one!!!
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Sierra Ritsuka
 
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Post » Sun Nov 18, 2012 6:00 am

Yes it is Sony's fault because they have created the worst console ever.

Both XBOX and PS3 are junk, nut PS3 is more complicated junk.

Very cheap PC can push Skyrim even with graphical mods. So buy one!!!

If you feel that way about console gaming why are you in this thread? Some of us can't use PC so your advice is useless anyway. I have a PC more than capable of running Skyrim but it doesn't help me much. It is irritating when people think that buying a good enough PC will fix all our problems when that isn't true.
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Nancy RIP
 
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Post » Sun Nov 18, 2012 4:52 am

I feel quite sickened that after all of this, they will release the GOTY edition with Dawnguard for the PS3, and all of you guys complaining now will be the first ones to buy it. After we've been treated like this, there is no way in hell they will be getting more of my money for the GOTY edition.
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Natalie Taylor
 
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Post » Sat Nov 17, 2012 10:01 pm

No doubt high end pc is the way but are you advising people just to buy a pc and the game a second time just for dlc or beths games? Wow each to their own lol
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IM NOT EASY
 
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Post » Sun Nov 18, 2012 6:06 am

My Skyrim acttually works petty well, even on my 107 hours imperial spellwarrior who has done petty much everthing minus exploring some caves and the gem collection. I do however get this rather annoy colour glitch (all metals go darker for some reason?) and had to turn off autosave (although i did that with 1.4 patch)

Problem is as someone mentioned back on page 4-5 is the engine, Bethesda have been using the same engine since obivilion and is just simply out of date with inferior code which no level of upgrading it can fix. this is reason why other companies don't have this problem, they have bulit new engines ;)

For whatever reason, be it money or lack of skill Bethesda has not made an new engine and until they do so will contuine to be affected by these porblems. :(

For those wondering why Bethesda don't make statements or such it's simply to protect themselves, literally why announce you svck at working on PS3, we can't get dawngaurd working and should have never release Skyrim on Ps3 when you can just stay silent.....

Both options will annoy the fan base and such :angry: but with staying silent they protect themselves (they can probably be sued for releasing an broken game) and continue getting income from new people buying skryim on Ps3.

There image is also less damaged as no- doudt there would be countless news acticles bashing them if they admited it should have never been released...
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Amy Masters
 
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Post » Sat Nov 17, 2012 9:09 pm

It's sad to know that by the time they announce TES VI, they will hype it like mad... will probably market it more aggressively than Skyrim, gaming media and journalists will be paid handsome money to overhype it... and it will sell better than Skyrim did because everyone would buy the next TES game anyway... all this running on the Creation Engine II, which is basically a heavily duct-taped game engine from early 2000...
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Veronica Flores
 
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Post » Sun Nov 18, 2012 2:45 am

It's sad to know that by the time they announce TES VI, they will hype it like mad... will probably market it more aggressively than Skyrim, gaming media and journalists will be paid handsome money to overhype it... and it will sell better than Skyrim did because everyone would buy the next TES game anyway... all this running on the Creation Engine II, which is basically a heavily duct-taped game engine from early 2000...
Early 2000? Moar like 1997.
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Destinyscharm
 
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Post » Sun Nov 18, 2012 12:09 am

Another major part of the problem is the engine: it can still trace its roots all the way back to 2001 and the NetImmerse technology that powered Morrowind. Over the years, Bethesda has added and added and added to that codebase but never bothered really to optimize. The result is now, in 2012, we have a game running on a highly dated and horrendously bloated codebase which cannot garbage-collect to save its life. This, in turn, results in bloated saves and more and more needing to be loaded to memory the longer you play. The PC version, like the PS3 version, had memory problems early on, but Bethesda was able to hide the issue on the PC by making the engine Large Address Aware, allowing the engine to utilize up to 4Gb of RAM. But the PS3 is way down at the bottom with a measly 256Mb, so it is not a solution to the problem.

Comparitively, the Call of Duty series has been running on a modified Quake 3 Engine all this time. Sure, it's not open-world and as memory-intensive as Bethesda's games, but it still runs smoothly at 60fps on every system they put it on because they (Infinity Ward) took the time to understand and program the engine for all the systems they targeted. They didn't just do quick-and-dirty port jobs. And their lead SKU for CoD4 and up has been XBox 360 as well.

I know that's kind of an apples-and-oranges comparison, but I just want to show that if a developer feels strongly enough about their product, they'll take the effort to make sure their product has full parity across all platforms.
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jesse villaneda
 
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Post » Sun Nov 18, 2012 2:22 am

Comparitively, the Call of Duty series has been running on a modified Quake 3 Engine all this time. Sure, it's not open-world and as memory-intensive as Bethesda's games, but it still runs smoothly at 60fps on every system they put it on because they (Infinity Ward) took to the time to understand and program the engine for all the systems they targeted. They didn't just do quick-and-dirty port jobs. And their lead SKU for CoD4 and up has been XBox 360 as well.

I know that's kind of an apples-and-oranges comparison, but I just want to show that if a developer feels strongly enough about their product, they'll take the effort to make sure their product has full parity across all platforms.

^ This Call of Duty in my opinion is the same game in and out, but atleast the Devs don't screw there costumers over and over with each new title. Also goodbye Thread 13.
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Ryan Lutz
 
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