***Read**** One Time Ability to Reset Skills

Post » Sat Dec 17, 2011 10:04 am

If they did, you'd find people here complaining about how easy the game was to exploit... just take smithing/enchanting/alchemy up to 100 (can be done quite easily, through repetition... you'll even make money in the process). Make a set of the best of the best. Then spec out of them and into your combat skills. Best of both worlds.

Truth is, people are going to complain no mater what... so it might as well be you.


This!
Many people would do that for sure...
but in the end...why we must care about it if it is only a single player game?
As i am used to say: I prefer to have something in the game and choose to not use it, then want to use something and i don't have it in the game.
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liz barnes
 
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Post » Sat Dec 17, 2011 5:18 am

I am just totally against this. Image someone working their way to building a great 45th level warrior. Then they decide that they want to be a mage. Hit reset perks. Now they realign all those earned perks into mage skills. But they do this without every working their way through the mage skills, one level at a time. It's just boom, now your a 45 level mage. For the last 45 levels you never actually played a mage. You didn't complete all those quests using spells and enchantments.

I know it's a single player game and anyone can do whatever they want, but I personally would never want to just jump to another character type like this.

Now there are a few times I wish I hadn't started putting points in one skill tree as opposed to another, but those are generally just a couple lost perks and I can live with that.
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Anna S
 
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Post » Fri Dec 16, 2011 9:54 pm

The game has a built in mechanism for resetting your character's skills and perks. You can even do it as many times as you want to.

It's right there on the launcher, it's called New. It gives you a character that you can build up anyway you want. I think more people should try it.


WIN

I wouldn't even want the temptation on PC to reassign skill points. I like agonizing over which tree to boost, because I know it cant go back.
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Tha King o Geekz
 
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Post » Sat Dec 17, 2011 3:01 am

This!
Many people would do that for sure...
but in the end...why we must care about it if it is only a single player game?
As i am used to say: I prefer to have something in the game and choose to not use it, then want to use something and i don't have it in the game.


with the exploits that are already availiable you can get the best of all worlds with only 2 perk points used...
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DarkGypsy
 
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Post » Sat Dec 17, 2011 7:42 am

This.

"Gee, I wish I had put points in intelligence instead of blunt, I didn't realize it was a useless skill" - Morrowind. Or Oblivion. Take your pick.

Don't like the way you made your character? Start over. That's the fun part of the game.

No, no it is not! Wasting 50+ hours because of an "It seemed a good idea at the time" descision is NOT fun.

In previous games, you could always choose to start leveling up a new skill if you don't like your old choices: Sure, the leveling system might try to punish you for such folly, but there's nothing stopping you from continuing to increase skills.

However, I don't like the OP's suggestion either. I just wish there was a standing stone/altar/Aetherial Altar you could go to once per level and re-choose a perk.

Changing perks is NOT "Learning new skills" - Learning skills is learning new skills. Choosing perks in Skyrim is your mark on the heavens, and path through the stars. You need the option to change your stars.

The Smithing/Enchanting perks are an aberration next to ALL other perks in the game because their benefit lasts long after the perk stops being useful... But EVERY OTHER PERK in the game requires the perk invested to remain useful. And if you never get a chance to use a perk you selected, then it becomes worthless, and a loss of a level.
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Sara Johanna Scenariste
 
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Post » Sat Dec 17, 2011 2:22 am

Itd give us something to use all this gold on.


This is one point I have to agree with. There isn't any good end-game gold sink. The ability to respec might actually make gold worthwhile if you can rework your skills around. If you were going to make it repeatable though, make it only for one tree though. 20k gold to re-work some skill tree would be wonderful. If you have more than 1 skill tree that NEEDS to be respeced, you did something horribly wrong.

Also, 20k for one tree would heavily penalize characters who tried to completely re-roll their class.
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Taylor Thompson
 
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Post » Fri Dec 16, 2011 11:34 pm

Something along those lines would be nice.

That and a barber. It would be super cool to update my character appearance a little as he progress's through the game. The way Beth did it in FO3 was perfect, I was really surprised they didn't include it.
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James Rhead
 
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Post » Sat Dec 17, 2011 5:34 am

As previously mentioned, this would open the door for some terribly unbalanced gameplay. With a respec I could easily take my lvl54 Dunmer, remove all my crafting perks, and dump them into spell trees, as well as top off some of my less specialized skills. It doesn't make a whole lotta sense.
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Catherine N
 
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Post » Sat Dec 17, 2011 2:43 am

the ones who say players should not be allowed to REPERK are morons and have mostly NEVER played TES games before this one. in all previous games you could get anything anytime you wanted it to be. you just had to relevel new skills.

goldsinks are not needed. guess why? NOT AN MMO.

before this new stupid system the elder scrolls games were truely FREE open games because you could change anytime to what you want to be when you want it by just leveling the corresponding skills. in skyrim this is no longer the case. glad we already have mods that fix this bs system of limiting the players skills. such a limit never existed in previous parts of TES and that was something UNIQUE to this series. its now gone for god for NO reason except dumbing down a once great game.

there are to many useless perks to say that this limit is good. its bad. it LIMITS your freedom of beeing what you want when you want without starting all over again. this was a GOOD thing back in oblivion and morrowind where you could raise anything to 100. this game had great potenial and thanks to modders still has it atleast on pc. bethesda did to much things wrong. they will never be able to adress most of it.
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Logan Greenwood
 
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Post » Sat Dec 17, 2011 12:58 am

I have started a new character about twelve times because of this, each time getting to at least level 20.

