Rant of the casual gamer!

Post » Thu Jun 07, 2012 5:24 pm

1. Fast travel = Miss something randomly happen in the world of skyrim
Fast travel = You can't unlock another location

2. Sleep = +EXP (except werewolf)

3. Social = At the begining of the game, you already socializing

4. Day time = Shop open, people are lot outside the house, people do their work
Night Time = People sleep, easy to do a sneaking skill

The first time i played skyrim, i never care about the time of the game, just like you "Who cares it was sunny when i killed the dragon"

but.. the more you do the quest (especially killing people quest)

you will love the night time of skyrim
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Cathrin Hummel
 
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Post » Thu Jun 07, 2012 1:18 pm

Okay, I'll bite :smile:

good biting :tops:
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Mizz.Jayy
 
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Post » Fri Jun 08, 2012 2:23 am

You prefer to get through quests quickly by looking for the quest marker, fast travelling to it, then following the quest markers to the goal and fast travelling back. I suppose you get your enjoyment from killing off the bandits or whatever because you seem to feel everything else that makes up a role playing game is a waste of your time. I don't quite understand why you are playing this instead of a FPS game where the only purpose is to spend a half hour or so killing off whatever.

I also don't understand you rant against books, ect. No one is insisting YOU read books. What is your beef about those who like to read them, like to roleplay living in the world and needing to eat/sleep, ect? A really pointless rant unless you are saying you wish Bethesda wouldn't put books, food, beds or anything else other that things to kill in their games?
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Emma-Jane Merrin
 
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Post » Thu Jun 07, 2012 5:48 pm

Games need to be flexible enough to support different play styles. If you're working full time and have a family, etc., you should still be able to play the game, make progress, and save that progress in a 5 minute session. Fast travel, quest markers, the compass, and the ability to save anywhere make that possible for many people. There's nothing wrong with that.

There's also nothing wrong with playing without any of those features, reading books, walking everywhere, eating meals, sleeping, talking to NPCs, and picking flowers.

People who reject either play-style out of hand usually aren't worth talking to.
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Emily Shackleton
 
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Post » Thu Jun 07, 2012 3:58 pm

Yeah, yr a complete [censored]. Oh, sorry, a casual [censored].

Go play the game your rigid way, miss out on new changes since that last installment... and then rant about how much needs to change for the next game, because your ill-formed opinion was shaped by your prejudice.
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Rachell Katherine
 
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Post » Thu Jun 07, 2012 9:10 pm

Actually, I will disagree... well, maybe disagree is too strong a word. How about "clarify"?

There is a right way to play, but I can't tell you what it is. I can tell you what the right way for ME to play is, but the things I enjoy and the things you enjoy may very well be different.

Here's a simple little test: Is it fun? Then you're doing it right. If it's not fun, then you might want to consider another way of doing it.

For example:
"I decided to stop fast traveling because all those people on the forum said it would increase me enjoyment of the game." Well, is it increasing your enjoyment? If so, then by all means, keep at it! If not, then maybe you should consider that the people who said that enjoy different things than you do.

If you're doing something "hard core" because you like doing it that way, wonderful! If on the other hand, you're doing it that way because you think that's somehow "expected" of you by the "veteran" RPGers, then I say you should consider what's most fun for YOU.

Basically what you just said is what my post meant. You play TES the way you want to play. if you want to rush through or take your time its up to you, play a mage or warrior or both, up to you.

It comes down to the same thing, you play which ever way you find the most fun and entertaining.
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Melissa De Thomasis
 
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Post » Thu Jun 07, 2012 9:24 pm

I'm similar to the OP in many regards, I fast travel a lot and store everything in one container.

However, I will say that if you do take some time and travel by foot or read a book in a nearby inn, you WILL be rewarded. You can't go more than 10 feet in Skyrim without finding an alchemy ingredient, some sort of monster, a cave/dungeon/etc, or another misc. event.

If you take a carriage to each city and fast travel for all of the quests, you're going to miss a good chunk of content. And it's like that on purpose. The idea isn't to defeat Alduin. The idea is to have adventures.
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Luna Lovegood
 
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Post » Thu Jun 07, 2012 1:04 pm

All I can really say is, just try not fast traveling... I met a character on my second playthrough WAAAAAY before I met him on my first playthrough, and it really added something, that's when I decided not to fast travel anymore, and it has since proved wonderful. Don't knock it til you try it basically
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Vicki Blondie
 
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Post » Thu Jun 07, 2012 10:55 pm

I started with Oblivion because FPS games began to be favor multiplayer over single player gaming. For me, these Elder Scrolls and Fallout game are like the ultimate single player FPS combined with the adventure gaming of The Legend of Zelda and all of the great aspects of RPGs combined into one style of game. The one thing I always hated about video game RPGs was the turn-based combat. These games have direct control of the player's character. To me, that's the minimum that I need. If that means "casual gamer", then maybe that's what I am.

