PS3 Release for Dawnguard - Thread #13

Post » Sun Nov 18, 2012 8:32 am

Dishonored is only being published by Beth, not being developed by them... Arkane Studios is doing that. So Dishonored has nothing to do with Beth on this, so I don't see why anyone would use Skyrim as a reference for how Dishonored will turn out on the PS3.
FONV was being made by Obsidian.

It turned out like poop.

Its re-released as an Ultimate Edition as poop because the corporate culture at Bethesda allows this to continue.

+

Ok, to be fair, it was partly poop initially because Beth shortened the release date by like 6 months or something. And then Obsidian worked frantically post-release to fix some things.

Then the DLC came and broke everything all over.

Bottom line, if its got bethesda's name on it and you buy it - then you are supporting just this kind of treatment.
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amhain
 
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Post » Sun Nov 18, 2012 12:53 am

Sad news make me sad. I hope they can bring other DLCs to ps3.
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Monika Fiolek
 
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Post » Sun Nov 18, 2012 6:18 am

Devs, you are screwing me over and over again. If Hearthfire makes PS3, then it will be a miracle. If the next Elder Scrolls game makes it, it'll take the second coming. I am sick and tired of being screwed over. There is no way I am buying an Xbox because of your stupidity. Just remake the damn thing, it shouldn't take that frickin long.
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Fanny Rouyé
 
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Post » Sun Nov 18, 2012 10:17 am

Hey Bethesda, how about dividing Dawnguard into parts like the vampire side be one part the Dawnguard side being a part and the added weapons and stuff being another part? If the size is the problem that is. If the problem is the coding maybe explaining the problem to the fans might help, sometimes the only way to solve a problem is to get a fresh set of eyes to look at it. There may just be someone out there that can help. You never know. If it comes down to it bundle Dawnguard and Hearthfire for PS3.
Oh and how did you dev. the game & DLC? What I mean is did you dev. the game & DLC on Xbox then port it or did you dev. the game & DLC for all consoles at the same time?
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Vicky Keeler
 
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Post » Sun Nov 18, 2012 5:14 am

Well nice to see they at least told us they still need more time, and nice to see they actually called in Sony to help. I guess the PS3 might get both DLC packs at the same time at the rate this is going. So long as they are still working on Dawnguard I am happy. But this does not seem to bode well for the PS3 getting even bigger DLC if they make one.

not trying to be rude and all,but awhile ago someone made a theory that since microsoft bought the rights for the 1st 2 dlc they made the code specifictly for 360,I have no idea what the hell that means but im guessing it means there gonna be rewrting something to get it on the ps3

All the code for the Xbox 360 version is specific for the Xbox 360, otherwise they would not need to port things would they. They rewrote it for the PS3, seems something is not working as expected.


Lots of developers doing multiplatform games do crap PS3 versions, nothing new in that, you still need to be pretty careful what games you buy for the PS3. I usually stick with Sony exclusives, just to be sure they actually work as expected. I thought Oblivion looked fantastic and worked great on the PS3, but then Bethesda never ported that version which is why I was a bit cautious with Skyrim. That and I expected problems with the PS3 DLC, although I was expecting it to be Microsoft wanting their own exclusive DLC for the Xbox 360, not Bethesda having trouble getting it to work on the PS3. Hopefully all this extra effort actually gets us Dawnguard for the PS3.
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Sasha Brown
 
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Post » Sun Nov 18, 2012 6:46 am

svcks to hear that Beth can't even get Dawnguard working for the PS3. pretty lame for the fans.
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Dagan Wilkin
 
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Post » Sat Nov 17, 2012 9:08 pm

not trying to be rude and all,but awhile ago someone made a theory that since microsoft bought the rights for the 1st 2 dlc they made the code specifictly for 360,I have no idea what the hell that means but im guessing it means there gonna be rewrting something to get it on the ps3

It means that the game was developed around the xbox, and then got ported to the PS3 and PC.

And if beth somehow DOES get dawnguard working, it should be free for PS3, as compensation. Just like they made knights of the nine free for PS3.
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Elle H
 
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Post » Sun Nov 18, 2012 9:00 am

FONV was being made by Obsidian.

It turned out like poop.

Its re-released as an Ultimate Edition as poop because the corporate culture at Bethesda allows this to continue.

+

Ok, to be fair, it was partly poop initially because Beth shortened the release date by like 6 months or something. And then Obsidian worked frantically post-release to fix some things.

Then the DLC came and broke everything all over.

Bottom line, if its got bethesda's name on it and you buy it - then you are supporting just this kind of treatment.
There is a difference though, FNV used Beth's engine I believe, same as Fallout 3... which is likely why there were still issues on PS3 with FNV even though Obsidian made it.