But now I have my character perfectly planned!
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ashleigh bryden
 
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Post » Sat Dec 17, 2011 6:22 am

I am just totally against this. Image someone working their way to building a great 45th level warrior. Then they decide that they want to be a mage. Hit reset perks. Now they realign all those earned perks into mage skills. But they do this without every working their way through the mage skills, one level at a time. It's just boom, now your a 45 level mage. For the last 45 levels you never actually played a mage. You didn't complete all those quests using spells and enchantments.

I know it's a single player game and anyone can do whatever they want, but I personally would never want to just jump to another character type like this.

Now there are a few times I wish I hadn't started putting points in one skill tree as opposed to another, but those are generally just a couple lost perks and I can live with that.

Others can't live with bad perk choices due to the game's hit-or-miss difficulty. If you're a non-smithing Melee Warrior (Yes, those DO exist), every perk point has to count. It's why I disagree with the OP's method though: I'd prefer a more "Gradual" perk-reset system that doesn't allow you to reset more than one perk per level.

And what is with the people advocating "Start a new game"? Do they invest only 4 hours per playthrough or something? Life's too short to completely restart whenever you notice something's not working out.
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Charles Mckinna
 
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Post » Fri Dec 16, 2011 11:41 pm

Personally, I do not see any harm in this. Just because the feature is in the game doesn't mean you have to use it. Everyone could potentially be happy here. If you don't believe in it than it's simple... JUST DON'T USE IT. While the other population who decided to power level smithing and enchanting in the first place to be WAY Over-Powered in the first place can continue to be WAY Over-Powered. If that is how they so choose to play the game let em do it. It doesn't hurt anyone as this isn't multiplayer.

Now I personally would never use this feature of the game. But for those who did, at least make it cost them dearly. Make them spend 50k-300k just so they would have to work for it. Maybe a quest to unlock the NPC that sells the reset item. Also maybe add a timer for the item to respawn in the NPC's inventory. Say 50 game days. This will force the player to play his way threw the game and really think about the decision he's going to make.

So solution is simple. Add it so those that want it can use it. Those who don't want it, just don't use it. Win Win for everybody.
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Lalla Vu
 
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Post » Sat Dec 17, 2011 9:59 am

That would be plain stupid. Give people a one time ability to reset the perks and they'll want one more chance to do so. Give them two chances, they'll want three. Give them three, they'll want a lifetime ability to move perks around as they please. There's a reason why you *can't* undo the choices you made, and it's called character planning. If you did it wrong just start over until you realize that you're not FORCED to spend a perk every time you level up, you can actually collect a lot of perks and spend them only when your character planning is done. It's not that difficult.
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Jordan Moreno
 
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Post » Sat Dec 17, 2011 12:56 am

Something along those lines would be nice.

That and a barber. It would be super cool to update my character appearance a little as he progress's through the game. The way Beth did it in FO3 was perfect, I was really surprised they didn't include it.


I also agree on this... I think the game should be optimizied to suit the needs of people who want to get the most out of their game without having to make a new character... otherwise this game will probably just be played until all the trophy's are unlocked and then collect dust.
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Robyn Lena
 
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Post » Sat Dec 17, 2011 9:52 am

As previously mentioned, this would open the door for some terribly unbalanced gameplay. With a respec I could easily take my lvl54 Dunmer, remove all my crafting perks, and dump them into spell trees, as well as top off some of my less specialized skills. It doesn't make a whole lotta sense.

That's because the Crafting perks and Skills are a complete aberration compared to the other skills and perks in the game since you continue benefiting from them long after you stop using them... assuming you stop upgrading your gear.

We don't need a "Perk Reset" as much as a "Point Reassignment" system. Reassigning one perk per level would ease-or-eliminate both concerns of exploits, and the game-breaking frustration of misspent perk points.

I play SKYRIM way too much to consider re-starting a character completely and throwing those hours away.
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Kirsty Collins
 
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Post » Sat Dec 17, 2011 8:24 am

Now I personally would never use this feature of the game. But for those who did, at least make it cost them dearly. Make them spend 50k-300k just so they would have to work for it. Maybe a quest to unlock the NPC that sells the reset item. Also maybe add a timer for the item to respawn in the NPC's inventory. Say 50 game days. This will force the player to play his way threw the game and really think about the decision he's going to make.