Right now I'm not using fast travel because I want to see Mai'q the Liar again, but I still use it get to out of the way places. For example, if I'm on one side of a moutain range and the location I want to go is on the other side, and it's known to me, then I'll fast travel.
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Marnesia Steele
 
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Post » Thu Jun 07, 2012 4:52 pm

I like how Gothic 3 did this as you had to find a teleport stone in each town to transport to that location.
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Jessica Lloyd
 
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Post » Fri Jun 08, 2012 2:47 am

I started with Oblivion because FPS games began to be favor multiplayer over single player gaming. For me, these Elder Scrolls and Fallout game are like the ultimate single player FPS combined with the adventure gaming of The Legend of Zelda and all of the great aspects of RPGs combined into one style of game. The one thing I always hated about video game RPGs was the turn-based combat. These games have direct control of the player's character. To me, that's the minimum that I need. If that means "casual gamer", then maybe that's what I am.

Right now I'm not using fast travel because I want to see Mai'q the Liar again, but I still use it get to out of the way places. For example, if I'm on one side of a moutain range and the location I want to go is on the other side, and it's known to me, then I'll fast travel.

I've always felt that turn based combat was the middle ground between hardcoe and casual, look at final fantasy. I hat middle ground so I hated those games, I'm an extreme harcore gamer who built their gaming rig just because of skyrim. I was sick of losing out on mods. I say that realtime combat is necessary to make a role playing simulator. although VATS was alot of fun.
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john page
 
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Post » Thu Jun 07, 2012 6:49 pm

who cares if you're "casual" you play the game you wan't Kudos for you. doesn't mean you need a game changed and tailored to you. have fun be merry but I don't see the point you're trying to make. you're not making the game lol

this

various other aspects include this developers and publishers do think the "casuals" are idiotic (whether or not they are I say no but alas easy games sell more see CoD) as hell and ruin their games because they only cater to them. See WoW or Lotro both games that was once good took some kind of thinking turned into a whinefest of people who wanted everything and did not want to do the work. Totalhailbut comes over the subject in one of his Mailbox episodes of the "friend" in this http://www.youtube.com/watch?v=T6FaEg_D-bc&list=UUy1Ms_5qBTawC-k7PVjHXKQ&index=13&feature=plpp_video#t=7m30s is sadly this is what games are coming too luckily not all developers think this way they do want challenge because it is a game.

Series such as Gothic did this as well it kept going 1 is harder then 2, 2 is harder then 3, then they took a gigantic leap making it pretty but absoluetly no gameplay whatsoever.

On top of that Skyrim is easy.. even on master due to mechanics Beth has implemented in the game. Even if you do not use it or just a portion of them it remains easy.
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JERMAINE VIDAURRI
 
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Post » Thu Jun 07, 2012 6:49 pm

I started with Oblivion because FPS games began to be favor multiplayer over single player gaming. For me, these Elder Scrolls and Fallout game are like the ultimate single player FPS combined with the adventure gaming of The Legend of Zelda and all of the great aspects of RPGs combined into one style of game. The one thing I always hated about video game RPGs was the turn-based combat. These games have direct control of the player's character. To me, that's the minimum that I need. If that means "casual gamer", then maybe that's what I am.

Right now I'm not using fast travel because I want to see Mai'q the Liar again, but I still use it get to out of the way places. For example, if I'm on one side of a moutain range and the location I want to go is on the other side, and it's known to me, then I'll fast travel.
I've always found the discrimination against "casuals" to be amusing. Yes: playing a role-playing game is such an accomplishment. I guess they're just transferring the prejudice they experience from non-gamers who look at all gamers as being casual compared to themselves. Which, of course, we are. This might be hard for many people here to understand, but there are people who actually use their time productively. These people also find fast travel a handy convenience.

