Yup. They dug themselves a pretty big hole with this one. All because of the words of Pete Hines. They could have just released all of the DLC for Skyrim, broken or not. Then, released a GOTY or Ultimate Edition and completely moved on, ignoring the defects and washing their hands of the whole thing like they did with Fallout: New Vegas. Too bad they made such a big deal of Skyrim. Ooppss.
The issues with Skyrim, and some of us bringing up the past have caused others to look into things. People are seeing what happened with all of the previous PS3 releases made by Bethesda. The fact that they came out broken, had some patches that didn't really fix anything, and were then left broken and ignored.
People are noticing that there is a pattern with Bethesda's treatment of the PS3 console and it's players. Unlike the past, they now have some serious damage control to think about. All because of a media blitz and a few tweets by Pete Hines.
The gravity of this failure on Bethesda's part has caused a lot of consternation to them, I don't believe they've ever been put under a microscope like this before. Other Bethesda releases have had the big media push, and Pete Hines running herd on the PR contacts, nothing new here. Difference this time is that they've not delivered what was promised from the get go, and the fact that this game is their biggest seller ever, kind of makes the failures all the more obvious.
Some very poor choices were made regarding the PS3 platform release. It should have been coded for the PS3 in parallell with the coding for the XBOX during development. They would have had more time to address the problems, once they knew of them and could have brought in assistance from Sony, or maybe even 4J studios and tackled the problem head on. Instead they chose do a cheap port, and when that didn't work too well, just to gimp down the game . I still believe that content, and many other features were excised from the original game, just so they could get a PS3 version marketable by 11/11/11. Just my opinion, but it's a hypothesis that has merit given what was discovered once the PC folks started tinkering about. I could take the conspiracy theory a little further, since the dev kit was delayed and not available on 11/11/11; whats the chances Bethesda was yanking things that left evidence of a greater game with longer quests, and more complex AI interactions. We know they cut back on the random quest creations. I really find it hard to believe they intended followers to be so simple , "Hey Look a cave, wonder whats inside?" , uuhhh hey Lydia we just cleaned that out...... sorry badly digressing, its late here in the Pacific Northwest.
At this point I'm a bit more confident that Bethesda is going to offer a solution. They can't bail on us any longer, (they are past that point) because the internets will blaze anew with negative PR, and while it would burn out eventually, the damage would be serious, almost no one on the PS3 would ever trust them again. A popular game , purchased by millions, and 1/3rd of those are left dangling in the cold? Heads would roll, still might happen if this debacle doesn't get a remedy. As it is, the scrutiny on their solution is still likely to create flames, but at least they can demonstrate some attempt at good will, and customer service. But it's going to take some patience on our parts, cause the coding issue requires some real work by Bethesda, and in an area they're quite weak in.
A final comment, this will be the last solution for the coding / game engine problems. It won't be perfect, but lets hope Bethesda makes a decent attempt at it. Failure is really not an option for Bethesda. Owt.