Actually, this is the WORST variation I've heard, making Perk Reset only available to the powergamers. Those who need it for genuine reasons can't afford it, and those that can afford it don't "need" it for any purpose but munchkinry.

The time which Perk Reset is most critical is between levels 10 and 25, when you have too few perks to be able to have a few "wasted" points, and the level scaling punishes "Corrective" resource allocation.

Which is why I continue to lobby for a "Floating" once-a-level low-cost perk-point reassignment.

While Radiant Story may alleviate some of the monotony in playing through content you've seen dozens of times, having to try and take essentially the same path several times (In order to get the gear and abilities that define your character) just to fix a mistake of less than five perk points that don't shape up the way they were expected to gets boring much faster than it takes to reach that point again.
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Crystal Birch
 
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Post » Sat Dec 17, 2011 4:03 am

go here - http://skyrimcalculator.com/ , start a new character and stop whining.

Awesome, thanks much
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Melanie
 
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Post » Fri Dec 16, 2011 7:12 pm

Your character is created on the choices you make. Once its done, its done. You cant use a time machine to change things.


Yes you can actually... it's called 'save game/load game'.
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Kari Depp
 
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Post » Sat Dec 17, 2011 8:03 am

As said before, it's part of your character. It's like you'd be able to move all obtained experience from one-handed into the alteration school, or all your alchemy experience into heavy armor. Your character is an alchemist, not a warrior, no scroll will change that unless it was some strange scroll.. Sounds like something M'aiq would come up with if he drank too much skooma and had a cheese party with sheogorath, by combining a fishy stick and wabbajack.
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carrie roche
 
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Post » Sat Dec 17, 2011 9:28 am

The time which Perk Reset is most critical is between levels 10 and 25


I disagree. If you make a bad choice, you can simply level up again and put a point where you wanted to.

It is only once you start getting high level and you're running dry on perks do you really need to be able to get access to those points that were "wasted" because being able to dual cast X school "seemed" like it would be useful but you had no way to know ahead of time unless you were meta-gaming and went to the internet to find out whether it was good before trying it yourself.

It's like you'd be able to move all obtained experience from one-handed into the alteration school


If you were 100 skill in one-handed and 100 skill in alteration, you're not moving any "obtained experience" at all. You're a master of both of them.

Remember, you can't put perk points in a tree if you don't have the skill to purchase those perks. You would need to be a master of a tree if you wanted to "swap roles".
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Danger Mouse
 
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Post » Sat Dec 17, 2011 7:55 am

I disagree. If you make a bad choice, you can simply level up again and put a point where you wanted to.

It is only once you start getting high level and you're running dry on perks do you really need to be able to get access to those points that were "wasted" because being able to dual cast X school "seemed" like it would be useful but you had no way to know ahead of time unless you were meta-gaming and went to the internet to find out whether it was good before trying it yourself.

Right... I have yet to reach a higher level, though, but am REALLY hating the two perks I have in destruction: The early game made me love it, but now it's been far outstripped by my Two-handed skill. Besides, I'm a warrior, not a mage. I just thought it would have been cool to "Use both hands" for everything I do.
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Logan Greenwood
 
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Post » Sat Dec 17, 2011 10:07 am

Any arguement that calls "50 hours of play" a waste of time is enheirently invalid.
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lauraa
 
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Post » Sat Dec 17, 2011 3:51 am

Rerolling is also an invalid argument when you can never remake your character because you can't remember every detail in the character creation screen...
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Helen Quill
 
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Post » Sat Dec 17, 2011 10:57 am

I am just totally against this. Image someone working their way to building a great 45th level warrior. Then they decide that they want to be a mage. Hit reset perks. Now they realign all those earned perks into mage skills. But they do this without every working their way through the mage skills, one level at a time. It's just boom, now your a 45 level mage. For the last 45 levels you never actually played a mage. You didn't complete all those quests using spells and enchantments.

I know it's a single player game and anyone can do whatever they want, but I personally would never want to just jump to another character type like this.

Now there are a few times I wish I hadn't started putting points in one skill tree as opposed to another, but those are generally just a couple lost perks and I can live with that.


But their magic skills will be low level and they will be at an disadvantage compared to their weapon skills. I don't see the big deal, other than the abuse of smithing/alchemy/enchanting.

Maybe Bethesda can make it so you can only reassign weapon/armour/magic perks, but not the 3 crafting trees.
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noa zarfati
 
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Post » Fri Dec 16, 2011 10:32 pm

If it is to be a reset of perks but not skill levels, then I'm not sure if there would be much point; the new skills presumably do not have much investment and are at a low level, which means they will not qualify for all the perks you pulled out of other skills.

If, on the other hand, it is to be a total reset, then I would have to say "no", because that would be massively exploitable.
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Miragel Ginza
 
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