Ok here goes...
I am a passionate gamer, especially when it comes to RPG games which I have played ever since the breakthrough of tabletop roleplaying games. I also work, and I have a family and other commitments, I don′t have endless of time to spend on making a game the ultimate experience of immersion.
Don't play games you don't have time to play.In response to how a lot of people I read express themselves in regards to HOW the game should be played I would like to state the following:
-I FAST TRAVEL, all the time, everywhere...I don′t believe that my experience and enjoyment of the game is lost because I don′t spend 20 minutes hiking from Riften to Whiterun every time the thieves guild wants me to pickpocket someone. If I could fast travel in real life between my home and workplace I sure as hell would, so why would I not in a game? Maybe I will miss some fantastic conversation between a farmer and his wife by not taking the time to wander from place to place...I don′t care, I am having fun playing the game without discovering everything, and at the pace I progress I won′t be done with the game before something equally interesting and enjoying is released that I can enjoy. So it′s not like I am going to sit and have nothing to do when I am finished.
Well, good for you. Notice that the fast travel complainers have stopped complaining? That's because we got at least something to replace it with. Sure there are "fetch quests" all over the place that requires you to travel a lot, but I don't feel the game is forcing how I go about - I use carriages all the time and even if I'm not ecstatic, at least I'm content.-No, I don′t read the books in Skyrim, neither did I read the books in Oblivion or Morrowind, because I am PLAYING a game. If I wanted to read I would pick up something by Stephanie Meyer and read it...
I read when I feel like it. I think we should continue with what we do.-I don′t look at the in-game time and think to myself "Oh, it′s almost 5 p.m. I must go and make myself a grilled leek sandwich now...". At the most I notice that the sky has shifted from bright to dark to bright again and figure it must have been night at some point.
Neither do I. I need a mechanic to support this, something I guess you would object to. Which is why I'd like it as an optional hardcoe mode.-I am not bothered by the fact that most citizens repeat the same generic conversations over and over again, I appreciate that the developers put the time and effort to add some voiceacting in the background when I visit an inn and don′t worry much more about it.
Actually, neither am I. So we agree here.-When I enter my home in Skyrim I go to the first container available and I dump EVERYTHING that I am not going to use right now or sell in the FIRST available container. It doesn′t bother me the least that my wardrobe is full of mushrooms, it makes it easier for me when I am looking for my mushrooms that I know that they are in the first container to the left when I come into my house.
Well, your loss then, considering containers are kinda horrible. I prefer to separate what goes into what container so I can more easily find it. But each to his own I guess, I won't object to your playstyle here.-I don′t think that Morrowind is the greatest thing since sliced bread...in fact I didn′t enjoy it much at all. I don′t need to be told over and over again that EVERYTHING that is different than Morrowind makes the game worse...guess what, there is a game that is exactly like Morrowind, it′s called MORROWIND!
I didn't like Morrowind much either, but because of its alien and high fantasy like feel. But, if you don't like being told, don't read? Forums are for people to express their opinions, not to please you!-If it′s in the game it′s a mechanic, NOT an exploit. Personally I don′t have the patience to stand at an Arcane Enchanter table and click and press R to get my enchanting skill to 100 so I can make nuclear bows, but if someone feels that′s what they want to do, then it′s a legitimate way to solve the game.
Eh, what? Do you even know what an exploit is? From wiki: "An exploit, in video games, is the use of a bug or design flaw by a player to their advantage in a manner not intended by the game's designers". So a feature/mechanic is put in with good intent, only to be exploited, which are then removed by the devs either in the next game or even in a patch. Daggerfall - absorb magicka exploit, weakness traits exploits. You think these were removed because they were overpowered by design? No, if used as intended they probably worked fine. Same with crafting skills with additive effects - they will be revised somehow, trust me on that - it's not intended and its bad game design, and they bloody well know it now that they are aware of it.-I use the quest arrow, again in real life, if I was trying to find a location in town I would prefer to use a GPS than not using one. Though in Skyrim it′s not really needed most of the time since most dungeons only have one path anyway, what I wouldn′t have given for a quest arrow in Daggerfall though.
Would you also play a football game with a machinegun if it was put in there? I guess you would. It doesn't make for good design though. I don't object to quest arrows and POI markers added to aid the casual players. I object to the game being design with these in mind, allowing the quest designers to become lazy in their design work. There are many approaches that would have been better than a direct pinpoint, even if Morrowind's descriptions could be a bit hard on some. I want both of these, so that I can turn off the bloody helpers when I don't want them, but they didn't even give us the ability to selectively turn on and off various helpers.-I don′t eat, sleep, socialize, brush my teeth or get cleaned in game. If I wanted to play a game about everyday chores, I would play the Sims. If it has no effect in the game that I desire, I don′t do it. If brushing my teeth would give me a +15% frost resistance I would brush them all the time. It′s not like I am reading an adventure book or watching an actionmovie and think to myself, this would be so much more realistic and better if it portrayed Gandalf eating pancakes and trimming his toenails, why would I expect these things from a game in order for it to be entertaining?
hardcoe modes to enable such features, tend to be optional. Some of us actually want deeper gameplay than combat. If I wanted combat only, I'd play International Karate +. 
We are the 99% of gamers...we like playing our games casually!
(Putting on my +75 Fire Resistance boots in preparation for the flames)
Source on that percentage?