First world problems.
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Amanda Furtado
 
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Post » Fri Jun 08, 2012 2:59 am

this

various other aspects include this developers and publishers do think the "casuals" are idiotic (whether or not they are I say no but alas easy games sell more see CoD) as hell and ruin their games because they only cater to them. See WoW or Lotro both games that was once good took some kind of thinking turned into a whinefest of people who wanted everything and did not want to do the work. Totalhailbut comes over the subject in one of his Mailbox episodes of the "friend" in this http://www.youtube.com/watch?v=T6FaEg_D-bc&list=UUy1Ms_5qBTawC-k7PVjHXKQ&index=13&feature=plpp_video#t=7m30s is sadly what games are coming too luckily not all developers think this way they do want challenge because it is a game.

Series such as Gothic did this as well it kept going 1 is harder then 2, 2 is harder then 3, then they took a gigantic leap making it pretty but absoluetly no gameplay whatsoever.

Absolutely...the industry has to realize that your average "casual" gamer is not some underage call-of-duty fan...but probably a 30+ dude with a job and a family who though they not have all that much time on their hands, they still want to play a serious game when they can. I appreciate the aspects that save me time from tedious aspects, such as grinding and travelling (not exploring which is different, exploring means you are discovering something, travelling implies simply going from point a to b along a route you′ve already mapped), but I don′t mind at all if I am dropped into a puzzle that requires a lot of thinking and reading.
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RaeAnne
 
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Post » Thu Jun 07, 2012 3:08 pm

Obviously you are a very bland person, a lot of people like to ROLEPLAY, hence the genre "ROLE PLAYING GAME"
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Ron
 
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Post » Thu Jun 07, 2012 11:43 pm

I stopped reading at this point, once I realized what the author wrote. It's quite telling...

Uldred

I stopped there too, then I thought I should give the OP the benefit of the doubt and finished reading the post. I probably would have been better off if I had stopped reading :(
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Angelina Mayo
 
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Post » Fri Jun 08, 2012 3:51 am

Obviously you are a very bland person, a lot of people like to ROLEPLAY, hence the genre "ROLE PLAYING GAME"

And a LARP-player would say that you are lame because computer roleplaying-games aren′t REAL role-playing...

The Sims is actually much more of a true role-playing game than most RPG-games, but that′s not what we think of when we speak of the genre of role-playing games.
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Isaac Saetern
 
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Post » Fri Jun 08, 2012 4:13 am

Well, an option for hardcoe mode would solve this problem.
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Johnny
 
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Post » Fri Jun 08, 2012 3:36 am

Well, an option for hardcoe mode would solve this problem.
Not really, hardcoe mode just includes a few mechanics that support RPers such as myself. Stories and guilds and quests in general need to be altered from what they are now to get more depth in general.
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GPMG
 
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Post » Thu Jun 07, 2012 2:28 pm

No, you casuals already dumbed it down enough. Go and play Fable 3.
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Thema
 
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Post » Fri Jun 08, 2012 1:31 am

No, you casuals already dumbed it down enough. Go and play Fable 3.

What a thoughtful, measured response.
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GLOW...
 
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Post » Fri Jun 08, 2012 12:27 am

No, you casuals already dumbed it down enough. Go and play Fable 3.

Nah..I don′t have the time for that, I can only ruin and destroy one franchise at a time...
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SamanthaLove
 
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Post » Thu Jun 07, 2012 2:28 pm

Well said.

That's the way I play too, from a married father of 4, with a day job and a social life. :-)
Only wrong with the way of playing is if you dump everything in one container it's hard to find it back without categorization.
I have one chest for armor, tries to collect all the types and knew I had a par of elven gloves who would be nice for Aela, however I was unable to find them because items are stored with little order. Found it faster to smith some new ones :)
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Alex [AK]
 
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Post » Thu Jun 07, 2012 3:37 pm

I have an idea, that I think the hardcoe and casuals will like. For the next TES, they should make two games, one for casuals and one for hardcoe fans.The casual friendly one, will have a lot of the depth taken out, features will be taken out, and the quests and story will be subpar, but will have fluff and be pretty to keep them entertained. While the hardcoe game, will have a lot of depth, a lot of good content, and thrilling quests and story to keep them entertained. It would be easy to do, since its the same game, but modifed slightly.
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saxon
 
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Post » Thu Jun 07, 2012 11:02 pm

This reminds me, some people think that Demon's Souls and Dark Souls are a true, hardcoe RPG experience. They aren't though. They're basically hack and slash, trial and error games.
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Christina Trayler
 
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