Really disappointed with Light Armor Perks

Post » Mon May 14, 2012 11:48 am

Random ranting aside...

There is some points....

Spellcasting Penalty: We don't yet know how the penalties work. It may be that heavy armour has a significant spellcasting penalty

Stealth: Armour affects stealth - The stealth perks only provides a 50% reduction in the armour penalty. Heavy armour WILL always be a lot noisier than light armour.

Sprinting: Faster stamina recovery means you can sprint more often and for longer - light armour is the choice of mobile characters and mobile they shall be.



Overall it seems to me that a sneaky character, a hybrid caster, or a nimble marksman will all benefit from using light armour - roles where armour's actual ability to STOP hits is secondary to your role; trying do that stuff in heavy is a liability. Of course the balance IS firmly rooted for heavy right now, at the very least they need cut heavy's weight/movement reduction perk from 100% to like 50% - heavy armour wearer sprinting at the same speed as a light armour wearer is silly
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Andrew Perry
 
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Post » Mon May 14, 2012 6:24 am

Very sad, now wearing a hood or none will be bad for my character.

I wish it was just what you were wearing for your torso(that mattered). Gloves, boots, and helmets don't really need to be considered.

The only one that should require all is armour rating.
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Samantha Wood
 
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Post » Mon May 14, 2012 12:26 pm

Maybe the statement "if wearing all light armor" could be taken to mean that you can't wear heavy armor. Every piece of armor you wear must be light (or less). So if you're missing the gloves or something you'll still be ok with the perk?
Yeah.. come to think of it, your light armor perks still worked in 'Fallout' so long as what armor you were wearing was 'light". Strange to say, if you're right, that's just made my day.
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Loane
 
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Post » Mon May 14, 2012 3:55 am

Assuming you have access to mods, Just create a set of light armor pieces that use clothing and armor models. Call it [charactername]'s outfit. Put it somewhere near where your character is, and there you go... You've got the outfit you want with access to all perks.
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Sherry Speakman
 
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Post » Mon May 14, 2012 2:09 pm

I dislike the concept. Seems counterintuitive to reward adhering to restrictions in a game that encourages freedom of choice elsewhere.
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brandon frier
 
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Post » Mon May 14, 2012 8:16 am

Before perks, the only thing we could do was level attributes. Every level we were given points to distribute. After distributing them, we received an intangible increase to something- speed, strength(damage), sneak, etc. They were only numbers, but necessary to increase your skill and utilize restricted items in the game (spells, weapons, etc).

Perks don't just add extra damage. They add additional ABILITIES. Skills never did that. Some of those abilities add additional gameplay animations. Skills never did that either. Perks are also limited, meaning you can only take so many so you have to strategize and choose a path for your character. Skills never did that either- you could max them all by paying a trainer.

You want to try and argue that again?


yes cause what you're talking about makes no sense, what the heck the only thing we could level was attributes? wait you mean Skills AND attributes right? surely your mistaken, each of which could be increased independantly of each other.

Skills never added abilities? did Skyrim make you forget Oblivion so quickly? and they don't just add extra damage...mmk no infact they do EVERYTHING, even what skills should be doing themselves and Weapons and bundled in all into a tick Box, stratigize what, what bonus you want? oh man hard choice, no no what you're going about is certainly mistaken Perks don't add crap, they just give bonus percentages, and give you permission to do stuff you couldn't otherwise do even at 100 in whatever Skill, they don't add anything but false dimension of what could have been faar more interesting perks instead Skills are now a definent number that don't do anything for themselves and to get anything out of those skills you need perks

no I think -you- need to try again.
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butterfly
 
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Post » Mon May 14, 2012 2:10 am

Yeah.. come to think of it, your light armor perks still worked in 'Fallout' so long as what armor you were wearing was 'light". Strange to say, if you're right, that's just made my day.
I hope this is what is meant.
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cosmo valerga
 
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Post » Mon May 14, 2012 2:46 am

ewwwwwwwww
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Avril Churchill
 
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Post » Mon May 14, 2012 4:00 am

i don't think its a big deal. i think it looks super tacky if you're not wearing a matching set
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Christina Trayler
 
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Post » Mon May 14, 2012 12:18 am

I never really cared for set bonuses in general. Why let you have a bunch of slots to wear all kinds of different things and then encourage you not to? Although the upside is passing on that means more points to spend on other skills; they're probably useful and practical, but % bonuses to defense-related things aren't the most exciting of perks.
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jadie kell
 
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Post » Mon May 14, 2012 12:25 pm

Assuming you have access to mods, Just create a set of light armor pieces that use clothing and armor models. Call it [charactername]'s outfit. Put it somewhere near where your character is, and there you go... You've got the outfit you want with access to all perks.
True... but somehow smithing or collecting within the game seems more satisfying than coding without - would seem like a graduate-level equivalent of old-school cheat codes.
triangle, triangle, triangle, square, square, square... problem solved.
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JERMAINE VIDAURRI
 
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Post » Mon May 14, 2012 12:43 am

I understand what you're saying, but I don't think it hurts you, unless light armor is really your thing, which obviously, in your case, it's not. If you get light armor and heavy armor to 100, you'll be well protected. I think of perks more to add flavor to your character. Not what makes your character, but more like window dressing. I'm going to focus perks on my top 4-5 skills. Maybe pick up a few extra, if I have them...but those 4-5 skills are my core skills. If light armor is not something your character will be focusing on, I don't think it would hurt you. Now, if light armor was big to your character, I think you'd be wearing a full suit etc...having all the behavior that pertains and furthers the perk. Hope that helps.
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An Lor
 
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Post » Mon May 14, 2012 10:17 am

Yeah.. come to think of it, your light armor perks still worked in 'Fallout' so long as what armor you were wearing was 'light". Strange to say, if you're right, that's just made my day.