Dishonored uses Unreal Engine 3 I believe, and is more linear not open world... so it shouldn't need much memory as a game like Skyrim.
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Steve Bates
 
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Post » Sun Nov 18, 2012 2:42 am

The continuing growth of these threads, now 13, gets more and more sad each and every time. We already had suspicions it was too difficult for them, and now they've confirmed it is indeed proving to be too difficult for their menial skills. I was optimistic about its release until that update, now I'm guaranteeing it won't be released this year, if ever. And if it does, most likely in GotY edition, it will be riddled with bugs and game breaking crashes.
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Rich O'Brien
 
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Post » Sun Nov 18, 2012 1:36 am

I gave up on this game,,,Cant play it without lagging, Non Loading textures,etc.....0.O
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Jonny
 
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Post » Sun Nov 18, 2012 8:49 am

I feel sorry for Bethesda on this one, the PS3 is a difficult system to program for. The processor forces parallel programming in some fashion, or to code using only one of the cores, causing an inefficiency. Having only 256 MB of System RAM and 256 MB of Video RAM also constrains what can be loaded at a time in a given area, and forces more disc and hard drive look-up (which takes a lot longer than RAM, causing visual lag and long load times between/in areas). Hopefully it is only lag, and not a case where more memory is required at a given time for rendering/underlying logic.
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Katie Louise Ingram
 
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Post » Sun Nov 18, 2012 9:33 am

FONV was being made by Obsidian.

It turned out like poop.
It also used Gamebryo.
U3>Gamebryo.
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Melis Hristina
 
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Post » Sun Nov 18, 2012 2:09 am

I feel sorry for Bethesda on this one, the PS3 is a difficult system to program for. The processor forces parallel programming in some fashion, or to code using only one of the cores, causing an inefficiency. Having only 256 MB of System RAM and 256 MB of Video RAM also constrains what can be loaded at a time in a given area, and forces more disc and hard drive look-up (which takes a lot longer than RAM, causing visual lag and long load times between/in areas). Hopefully it is only lag, and not a case where more memory is required at a given time for rendering/underlying logic.

Part of the problem is indeed that Bethesda does not have any experience programming for the PlayStation 3's hardware.

Another major part of the problem is the engine: it can still trace its roots all the way back to 2001 and the NetImmerse technology that powered Morrowind. Over the years, Bethesda has added and added and added to that codebase but never bothered really to optimize. The result is now, in 2012, we have a game running on a highly dated and horrendously bloated codebase which cannot garbage-collect to save its life. This, in turn, results in bloated saves and more and more needing to be loaded to memory the longer you play. The PC version, like the PS3 version, had memory problems early on, but Bethesda was able to hide the issue on the PC by making the engine Large Address Aware, allowing the engine to utilize up to 4Gb of RAM. But the PS3 is way down at the bottom with a measly 256Mb, so it is not a solution to the problem.

This is where the problems stem: numerous memory leaks and savegame bloating. Both of those are key symptoms of a badly optimized codebase. The first means of fixing things for Bethesda in my eyes: get the hunger for memory under control and implement garbage-collection that works.

Until then, I expect to see Skyrim PS3 get a pretty good spot on the Top 10 Disappointments of 2012 charts. If there is one thing we can hope for, it's that Skyrim will serve as a wake-up call for Bethesda that their engine is on the verge of falling apart at the seams and that they should spend at least one development cycle not adding anything to it, but fixing it.
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Ebou Suso
 
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Post » Sun Nov 18, 2012 5:34 am

There is a difference though, FNV used Beth's engine I believe, same as Fallout 3... which is likely why there were still issues on PS3 with FNV even though Obsidian made it.

Dishonored uses Unreal Engine 3 I believe, and is more linear not open world... so it shouldn't need much memory as a game like Skyrim.
It is not about the technical underpinnings with Bethesda. Its down to the fact that they just don't give a rats ass about PS3 customers.

And Oblivion used the same engine - ported by 4j studios it ran beautifully - better than the original on Xbox. But then when they added the GOTY edition we got bugs - I suspect that was Bethesda's work. You really have to look the other way to be giving Bethesda any kind of slack when it comes to their PS3 track record.

I feel sorry for Bethesda on this one, the PS3 is a difficult system to program for.
If the following FUD is the best you can come up with to defend this derisive statement then you sir are woefully underequipped to engage in any such exchange.
The processor forces parallel programming in some fashion, or to code using only one of the cores, causing an inefficiency.
WHAT? roflmao?
Having only 256 MB of System RAM and 256 MB of Video RAM also constrains what can be loaded at a time in a given area, and forces more disc and hard drive look-up (which takes a lot longer than RAM, causing visual lag and long load times between/in areas). Hopefully it is only lag, and not a case where more memory is required at a given time for rendering/underlying logic.
...look, I'm not even trying to make fun here - but are you really going to blame the shortcomings a software released within the last nine months on an architecture that is seven years old?

