***Read**** One Time Ability to Reset Skills

Post » Sat Dec 17, 2011 7:14 am

Lol, Beth tried to solve this problem of realizing you built your character all wrong by not restricting you to a class at the beginning of the game. Alas, it still exists and probably always will in any RPG game. It's almost an inherent feature of RPG's.


WTF are you talking about?

I've got a Khajiit that dual weilds daggers or swords, is stealthy and can backstab, specializes in Restoration and Destruction, and is capable of wearing any armor in the game...or none. She also pretty good at lockpicking, persuasion, and hand to hand combat.

What class am I?
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Melis Hristina
 
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Post » Fri Dec 16, 2011 9:31 pm

Resetting skills AND perks can already be done by pressing the "New" button at the main menu. Allowing you to do it on an existing character is pointless.

Resetting and redistributing perks is a destructive exploit waiting to happen. Even if you only allow it once, players will still use it to bulk up their smithing and enchanting, give their Legendary Dragon armor and Daedric weapons massive double enchantments, and then hit the reset button and put all those perks into their armor and weapons skills.

And then they come to the boards complaining the game is now too easy and boring. Even more so than before.

I hope you catch my drift.
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Stay-C
 
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Post » Sat Dec 17, 2011 12:59 am

go here - http://skyrimcalculator.com/ , start a new character and stop whining.


Thank you. Way handier than IGN's!
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krystal sowten
 
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Post » Sat Dec 17, 2011 3:07 am

Someone explained it best for me. You cannot distribute skill points into a perk unless you level it in the first place. I cannot pour all my skill points from one perk to another without having to use the said perk repeatedly to be able to use the points. Having this option at a low level would be pointless as someone pointed out. It's far easy leveling up at those levels compared to mid 30s & above.

I don't see how this can be an exploit as mentioned in other posts. Unless I was able to take my 100 skill in sneak and put that 100 into something else I do not see the problem. All these people suggesting to start over must not have a life. no offense. I cannot see people WANTING to start over to go through countless quests & leveling up again just to put skill points into a different perk.
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Dagan Wilkin
 
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Post » Sat Dec 17, 2011 7:47 am

I have over 200+ hours on my one and only character at this point. I've made some unwise choices on perks, but I don't think there should be any resets. That's part of learning and character building. Most people wanting them sound like they're only ever going to play with one character and then what? As for "New" sure that's one option and for the person who said they didn't like that because of trying to remember all the settings in the character creation menu; well the solution is easy "Save your original game at start."

We've only had the game for a month now. The way I see it, most of the bug fixes are going to result in bad saves anyway resulting in backtracking to a place before the fix or if its too far back in the game I'm going to have to restart anyway. So rather than complain about it I've decided to explore all I can now and see if my character is developing the way I want. When I restart I'll fine tune it then. I intend to be playing Skyrim for a long time so there's no hurry. Oh except for I want the Creation Kit yesterday :)
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Tammie Flint
 
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Post » Sat Dec 17, 2011 3:58 am

yea that would be sick. i feel there a lot of useless perks..

No perks are useless.

Cheers
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Del Arte
 
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Post » Sat Dec 17, 2011 7:22 am

200k would be perfect. 5k would be way too easy.
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Colton Idonthavealastna
 
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Post » Fri Dec 16, 2011 7:35 pm

WIN

I wouldn't even want the temptation on PC to reassign skill points. I like agonizing over which tree to boost, because I know it cant go back.

same here. Levelling up has become such a torrid decision my wife wonders why the hell it takes me so long to hit one button. As she calls it. She has no idea of how complex hitting that so called button is and the consequences of making the wrong choice.
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luis ortiz
 
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Post » Sat Dec 17, 2011 5:27 am

This.

"Gee, I wish I had put points in intelligence instead of blunt, I didn't realize it was a useless skill" - Morrowind. Or Oblivion. Take your pick.

Don't like the way you made your character? Start over. That's the fun part of the game.

Indeed. I've made 5 of the same character due to not liking one extremely minor thing. And the 5th remake was remade 4 times to get the looks just right
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Steve Fallon
 
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Post » Fri Dec 16, 2011 7:36 pm

If someone were to implement this as a fix/mod, the obvious fix for the crafting exploits is to just make it so crafted or enhanced items that were made possible by certain perks, would always require those perks be present. Drop the perk, the weapon stops being usable.

That said, I think its fine as it is. Even if you decide to re-roll, its not as if you're forced to repeat everything you've done before. The beauty of a non-linear game is you can (for the most part) ignore the content you've already done and focus on the content you haven't.
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carly mcdonough
 
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Post » Fri Dec 16, 2011 8:03 pm

There are many people that look back on their character & think why did I put a skill point on this particular skill. I can say I am one of those people as I looked back at what skill points I've used. The problem is that I cannot take back what I've done. The only solution is to start from scratch in which I will not do. I'm not sure about the other members on this site, but I think it would be great to implement a one time skill reset. In the direction I'm looking toward it's like in order to be satisfied in the long run this ability should be within the game. We don't think too far ahead & plan out what we want our character to be later on in the game. It is when we are a great amount into the game until we realize how we want to shape our character. By that time it's too late because we used skill points on things we thought we would use often, but seem to change.

