There is a difference though, FNV used Beth's engine I believe, same as Fallout 3... which is likely why there were still issues on PS3 with FNV even though Obsidian made it.
Dishonored uses Unreal Engine 3 I believe, and is more linear not open world... so it shouldn't need much memory as a game like Skyrim.
It is not about the technical underpinnings with Bethesda. Its down to the fact that they just don't give a rats ass about PS3 customers.
And Oblivion used the same engine - ported by 4j studios it ran beautifully - better than the original on Xbox. But then when they added the GOTY edition we got bugs - I suspect that was Bethesda's work. You really have to look the other way to be giving Bethesda any kind of slack when it comes to their PS3 track record.
I feel sorry for Bethesda on this one, the PS3 is a difficult system to program for.
If the following FUD is the best you can come up with to defend this derisive statement then you sir are woefully underequipped to engage in any such exchange.
The processor forces parallel programming in some fashion, or to code using only one of the cores, causing an inefficiency.
WHAT? roflmao?
Having only 256 MB of System RAM and 256 MB of Video RAM also constrains what can be loaded at a time in a given area, and forces more disc and hard drive look-up (which takes a lot longer than RAM, causing visual lag and long load times between/in areas). Hopefully it is only lag, and not a case where more memory is required at a given time for rendering/underlying logic.
...look, I'm not even trying to make fun here - but are you really going to blame the shortcomings a software released within the last nine months on an architecture that is seven years old?
I could discuss ad nauseum the limitations of DMA addressing imposed versus the speed gains netted using the SPEs and how since the dawn of time computers have been constructed with split memory pools - that isn't the point though, is it?
No, the real point is that on the same hardware the same company has sold products broken in strikingly similar (and increasingly worsening) ways. Without any reparations, even in the form of an apology! to the people who are always taking the brunt end of their lying machinations and media hyperbole pre-release. And now they are doing it again and a whole new batch of apologists are cropping up.
If it is so damned hard for them to properly release and support a PS3 version of their games - then
they should not be releasing them.