I could discuss ad nauseum the limitations of DMA addressing imposed versus the speed gains netted using the SPEs and how since the dawn of time computers have been constructed with split memory pools - that isn't the point though, is it?

No, the real point is that on the same hardware the same company has sold products broken in strikingly similar (and increasingly worsening) ways. Without any reparations, even in the form of an apology! to the people who are always taking the brunt end of their lying machinations and media hyperbole pre-release. And now they are doing it again and a whole new batch of apologists are cropping up.

If it is so damned hard for them to properly release and support a PS3 version of their games - then they should not be releasing them.
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Benji
 
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Post » Sat Nov 17, 2012 8:27 pm

It also used Gamebryo.
U3>Gamebryo.
I know, my point was if it has Bethesda's name on it you can't trust it.

Perhaps the best thing about FONV is that Obsidian did it and so J Sawyer came clean and divulged some of the 'why' about the mess Skyrim was at release.
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nath
 
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Post » Sun Nov 18, 2012 6:36 am

Man... First we can't get DLC, and now my college of Winterhold quest glitched after Revealing the Unseen and now I can't get the next quest. Now I can't even finish my VANILLA Skyrim. Screw this [censored]. I'm never buying Beth games for any console other than a computer ever again so I can do their job for them when their crap doesn't work. And I'll make sure to buy them second hand (if I can)so Beth never sees my money ever again. That was seriously the last straw. First you release a broken product (again, I have initially remained quiet on this as I haven't had a game breaking bug up until now), then you don't support us as much as the X-box, then you blow some smoke up our asses for a month or two regarding the DLC, and then cry "but..but it's too hard!!!". You guys are "professionals". [censored] act like it and fix it.
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naome duncan
 
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Post » Sun Nov 18, 2012 9:26 am

I genuinely feel bad for you PS3 users and can understand your frustration. It svcks. I'm hoping you guys get Dawnguard as it is a lot of fun.
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Dean Ashcroft
 
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Post » Sun Nov 18, 2012 6:21 am

Oh dont worry we'll get it after microsoft gets it all first. And it'll be an after thought. It'll barely work, it'll break our game, and thats where beth will decide to stop support, and refuse to fix it. You know, like fallout.
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claire ley
 
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Post » Sun Nov 18, 2012 1:06 am

Mother of god...

Would the PS3's momma's Boy's please take theirs head outta their asses?

Stop drowning Beth with all this hate, it's not their fault, and it was never their fault, it's Sony's fault for PURPOSELY making the PS3 hard to develop for, this has nothing to do with the timed exclusive, or any under the table deals with Microsoft, this is all sony, the Devs are probably working their [censored] asses off trying to fix this mess, and their getting it thrown back at them, haven't you all got something better to do than sit around complaining constantly about something that clearly been delayed? Go Read a book or something.
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Stephanie Valentine
 
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Post » Sat Nov 17, 2012 8:55 pm

Lol oh, ok. I see your point. Silly me. Its clearly sony to blame for bethesdas game not working. Jeez im so naive!
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Shianne Donato
 
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Post » Sun Nov 18, 2012 2:48 am

I think ill go to the mass effect 3 ending thread and tell everyone how wrong they are. Clearly theyll listen to my opinion.
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jessica Villacis
 
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Post » Sun Nov 18, 2012 3:15 am

Mother of god...

Would the PS3's momma's Boy's please take theirs head outta their asses?

Stop drowning Beth with all this hate, it's not their fault, and it was never their fault, it's Sony's fault for PURPOSELY making the PS3 hard to develop for, this has nothing to do with the timed exclusive, or any under the table deals with Microsoft, this is all sony, the Devs are probably working their [censored] asses off trying to fix this mess, and their getting it thrown back at them, haven't you all got something better to do than sit around complaining constantly about something that clearly been delayed? Go Read a book or something.

so...complaing about complainers is going to make the complainers...stop and go read a book or something.
lolololololololololololololololololololololololol.
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Ryan Lutz
 
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Post » Sat Nov 17, 2012 8:47 pm

Yes it is, I'm glad your so understanding, and I'm sorry I had to write such a barbaric post to make you realise this, it was
The only way.
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City Swagga
 
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Post » Sun Nov 18, 2012 7:19 am

Lol this thread is gonna eat you up friend.
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Red Sauce
 
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Post » Sat Nov 17, 2012 10:14 pm



so...complaing about complainers is going to make the complainers...stop and go read a book or something.
lolololololololololololololololololololololololol.


Now now good sir, their is no need for your sarcasm and idiocies, I am plainly trying to correct your ways, as you seem to be directing all your anger to the wrong people.
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Jamie Lee
 
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