I think that maybe implementing a possible quest in order for us to earn the one time skill reset would be a great idea. Think of this as the Discerning the Transmundane quest where we get a one time skill increase on a few skills depending on which of the three we choose. I don't think you could go wrong with this idea & for those that are a high level, including myself, can be at ease rather than creating another character to correct our mistake.

Did not read any of this post just because you slapped ***Read***** on it. This isn't craigslist.
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Baylea Isaacs
 
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Post » Fri Dec 16, 2011 10:07 pm

Don't like the way you made your character? Start over. That's the fun part of the game.



Not at all, to be perfectly honest.



Starting a new game is NOT the same as reassigning perks. Not by a long shot.

As for working within the game. Let's start by the magic of it all. The fact that our "perks" are essentially the activation of a star. A star being a hole in the fabric and the light shining through is pure magic. A constellation being a grouping of these holes whose shining magic sums up and governs the strength of the skill associated with it.

I won't say anything regarding time travel as not to spoil it for anyone.


It's simple. You find a cave entrance. This ultimately takes you into a ruin that has all sorts of mobs (spider, undead, skeevers, etc.) and various traps. It also has some puzzles to overcome. By the end of it all you come to a big open room. In the center is a pedestal with a book on it. The room has a dome ceiling to it and etched into the stone going around in a circle are the constellations. Where the perks (stars) are, within the constellation, are glowing gems. The floor of the room is all water but very shallow. Flat calm and reflects the lights shining above.

The book you read and it allows you to basically rebuild your perks one time and one time only. Once done, you are simply left with the book which would have a unique cover and would describe the constellations, what they are, how they work, how they came to be, etc... Making a good book for those who like to collect them for their home shelves.
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joannARRGH
 
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Post » Sat Dec 17, 2011 6:58 am

It would be awesome! Or change what your character looks like with a potion. Or a six change potion.
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Jessica Lloyd
 
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Post » Sat Dec 17, 2011 12:27 am

While I think choices such as which perk to take should matter and shouldn't be reset, I do feel that with some of the bugs and vague or even non existent perk summaries, there are good reasons to have such a feature. Wrong choices can be made when you didnt even mean to take them. For instance, I had a build that RPed around the Ebony Blade. Its Two Handed, so I started taking Two Handed perks. Then it was discovered that its bugged and is considered a one hander in the game. Things like this can cause much confusion and irritation.
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Matthew Warren
 
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Post » Sat Dec 17, 2011 3:35 am

Choices should be hard, carry weight and their impact felt long after commencement.

However, if Beth wanted to put in a system where someone had to go to the ends of nirn to respec, I wouldnt begrudge them.





Im thinking more 200k gold, sacrifice five daedric artefacts, Collect 17 X, 15 Y, 19 Y, dungeon crawl and defeat F, G, H, I and J, seek the advice and consul of O, P, Q (do their quest).

its gotta hurt, alot.

and you can only do it once :D


Have a quest where you have to beat a Giant Camp...with your bare fists and no armor.
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gandalf
 
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Post » Sat Dec 17, 2011 6:16 am

Resetting skills AND perks can already be done by pressing the "New" button at the main menu. Allowing you to do it on an existing character is pointless.

Resetting and redistributing perks is a destructive exploit waiting to happen. Even if you only allow it once, players will still use it to bulk up their smithing and enchanting, give their Legendary Dragon armor and Daedric weapons massive double enchantments, and then hit the reset button and put all those perks into their armor and weapons skills.

And then they come to the boards complaining the game is now too easy and boring. Even more so than before.

I hope you catch my drift.

So, because a few people can abuse the two most aberrant skills in the game, everyone has to suffer with stupid choices like two-handed warriors being able to dual-cast destruction spells, Lightly-armored skirmishers having Heavy Armor perks due to thinking the armor type was once viable for their playstyle (Or vice versa), a thief learns Lockpicking is completely [censored], and could use more perks in Pickpocket... and numerous other common mistakes that unfairly gimp character development?

Furthermore, only the "Double-effect" perk actually does anything that abusing Alchemy and Enchanting can't already do even without perks. The smithing perks really just aid in acquiring items - a goal equally achievable by just looting. Any item can be upgraded to stupidly Legendary quality with a strong enough Blacksmithing potion, which can be brewed by using a strong enough Fortify Alchemy enchantment, which can be imbued by drinking a strong enough Fortify Enchanting potion, which can be brewed with the help of a strong enough Fortify Alchemy enchantment, back and forth ad infinitum.

