yes and no
yes to the overal tone
no to the nuclear bows
what I mean is this, diablo 1 had better game balance than diablo 2
what it means is that a fully maxed out character at diablo II could still find the game challenging and enjoyable (hell difficulty)
and this is verry important
most casual gamers (the 99%) don t want replay value, THEY WANT PLAY VALUE
they will create ONE CHARACTER, get attached to it,
and expect the game to be able to provide challenging oportunities forever
and, ideally, endless surprises
Diablo 1 excelled there, because each time you reloaded your game,
the dungeon was regenerated, so you didn t knew the layout
It kept the game fresh
I only played diablo 2 once, I played diablo 1 for many years
just the tiome required to get all the skills books to master all the spells took forever
and then of course getting dreamflange, which wasn t in a specific place, but random
Skyrim still has work to do there.
On end game chalenge and genral balance for sure
this was sloppy work, because the formula for armors is clearly written at uesp .net
and it show an exponential curve, wich the developers couldn t avoid noticing
easy to fix by changing the formula
this is like 90% of the problem solved in one shot
The second aspect is harder, because the layouts are fixed in skyrim,
but there are lots of dungeons, and lots of variety in those
what they need is a technology that allow both higher variability
(each respawn would spawn a different ecology, go throught a 10 step cycle for example)
and a variable density (using spawners or conditional spawn)
some of that technology bethesda aleady have.
the imperial questline used spawner, and the engine have script
furthermore, radiant quests can spawn stuff in dungeons and places
so they got what they need to do it
it s just a matter of doing it
IN YOUR SPECIFIC CASEyou don t have a problem with nuke launcher bows
because you are a SPECIFIC type of player that don t like crafting
just like some dont like melee combat
it is specific to you and no one else
if you didnt like magic, you wouldnt understand if someone had an issue with a mage specific bug
well, that s selfishness
I bet you didn t care when some peoples had hardware problems
(I don′t eat, sleep, socialize, brush my teeth or get cleaned in game. If I wanted to play a game about everyday chores)
believe me, this got nothing to do with everyday chores
the few games that did this well had nothing to do with the sims
in fact fairy tales handled sleep the same way you suddenly feel you need to drink an health potion
except the need is sleep, which isnt done in *real time* it takes a second
but it does require you to gameplay it ...
you are not going to sleep in front of a giant camp, right...
likewise, eating is verry similar, and you could make not eating at reasonable interval detrimental
again this is no different from drinking helth potions
omg my sleep bar is flashing
omg my eating bar is flashing
totaly identical to *my health bar is flashing, I need to drink a health potion*
but those 2 things would create a feeling of immersion into the world
a suspension of disbelief
and again, bethesda already got the technology to do it
(If it′s in the game it′s a mechanic, NOT an exploit)I disagree. games are products. products can be well done or poorly done.
sloppyness destroyed more than one succesfull company
fixing game balance issues after release is a classic
just look at diablo 2 after lord of destruction came out
it didnt fix everything, but it did increase the challenge and the fun
the only mistake was to make broken things even more broken
(totaly overpowered barbarians and fire mages)
(We are the 99% of gamers...we like playing our games casually!)you missunderstand casually I think
What it really means, is *I m having fun while playing*
Not *I will not notice things that svck*
Now, that said, skyrim is fun
(When I enter my home in Skyrim I go to the first container available)I don t believe that one, because everything quickly make that container impossible to scroll through
the sorting system is verry messy and has limitations
a good house should have sufficient containers that are well organized
the perfect house would have a helper wizard that let you preset exactly
where you want what type of junk to go and send it there on clicking a single button
THAT sWHAT A CASUAL GAMER WANT, avoid wasting real world time
it would also have wizard for the alchemy laboratory that let you acess your alchemy ingeredients without necessarily having to sort through various containers when performing specific tasks
for example, the experimenter wizard would bring all ingeredients not fully experimented on, and then send them back to their containers when you are done
also other wizard would facilitate sending all your steel weapons from one house to the other house when you decide one house will become the steel weapon museum, for example, rather than doing it manually
You are reading the Skill books, right?
You are missing a lot of the game's history and lore by not reading the books. Plus, your missing out on some quests. However, you do not have to read them in game.
http://www.imperial-library.info/
Everything else is just your style of play and if it is fun for you, then that's the way you should play it. No one else can tell you otherwise. Well, except for ignoring the books.
he s missing some dungeons locations, quests and information as well, but then I suppose he didnt discover darkreach yet, the largest ingame dungeon, large like 25% of the outdoor map
I used to be a casual gamer like you......
then my knee hit an arrow ...
I wish the Quest Marker only pointed you to the Geographic location of someone, not pinpoint. Daggerfall's fun - It tells you what dungeon something's in, but it's up to you to find it - If you're a casual gamer, it may take a few days to finish the quest - but you have at least half a month anyway

But I agree that its' useful for findign things that move around, and identifying
which dungeon I need to go to.
actually daggerfall give you the exact location when you get a quest.
In skyrim the compass only activate when you are VERRY CLOSE, and I do mean verry close
the only issue I got is it doesnt take in account mountains blocking your paths
it should do a check for visibility or something
otherwise it is credible, it represent hearing the sonds of giants, smelling the rotten decaying corpses of draugh, ... it makes sense
I kind of play very similar to you, I have only the weekends to play and If I didnt fast travel I would literally never get any of the vast amounts of pending quests done. Though I do find that some days I dont feel like doing quests and will spend a day just roaming and seeing what I find. Another day I will work on a main quest, or a civil war quest. I tend to fast travel when I have a load of smaller misc quests to do.
the only problem with fast travel is it s not well implemented
in daggerfall they simulated what happened during travel,
and if you attempted a long travel, you had a high chance of being interupted by an event
when I travel from solitude to , say ... wolfskull cave ... I almost always meet an event when doing it on foot
now why am I giving that example.... because it s the best harvesting spot and I m always there
so I know how much happen there
so ... trolls, thalmor patrols, bandits, ... you name it... I always get 2 encounters on that relatively short road
so the fast travel should stop us when something happen
be it a drogin, a giant, or a full stormcloack bataillion with 50 enraged stormcloacks armed to the teeth
or perhaps a horde of skeletons led by Potema herself
now the pc should be placed at a safe distance so he can go in stealth,
unless of course he was careless (not in stealth, or weak stealth) and this was a dark brotherhood ambush or something
You do realize the majority of the people on the forums are not casual gamers so I don't understand what you're going for here other than to incite a flamewar. What was your point anyway?
with the success of skyrim I m not so sure
You're not casual, you just have no imagination.
and is not hard to please...
and like to waste a lot of time by droping 1000 different objects in the same containers
and searching throught the mess each time he want a health potion
first thing I learned was to separate loot from usefull stuff,
then I got a little more fancy
so I could waste less time finding stuff, and more time playing
he s no casual gamer, just a casual time waster