I wish that was the case, but it list each body part next to the achievement, so I assume you need light armor on each of those parts.


Assuming you have access to mods, Just create a set of light armor pieces that use clothing and armor models. Call it [charactername]'s outfit. Put it somewhere near where your character is, and there you go... You've got the outfit you want with access to all perks.

I sadly do not have access to Mods, as I am a console gamer.
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Gill Mackin
 
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Post » Sun May 13, 2012 10:44 pm

I was already disappointed in the fact that my armor choices were limited to 4 things. I liked taking a mismatch of armor to make something that looked even cooler. Now, I have to wear a helmet! I always preferred wearing a hood or nothing at all.
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Tinkerbells
 
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Post » Mon May 14, 2012 1:22 pm

Perks are a completely new system that offer us more damage, new animations, and variety to our characters. How can you be disappointed in something EXTRA?

This!

Listen guys, you don't have to wear anything at all so why are you complaining. You can still mismatch your armor, but the LA perk is something you can choose yourself. Pick another perk if you like in another skill :foodndrink:
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Lindsay Dunn
 
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Post » Sun May 13, 2012 11:55 pm

I wish that was the case, but it list each body part next to the achievement, so I assume you need light armor on each of those parts.


I'm pretty sure all body parts are listed so that you know that heavy armor is unavailable for your head if you want the set perk for light armor. If you don't wear a helmet, but have the 3 others, you still have a matching set.
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~Amy~
 
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Post » Sun May 13, 2012 10:55 pm

I like them. It is better they have it this way because otherwise you could just put on one piece of light armor and get 50% faster regen
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Claire Mclaughlin
 
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Post » Mon May 14, 2012 1:53 am

Why would you wear light armor if you are only wearing 3 pieces? If you are doing it because it "looks cooler" to not wear a helm and only wear the greaves and chest piece then lower the difficulty and who cares?

Edit: Also, note the above post....any perk offering a passive bonus should require a full set to obtain.
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Claudz
 
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Post » Mon May 14, 2012 7:29 am

I'm pretty sure all body parts are listed so that you know that heavy armor is unavailable for your head if you want the set perk for light armor. If you don't wear a helmet, but have the 3 others, you still have a matching set.

it's the "if wearing all light armor" that makes me think you can't choose to not wear a full set but still get the perk. Someone should tweet a dev or someone like Pete.
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IsAiah AkA figgy
 
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Post » Mon May 14, 2012 10:02 am

it's the "if wearing all light armor" that makes me think you can't choose to not wear a full set but still get the perk. Someone should tweet a dev or someone like Pete.

If you are wearing light armor gloves, chest and boots you are wearing all light armor.

I could easily be wrong, but I play in 1st person so I will be wearing all 4 anyway... It's just currently hard to interpret what they mean by the wording. Lol
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Brandon Wilson
 
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Post » Mon May 14, 2012 8:58 am

Why would you wear light armor if you are only wearing 3 pieces? If you are doing it because it "looks cooler" to not wear a helm and only wear the greaves and chest piece then lower the difficulty and who cares?

Edit: Also, note the above post....any perk offering a passive bonus should require a full set to obtain.

I think it should just be determined by your armor/chest piece, as it is your majority of your protection rating. I really dislike the perks limiting my options of what I can wear with my light armor.
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Taylah Haines
 
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Post » Mon May 14, 2012 12:41 am

it's the "if wearing all light armor" that makes me think you can't choose to not wear a full set but still get the perk. Someone should tweet a dev or someone like Pete.
"if" "all armor" is "light" is the way it seemed to work in Fallout, rather than "if" "all clothing" is "light armor". You could in my experience wear say a sheriff's hat with your recon armor without a 'you've lost the perk' message popping up... the combination did look a bit stupid though.
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Brian Newman
 
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Post » Mon May 14, 2012 7:23 am

If you don't wear a full set then you aren't dedicated to the skill and thus the perks shouldn't be designed for you. Chill out
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Matthew Aaron Evans
 
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Post » Mon May 14, 2012 8:34 am

Well, what I meant is if you wore light chain gloves, light chain chest, light chain boots... But no helmet.. You're still wearing all light armor.

If you put a daedric helmet on, you could then lose the bonus because you would not be in all light armor.

I'm actually curious about the "matching set" perk, more than the othe set ones. I wonder if every matching set in the game even comes with a helm.

Edit: Didn't want to quote anyone.
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Shaylee Shaw
 
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Post » Mon May 14, 2012 12:35 pm

Perks are a completely new system that offer us more damage, new animations, and variety to our characters. How can you be disappointed in something EXTRA?

This times infinity. No one is forcing you to wear all light armor, or making you choose any or all of the light armor perks. That is the beauty of Skyrim, that it is so customizable. If a perk doesn't fit with your characters playstyle.... don't pick it!
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Tyrone Haywood
 
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