Also... the ability to re-choose a perk should be "simple" to access, but complete perk-reset should be impossible or pointless.
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Maria Leon
 
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Post » Sat Dec 17, 2011 3:50 am

http://www.skyrimnexus.com/downloads/file.php?id=1078

just use this mod if you play on the pc
problem solved ;)

always nice to switch skills around and try magic or pure 2hander etc etc
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Assumptah George
 
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Post » Sat Dec 17, 2011 1:34 am

Did not read any of this post just because you slapped ***Read***** on it. This isn't craigslist.


That hurts my feelings so much. In all honesty, I could care less. This post was meaningless, but I guess we'll have people like you posting on a topic knowing they won't have any input towards the topic at hand.

Anywho, even if this wasn't implemented it won't stop me from playing the game. I still think it should be considered in some sort of fashion. It doesn't harm anyone & as others have mentioned they have a choice whether to do it or not. I've read some pretty interesting ways to implement it too. Hopefully they take a look and read some of these ideas.
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Marcia Renton
 
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Post » Fri Dec 16, 2011 10:24 pm

No one is whining, but only making a suggestion. I also play on a console (PS3). Once I make a decision it's done? We cannot use a time machine? We're talking about a game that involves magic. I'm more than sure you could associate magic and time travel could you not? Not to mention one of the shouts on the game slows down time. Why should I be able to control time, but not be able to travel back in time. In this case we're talking about reconstructing our skills.

To those saying it would be broken or too easy, the simple solution is to restrict the quest for a high level character. By then the player would have beaten the game or gotten extremely far. Anymore reasons why this woudn't work?



then by that logic every quest you/'ve ever done would never have been completed.............so essentially your just starting a new game anyways. <_<

as for respecs.........no way. they are a stupid idea and most people in here including me got greedy and got the wrong perks and did a redo later on. my first character i got lockpicking perks because i assumed that it was like fallout and that you coudlnt pick locks unless you were skilled enough alas that was not so. people just need to live with their choices.
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Megan Stabler
 
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Post » Sat Dec 17, 2011 12:53 am

The game has a built in mechanism for resetting your character's skills and perks. You can even do it as many times as you want to.

It's right there on the launcher, it's called New. It gives you a character that you can build up anyway you want. I think more people should try it.


Quoted for truth.

Though to be fair, I'm not against options. If you REALLY need this, that's what mods are for. And if you bought it for a console, well...better luck next ES! :D
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Stace
 
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Post » Sat Dec 17, 2011 7:50 am

Did you not read the previous responses? A lot of the perks affect physical items you get in game. What is to stop someone from taking smithing to get dragon/daedric armor sets, reset their skills, and then reap the benefits of having full perks in other areas?

The game is already pretty easy if you read enough posts around here. The perk system is one of the few restrictions making you have a consequence in the game.

True but It is a single player game so it's not going to effect anybody else's game if we would do that. But I understand what you mean. It's like I'm on xbox and even if they put the console commands out for the Xbox I wouldn't get it because I don't like to cheat.
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Bonnie Clyde
 
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Post » Fri Dec 16, 2011 11:54 pm

then by that logic every quest you/'ve ever done would never have been completed.............so essentially your just starting a new game anyways. <_<

as for respecs.........no way. they are a stupid idea and most people in here including me got greedy and got the wrong perks and did a redo later on. my first character i got lockpicking perks because i assumed that it was like fallout and that you coudlnt pick locks unless you were skilled enough alas that was not so. people just need to live with their choices.

Real life's too short to have to put up with bad choices made in escapist fantasy.
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GEo LIme
 
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Post » Sat Dec 17, 2011 3:26 am

No one is whining, but only making a suggestion. I also play on a console (PS3). Once I make a decision it's done? We cannot use a time machine? We're talking about a game that involves magic. I'm more than sure you could associate magic and time travel could you not? Not to mention one of the shouts on the game slows down time. Why should I be able to control time, but not be able to travel back in time. In this case we're talking about reconstructing our skills.

To those saying it would be broken or too easy, the simple solution is to restrict the quest for a high level character. By then the player would have beaten the game or gotten extremely far. Anymore reasons why this woudn't work?

You can already travel back in time on consoles. You can travel all the way back to Helgan.. You can even make your character a different race.
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Justin
 
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Post » Sat Dec 17, 2011 2:36 am

Actually, in Skyrim, it's not even as hard as changing the flow of time: All you "really" need to do is change which stars guide you - Which is why I think a once-a-level Standing Stone ability to reset a perk point would be great, being balanced in terms of both gameplay AND from an in-story standpoint: The standing stones have a connection to the heavens. Through attunement with a special stone, you can adjust how the heavens guide your path as Dragonborn.
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Amie Mccubbing
 
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Post » Fri Dec 16, 2011 6:24 pm

"Save early. Save often."

And don't be afraid to lose a week's worth of gameplay because you messed up a skill or two.
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Tasha Clifford
 
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